Files
armorpaint/paint/sources/material_nodes/shader_node.ts
T
luboslenco 5405d47fcf Format
2025-10-15 18:39:55 +02:00

47 lines
963 B
TypeScript

function shader_node_init() {
array_push(nodes_material_input, shader_node_def);
map_set(parser_material_node_values, "SHADER_GPU", shader_node_value);
}
function shader_node_value(node: ui_node_t, socket: ui_node_socket_t): string {
let shader: buffer_t = node.buttons[0].default_value;
let str: string = sys_buffer_to_string(shader);
return str == "" ? "0.0" : str;
}
let shader_node_def: ui_node_t = {
id : 0,
name : _tr("Shader"),
type : "SHADER_GPU", // extension
x : 0,
y : 0,
color : 0xffb34f5a,
inputs : [],
outputs : [ {
id : 0,
node_id : 0,
name : _tr("Value"),
type : "VALUE",
color : 0xffa1a1a1,
default_value : f32_array_create_x(0.5),
min : 0.0,
max : 1.0,
precision : 100,
display : 0
} ],
buttons : [ {
name : " ",
type : "STRING",
output : -1,
default_value : f32_array_create_x(0), // "",
data : null,
min : 0.0,
max : 1.0,
precision : 100,
height : 0
} ],
width : 0,
flags : 0
};