17 lines
477 B
Python
17 lines
477 B
Python
import bpy
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import arm.material.mat_utils
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import arm.write_data
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import arm.assets
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import arm.make_renderpath
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import arm.make_state
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import arm.utils
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def on_make_renderpath():
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arm.assets.add_shader_pass('copy_mrt3_pass')
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arm.assets.add(arm.utils.get_sdk_path() + '/armory/Assets/noise256.png')
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arm.assets.add_embedded_data('noise256.png')
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bpy.data.worlds['Arm'].world_defs += '_CGrainStatic'
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def register():
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arm.make_renderpath.callback = on_make_renderpath
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