Files
armorpaint/Sources/arm/ProjectFormat.hx
T
2019-03-12 17:54:08 +01:00

47 lines
1.4 KiB
Haxe

package arm;
import zui.Nodes;
import iron.data.SceneFormat;
typedef TProjectFormat = {
public var version:String;
public var brush_nodes:Array<TNodeCanvas>;
public var material_nodes:Array<TNodeCanvas>;
public var assets:Array<String>;
public var layer_datas:Array<TLayerData>;
public var mesh_datas:Array<TMeshData>;
}
typedef TLayerData = {
public var res:Int;
public var texpaint:haxe.io.Bytes;
public var texpaint_nor:haxe.io.Bytes;
public var texpaint_pack:haxe.io.Bytes;
}
typedef TAPConfig = {
@:optional var debug_console:Null<Bool>;
@:optional var window_mode:Null<Int>; // window, fullscreen
@:optional var window_w:Null<Int>;
@:optional var window_h:Null<Int>;
@:optional var window_resizable:Null<Bool>;
@:optional var window_maximizable:Null<Bool>;
@:optional var window_minimizable:Null<Bool>;
@:optional var window_vsync:Null<Bool>;
@:optional var window_msaa:Null<Int>;
@:optional var window_scale:Null<Float>;
@:optional var rp_supersample:Null<Float>;
@:optional var rp_shadowmap_cube:Null<Int>; // size
@:optional var rp_shadowmap_cascade:Null<Int>; // size for single cascade
@:optional var rp_ssgi:Null<Bool>;
@:optional var rp_ssr:Null<Bool>;
@:optional var rp_bloom:Null<Bool>;
@:optional var rp_motionblur:Null<Bool>;
@:optional var rp_gi:Null<Bool>;
// Ext
// @:optional var version:Null<Float>;
@:optional var plugins:Array<String>;
@:optional var ui_layout:Null<Int>;
@:optional var undo_steps:Null<Int>;
}