Files
armorpaint/base/Sources/RenderPathDeferred.ts
T
2024-01-29 17:32:13 +01:00

204 lines
5.3 KiB
TypeScript

class RenderPathDeferred {
static init = () => {
RenderPath.createDepthBuffer("main", "DEPTH24");
{
let t = new RenderTargetRaw();
t.name = "gbuffer0";
t.width = 0;
t.height = 0;
t.format = "RGBA64";
t.scale = RenderPathBase.getSuperSampling();
t.depth_buffer = "main";
RenderPath.createRenderTarget(t);
}
{
let t = new RenderTargetRaw();
t.name = "gbuffer1";
t.width = 0;
t.height = 0;
t.format = "RGBA64";
t.scale = RenderPathBase.getSuperSampling();
RenderPath.createRenderTarget(t);
}
{
let t = new RenderTargetRaw();
t.name = "gbuffer2";
t.width = 0;
t.height = 0;
t.format = "RGBA64";
t.scale = RenderPathBase.getSuperSampling();
RenderPath.createRenderTarget(t);
}
{
let t = new RenderTargetRaw();
t.name = "tex";
t.width = 0;
t.height = 0;
t.format = "RGBA64";
t.scale = RenderPathBase.getSuperSampling();
///if krom_opengl
t.depth_buffer = "main";
///end
RenderPath.createRenderTarget(t);
}
{
let t = new RenderTargetRaw();
t.name = "buf";
t.width = 0;
t.height = 0;
///if (krom_direct3d12 || krom_vulkan)// || krom_metal)
// Match raytrace_target format
// Will cause "The render target format in slot 0 does not match that specified by the current pipeline state"
t.format = "RGBA64";
///else
t.format = "RGBA32";
///end
t.scale = RenderPathBase.getSuperSampling();
RenderPath.createRenderTarget(t);
}
{
let t = new RenderTargetRaw();
t.name = "buf2";
t.width = 0;
t.height = 0;
t.format = "RGBA32";
t.scale = RenderPathBase.getSuperSampling();
RenderPath.createRenderTarget(t);
}
{
let t = new RenderTargetRaw();
t.name = "taa";
t.width = 0;
t.height = 0;
t.format = "RGBA32";
t.scale = RenderPathBase.getSuperSampling();
RenderPath.createRenderTarget(t);
}
{
let t = new RenderTargetRaw();
t.name = "taa2";
t.width = 0;
t.height = 0;
t.format = "RGBA32";
t.scale = RenderPathBase.getSuperSampling();
RenderPath.createRenderTarget(t);
}
{
let t = new RenderTargetRaw();
t.name = "empty_white";
t.width = 1;
t.height = 1;
t.format = "R8";
let rt = new RenderTarget(t);
let b = new ArrayBuffer(1);
let v = new DataView(b);
v.setUint8(0, 255);
rt.image = Image.fromBytes(b, t.width, t.height, TextureFormat.R8);
RenderPath.renderTargets.set(t.name, rt);
}
{
let t = new RenderTargetRaw();
t.name = "empty_black";
t.width = 1;
t.height = 1;
t.format = "RGBA32";
let rt = new RenderTarget(t);
let b = new ArrayBuffer(4);
let v = new DataView(b);
v.setUint8(0, 0);
v.setUint8(1, 0);
v.setUint8(2, 0);
v.setUint8(3, 0);
rt.image = Image.fromBytes(b, t.width, t.height, TextureFormat.RGBA32);
RenderPath.renderTargets.set(t.name, rt);
}
///if is_sculpt
{
let t = new RenderTargetRaw();
t.name = "gbuffer0_undo";
t.width = 0;
t.height = 0;
t.format = "RGBA64";
t.scale = RenderPathBase.getSuperSampling();
RenderPath.createRenderTarget(t);
}
{
let t = new RenderTargetRaw();
t.name = "gbufferD_undo";
t.width = 0;
t.height = 0;
t.format = "R32";
t.scale = RenderPathBase.getSuperSampling();
RenderPath.createRenderTarget(t);
}
///end
if (Config.raw.rp_ssao) {
RenderPathBase.initSSAO();
}
RenderPath.loadShader("shader_datas/world_pass/world_pass");
RenderPath.loadShader("shader_datas/deferred_light/deferred_light");
RenderPath.loadShader("shader_datas/compositor_pass/compositor_pass");
RenderPath.loadShader("shader_datas/copy_pass/copy_pass");
RenderPath.loadShader("shader_datas/copy_pass/copyR8_pass");
RenderPath.loadShader("shader_datas/smaa_edge_detect/smaa_edge_detect");
RenderPath.loadShader("shader_datas/smaa_blend_weight/smaa_blend_weight");
RenderPath.loadShader("shader_datas/smaa_neighborhood_blend/smaa_neighborhood_blend");
RenderPath.loadShader("shader_datas/taa_pass/taa_pass");
RenderPath.loadShader("shader_datas/supersample_resolve/supersample_resolve");
// RenderPath.loadShader("shader_datas/motion_blur_pass/motion_blur_pass");
// RenderPath.loadShader("shader_datas/motion_blur_veloc_pass/motion_blur_veloc_pass");
///if arm_voxels
{
RenderPathBase.initVoxels();
RenderPath.loadShader("shader_datas/deferred_light/deferred_light_voxel");
}
///end
RenderPathPaint.init();
///if (is_paint || is_sculpt)
RenderPathPreview.init();
///end
///if (krom_direct3d12 || krom_vulkan || krom_metal)
RenderPathRaytrace.init();
///end
}
static commands = () => {
///if is_paint
RenderPathPaint.liveBrushDirty();
///end
RenderPathBase.commands(RenderPathDeferred.drawDeferred);
}
static drawDeferred = () => {
RenderPathBase.drawSSAO();
///if arm_voxels
RenderPathBase.drawVoxels();
///end
RenderPathBase.drawDeferredLight();
RenderPathBase.drawBloom();
RenderPathBase.drawSSR();
// RenderPathBase.drawMotionBlur();
// RenderPathBase.drawHistogram();
RenderPath.setTarget("buf");
RenderPath.bindTarget("tex", "tex");
// RenderPath.bindTarget("histogram", "histogram");
RenderPath.drawShader("shader_datas/compositor_pass/compositor_pass");
RenderPath.setTarget("buf");
RenderPathBase.drawCompass(RenderPath.currentG);
RenderPath.drawMeshes("overlay");
RenderPathBase.drawTAA();
}
}