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armorpaint/armorlab/README.md
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2023-02-08 14:51:54 +01:00

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![](https://armorlab.org/img/git.jpg)
armorlab
==============
[ArmorLab](https://armorlab.org) is a software for AI-powered texture authoring - check out the [manual](https://armorlab.org/manual).
*Note 1: This repository is aimed at developers and may not be stable. Distributed binaries are [paid](https://armorlab.org/download) to help with the project funding. All of the development is happening here in order to make it accessible to everyone. Thank you for support!*
*Note 2: If you are compiling git version of ArmorLab, then you need to have a compiler ([Visual Studio](https://visualstudio.microsoft.com/downloads/) - Windows, [clang](https://clang.llvm.org/get_started.html) + [deps](https://github.com/armory3d/armorpaint/wiki/Linux-Dependencies) - Linux, [Xcode](https://developer.apple.com/xcode/resources/) - macOS / iOS, [Android Studio](https://developer.android.com/studio) - Android) and [git](https://git-scm.com/downloads) installed.*
```bash
git clone --recursive https://github.com/armory3d/armorlab
cd armorlab
# Unpack `models.zip` from https://github.com/armory3d/armorai/releases into `Assets/models` using 7-Zip - Extract Here
```
**Windows**
```bash
# Unpack `armorcore\v8\libraries\win32\release\v8_monolith.7z` using 7-Zip - Extract Here (exceeds 100MB)
armorcore\Kinc\make --from armorcore -g direct3d11
# Open generated Visual Studio project at `build\ArmorLab.sln`
# Build and run for x64 & release
# Copy build\x64\Release\ArmorLab.exe to build\krom to run ArmorLab.exe directly
```
**Linux** *wip - cpu only*
```bash
armorcore/Kinc/make --from armorcore -g opengl --compiler clang --compile
cd armorcore/Deployment
strip ArmorLab
./ArmorLab ../../build/krom
```
**macOS** *wip - apple silicon only*
```bash
armorcore/Kinc/make --from armorcore -g metal
cp -a build/krom/ armorcore/Deployment
# Open generated Xcode project at `build/ArmorLab.xcodeproj`
# Build and run
```
**Android** *wip*
```bash
```
**iOS** *wip*
```bash
```
**Windows DXR** *wip*
```bash
# Unpack `armorcore\v8\libraries\win32\release\v8_monolith.7z` using 7-Zip - Extract Here (exceeds 100MB)
git apply armorcore/patch/d3d12_raytrace.diff --directory=armorcore/Kinc
armorcore\Kinc\make --from armorcore -g direct3d12
# Open generated Visual Studio project at `build\ArmorLab.sln`
# Build and run for x64 & release
# Copy build\x64\Release\ArmorLab.exe to build\krom to run ArmorLab.exe directly
```
**Linux VKRT** *wip*
```bash
```
**Updating cloned repository**
```bash
git pull origin main
git submodule update --init --recursive
# Delete `armorlab/build` directory if present
```
**Generating a locale file**
```bash
pip install typing_extensions -t Assets/locale/tools
python ./Assets/locale/tools/extract_locales.py <locale code>
# Generates an `Assets/locale/<locale code>.json` file
```
**Release builds** *Optional, used for best performance*
```bash
# Compile krom.js using the closure compiler
https://developers.google.com/closure/compiler
# Generate a v8 snapshot file
export ARM_SNAPSHOT=1
armorcore/Kinc/make --from armorcore -g api
./ArmorLab . --snapshot
# Generates a `krom.bin` file from `krom.js` file
```