Files
armorpaint/base/shaders/taa_pass.frag.glsl
T
2025-02-14 17:28:59 +01:00

14 lines
281 B
GLSL

#version 450
uniform sampler2D tex;
uniform sampler2D tex2;
in vec2 tex_coord;
out vec4 frag_color;
void main() {
vec4 current = textureLod(tex, tex_coord, 0.0);
vec4 previous = textureLod(tex2, tex_coord, 0.0);
frag_color = vec4(mix(current.rgb, previous.rgb, 0.5), 1.0);
}