Files
armorpaint/compiled/Shaders/pass_copy.frag.glsl
T
2019-05-25 20:15:08 +02:00

11 lines
138 B
GLSL

#version 450
uniform sampler2D tex;
in vec2 texCoord;
out vec4 fragColor;
void main() {
fragColor = textureLod(tex, texCoord, 0.0);
}