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armorpaint/armorlab/readme.md
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2025-03-20 22:57:05 +01:00

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![](https://armory3d.org/lab/img/git.jpg)
armorlab
==============
[ArmorLab](https://armory3d.org/lab) is a software for PBR texture authoring - check out the [manual](https://armory3d.org/lab/manual).
*Note 1: This repository is aimed at developers and may not be stable. Distributed binaries are [paid](https://armory3d.org/lab/download) to help with the project funding. All of the development is happening here in order to make it accessible to everyone. Thank you for support!*
*Note 2: If you are compiling git version of ArmorLab, then you need to have a compiler ([Visual Studio with clang tools](https://visualstudio.microsoft.com/downloads/) - Windows, [clang + dependencies](https://github.com/armory3d/armortools/wiki/Linux-Dependencies) - Linux, [Xcode](https://developer.apple.com/xcode/resources/) - macOS / iOS, [Android Studio](https://developer.android.com/studio) - Android) and [git](https://git-scm.com/downloads) installed.*
```bash
git clone https://github.com/armory3d/armortools
cd armortools/armorlab
# Unpack `models.zip` from https://github.com/armory3d/armorai/releases into `assets/models` using 7-Zip - Extract Here
```
**Windows (x64)**
```bash
..\base\make
# Open generated Visual Studio project at `build\ArmorLab.sln`
# Build and run
```
**Linux (x64)** *wip - cpu only*
```bash
../base/make --run
```
**macOS (arm64)**
```bash
../base/make
# Open generated Xcode project at `build/ArmorLab.xcodeproj`
# Build and run
```
**Android (arm64)** *wip*
```bash
```
**iOS (arm64)** *wip*
```bash
```