Files
armorpaint/paint/sources/material_nodes/rgb_node.c
T
2026-03-31 18:47:10 +02:00

51 lines
3.4 KiB
C

#include "../global.h"
void rgb_node_init() {
rgb_node_def = GC_ALLOC_INIT(ui_node_t, {.id = 0,
.name = _tr("Color"),
.type = "RGB",
.x = 0,
.y = 0,
.color = 0xffb34f5a,
.inputs = any_array_create_from_raw((void *[]){}, 0),
.outputs = any_array_create_from_raw(
(void *[]){
GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
.node_id = 0,
.name = _tr("Color"),
.type = "RGBA",
.color = 0xffc7c729,
.default_value = f32_array_create_xyzw(0.5, 0.5, 0.5, 1.0),
.min = 0.0,
.max = 1.0,
.precision = 100,
.display = 0}),
},
1),
.buttons = any_array_create_from_raw(
(void *[]){
GC_ALLOC_INIT(ui_node_button_t, {.name = _tr("default_value"),
.type = "RGBA",
.output = 0,
.default_value = f32_array_create_x(0),
.data = NULL,
.min = 0.0,
.max = 1.0,
.precision = 100,
.height = 0}),
},
1),
.width = 0,
.flags = 0});
gc_root(rgb_node_def);
any_array_push(nodes_material_input, rgb_node_def);
any_map_set(parser_material_node_vectors, "RGB", rgb_node_vector);
}
char *rgb_node_vector(ui_node_t *node, ui_node_socket_t *socket) {
return parser_material_vec3(socket->default_value);
}