127 lines
3.4 KiB
TypeScript
127 lines
3.4 KiB
TypeScript
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class NodeShaderContextRaw {
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vert: NodeShaderRaw;
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frag: NodeShaderRaw;
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data: shader_context_t;
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allow_vcols = false;
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material: TMaterial;
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constants: shader_const_t[];
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tunits: tex_unit_t[];
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}
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class NodeShaderContext {
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static create(material: TMaterial, props: any): NodeShaderContextRaw {
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let raw = new NodeShaderContextRaw();
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raw.material = material;
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raw.data = {
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name: props.name,
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depth_write: props.depth_write,
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compare_mode: props.compare_mode,
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cull_mode: props.cull_mode,
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blend_source: props.blend_source,
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blend_destination: props.blend_destination,
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blend_operation: props.blend_operation,
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alpha_blend_source: props.alpha_blend_source,
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alpha_blend_destination: props.alpha_blend_destination,
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alpha_blend_operation: props.alpha_blend_operation,
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fragment_shader: '',
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vertex_shader: '',
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vertex_elements: 'vertex_elements' in props ? props.vertex_elements : [ {name: "pos", data: 'short4norm'}, {name: "nor", data: 'short2norm'}],
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color_attachments: props.color_attachments,
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depth_attachment: props.depth_attachment
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};
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if (props.color_writes_red != null) {
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raw.data.color_writes_red = props.color_writes_red;
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}
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if (props.color_writes_green != null) {
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raw.data.color_writes_green = props.color_writes_green;
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}
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if (props.color_writes_blue != null) {
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raw.data.color_writes_blue = props.color_writes_blue;
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}
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if (props.color_writes_alpha != null) {
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raw.data.color_writes_alpha = props.color_writes_alpha;
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}
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raw.tunits = raw.data.texture_units = [];
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raw.constants = raw.data.constants = [];
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return raw;
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}
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static add_elem = (raw: NodeShaderContextRaw, name: string, data_type: string) => {
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for (let e of raw.data.vertex_elements) {
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if (e.name == name) return;
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}
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let elem: vertex_element_t = { name: name, data: data_type };
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raw.data.vertex_elements.push(elem);
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}
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static is_elem = (raw: NodeShaderContextRaw, name: string): bool => {
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for (let elem of raw.data.vertex_elements) {
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if (elem.name == name) {
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return true;
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}
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}
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return false;
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}
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static get_elem = (raw: NodeShaderContextRaw, name: string): vertex_element_t => {
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for (let elem of raw.data.vertex_elements) {
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if (elem.name == name) {
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return elem;
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}
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}
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return null;
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}
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static add_constant = (raw: NodeShaderContextRaw, ctype: string, name: string, link: string = null) => {
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for (let c of raw.constants) {
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if (c.name == name) {
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return;
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}
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}
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let c: shader_const_t = { name: name, type: ctype };
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if (link != null) {
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c.link = link;
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}
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raw.constants.push(c);
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}
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static add_texture_unit = (raw: NodeShaderContextRaw, ctype: string, name: string, link: string = null, is_image = false) => {
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for (let c of raw.tunits) {
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if (c.name == name) {
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return;
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}
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}
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let c: tex_unit_t = { name: name };
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if (link != null) {
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c.link = link;
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}
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if (is_image) {
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c.is_image = is_image;
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}
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raw.tunits.push(c);
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}
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static make_vert = (raw: NodeShaderContextRaw): NodeShaderRaw => {
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raw.data.vertex_shader = raw.material.name + '_' + raw.data.name + '.vert';
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raw.vert = NodeShader.create(raw, 'vert');
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return raw.vert;
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}
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static make_frag = (raw: NodeShaderContextRaw): NodeShaderRaw => {
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raw.data.fragment_shader = raw.material.name + '_' + raw.data.name + '.frag';
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raw.frag = NodeShader.create(raw, 'frag');
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return raw.frag;
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}
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}
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type TMaterial = {
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name: string;
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canvas: TNodeCanvas;
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}
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