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armorpaint/README.md
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2022-02-21 12:58:08 +01:00

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![](https://armorpaint.org/img/git.jpg)
armorpaint
==============
[ArmorPaint](https://armorpaint.org) is a software for 3D PBR texture painting - check out the [manual](https://armorpaint.org/manual).
*Note 1: This repository is aimed at developers and may not be stable. Distributed binaries are [paid](https://armorpaint.org/download) to help with the project funding. All of the development is happening here in order to make it accessible to everyone. Thank you for support!*
*Note 2: If you are compiling git version of ArmorPaint, then you need to have a compiler ([Visual Studio](https://visualstudio.microsoft.com/downloads/) - Windows, [clang](https://clang.llvm.org/get_started.html) + [deps](https://github.com/armory3d/armorpaint/wiki/Linux-Dependencies) - Linux, [Xcode](https://developer.apple.com/xcode/resources/) - macOS / iOS, [Android Studio](https://developer.android.com/studio) - Android), [nodejs](https://nodejs.org/en/download/) and [git](https://git-scm.com/downloads) installed.*
```bash
git clone --recursive https://github.com/armory3d/armorpaint
cd armorpaint
```
**Windows**
```bash
node armorcore/make -g direct3d11
cd armorcore
# Unpack `v8\libraries\win32\release\v8_monolith.7z` using 7-Zip - Extract Here (exceeds 100MB)
git apply patch/window_handling.diff --directory=Kinc
node Kinc/make.js -g direct3d11
# Open generated Visual Studio project at `build\ArmorPaint.sln`
# Build and run for x64 & release
```
**Linux**
```bash
node armorcore/make -g opengl
cd armorcore
node Kinc/make.js -g opengl --compiler clang --compile
cd Deployment
strip ArmorPaint
./ArmorPaint ../../build/krom
```
**macOS**
```bash
node armorcore/make -g metal
cp -a build/krom/ armorcore/Deployment
cd armorcore
git apply patch/metal_depth.diff --directory=Kinc
node Kinc/make.js -g metal
# Open generated Xcode project at `build/ArmorPaint.xcodeproj`
# Build and run
```
**Android** *wip*
```bash
node armorcore/make android -g opengl --shaderversion 300
cp -r build/krom/* armorcore/build/ArmorPaint/app/src/main/assets/
cd armorcore
git apply patch/android_document_picker.diff --directory=Kinc
node Kinc/make.js android -g opengl
# Manual tweaking is required for now:
# https://github.com/armory3d/armorcore/blob/master/kincfile.js#L68
# Open generated Android Studio project at `build/ArmorPaint`
# Build for device
```
**iOS** *wip*
```bash
node armorcore/make ios -g metal
cp -a build/krom/ armorcore/Deployment
cd armorcore
git apply patch/ios_document_picker.diff --directory=Kinc
git apply patch/metal_depth.diff --directory=Kinc
git clone https://github.com/armory3d/armorpaint_plugins Libraries/plugins
node Kinc/make.js ios -g metal
# Open generated Xcode project `build/ArmorPaint.xcodeproj`
# Set iOS Deployment Target to 11.0
# Build for device in release mode
```
**Windows DXR** *wip*
```bash
node armorcore/make -g direct3d12
cd armorcore
# Unpack `v8\libraries\win32\release\v8_monolith.7z` using 7-Zip - Extract Here (exceeds 100MB)
git apply patch/window_handling.diff --directory=Kinc
git apply patch/d3d12_raytrace.diff --directory=Kinc
git apply patch/d3d12_wrap_sampler.diff --directory=Kinc
node Kinc/make.js -g direct3d12
# Open generated Visual Studio project at `build\ArmorPaint.sln`
# Build and run for x64 & release
```
**Linux VKRT** *wip*
```bash
node armorcore/make -g vulkan
cd armorcore
git apply patch/vulkan_raytrace.diff --directory=Kinc
git clone --recursive https://github.com/armory3d/glsl_to_spirv Libraries/glsl_to_spirv
node Kinc/make.js -g vulkan --compiler clang --compile
cd Deployment
strip ArmorPaint
./ArmorPaint ../../build/krom
```
**Windows VR** *wip*
```bash
node armorcore/make -g direct3d11 --vr oculus
cd armorcore
# Unpack `v8\libraries\win32\release\v8_monolith.7z` using 7-Zip - Extract Here (exceeds 100MB)
git apply patch/window_handling.diff --directory=Kinc
node Kinc/make.js -g direct3d11 --vr oculus
# Open generated Visual Studio project at `build\ArmorPaint.sln`
# Build and run for x64 & release
```
**Updating cloned repository**
```bash
git pull origin master
git submodule update --init --recursive
# Delete `armorpaint/build` directory if present
```
**Generating a locale file**
```bash
pip install typing_extensions -t Assets/locale/tools
python ./Assets/locale/tools/extract_locales.py <locale code>
# Generates an `Assets/locale/<locale code>.json` file
```
**Release builds** *Optional, used for best performance*
```bash
# Compile krom.js using the closure compiler
https://developers.google.com/closure/compiler
# Generate a v8 snapshot file
node armorcore/make -g api --snapshot
./ArmorPaint . --snapshot
# Generates a `krom.bin` file from `krom.js` file
```