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armorpaint/armorcore/shaders/g2_text.frag.glsl
T
2024-11-10 22:11:29 +01:00

12 lines
205 B
GLSL

#version 450
uniform sampler2D tex;
in vec2 tex_coord;
in vec4 fragment_color;
out vec4 frag_color;
void main() {
frag_color = vec4(fragment_color.rgb, texture(tex, tex_coord).r * fragment_color.a);
}