Files
armorpaint/Sources/arm/ProjectFormat.hx
T
2020-03-25 20:31:42 +01:00

49 lines
1.4 KiB
Haxe

package arm;
import zui.Nodes;
import iron.data.SceneFormat;
typedef TProjectFormat = {
public var version: String;
@:optional public var brush_nodes: Array<TNodeCanvas>;
@:optional public var brush_icons: Array<haxe.io.Bytes>;
@:optional public var material_nodes: Array<TNodeCanvas>;
@:optional public var material_icons: Array<haxe.io.Bytes>;
@:optional public var assets: Array<String>; // texture_assets
@:optional public var layer_datas: Array<TLayerData>;
@:optional public var mesh_datas: Array<TMeshData>;
@:optional public var mesh_assets: Array<String>;
}
typedef TLayerData = {
public var res: Int; // Width pixels
public var bpp: Int; // Bits per pixel
public var texpaint: haxe.io.Bytes;
public var texpaint_nor: haxe.io.Bytes;
public var texpaint_pack: haxe.io.Bytes;
public var texpaint_mask: haxe.io.Bytes;
public var uv_scale: Float;
public var uv_rot: Float;
public var uv_type: Int;
public var opacity_mask: Float;
public var material_mask: Int;
public var object_mask: Int;
public var blending: Int;
public var parent: Int;
public var paint_base: Bool;
public var paint_opac: Bool;
public var paint_occ: Bool;
public var paint_rough: Bool;
public var paint_met: Bool;
public var paint_nor: Bool;
public var paint_height: Bool;
public var paint_emis: Bool;
public var paint_subs: Bool;
}
typedef TAsset = {
public var id: Int;
public var name: String;
public var file: String;
}