Files
armorpaint/paint/sources/physics_world.c
T
2026-06-05 14:48:27 +02:00

40 lines
1.1 KiB
C

#ifdef WITH_PHYSICS
#include "../libs/asim.h"
#include "global.h"
physics_world_t *physics_world_create() {
asim_world_create();
physics_world_t *world = GC_ALLOC_INIT(physics_world_t, {0});
gc_unroot(physics_world_active);
physics_world_active = world;
gc_root(physics_world_active);
return world;
}
void physics_world_update(physics_world_t *world) {
asim_world_update(sys_delta());
i32_array_t *keys = imap_keys(physics_body_object_map);
for (i32 i = 0; i < keys->length; ++i) {
physics_body_t *body = any_imap_get(physics_body_object_map, keys->buffer[i]);
physics_body_update(body);
}
}
physics_pair_t_array_t *physics_world_get_contact_pairs(physics_world_t *world, physics_body_t *body) {
physics_pair_t_array_t *pairs = any_array_create_from_raw((void *[]){}, 0);
physics_pair_t *p = asim_world_get_contact(body->_body);
if (p->pos_a_x != 0 || p->pos_a_y != 0 || p->pos_a_z != 0) {
any_array_push(pairs, p);
}
return pairs;
}
float physics_world_get_speed(physics_world_t *world, physics_body_t *body) {
return asim_body_get_speed(body->_body);
}
#endif