259 lines
11 KiB
C
259 lines
11 KiB
C
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#include "../global.h"
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typedef struct input_node {
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struct logic_node *base;
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} input_node_t;
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f32 input_node_start_x = 0.0;
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f32 input_node_start_y = 0.0;
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// Brush ruler
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bool input_node_lock_begin = false;
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bool input_node_lock_x = false;
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bool input_node_lock_y = false;
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f32 input_node_lock_start_x = 0.0;
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f32 input_node_lock_start_y = 0.0;
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bool input_node_registered = false;
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vec4_t input_node_coords = (vec4_t){0.0, 0.0, 0.0, 1.0};
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static void input_node_grid_snap() {
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bool snap_shortcut = operator_shortcut(any_map_get(g_keymap, "grid_snap"), SHORTCUT_TYPE_DOWN);
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bool in_2d = context_in_2d_view(VIEW_2D_TYPE_LAYER);
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bool in_3d = context_in_3d_view();
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if (!in_2d && !in_3d) {
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return;
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}
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if (!snap_shortcut && !(g_config->view2d_grid_snap && in_2d)) {
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return;
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}
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slot_layer_t *layer = g_context->layer;
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gpu_texture_t *tex = layer->texpaint;
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if (tex == NULL) {
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return;
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}
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f32 wx;
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f32 wy;
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f32 ww;
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f32 wh;
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f32 pan_x;
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f32 pan_y;
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f32 pan_scale;
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if (in_2d) {
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i32 headerh = g_config->layout->buffer[LAYOUT_SIZE_HEADER] == 1 ? ui_header_h * 2 : ui_header_h;
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wh = iron_window_height() - g_config->layout->buffer[LAYOUT_SIZE_STATUS_H] + headerh;
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if (!base_view3d_show) {
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wh = base_h();
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}
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wx = ui_view2d_wx;
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wy = ui_view2d_wy;
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ww = ui_view2d_ww;
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pan_x = ui_view2d_pan_x;
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pan_y = ui_view2d_pan_y;
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pan_scale = ui_view2d_pan_scale;
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}
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else {
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wx = base_x();
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wy = base_y();
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ww = base_w();
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wh = base_h();
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pan_x = 0.0;
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pan_y = 0.0;
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pan_scale = 1.0;
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}
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f32 wm = fmin(ww, wh);
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f32 tw = wm * 0.9 * pan_scale;
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f32 th = tw * (tex->height / (float)tex->width);
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f32 tx = wx + ww / 2.0 - tw / 2.0 + pan_x;
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f32 ty = wy + wh / 2.0 - th / 2.0 + pan_y;
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f32 sx = input_node_coords.x * base_w() + base_x();
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f32 sy = input_node_coords.y * base_h() + base_y();
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// Snap to nearest cell center
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f32 u = (sx - tx) / tw;
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f32 v = (sy - ty) / th;
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i32 cell = g_config->view2d_grid_cell;
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f32 px = (math_floor(u * tex->width / cell) + 0.5) * cell;
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f32 py = (math_floor(v * tex->height / cell) + 0.5) * cell;
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sx = tx + (px / tex->width) * tw;
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sy = ty + (py / tex->height) * th;
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input_node_coords.x = (sx - base_x()) / base_w();
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input_node_coords.y = (sy - base_y()) / base_h();
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}
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void input_node_update(float_node_t *self) {
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if (g_context->split_view) {
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g_context->view_index = mouse_view_x() > base_w() / 2.0 ? 1 : 0;
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}
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bool decal_mask = context_is_decal_mask_paint();
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char *ruler_paint = string("%s+%s", any_map_get(g_keymap, "brush_ruler"), any_map_get(g_keymap, "action_paint"));
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bool lazy_paint = g_context->brush_lazy_radius > 0 && (operator_shortcut(any_map_get(g_keymap, "action_paint"), SHORTCUT_TYPE_DOWN) ||
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operator_shortcut(ruler_paint, SHORTCUT_TYPE_DOWN) || decal_mask);
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f32 paint_x = mouse_view_x() / (float)sys_w();
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f32 paint_y = mouse_view_y() / (float)sys_h();
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if (mouse_started("left")) {
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input_node_start_x = mouse_view_x() / (float)sys_w();
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input_node_start_y = mouse_view_y() / (float)sys_h();
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}
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if (pen_down("tip")) {
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paint_x = pen_view_x() / (float)sys_w();
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paint_y = pen_view_y() / (float)sys_h();
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}
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if (pen_started("tip")) {
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input_node_start_x = pen_view_x() / (float)sys_w();
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input_node_start_y = pen_view_y() / (float)sys_h();
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}
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if (operator_shortcut(ruler_paint, SHORTCUT_TYPE_DOWN)) {
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if (input_node_lock_x) {
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paint_x = input_node_start_x;
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}
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if (input_node_lock_y) {
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paint_y = input_node_start_y;
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}
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}
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if (g_context->brush_lazy_radius > 0) {
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g_context->brush_lazy_x = paint_x;
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g_context->brush_lazy_y = paint_y;
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}
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if (!lazy_paint || slot_layer_is_path(g_context->layer)) {
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input_node_coords.x = paint_x;
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input_node_coords.y = paint_y;
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}
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if (g_context->split_view) {
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g_context->view_index = -1;
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}
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if (input_node_lock_begin) {
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f32 dx = math_abs(input_node_lock_start_x - mouse_view_x());
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f32 dy = math_abs(input_node_lock_start_y - mouse_view_y());
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if (dx > 1 || dy > 1) {
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input_node_lock_begin = false;
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if (dx > dy) {
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input_node_lock_y = true;
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}
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else {
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input_node_lock_x = true;
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}
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}
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}
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if (keyboard_started(any_map_get(g_keymap, "brush_ruler"))) {
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input_node_lock_start_x = mouse_view_x();
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input_node_lock_start_y = mouse_view_y();
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input_node_lock_begin = true;
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}
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else if (keyboard_released(any_map_get(g_keymap, "brush_ruler"))) {
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input_node_lock_x = input_node_lock_y = input_node_lock_begin = false;
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}
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if (g_context->brush_lazy_radius > 0 && !slot_layer_is_path(g_context->layer)) {
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f32 aspect = sys_w() / (f32)sys_h();
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vec4_t v1 = (vec4_t){g_context->brush_lazy_x * aspect, g_context->brush_lazy_y, 0.0, 1.0};
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vec4_t v2 = (vec4_t){input_node_coords.x * aspect, input_node_coords.y, 0.0, 1.0};
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f32 d = vec4_dist(v1, v2);
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f32 r = g_context->brush_lazy_radius * util_layer_brush_screen_radius() * 3.0;
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if (d > r) {
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vec4_t v3 = (vec4_t){0.0, 0.0, 0.0, 1.0};
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v3 = vec4_sub(v2, v1);
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v3 = vec4_norm(v3);
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v3 = vec4_mult(v3, 1.0 - g_context->brush_lazy_step);
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v3 = vec4_mult(v3, r);
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v2 = vec4_add(v1, v3);
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input_node_coords.x = v2.x / aspect;
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input_node_coords.y = v2.y;
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// Parse brush inputs once on next draw
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g_context->painted = -1;
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}
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g_context->last_paint_x = -1;
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g_context->last_paint_y = -1;
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}
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input_node_grid_snap();
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brush_output_node_parse_inputs();
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}
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logic_node_value_t *input_node_get(input_node_t *self, i32 from) {
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g_context->brush_lazy_radius = logic_node_input_get(self->base->inputs->buffer[0])->_f32;
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g_context->brush_lazy_step = logic_node_input_get(self->base->inputs->buffer[1])->_f32;
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logic_node_value_t *v = GC_ALLOC_INIT(logic_node_value_t, {._vec4 = input_node_coords});
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return v;
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}
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void *input_node_create(ui_node_t *raw, f32_array_t *args) {
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float_node_t *n = GC_ALLOC_INIT(float_node_t, {0});
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n->base = logic_node_create(n);
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n->base->get = input_node_get;
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if (!input_node_registered) {
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input_node_registered = true;
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sys_notify_on_update(input_node_update, n);
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}
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return n;
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}
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void input_node_init() {
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ui_node_t *input_node_def = GC_ALLOC_INIT(ui_node_t, {.id = 0,
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.name = _tr("Input"),
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.type = "input_node",
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.x = 0,
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.y = 0,
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.color = 0xff4982a0,
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.inputs = any_array_create_from_raw(
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(void *[]){
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GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
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.node_id = 0,
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.name = _tr("Lazy Radius"),
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.type = "VALUE",
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.color = 0xffa1a1a1,
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.default_value = f32_array_create_x(0.0),
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.min = 0.0,
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.max = 1.0,
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.precision = 100,
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.display = 0}),
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GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
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.node_id = 0,
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.name = _tr("Lazy Step"),
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.type = "VALUE",
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.color = 0xffa1a1a1,
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.default_value = f32_array_create_x(0.0),
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.min = 0.0,
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.max = 1.0,
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.precision = 100,
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.display = 0}),
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},
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2),
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.outputs = any_array_create_from_raw(
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(void *[]){
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GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
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.node_id = 0,
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.name = _tr("Position"),
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.type = "VECTOR",
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.color = 0xff63c763,
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.default_value = f32_array_create_xyz(0.0, 0.0, 0.0),
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.min = 0.0,
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.max = 1.0,
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.precision = 100,
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.display = 0}),
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},
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1),
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.buttons = any_array_create_from_raw((void *[]){}, 0),
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.width = 0,
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.flags = 0});
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any_array_push(nodes_brush_category0, input_node_def);
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any_map_set(nodes_brush_creates, "input_node", input_node_create);
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}
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