126 lines
7.2 KiB
C
126 lines
7.2 KiB
C
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#include "../global.h"
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typedef struct vector_node {
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struct logic_node *base;
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vec4_t value;
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struct gpu_texture *image;
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} vector_node_t;
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logic_node_value_t *vector_node_get(vector_node_t *self, i32 from) {
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f32 x = logic_node_input_get(self->base->inputs->buffer[0])->_f32;
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f32 y = logic_node_input_get(self->base->inputs->buffer[1])->_f32;
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f32 z = logic_node_input_get(self->base->inputs->buffer[2])->_f32;
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self->value.x = x;
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self->value.y = y;
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self->value.z = z;
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logic_node_value_t *v = GC_ALLOC_INIT(logic_node_value_t, {._vec4 = self->value});
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return v;
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}
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gpu_texture_t *vector_node_get_as_image(vector_node_t *self, i32 from) {
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// let x: f32 = logic_node_input_get(self.base.inputs[0]);
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// let y: f32 = logic_node_input_get(self.base.inputs[1]);
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// let z: f32 = logic_node_input_get(self.base.inputs[2]);
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if (self->image != NULL) {
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gpu_delete_texture(self->image);
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}
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buffer_t *b = buffer_create(16);
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float_node_t *n0 = self->base->inputs->buffer[0]->node;
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float_node_t *n1 = self->base->inputs->buffer[1]->node;
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float_node_t *n2 = self->base->inputs->buffer[2]->node;
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buffer_set_f32(b, 0, n0->value);
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buffer_set_f32(b, 4, n1->value);
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buffer_set_f32(b, 8, n2->value);
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buffer_set_f32(b, 12, 1.0);
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self->image = gpu_create_texture_from_bytes(b, 1, 1, GPU_TEXTURE_FORMAT_RGBA128);
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return self->image;
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}
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void vector_node_set(vector_node_t *self, f32_array_t *value) {
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logic_node_input_set(self->base->inputs->buffer[0], f32_array_create_x(value->buffer[0]));
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logic_node_input_set(self->base->inputs->buffer[1], f32_array_create_x(value->buffer[1]));
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logic_node_input_set(self->base->inputs->buffer[2], f32_array_create_x(value->buffer[2]));
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}
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void *vector_node_create(ui_node_t *raw, f32_array_t *args) {
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vector_node_t *n = GC_ALLOC_INIT(vector_node_t, {0});
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n->base = logic_node_create(n);
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n->base->get = vector_node_get;
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n->base->get_as_image = vector_node_get_as_image;
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n->base->set = vector_node_set;
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n->value = (vec4_t){0.0, 0.0, 0.0, 1.0};
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if (args != NULL) {
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logic_node_add_input(n->base, float_node_create(NULL, f32_array_create_x(args->buffer[0])), 0);
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logic_node_add_input(n->base, float_node_create(NULL, f32_array_create_x(args->buffer[1])), 0);
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logic_node_add_input(n->base, float_node_create(NULL, f32_array_create_x(args->buffer[2])), 0);
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}
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return n;
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}
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void vector_node_init() {
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ui_node_t *vector_node_def =
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GC_ALLOC_INIT(ui_node_t, {.id = 0,
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.name = _tr("Vector"),
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.type = "vector_node",
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.x = 0,
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.y = 0,
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.color = 0xff4982a0,
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.inputs = any_array_create_from_raw(
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(void *[]){
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GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
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.node_id = 0,
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.name = _tr("X"),
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.type = "VALUE",
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.color = 0xffa1a1a1,
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.default_value = f32_array_create_x(0.0),
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.min = 0.0,
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.max = 1.0,
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.precision = 100,
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.display = 0}),
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GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
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.node_id = 0,
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.name = _tr("Y"),
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.type = "VALUE",
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.color = 0xffa1a1a1,
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.default_value = f32_array_create_x(0.0),
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.min = 0.0,
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.max = 1.0,
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.precision = 100,
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.display = 0}),
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GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
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.node_id = 0,
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.name = _tr("Z"),
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.type = "VALUE",
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.color = 0xffa1a1a1,
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.default_value = f32_array_create_x(0.0),
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.min = 0.0,
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.max = 1.0,
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.precision = 100,
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.display = 0}),
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},
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3),
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.outputs = any_array_create_from_raw(
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(void *[]){
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GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
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.node_id = 0,
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.name = _tr("Vector"),
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.type = "VECTOR",
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.color = 0xff6363c7,
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.default_value = f32_array_create_xyz(0.0, 0.0, 0.0),
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.min = 0.0,
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.max = 1.0,
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.precision = 100,
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.display = 0}),
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},
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1),
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.buttons = any_array_create_from_raw((void *[]){}, 0),
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.width = 0,
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.flags = 0});
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any_array_push(nodes_brush_category0, vector_node_def);
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any_map_set(nodes_brush_creates, "vector_node", vector_node_create);
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}
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