Files
armorpaint/Shaders/voxel_glsl/armdefault_voxel.frag.glsl
T
2019-08-22 12:05:03 +02:00

10 lines
360 B
GLSL

#version 450
#extension GL_ARB_shader_image_load_store : enable
#include "../std/conetrace.glsl"
in vec3 voxposition;
uniform layout(r8) writeonly image3D voxels;
void main() {
if (abs(voxposition.z) > 1.0 || abs(voxposition.x) > 1.0 || abs(voxposition.y) > 1.0) return;
imageStore(voxels, ivec3(voxelgiResolution * (voxposition * 0.5 + 0.5)), vec4(1.0));
}