Files
armorpaint/armorsculpt/sources/make_material.ts
T
2025-02-09 17:42:13 +01:00

371 lines
11 KiB
TypeScript

let make_material_default_scon: shader_context_t = null;
let make_material_default_mcon: material_context_t = null;
let make_material_height_used: bool = false;
let make_material_emis_used: bool = false;
let make_material_subs_used: bool = false;
function make_material_get_mout(): bool {
for (let i: i32 = 0; i < ui_nodes_get_canvas_material().nodes.length; ++i) {
let n: ui_node_t = ui_nodes_get_canvas_material().nodes[i];
if (n.type == "OUTPUT_MATERIAL_PBR") {
return true;
}
}
return false;
}
function make_material_parse_mesh_material() {
let m: material_data_t = project_materials[0].data;
for (let i: i32 = 0; i < m._.shader._.contexts.length; ++i) {
let c: shader_context_t = m._.shader._.contexts[i];
if (c.name == "mesh") {
array_remove(m._.shader.contexts, c);
array_remove(m._.shader._.contexts, c);
make_material_delete_context(c);
break;
}
}
if (make_mesh_layer_pass_count > 1) {
let i: i32 = 0;
while (i < m._.shader._.contexts.length) {
let c: shader_context_t = m._.shader._.contexts[i];
for (let j: i32 = 1; j < make_mesh_layer_pass_count; ++j) {
let name: string = "mesh" + j;
if (c.name == name) {
array_remove(m._.shader.contexts, c);
array_remove(m._.shader._.contexts, c);
make_material_delete_context(c);
i--;
break;
}
}
i++;
}
i = 0;
while (i < m._.contexts.length) {
let c: material_context_t = m._.contexts[i];
for (let j: i32 = 1; j < make_mesh_layer_pass_count; ++j) {
let name: string = "mesh" + j;
if (c.name == name) {
array_remove(m.contexts, c);
array_remove(m._.contexts, c);
i--;
break;
}
}
i++;
}
}
let mm: material_t = { name: "Material", canvas: null };
let con: node_shader_context_t = make_mesh_run(mm);
let scon: shader_context_t = shader_context_create(con.data);
let override_context: _shader_override_t = {};
if (con.frag.shared_samplers.length > 0) {
let sampler: string = con.frag.shared_samplers[0];
override_context.shared_sampler = substring(sampler, string_last_index_of(sampler, " ") + 1, sampler.length);
}
if (!context_raw.texture_filter) {
override_context.filter = "point";
}
scon._.override_context = override_context;
array_push(m._.shader.contexts, scon);
array_push(m._.shader._.contexts, scon);
for (let i: i32 = 1; i < make_mesh_layer_pass_count; ++i) {
let mm: material_t = { name: "Material", canvas: null };
let con: node_shader_context_t = make_mesh_run(mm, i);
let scon: shader_context_t = shader_context_create(con.data);
let override_context: _shader_override_t = {};
if (con.frag.shared_samplers.length > 0) {
let sampler: string = con.frag.shared_samplers[0];
override_context.shared_sampler = substring(sampler, string_last_index_of(sampler, " ") + 1, sampler.length);
}
if (!context_raw.texture_filter) {
override_context.filter = "point";
}
scon._.override_context = override_context;
array_push(m._.shader.contexts, scon);
array_push(m._.shader._.contexts, scon);
let tmcon: material_context_t = { name: "mesh" + i, bind_textures: [] };
let mcon: material_context_t = material_context_create(tmcon);
array_push(m.contexts, mcon);
array_push(m._.contexts, mcon);
}
context_raw.ddirty = 2;
}
function make_material_parse_particle_material() {
let m: material_data_t = context_raw.particle_material;
let sc: shader_context_t = null;
for (let i: i32 = 0; i < m._.shader._.contexts.length; ++i) {
let c: shader_context_t = m._.shader._.contexts[i];
if (c.name == "mesh") {
sc = c;
break;
}
}
if (sc != null) {
array_remove(m._.shader.contexts, sc);
array_remove(m._.shader._.contexts, sc);
}
let mt: material_t = { name: "MaterialParticle", canvas: null };
let con: node_shader_context_t = make_particle_run(mt);
if (sc != null) {
make_material_delete_context(sc);
}
sc = shader_context_create(con.data);
array_push(m._.shader.contexts, sc);
array_push(m._.shader._.contexts, sc);
}
function make_material_parse_mesh_preview_material() {
if (!make_material_get_mout()) {
return;
}
let m: material_data_t = project_materials[0].data;
let scon: shader_context_t = null;
for (let i: i32 = 0; i < m._.shader._.contexts.length; ++i) {
let c: shader_context_t = m._.shader._.contexts[i];
if (c.name == "mesh") {
scon = c;
break;
}
}
array_remove(m._.shader.contexts, scon);
array_remove(m._.shader._.contexts, scon);
let mcon: material_context_t = { name: "mesh", bind_textures: [] };
let sd: material_t = { name: "Material", canvas: null };
let con: node_shader_context_t = make_mesh_preview_run(sd, mcon);
for (let i: i32 = 0; i < m._.contexts.length; ++i) {
if (m._.contexts[i].name == "mesh") {
m._.contexts[i] = material_context_create(mcon);
break;
}
}
if (scon != null) {
make_material_delete_context(scon);
}
let compile_error: bool = false;
let _scon: shader_context_t = shader_context_create(con.data);
if (_scon == null) {
compile_error = true;
}
scon = _scon;
if (compile_error) {
return;
}
array_push(m._.shader.contexts, scon);
array_push(m._.shader._.contexts, scon);
}
function make_material_parse_paint_material(bake_previews: bool = true) {
if (!make_material_get_mout()) {
return;
}
if (bake_previews) {
let current: image_t = _g2_current;
let g2_in_use: bool = _g2_in_use;
if (g2_in_use) g2_end();
make_material_bake_node_previews();
if (g2_in_use) g2_begin(current);
}
let m: material_data_t = project_materials[0].data;
// let scon: shader_context_t = null;
// let mcon: material_context_t = null;
for (let i: i32 = 0; i < m._.shader._.contexts.length; ++i) {
let c: shader_context_t = m._.shader._.contexts[i];
if (c.name == "paint") {
array_remove(m._.shader.contexts, c);
array_remove(m._.shader._.contexts, c);
if (c != make_material_default_scon) {
make_material_delete_context(c);
}
break;
}
}
for (let i: i32 = 0; i < m._.contexts.length; ++i) {
let c: material_context_t = m._.contexts[i];
if (c.name == "paint") {
array_remove(m.contexts, c);
array_remove(m._.contexts, c);
break;
}
}
let sdata: material_t = { name: "Material", canvas: ui_nodes_get_canvas_material() };
let mcon2: material_context_t = { name: "paint", bind_textures: [] };
let con: node_shader_context_t = make_sculpt_run(sdata, mcon2);
let compile_error: bool = false;
let scon2: shader_context_t;
let _scon: shader_context_t = shader_context_create(con.data);
if (_scon == null) {
compile_error = true;
}
scon2 = _scon;
if (compile_error) {
return;
}
let override_context: _shader_override_t = {};
override_context.addressing = "repeat";
scon2._.override_context = override_context;
let mcon3: material_context_t = material_context_create(mcon2);
array_push(m._.shader.contexts, scon2);
array_push(m._.shader._.contexts, scon2);
array_push(m.contexts, mcon3);
array_push(m._.contexts, mcon3);
if (make_material_default_scon == null) {
make_material_default_scon = scon2;
}
if (make_material_default_mcon == null) {
make_material_default_mcon = mcon3;
}
}
function make_material_bake_node_previews() {
context_raw.node_previews_used = [];
if (context_raw.node_previews == null) {
context_raw.node_previews = map_create();
}
let empty: ui_node_t[] = [];
make_material_traverse_nodes(ui_nodes_get_canvas_material().nodes, null, empty);
let keys: string[] = map_keys(context_raw.node_previews);
for (let i: i32 = 0; i < keys.length; ++i) {
let key: string = keys[i];
if (array_index_of(context_raw.node_previews_used, key) == -1) {
let image: image_t = map_get(context_raw.node_previews, key);
app_notify_on_next_frame(function (image: image_t) {
image_unload(image);
}, image);
map_delete(context_raw.node_previews, key);
}
}
}
function make_material_traverse_nodes(nodes: ui_node_t[], group: ui_node_canvas_t, parents: ui_node_t[]) {
for (let i: i32 = 0; i < nodes.length; ++i) {
let node: ui_node_t = nodes[i];
make_material_bake_node_preview(node, group, parents);
if (node.type == "GROUP") {
for (let j: i32 = 0; j < project_material_groups.length; ++j) {
let g: node_group_t = project_material_groups[j];
let cname: string = g.canvas.name;
if (cname == node.name) {
array_push(parents, node);
make_material_traverse_nodes(g.canvas.nodes, g.canvas, parents);
array_pop(parents);
break;
}
}
}
}
}
function make_material_bake_node_preview(node: ui_node_t, group: ui_node_canvas_t, parents: ui_node_t[]) {
if (node.type == "BLUR") {
let id: string = parser_material_node_name(node, parents);
let image: image_t = map_get(context_raw.node_previews, id);
array_push(context_raw.node_previews_used, id);
let res_x: i32 = math_floor(config_get_texture_res_x() / 4);
let res_y: i32 = math_floor(config_get_texture_res_y() / 4);
if (image == null || image.width != res_x || image.height != res_y) {
if (image != null) {
image_unload(image);
}
image = image_create_render_target(res_x, res_y);
map_set(context_raw.node_previews, id, image);
}
parser_material_blur_passthrough = true;
util_render_make_node_preview(ui_nodes_get_canvas_material(), node, image, group, parents);
parser_material_blur_passthrough = false;
}
else if (node.type == "DIRECT_WARP") {
let id: string = parser_material_node_name(node, parents);
let image: image_t = map_get(context_raw.node_previews, id);
array_push(context_raw.node_previews_used, id);
let res_x: i32 = math_floor(config_get_texture_res_x());
let res_y: i32 = math_floor(config_get_texture_res_y());
if (image == null || image.width != res_x || image.height != res_y) {
if (image != null) {
image_unload(image);
}
image = image_create_render_target(res_x, res_y);
map_set(context_raw.node_previews, id, image);
}
parser_material_warp_passthrough = true;
util_render_make_node_preview(ui_nodes_get_canvas_material(), node, image, group, parents);
parser_material_warp_passthrough = false;
}
}
type parse_node_preview_result_t = {
scon: shader_context_t;
mcon: material_context_t;
};
function make_material_parse_node_preview_material(node: ui_node_t, group: ui_node_canvas_t = null, parents: ui_node_t[] = null): parse_node_preview_result_t {
if (node.outputs.length == 0) {
return null;
}
let sdata: material_t = { name: "Material", canvas: ui_nodes_get_canvas_material() };
let mcon_raw: material_context_t = { name: "mesh", bind_textures: [] };
let con: node_shader_context_t = make_node_preview_run(sdata, mcon_raw, node, group, parents);
let compile_error: bool = false;
let scon: shader_context_t;
let _scon: shader_context_t = shader_context_create(con.data);
if (_scon == null) {
compile_error = true;
}
scon = _scon;
if (compile_error) {
return null;
}
let mcon: material_context_t = material_context_create(mcon_raw);
let result: parse_node_preview_result_t = {
scon: scon,
mcon: mcon
};
return result;
}
function make_material_parse_brush() {
parser_logic_parse(context_raw.brush.canvas);
}
function make_material_get_displace_strength(): f32 {
let sc: vec4_t = context_main_object().base.transform.scale;
return config_raw.displace_strength * 0.02 * sc.x;
}
function make_material_delete_context(c: shader_context_t) {
app_notify_on_next_frame(function (c: shader_context_t) { // Ensure pipeline is no longer in use
shader_context_delete(c);
}, c);
}