Files
armorpaint/base/sources/backends/metal_gpu.h
T
luboslenco 4f68bfc9ef Cleanup
2025-07-12 15:20:29 +02:00

32 lines
510 B
C

#pragma once
typedef struct {
void *_pipeline;
void *_depth;
} gpu_pipeline_impl_t;
typedef struct {
char name[1024];
void *mtl_function;
char *source;
int length;
} gpu_shader_impl_t;
typedef struct {
void *_tex;
void *data;
void *_readback;
} gpu_texture_impl_t;
typedef struct {
void *metal_buffer;
} gpu_buffer_impl_t;
typedef struct {
void *_raytracingPipeline;
} gpu_raytrace_pipeline_impl_t;
typedef struct {
void *_accelerationStructure;
} gpu_raytrace_acceleration_structure_impl_t;