126 lines
3.3 KiB
Haxe
126 lines
3.3 KiB
Haxe
package arm;
|
|
|
|
import iron.Trait;
|
|
import iron.system.Input;
|
|
import iron.system.Time;
|
|
import iron.object.CameraObject;
|
|
import iron.math.Vec4;
|
|
|
|
class FlyCamera extends Trait {
|
|
|
|
public static var enabled = false;
|
|
|
|
static inline var speed = 2.0;
|
|
var dir = new Vec4();
|
|
var xvec = new Vec4();
|
|
var yvec = new Vec4();
|
|
var easing = true;
|
|
var ease = 1.0;
|
|
|
|
var camera:CameraObject;
|
|
|
|
var keyboard:Keyboard;
|
|
var gamepad:Gamepad;
|
|
var mouse:Mouse;
|
|
|
|
public function new(easing = true) {
|
|
super();
|
|
|
|
this.easing = easing;
|
|
notifyOnInit(init);
|
|
notifyOnUpdate(update);
|
|
}
|
|
|
|
function init() {
|
|
keyboard = Input.getKeyboard();
|
|
gamepad = Input.getGamepad();
|
|
mouse = Input.getMouse();
|
|
|
|
camera = cast(object, CameraObject);
|
|
}
|
|
|
|
function update() {
|
|
if (Input.occupied) return;
|
|
|
|
if (UITrait.cameraType != 1) return;
|
|
|
|
var moveForward = keyboard.down("w") || keyboard.down("up");
|
|
var moveBackward = keyboard.down("s") || keyboard.down("down");
|
|
var strafeLeft = keyboard.down("a") || keyboard.down("left");
|
|
var strafeRight = keyboard.down("d") || keyboard.down("right");
|
|
var strafeUp = keyboard.down("e");
|
|
var strafeDown = keyboard.down("q");
|
|
var fast = keyboard.down("shift") ? 2.0 : (keyboard.down("alt") ? 0.5 : 1.0);
|
|
|
|
// if (gamepad != null) {
|
|
// var leftStickY = Math.abs(gamepad.leftStick.y) > 0.05;
|
|
// var leftStickX = Math.abs(gamepad.leftStick.x) > 0.05;
|
|
// var r1 = gamepad.down("r1") > 0.0;
|
|
// var l1 = gamepad.down("l1") > 0.0;
|
|
// var rightStickX = Math.abs(gamepad.rightStick.x) > 0.1;
|
|
// var rightStickY = Math.abs(gamepad.rightStick.y) > 0.1;
|
|
|
|
// if (leftStickY || leftStickX || r1 || l1 || rightStickX || rightStickY) {
|
|
// dir.set(0, 0, 0);
|
|
|
|
// if (leftStickY) {
|
|
// yvec.setFrom(camera.look());
|
|
// yvec.mult(gamepad.leftStick.y);
|
|
// dir.add(yvec);
|
|
// }
|
|
// if (leftStickX) {
|
|
// xvec.setFrom(camera.right());
|
|
// xvec.mult(gamepad.leftStick.x);
|
|
// dir.add(xvec);
|
|
// }
|
|
// if (r1) dir.addf(0, 0, 1);
|
|
// if (l1) dir.addf(0, 0, -1);
|
|
|
|
// var d = Time.delta * speed * fast;
|
|
// camera.move(dir, d);
|
|
|
|
// if (rightStickX) {
|
|
// camera.rotate(Vec4.zAxis(), -gamepad.rightStick.x / 15.0);
|
|
// }
|
|
// if (rightStickY) {
|
|
// camera.rotate(camera.right(), gamepad.rightStick.y / 15.0);
|
|
// }
|
|
// }
|
|
// }
|
|
|
|
if (moveForward || moveBackward || strafeRight || strafeLeft || strafeUp || strafeDown) {
|
|
if (easing) {
|
|
ease += Time.delta * 15;
|
|
if (ease > 1.0) ease = 1.0;
|
|
}
|
|
else ease = 1.0;
|
|
dir.set(0, 0, 0);
|
|
if (moveForward) dir.addf(camera.look().x, camera.look().y, camera.look().z);
|
|
if (moveBackward) dir.addf(-camera.look().x, -camera.look().y, -camera.look().z);
|
|
if (strafeRight) dir.addf(camera.right().x, camera.right().y, camera.right().z);
|
|
if (strafeLeft) dir.addf(-camera.right().x, -camera.right().y, -camera.right().z);
|
|
if (strafeUp) dir.addf(0, 0, 1);
|
|
if (strafeDown) dir.addf(0, 0, -1);
|
|
}
|
|
else {
|
|
if (easing) {
|
|
ease -= Time.delta * 20.0 * ease;
|
|
if (ease < 0.0) ease = 0.0;
|
|
}
|
|
else ease = 0.0;
|
|
}
|
|
|
|
var d = Time.delta * speed * fast * ease;
|
|
if (d > 0.0) {
|
|
UITrait.dirty = true;
|
|
camera.move(dir, d);
|
|
}
|
|
|
|
if (mouse.down("right")) {
|
|
UITrait.dirty = true;
|
|
camera.rotate(Vec4.zAxis(), -mouse.movementX / 200);
|
|
camera.rotate(camera.right(), -mouse.movementY / 200);
|
|
}
|
|
}
|
|
}
|