Files
armorpaint/base/shaders/histogram_pass.frag.glsl
T
luboslenco 70a6da69a8 Format
2024-08-15 20:29:14 +02:00

18 lines
455 B
GLSL

#version 450
uniform sampler2D tex;
in vec2 tex_coord;
out vec4 frag_color;
void main() {
const float auto_exposure_speed = 1.0;
frag_color.a = 0.01 * auto_exposure_speed;
frag_color.rgb = textureLod(tex, vec2(0.5, 0.5), 0.0).rgb +
textureLod(tex, vec2(0.2, 0.2), 0.0).rgb +
textureLod(tex, vec2(0.8, 0.2), 0.0).rgb +
textureLod(tex, vec2(0.2, 0.8), 0.0).rgb +
textureLod(tex, vec2(0.8, 0.8), 0.0).rgb;
frag_color.rgb /= 5.0;
}