Files
armorpaint/base/Shaders/world_pass.vert.glsl
T
2023-02-21 14:06:58 +01:00

14 lines
148 B
GLSL

#version 450
uniform mat4 SMVP;
in vec3 pos;
in vec3 nor;
out vec3 normal;
void main() {
normal = nor;
gl_Position = SMVP * vec4(pos, 1.0);
}