2096 lines
85 KiB
TypeScript
2096 lines
85 KiB
TypeScript
//
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// This module builds upon Cycles nodes work licensed as
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// Copyright 2011-2013 Blender Foundation
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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let parser_material_con: node_shader_context_t;
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let parser_material_kong: node_shader_t;
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let parser_material_kong: node_shader_t;
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let parser_material_matcon: material_context_t;
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let parser_material_parsed: string[];
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let parser_material_parents: ui_node_t[];
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let parser_material_canvases: ui_node_canvas_t[];
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let parser_material_nodes: ui_node_t[];
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let parser_material_links: ui_node_link_t[];
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let parser_material_cotangent_frame_written: bool;
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let parser_material_tex_coord: string = "tex_coord";
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let parser_material_eps: f32 = 0.000001;
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let parser_material_custom_nodes: map_t<string, any> = map_create(); // JSValue -> (n: ui_node_t, s: string)=>string
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let parser_material_parse_surface: bool = true;
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let parser_material_parse_opacity: bool = true;
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let parser_material_parse_height: bool = false;
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let parser_material_parse_height_as_channel: bool = false;
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let parser_material_parse_emission: bool = false;
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let parser_material_parse_subsurface: bool = false;
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let parser_material_parsing_basecolor: bool = false;
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let parser_material_triplanar: bool = false; // Sample using tex_coord/1/2 & tex_coord_blend
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let parser_material_sample_keep_aspect: bool = false; // Adjust uvs to preserve texture aspect ratio
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let parser_material_sample_uv_scale: string = "1.0";
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let parser_material_transform_color_space: bool = true;
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let parser_material_blur_passthrough: bool = false;
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let parser_material_warp_passthrough: bool = false;
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let parser_material_bake_passthrough: bool = false;
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let parser_material_bake_passthrough_strength: string = "0.0";
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let parser_material_bake_passthrough_radius: string = "0.0";
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let parser_material_bake_passthrough_offset: string = "0.0";
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let parser_material_start_group: ui_node_canvas_t = null;
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let parser_material_start_parents: ui_node_t[] = null;
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let parser_material_start_node: ui_node_t = null;
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let parser_material_arm_export_tangents: bool = true;
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let parser_material_out_normaltan: string; // Raw tangent space normal parsed from normal map
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let parser_material_script_links: map_t<string, string> = null;
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let parser_material_parsed_map: map_t<string, string> = map_create();
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let parser_material_texture_map: map_t<string, string> = map_create();
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function parser_material_get_node(id: i32): ui_node_t {
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for (let i: i32 = 0; i < parser_material_nodes.length; ++i) {
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let n: ui_node_t = parser_material_nodes[i];
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if (n.id == id) {
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return n;
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}
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}
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return null;
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}
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function parser_material_get_link(id: i32): ui_node_link_t {
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for (let i: i32 = 0; i < parser_material_links.length; ++i) {
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let l: ui_node_link_t = parser_material_links[i];
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if (l.id == id) {
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return l;
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}
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}
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return null;
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}
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function parser_material_get_input_link(inp: ui_node_socket_t): ui_node_link_t {
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for (let i: i32 = 0; i < parser_material_links.length; ++i) {
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let l: ui_node_link_t = parser_material_links[i];
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if (l.to_id == inp.node_id) {
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let node: ui_node_t = parser_material_get_node(inp.node_id);
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if (node.inputs.length <= l.to_socket) {
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return null;
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}
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if (node.inputs[l.to_socket] == inp) {
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return l;
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}
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}
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}
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return null;
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}
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function parser_material_get_output_links(out: ui_node_socket_t): ui_node_link_t[] {
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let ls: ui_node_link_t[] = null;
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for (let i: i32 = 0; i < parser_material_links.length; ++i) {
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let l: ui_node_link_t = parser_material_links[i];
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if (l.from_id == out.node_id) {
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let node: ui_node_t = parser_material_get_node(out.node_id);
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if (node.outputs.length <= l.from_socket) {
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continue;
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}
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if (node.outputs[l.from_socket] == out) {
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if (ls == null) {
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ls = [];
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}
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array_push(ls, l);
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}
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}
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}
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return ls;
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}
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function parser_material_init() {
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parser_material_parsed = [];
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parser_material_parents = [];
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parser_material_cotangent_frame_written = false;
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parser_material_out_normaltan = "float3(0.5, 0.5, 1.0)";
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parser_material_script_links = null;
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parser_material_parsing_basecolor = false;
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}
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function parser_material_parse(canvas: ui_node_canvas_t, _con: node_shader_context_t, _kong: node_shader_t, _matcon: material_context_t): shader_out_t {
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parser_material_init();
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parser_material_canvases = [canvas];
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parser_material_nodes = canvas.nodes;
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parser_material_links = canvas.links;
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parser_material_con = _con;
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parser_material_kong = _kong;
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parser_material_matcon = _matcon;
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if (parser_material_start_group != null) {
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parser_material_push_group(parser_material_start_group);
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parser_material_parents = parser_material_start_parents;
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}
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if (parser_material_start_node != null) {
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let link: ui_node_link_t = {
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id: 99999,
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from_id: parser_material_start_node.id,
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from_socket: 0,
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to_id: -1,
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to_socket: -1
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};
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parser_material_write_result(link);
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let sout: shader_out_t = {
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out_basecol: "float3(0.0, 0.0, 0.0)",
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out_roughness: "0.0",
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out_metallic: "0.0",
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out_occlusion: "1.0",
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out_opacity: "1.0",
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out_height: "0.0",
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out_emission: "0.0",
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out_subsurface: "0.0"
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};
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return sout;
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}
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let output_node: ui_node_t = parser_material_node_by_type(parser_material_nodes, "OUTPUT_MATERIAL");
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if (output_node != null) {
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return parser_material_parse_output(output_node);
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}
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output_node = parser_material_node_by_type(parser_material_nodes, "OUTPUT_MATERIAL_PBR");
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if (output_node != null) {
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return parser_material_parse_output_pbr(output_node);
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}
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return null;
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}
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function parser_material_finalize(con: node_shader_context_t) {
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let kong: node_shader_t = con.kong;
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if (kong.frag_dotnv) {
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kong.frag_vvec = true;
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kong.frag_n = true;
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}
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if (kong.frag_vvec) {
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kong.frag_wposition = true;
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}
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if (kong.frag_bposition) {
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if (parser_material_triplanar) {
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node_shader_write_attrib_frag(kong, "var bposition: float3 = float3(\
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tex_coord1.x * tex_coord_blend.y + tex_coord2.x * tex_coord_blend.z,\
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tex_coord.x * tex_coord_blend.x + tex_coord2.y * tex_coord_blend.z,\
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tex_coord.y * tex_coord_blend.x + tex_coord1.y * tex_coord_blend.y);");
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}
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else if (kong.frag_ndcpos) {
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node_shader_add_out(kong, "_bposition: float3");
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node_shader_write_vert(kong, "output._bposition = (output.ndc.xyz / output.ndc.w);");
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node_shader_write_attrib_frag(kong, "var bposition: float3 = input._bposition;");
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}
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else {
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node_shader_add_out(kong, "_bposition: float3");
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node_shader_add_constant(kong, "dim: float3", "_dim");
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node_shader_add_constant(kong, "hdim: float3", "_half_dim");
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node_shader_write_attrib_vert(kong, "output._bposition = (input.pos.xyz + constants.hdim) / constants.dim;");
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node_shader_write_attrib_frag(kong, "var bposition: float3 = input._bposition;");
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}
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}
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if (kong.frag_wposition) {
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node_shader_add_constant(kong, "W: float4x4", "_world_matrix");
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node_shader_add_out(kong, "wposition: float3");
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node_shader_write_attrib_vert(kong, "output.wposition = (constants.W * float4(input.pos.xyz, 1.0)).xyz;");
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}
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if (kong.frag_vposition) {
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node_shader_add_constant(kong, "WV: float4x4", "_world_view_matrix");
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node_shader_add_out(kong, "vposition: float3");
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node_shader_write_attrib_vert(kong, "output.vposition = (constants.WV * float4(input.pos.xyz, 1.0)).xyz;");
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}
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if (kong.frag_mposition) {
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node_shader_add_out(kong, "mposition: float3");
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if (kong.frag_ndcpos) {
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node_shader_write_vert(kong, "output.mposition = (output.ndc.xyz / output.ndc.w);");
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}
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else {
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node_shader_write_attrib_vert(kong, "output.mposition = input.pos.xyz;");
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}
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}
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if (kong.frag_wtangent) {
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node_shader_add_out(kong, "wtangent: float3");
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node_shader_write_attrib_vert(kong, "output.wtangent = float3(0.0, 0.0, 0.0);");
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}
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if (kong.frag_vvec_cam) {
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node_shader_add_constant(kong, "WV: float4x4", "_world_view_matrix");
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node_shader_add_out(kong, "eye_dir_cam: float3");
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node_shader_write_attrib_vert(kong, "output.eye_dir_cam = (constants.WV * float4(input.pos.xyz, 1.0)).xyz;");
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node_shader_write_attrib_vert(kong, "output.eye_dir_cam.z *= -1.0;");
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node_shader_write_attrib_frag(kong, "var vvec_cam: float3 = normalize(input.eye_dir_cam);");
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}
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if (kong.frag_vvec) {
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node_shader_add_constant(kong, "eye: float3", "_camera_pos");
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node_shader_add_out(kong, "eye_dir: float3");
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node_shader_write_attrib_vert(kong, "output.eye_dir = constants.eye - output.wposition;");
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node_shader_write_attrib_frag(kong, "var vvec: float3 = normalize(input.eye_dir);");
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}
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if (kong.frag_n) {
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node_shader_add_constant(kong, "N: float3x3", "_normal_matrix");
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node_shader_add_out(kong, "wnormal: float3");
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node_shader_write_attrib_vert(kong, "output.wnormal = constants.N * float3(input.nor.xy, input.pos.w);");
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node_shader_write_attrib_frag(kong, "var n: float3 = normalize(input.wnormal);");
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}
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else if (kong.vert_n) {
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node_shader_add_constant(kong, "N: float3x3", "_normal_matrix");
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node_shader_write_attrib_vert(kong, "var wnormal: float3 = normalize(constants.N * float3(input.nor.xy, input.pos.w));");
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}
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if (kong.frag_nattr) {
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node_shader_add_out(kong, "nattr: float3");
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node_shader_write_attrib_vert(kong, "output.nattr = float3(input.nor.xy, input.pos.w);");
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}
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if (kong.frag_dotnv) {
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node_shader_write_attrib_frag(kong, "var dotnv: float = max(dot(n, vvec), 0.0);");
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}
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if (kong.frag_wvpposition) {
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node_shader_add_out(kong, "wvpposition: float4");
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node_shader_write_end_vert(kong, "output.wvpposition = output.pos;");
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}
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if (node_shader_context_is_elem(con, "col")) {
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node_shader_add_out(kong, "vcolor: float3");
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node_shader_write_attrib_vert(kong, "output.vcolor = input.col.rgb;");
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}
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}
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function parser_material_parse_output(node: ui_node_t): shader_out_t {
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if (parser_material_parse_surface || parser_material_parse_opacity) {
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return parser_material_parse_shader_input(node.inputs[0]);
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}
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return null;
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// Parse volume, displacement..
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}
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function parser_material_parse_output_pbr(node: ui_node_t): shader_out_t {
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if (parser_material_parse_surface || parser_material_parse_opacity) {
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return parser_material_parse_shader(node, null);
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}
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return null;
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// Parse volume, displacement..
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}
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function parser_material_get_group(name: string): ui_node_canvas_t {
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for (let i: i32 = 0; i < project_material_groups.length; ++i) {
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let g: node_group_t = project_material_groups[i];
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if (g.canvas.name == name) {
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return g.canvas;
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}
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}
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return null;
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}
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function parser_material_push_group(g: ui_node_canvas_t) {
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array_push(parser_material_canvases, g);
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parser_material_nodes = g.nodes;
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parser_material_links = g.links;
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}
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function parser_material_pop_group() {
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array_pop(parser_material_canvases);
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let g: ui_node_canvas_t = parser_material_canvases[parser_material_canvases.length - 1];
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parser_material_nodes = g.nodes;
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parser_material_links = g.links;
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}
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function parser_material_parse_group(node: ui_node_t, socket: ui_node_socket_t): string {
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array_push(parser_material_parents, node); // Entering group
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parser_material_push_group(parser_material_get_group(node.name));
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let output_node: ui_node_t = parser_material_node_by_type(parser_material_nodes, "GROUP_OUTPUT");
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if (output_node == null) {
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return null;
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}
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let index: i32 = parser_material_socket_index(node, socket);
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let inp: ui_node_socket_t = output_node.inputs[index];
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let out_group: string = parser_material_parse_input(inp);
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array_pop(parser_material_parents);
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parser_material_pop_group();
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return out_group;
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}
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function parser_material_parse_group_input(node: ui_node_t, socket: ui_node_socket_t): string {
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let parent: ui_node_t = array_pop(parser_material_parents); // Leaving group
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parser_material_pop_group();
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let index: i32 = parser_material_socket_index(node, socket);
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let inp: ui_node_socket_t = parent.inputs[index];
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let res: string = parser_material_parse_input(inp);
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array_push(parser_material_parents, parent); // Return to group
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parser_material_push_group(parser_material_get_group(parent.name));
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return res;
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}
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function parser_material_parse_input(inp: ui_node_socket_t): string {
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if (inp.type == "RGB") {
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return parser_material_parse_vector_input(inp);
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}
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else if (inp.type == "RGBA") {
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return parser_material_parse_vector_input(inp);
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}
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else if (inp.type == "VECTOR") {
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return parser_material_parse_vector_input(inp);
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}
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else if (inp.type == "VALUE") {
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return parser_material_parse_value_input(inp);
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}
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return null;
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}
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function parser_material_parse_shader_input(inp: ui_node_socket_t): shader_out_t {
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let l: ui_node_link_t = parser_material_get_input_link(inp);
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let from_node: ui_node_t = l != null ? parser_material_get_node(l.from_id) : null;
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if (from_node != null) {
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if (from_node.type == "REROUTE") {
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return parser_material_parse_shader_input(from_node.inputs[0]);
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}
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return parser_material_parse_shader(from_node, from_node.outputs[l.from_socket]);
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}
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else {
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let sout: shader_out_t = {
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out_basecol: "float3(0.8, 0.8, 0.8)",
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out_roughness: "0.0",
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out_metallic: "0.0",
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out_occlusion: "1.0",
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out_opacity: "1.0",
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out_height: "0.0",
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out_emission: "0.0",
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out_subsurface: "0.0"
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};
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return sout;
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}
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}
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function parser_material_parse_shader(node: ui_node_t, socket: ui_node_socket_t): shader_out_t {
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let sout: shader_out_t = {
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out_basecol: "float3(0.8, 0.8, 0.8)",
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out_roughness: "0.0",
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out_metallic: "0.0",
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out_occlusion: "1.0",
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out_opacity: "1.0",
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out_height: "0.0",
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out_emission: "0.0",
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out_subsurface: "0.0"
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};
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if (node.type == "OUTPUT_MATERIAL_PBR") {
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if (parser_material_parse_surface) {
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// Normal - parsed first to retrieve uv coords
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parse_normal_map_color_input(node.inputs[5]);
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// Base color
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parser_material_parsing_basecolor = true;
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sout.out_basecol = parser_material_parse_vector_input(node.inputs[0]);
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parser_material_parsing_basecolor = false;
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// Occlusion
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sout.out_occlusion = parser_material_parse_value_input(node.inputs[2]);
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// Roughness
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sout.out_roughness = parser_material_parse_value_input(node.inputs[3]);
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// Metallic
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sout.out_metallic = parser_material_parse_value_input(node.inputs[4]);
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// Emission
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if (parser_material_parse_emission) {
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sout.out_emission = parser_material_parse_value_input(node.inputs[6]);
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}
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// Subsurface
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if (parser_material_parse_subsurface) {
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sout.out_subsurface = parser_material_parse_value_input(node.inputs[8]);
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}
|
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}
|
|
|
|
if (parser_material_parse_opacity) {
|
|
sout.out_opacity = parser_material_parse_value_input(node.inputs[1]);
|
|
}
|
|
|
|
// Displacement / Height
|
|
if (node.inputs.length > 7 && parser_material_parse_height) {
|
|
if (!parser_material_parse_height_as_channel) {
|
|
parser_material_is_frag = false;
|
|
}
|
|
sout.out_height = parser_material_parse_value_input(node.inputs[7]);
|
|
if (!parser_material_parse_height_as_channel) {
|
|
parser_material_is_frag = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
return sout;
|
|
}
|
|
|
|
let parser_material_is_frag: bool = true;
|
|
|
|
function parser_material_write(raw: node_shader_t, s: string) {
|
|
if (parser_material_is_frag) {
|
|
node_shader_write_frag(raw, s);
|
|
}
|
|
else {
|
|
node_shader_write_vert(raw, s);
|
|
}
|
|
}
|
|
|
|
function parser_material_parse_vector_input(inp: ui_node_socket_t): string {
|
|
let l: ui_node_link_t = parser_material_get_input_link(inp);
|
|
let from_node: ui_node_t = l != null ? parser_material_get_node(l.from_id) : null;
|
|
if (from_node != null) {
|
|
if (from_node.type == "REROUTE") {
|
|
return parser_material_parse_vector_input(from_node.inputs[0]);
|
|
}
|
|
|
|
let res_var: string = parser_material_write_result(l);
|
|
let st: string = from_node.outputs[l.from_socket].type;
|
|
if (st == "RGB" || st == "RGBA" || st == "VECTOR") {
|
|
return res_var;
|
|
}
|
|
else {// VALUE
|
|
return parser_material_to_vec3(res_var);
|
|
}
|
|
}
|
|
else {
|
|
if (inp.type == "VALUE") { // Unlinked reroute
|
|
return parser_material_vec3(f32_array_create_xyz(0.0, 0.0, 0.0));
|
|
}
|
|
else {
|
|
return parser_material_vec3(inp.default_value);
|
|
}
|
|
}
|
|
}
|
|
|
|
function _parser_material_cache_tex_text_node(file: string, text: string) {
|
|
if (map_get(data_cached_images, file) == null) {
|
|
sys_notify_on_next_frame(function(text: string) {
|
|
let _text_tool_text: string = context_raw.text_tool_text;
|
|
let _text_tool_image: gpu_texture_t = context_raw.text_tool_image;
|
|
context_raw.text_tool_text = text;
|
|
context_raw.text_tool_image = null;
|
|
|
|
util_render_make_text_preview();
|
|
let file: string = "tex_text_" + text;
|
|
|
|
// TODO: remove old cache
|
|
map_set(data_cached_images, file, context_raw.text_tool_image);
|
|
|
|
context_raw.text_tool_text = _text_tool_text;
|
|
context_raw.text_tool_image = _text_tool_image;
|
|
}, text);
|
|
}
|
|
}
|
|
|
|
function parser_material_parse_vector(node: ui_node_t, socket: ui_node_socket_t): string {
|
|
if (node.type == "GROUP") {
|
|
return parser_material_parse_group(node, socket);
|
|
}
|
|
else if (node.type == "GROUP_INPUT") {
|
|
return parser_material_parse_group_input(node, socket);
|
|
}
|
|
else if (node.type == "ATTRIBUTE") {
|
|
if (socket == node.outputs[0]) { // Color
|
|
if (parser_material_kong.context.allow_vcols) {
|
|
node_shader_context_add_elem(parser_material_kong.context, "col", "short4norm"); // Vcols only for now
|
|
return "input.vcolor";
|
|
}
|
|
else {
|
|
return("float3(0.0, 0.0, 0.0)");
|
|
}
|
|
}
|
|
else { // Vector
|
|
node_shader_context_add_elem(parser_material_kong.context, "tex", "short2norm"); // UVMaps only for now
|
|
return "float3(tex_coord.x, tex_coord.y, 0.0)";
|
|
}
|
|
}
|
|
else if (node.type == "VERTEX_COLOR") {
|
|
if (parser_material_kong.context.allow_vcols) {
|
|
node_shader_context_add_elem(parser_material_kong.context, "col", "short4norm");
|
|
return "input.vcolor";
|
|
}
|
|
else {
|
|
return("float3(0.0, 0.0, 0.0)");
|
|
}
|
|
|
|
}
|
|
else if (node.type == "RGB") {
|
|
return parser_material_vec3(socket.default_value);
|
|
}
|
|
else if (node.type == "TEX_BRICK") {
|
|
node_shader_add_function(parser_material_kong, str_tex_brick);
|
|
let co: string = parser_material_get_coord(node);
|
|
let col1: string = parser_material_parse_vector_input(node.inputs[1]);
|
|
let col2: string = parser_material_parse_vector_input(node.inputs[2]);
|
|
let col3: string = parser_material_parse_vector_input(node.inputs[3]);
|
|
let scale: string = parser_material_parse_value_input(node.inputs[4]);
|
|
let res: string = "tex_brick(" + co + " * " + scale + ", " + col1 + ", " + col2 + ", " + col3 + ")";
|
|
return res;
|
|
}
|
|
else if (node.type == "TEX_CHECKER") {
|
|
node_shader_add_function(parser_material_kong, str_tex_checker);
|
|
let co: string = parser_material_get_coord(node);
|
|
let col1: string = parser_material_parse_vector_input(node.inputs[1]);
|
|
let col2: string = parser_material_parse_vector_input(node.inputs[2]);
|
|
let scale: string = parser_material_parse_value_input(node.inputs[3]);
|
|
let res: string = "tex_checker(" + co + ", " + col1 + ", " + col2 + ", " + scale + ")";
|
|
return res;
|
|
}
|
|
else if (node.type == "TEX_GRADIENT") {
|
|
let co: string = parser_material_get_coord(node);
|
|
let but: ui_node_button_t = node.buttons[0]; //gradient_type;
|
|
let grad: string = to_upper_case(u8_array_string_at(but.data, but.default_value[0]));
|
|
grad = string_replace_all(grad, " ", "_");
|
|
let f: string = parser_material_get_gradient(grad, co);
|
|
let res: string = parser_material_to_vec3("clamp(" + f + ", 0.0, 1.0)");
|
|
return res;
|
|
}
|
|
else if (node.type == "TEX_IMAGE") {
|
|
// Already fetched
|
|
if (array_index_of(parser_material_parsed, parser_material_res_var_name(node, node.outputs[1])) >= 0) { // TODO: node.outputs[0]
|
|
let varname: string = parser_material_store_var_name(node);
|
|
return varname + ".rgb";
|
|
}
|
|
let tex_name: string = parser_material_node_name(node);
|
|
let tex: bind_tex_t = parser_material_make_texture(node, tex_name);
|
|
if (tex != null) {
|
|
let color_space: i32 = node.buttons[1].default_value[0];
|
|
let texstore: string = parser_material_texture_store(node, tex, tex_name, color_space);
|
|
return texstore + ".rgb";
|
|
}
|
|
else {
|
|
let tex_store: string = parser_material_store_var_name(node); // Pink color for missing texture
|
|
parser_material_write(parser_material_kong, "var " + tex_store + ": float4 = float4(1.0, 0.0, 1.0, 1.0);");
|
|
return tex_store + ".rgb";
|
|
}
|
|
}
|
|
else if (node.type == "TEX_TEXT") {
|
|
let tex_name: string = parser_material_node_name(node);
|
|
let text_buffer: buffer_t = node.buttons[0].default_value;
|
|
let text: string = sys_buffer_to_string(text_buffer);
|
|
let file: string = "tex_text_" + text;
|
|
_parser_material_cache_tex_text_node(file, text);
|
|
let tex: bind_tex_t = parser_material_make_bind_tex(tex_name, file);
|
|
let texstore: string = parser_material_texture_store(node, tex, tex_name, color_space_t.AUTO);
|
|
return texstore + ".rrr";
|
|
}
|
|
else if (node.type == "TEX_MAGIC") {
|
|
node_shader_add_function(parser_material_kong, str_tex_magic);
|
|
let co: string = parser_material_get_coord(node);
|
|
let scale: string = parser_material_parse_value_input(node.inputs[1]);
|
|
let res: string = "tex_magic(" + co + " * " + scale + " * 4.0)";
|
|
return res;
|
|
}
|
|
else if (node.type == "TEX_NOISE") {
|
|
node_shader_add_function(parser_material_kong, str_tex_noise);
|
|
let co: string = parser_material_get_coord(node);
|
|
let scale: string = parser_material_parse_value_input(node.inputs[1]);
|
|
let res: string = "float3(tex_noise(" + co + " * " + scale + "), tex_noise(" + co + " * " + scale + " + 0.33), tex_noise(" + co + " * " + scale + " + 0.66))";
|
|
return res;
|
|
}
|
|
else if (node.type == "TEX_VORONOI") {
|
|
node_shader_add_function(parser_material_kong, str_tex_voronoi);
|
|
node_shader_add_texture(parser_material_kong, "snoise256", "$noise256.k");
|
|
let co: string = parser_material_get_coord(node);
|
|
let scale: string = parser_material_parse_value_input(node.inputs[1]);
|
|
let but: ui_node_button_t = node.buttons[0]; //coloring;
|
|
let coloring: string = to_upper_case(u8_array_string_at(but.data, but.default_value[0]));
|
|
coloring = string_replace_all(coloring, " ", "_");
|
|
let res: string = "";
|
|
if (coloring == "INTENSITY") {
|
|
let voronoi: string = "tex_voronoi(" + co + " * " + scale + ").a";
|
|
res = parser_material_to_vec3(voronoi);
|
|
}
|
|
else { // Cells
|
|
res = "tex_voronoi(" + co + " * " + scale + ").rgb";
|
|
}
|
|
return res;
|
|
}
|
|
else if (node.type == "TEX_WAVE") {
|
|
node_shader_add_function(parser_material_kong, str_tex_wave);
|
|
let co: string = parser_material_get_coord(node);
|
|
let scale: string = parser_material_parse_value_input(node.inputs[1]);
|
|
let res: string = parser_material_to_vec3("tex_wave_f(" + co + " * " + scale + ")");
|
|
return res;
|
|
}
|
|
else if (node.type == "BRIGHTCONTRAST") {
|
|
let out_col: string = parser_material_parse_vector_input(node.inputs[0]);
|
|
let bright: string = parser_material_parse_value_input(node.inputs[1]);
|
|
let contr: string = parser_material_parse_value_input(node.inputs[2]);
|
|
node_shader_add_function(parser_material_kong, str_brightcontrast);
|
|
return "brightcontrast(" + out_col + ", " + bright + ", " + contr + ")";
|
|
}
|
|
else if (node.type == "GAMMA") {
|
|
let out_col: string = parser_material_parse_vector_input(node.inputs[0]);
|
|
let gamma: string = parser_material_parse_value_input(node.inputs[1]);
|
|
return "pow3(" + out_col + ", " + parser_material_to_vec3(gamma) + ")";
|
|
}
|
|
else if (node.type == "DIRECT_WARP") {
|
|
if (parser_material_warp_passthrough) {
|
|
return parser_material_parse_vector_input(node.inputs[0]);
|
|
}
|
|
let angle: string = parser_material_parse_value_input(node.inputs[1], true);
|
|
let mask: string = parser_material_parse_value_input(node.inputs[2], true);
|
|
let tex_name: string = "texwarp_" + parser_material_node_name(node);
|
|
node_shader_add_texture(parser_material_kong, "" + tex_name, "_" + tex_name);
|
|
let store: string = parser_material_store_var_name(node);
|
|
let pi: f32 = math_pi();
|
|
parser_material_write(parser_material_kong, "var " + store + "_rad: float = " + angle + " * (" + pi + " / 180.0);");
|
|
parser_material_write(parser_material_kong, "var " + store + "_x: float = cos(" + store + "_rad);");
|
|
parser_material_write(parser_material_kong, "var " + store + "_y: float = sin(" + store + "_rad);");
|
|
return "sample(" + tex_name + ", sampler_linear, tex_coord + float2(" + store + "_x, " + store + "_y) * " + mask + ").rgb";
|
|
}
|
|
else if (node.type == "BLUR") {
|
|
if (parser_material_blur_passthrough) {
|
|
return parser_material_parse_vector_input(node.inputs[0]);
|
|
}
|
|
let strength: string = parser_material_parse_value_input(node.inputs[1]);
|
|
if (strength == "0.0") {
|
|
return "float3(0.0, 0.0, 0.0)";
|
|
}
|
|
let steps: string = "(" + strength + " * 10.0 + 1.0)";
|
|
let tex_name: string = "texblur_" + parser_material_node_name(node);
|
|
node_shader_add_texture(parser_material_kong, "" + tex_name, "_" + tex_name);
|
|
node_shader_add_constant(parser_material_kong, "" + tex_name + "_size: float2", "_size(_" + tex_name + ")");
|
|
let store: string = parser_material_store_var_name(node);
|
|
parser_material_write(parser_material_kong, "var " + store + "_res: float3 = float3(0.0, 0.0, 0.0);");
|
|
parser_material_write(parser_material_kong, "for (var i: int = 0; i <= int(" + steps + " * 2.0); i += 1) {");
|
|
parser_material_write(parser_material_kong, "for (var j: int = 0; j <= int(" + steps + " * 2.0); j += 1) {");
|
|
parser_material_write(parser_material_kong, store + "_res += sample(" + tex_name + ", sampler_linear, tex_coord + float2(float(i) - " + steps + ", float(j) - " + steps + ") / constants." + tex_name + "_size).rgb;");
|
|
parser_material_write(parser_material_kong, "}");
|
|
parser_material_write(parser_material_kong, "}");
|
|
parser_material_write(parser_material_kong, store + "_res = " + store + "_res / (" + steps + " * 2.0 + 1.0) * (" + steps + " * 2.0 + 1.0);");
|
|
return store + "_res";
|
|
}
|
|
else if (node.type == "HUE_SAT") {
|
|
node_shader_add_function(parser_material_kong, str_hue_sat);
|
|
let hue: string = parser_material_parse_value_input(node.inputs[0]);
|
|
let sat: string = parser_material_parse_value_input(node.inputs[1]);
|
|
let val: string = parser_material_parse_value_input(node.inputs[2]);
|
|
let fac: string = parser_material_parse_value_input(node.inputs[3]);
|
|
let col: string = parser_material_parse_vector_input(node.inputs[4]);
|
|
return "hue_sat(" + col + ", float4(" + hue + " - 0.5, " + sat + ", " + val + ", 1.0 - " + fac + "))";
|
|
}
|
|
else if (node.type == "INVERT") {
|
|
let fac: string = parser_material_parse_value_input(node.inputs[0]);
|
|
let out_col: string = parser_material_parse_vector_input(node.inputs[1]);
|
|
return "lerp3(" + out_col + ", float3(1.0, 1.0, 1.0) - (" + out_col + "), " + fac + ")";
|
|
}
|
|
else if (node.type == "MIX_RGB") {
|
|
let fac: string = parser_material_parse_value_input(node.inputs[0]);
|
|
let fac_var: string = parser_material_node_name(node) + "_fac";
|
|
parser_material_write(parser_material_kong, "var " + fac_var + ": float = " + fac + ";");
|
|
let col1: string = parser_material_parse_vector_input(node.inputs[1]);
|
|
let col2: string = parser_material_parse_vector_input(node.inputs[2]);
|
|
let but: ui_node_button_t = node.buttons[0]; // blend_type
|
|
let blend: string = to_upper_case(u8_array_string_at(but.data, but.default_value[0]));
|
|
blend = string_replace_all(blend, " ", "_");
|
|
let use_clamp: bool = node.buttons[1].default_value[0] > 0;
|
|
let out_col: string = "";
|
|
if (blend == "MIX") {
|
|
out_col = "lerp3(" + col1 + ", " + col2 + ", " + fac_var + ")";
|
|
}
|
|
else if (blend == "DARKEN") {
|
|
out_col = "min3(" + col1 + ", " + col2 + " * " + fac_var + ")";
|
|
}
|
|
else if (blend == "MULTIPLY") {
|
|
out_col = "lerp3(" + col1 + ", " + col1 + " * " + col2 + ", " + fac_var + ")";
|
|
}
|
|
else if (blend == "BURN") {
|
|
out_col = "lerp3(" + col1 + ", float3(1.0, 1.0, 1.0) - (float3(1.0, 1.0, 1.0) - " + col1 + ") / " + col2 + ", " + fac_var + ")";
|
|
}
|
|
else if (blend == "LIGHTEN") {
|
|
out_col = "max3(" + col1 + ", " + col2 + " * " + fac_var + ")";
|
|
}
|
|
else if (blend == "SCREEN") {
|
|
let v3: string = parser_material_to_vec3("1.0 - " + fac_var);
|
|
out_col = "(float3(1.0, 1.0, 1.0) - (" + v3 + " + " + fac_var + " * (float3(1.0, 1.0, 1.0) - " + col2 + ")) * (float3(1.0, 1.0, 1.0) - " + col1 + "))";
|
|
}
|
|
else if (blend == "DODGE") {
|
|
out_col = "lerp3(" + col1 + ", " + col1 + " / (float3(1.0, 1.0, 1.0) - " + col2 + "), " + fac_var + ")";
|
|
}
|
|
else if (blend == "ADD") {
|
|
out_col = "lerp3(" + col1 + ", " + col1 + " + " + col2 + ", " + fac_var + ")";
|
|
}
|
|
else if (blend == "OVERLAY") {
|
|
// out_col = "lerp3(" + col1 + ", float3( \
|
|
// " + col1 + ".r < 0.5 ? 2.0 * " + col1 + ".r * " + col2 + ".r : 1.0 - 2.0 * (1.0 - " + col1 + ".r) * (1.0 - " + col2 + ".r), \
|
|
// " + col1 + ".g < 0.5 ? 2.0 * " + col1 + ".g * " + col2 + ".g : 1.0 - 2.0 * (1.0 - " + col1 + ".g) * (1.0 - " + col2 + ".g), \
|
|
// " + col1 + ".b < 0.5 ? 2.0 * " + col1 + ".b * " + col2 + ".b : 1.0 - 2.0 * (1.0 - " + col1 + ".b) * (1.0 - " + col2 + ".b) \
|
|
// ), " + fac_var + ")";
|
|
let res_r: string = parser_material_node_name(node) + "_res_r";
|
|
let res_g: string = parser_material_node_name(node) + "_res_g";
|
|
let res_b: string = parser_material_node_name(node) + "_res_b";
|
|
parser_material_write(parser_material_kong, "var " + res_r + ": float;");
|
|
parser_material_write(parser_material_kong, "var " + res_g + ": float;");
|
|
parser_material_write(parser_material_kong, "var " + res_b + ": float;");
|
|
parser_material_write(parser_material_kong, "if (" + col1 + ".r < 0.5) { " + res_r + " = 2.0 * " + col1 + ".r * " + col2 + ".r; } else { " + res_r + " = 1.0 - 2.0 * (1.0 - " + col1 + ".r) * (1.0 - " + col2 + ".r); }");
|
|
parser_material_write(parser_material_kong, "if (" + col1 + ".g < 0.5) { " + res_g + " = 2.0 * " + col1 + ".g * " + col2 + ".g; } else { " + res_g + " = 1.0 - 2.0 * (1.0 - " + col1 + ".g) * (1.0 - " + col2 + ".g); }");
|
|
parser_material_write(parser_material_kong, "if (" + col1 + ".b < 0.5) { " + res_b + " = 2.0 * " + col1 + ".b * " + col2 + ".b; } else { " + res_b + " = 1.0 - 2.0 * (1.0 - " + col1 + ".b) * (1.0 - " + col2 + ".b); }");
|
|
out_col = "lerp3(" + col1 + ", float3(" + res_r + ", " + res_g + ", " + res_b + "), " + fac_var + ")";
|
|
}
|
|
else if (blend == "SOFT_LIGHT") {
|
|
out_col = "((1.0 - " + fac_var + ") * " + col1 + " + " + fac_var + " * ((float3(1.0, 1.0, 1.0) - " + col1 + ") * " + col2 + " * " + col1 + " + " + col1 + " * (float3(1.0, 1.0, 1.0) - (float3(1.0, 1.0, 1.0) - " + col2 + ") * (float3(1.0, 1.0, 1.0) - " + col1 + "))))";
|
|
}
|
|
else if (blend == "LINEAR_LIGHT") {
|
|
out_col = "(" + col1 + " + " + fac_var + " * (float3(2.0, 2.0, 2.0) * (" + col2 + " - float3(0.5, 0.5, 0.5))))";
|
|
}
|
|
else if (blend == "DIFFERENCE") {
|
|
out_col = "lerp3(" + col1 + ", abs3(" + col1 + " - " + col2 + "), " + fac_var + ")";
|
|
}
|
|
else if (blend == "SUBTRACT") {
|
|
out_col = "lerp3(" + col1 + ", " + col1 + " - " + col2 + ", " + fac_var + ")";
|
|
}
|
|
else if (blend == "DIVIDE") {
|
|
let eps: f32 = 0.000001;
|
|
col2 = "max3(" + col2 + ", float3(" + eps + ", " + eps + ", " + eps + "))";
|
|
let v3: string = "(float3(1.0, 1.0, 1.0) - float3(" + fac_var + ", " + fac_var + ", " + fac_var + ")) * " + col1 + " + float3(" + fac_var + ", " + fac_var + ", " + fac_var + ") * " + col1 + " / " + col2;
|
|
out_col = "(" + v3 + ")";
|
|
}
|
|
else if (blend == "HUE") {
|
|
node_shader_add_function(parser_material_kong, str_hue_sat);
|
|
out_col = "lerp3(" + col1 + ", hsv_to_rgb(float3(rgb_to_hsv(" + col2 + ").r, rgb_to_hsv(" + col1 + ").g, rgb_to_hsv(" + col1 + ").b)), " + fac_var + ")";
|
|
}
|
|
else if (blend == "SATURATION") {
|
|
node_shader_add_function(parser_material_kong, str_hue_sat);
|
|
out_col = "lerp3(" + col1 + ", hsv_to_rgb(float3(rgb_to_hsv(" + col1 + ").r, rgb_to_hsv(" + col2 + ").g, rgb_to_hsv(" + col1 + ").b)), " + fac_var + ")";
|
|
}
|
|
else if (blend == "COLOR") {
|
|
node_shader_add_function(parser_material_kong, str_hue_sat);
|
|
out_col = "lerp3(" + col1 + ", hsv_to_rgb(float3(rgb_to_hsv(" + col2 + ").r, rgb_to_hsv(" + col2 + ").g, rgb_to_hsv(" + col1 + ").b)), " + fac_var + ")";
|
|
}
|
|
else if (blend == "VALUE") {
|
|
node_shader_add_function(parser_material_kong, str_hue_sat);
|
|
out_col = "lerp3(" + col1 + ", hsv_to_rgb(float3(rgb_to_hsv(" + col1 + ").r, rgb_to_hsv(" + col1 + ").g, rgb_to_hsv(" + col2 + ").b)), " + fac_var + ")";
|
|
}
|
|
if (use_clamp) {
|
|
return "clamp3(" + out_col + ", float3(0.0, 0.0, 0.0), float3(1.0, 1.0, 1.0))";
|
|
}
|
|
else {
|
|
return out_col;
|
|
}
|
|
}
|
|
else if (node.type == "QUANTIZE") {
|
|
let strength: string = parser_material_parse_value_input(node.inputs[0]);
|
|
let col: string = parser_material_parse_vector_input(node.inputs[1]);
|
|
return "(floor3(100.0 * " + strength + " * " + col + ") / (100.0 * " + strength + "))";
|
|
}
|
|
else if (node.type == "REPLACECOL") {
|
|
let input_color: string = parser_material_parse_vector_input(node.inputs[0]);
|
|
let old_color: string = parser_material_parse_vector_input(node.inputs[1]);
|
|
let new_color: string = parser_material_parse_vector_input(node.inputs[2]);
|
|
let radius: string = parser_material_parse_value_input(node.inputs[3]);
|
|
let fuzziness: string = parser_material_parse_value_input(node.inputs[4]);
|
|
return "lerp3(" + new_color + ", " + input_color + ", clamp((distance(" + old_color + ", " + input_color + ") - " + radius + ") / max(" + fuzziness + ", " + parser_material_eps + "), 0.0, 1.0))";
|
|
}
|
|
else if (node.type == "VALTORGB") { // ColorRamp
|
|
let fac: string = parser_material_parse_value_input(node.inputs[0]);
|
|
let data0: i32 = node.buttons[0].data[0];
|
|
let interp: string = data0 == 0 ? "LINEAR" : "CONSTANT";
|
|
let elems: f32[] = node.buttons[0].default_value;
|
|
let len: i32 = elems.length / 5;
|
|
if (len == 1) {
|
|
return parser_material_vec3(elems);
|
|
}
|
|
// Write cols array
|
|
let cols_var: string = parser_material_node_name(node) + "_cols";
|
|
parser_material_write(parser_material_kong, "var " + cols_var + ": float3[" + len + "];"); // TODO: Make const
|
|
for (let i: i32 = 0; i < len; ++i) {
|
|
let tmp: f32[] = [];
|
|
array_push(tmp, elems[i * 5]);
|
|
array_push(tmp, elems[i * 5 + 1]);
|
|
array_push(tmp, elems[i * 5 + 2]);
|
|
parser_material_write(parser_material_kong, cols_var + "[" + i + "] = " + parser_material_vec3(tmp) + ";");
|
|
}
|
|
// Get index
|
|
let fac_var: string = parser_material_node_name(node) + "_fac";
|
|
parser_material_write(parser_material_kong, "var " + fac_var + ": float = " + fac + ";");
|
|
let index: string = "0";
|
|
for (let i: i32 = 1; i < len; ++i) {
|
|
let e: f32 = elems[i * 5 + 4];
|
|
index += " + (" + fac_var + " > " + e + " ? 1 : 0)";
|
|
}
|
|
// Write index
|
|
let index_var: string = parser_material_node_name(node) + "_i";
|
|
parser_material_write(parser_material_kong, "var " + index_var + ": int = " + index + ";");
|
|
if (interp == "CONSTANT") {
|
|
return cols_var + "[" + index_var + "]";
|
|
}
|
|
else { // Linear
|
|
// Write facs array
|
|
let facs_var: string = parser_material_node_name(node) + "_facs";
|
|
parser_material_write(parser_material_kong, "var " + facs_var + ": float[" + len + "];"); // TODO: Make const
|
|
for (let i: i32 = 0; i < len; ++i) {
|
|
let e: f32 = elems[i * 5 + 4];
|
|
parser_material_write(parser_material_kong, facs_var + "[" + i + "] = " + e + ";");
|
|
}
|
|
// Mix color
|
|
// float f = (pos - start) * (1.0 / (finish - start))
|
|
// TODO: index_var + 1 out of bounds
|
|
return "lerp3(" + cols_var + "[" + index_var + "], " + cols_var + "[" + index_var + " + 1], (" +
|
|
fac_var + " - " + facs_var + "[" + index_var + "]) * (1.0 / (" + facs_var + "[" + index_var + " + 1] - " +
|
|
facs_var + "[" + index_var + "]) ))";
|
|
}
|
|
}
|
|
else if (node.type == "CURVE_VEC") {
|
|
let fac: string = parser_material_parse_value_input(node.inputs[0]);
|
|
let vec: string = parser_material_parse_vector_input(node.inputs[1]);
|
|
let curves: f32_array_t = node.buttons[0].default_value;
|
|
if (curves[96] == 0.0) {
|
|
curves[96] = 1.0;
|
|
curves[97] = 1.0;
|
|
curves[98] = 1.0;
|
|
}
|
|
let name: string = parser_material_node_name(node);
|
|
let vc0: string = parser_material_vector_curve(name + "0", vec + ".x", curves.buffer + 32 * 0, curves[96]);
|
|
let vc1: string = parser_material_vector_curve(name + "1", vec + ".y", curves.buffer + 32 * 1, curves[97]);
|
|
let vc2: string = parser_material_vector_curve(name + "2", vec + ".z", curves.buffer + 32 * 2, curves[98]);
|
|
// mapping.curves[0].points[0].handle_type // bezier curve
|
|
return "(float3(" + vc0 + ", " + vc1 + ", " + vc2 + ") * " + fac + ")";
|
|
}
|
|
// else if (node.type == "CURVE_RGB") { // RGB Curves
|
|
// let fac: string = parser_material_parse_value_input(node.inputs[0]);
|
|
// let vec: string = parser_material_parse_vector_input(node.inputs[1]);
|
|
// let curves: f32_array_t = node.buttons[0].default_value;
|
|
// let name: string = parser_material_node_name(node);
|
|
// // mapping.curves[0].points[0].handle_type
|
|
// let vc0: string = parser_material_vector_curve(name + "0", vec + ".x", curves[0]);
|
|
// let vc1: string = parser_material_vector_curve(name + "1", vec + ".y", curves[1]);
|
|
// let vc2: string = parser_material_vector_curve(name + "2", vec + ".z", curves[2]);
|
|
// let vc3a: string = parser_material_vector_curve(name + "3a", vec + ".x", curves[3]);
|
|
// let vc3b: string = parser_material_vector_curve(name + "3b", vec + ".y", curves[3]);
|
|
// let vc3c: string = parser_material_vector_curve(name + "3c", vec + ".z", curves[3]);
|
|
// return "(sqrt(float3(" + vc0 + ", " + vc1 + ", " + vc2 + ") * float3(" + vc3a + ", " + vc3b + ", " + vc3c + ")) * " + fac + ")";
|
|
// }
|
|
else if (node.type == "COMBHSV") {
|
|
node_shader_add_function(parser_material_kong, str_hue_sat);
|
|
let h: string = parser_material_parse_value_input(node.inputs[0]);
|
|
let s: string = parser_material_parse_value_input(node.inputs[1]);
|
|
let v: string = parser_material_parse_value_input(node.inputs[2]);
|
|
return "hsv_to_rgb(float3(" + h + ", " + s + ", " + v + "))";
|
|
}
|
|
else if (node.type == "COMBRGB") {
|
|
let r: string = parser_material_parse_value_input(node.inputs[0]);
|
|
let g: string = parser_material_parse_value_input(node.inputs[1]);
|
|
let b: string = parser_material_parse_value_input(node.inputs[2]);
|
|
return "float3(" + r + ", " + g + ", " + b + ")";
|
|
}
|
|
else if (node.type == "WAVELENGTH") {
|
|
node_shader_add_function(parser_material_kong, str_wavelength_to_rgb);
|
|
let wl: string = parser_material_parse_value_input(node.inputs[0]);
|
|
node_shader_add_function(parser_material_kong, str_wavelength_to_rgb);
|
|
return "wavelength_to_rgb((" + wl + " - 450.0) / 150.0)";
|
|
}
|
|
else if (node.type == "CAMERA") {
|
|
parser_material_kong.frag_vvec_cam = true;
|
|
return "vvec_cam";
|
|
}
|
|
else if (node.type == "LAYER") {
|
|
let l: i32 = node.buttons[0].default_value[0];
|
|
if (socket == node.outputs[0]) { // Base
|
|
node_shader_add_texture(parser_material_kong, "texpaint" + l, "_texpaint" + l);
|
|
return "sample(texpaint" + l + ", sampler_linear, tex_coord).rgb";
|
|
}
|
|
else if (socket == node.outputs[5]) { // Normal
|
|
node_shader_add_texture(parser_material_kong, "texpaint_nor" + l, "_texpaint_nor" + l);
|
|
return "sample(texpaint_nor" + l + ", sampler_linear, tex_coord).rgb";
|
|
}
|
|
}
|
|
else if (node.type == "MATERIAL") {
|
|
let result: string = "float3(0.0, 0.0, 0.0)";
|
|
let mi: i32 = node.buttons[0].default_value[0];
|
|
if (mi >= project_materials.length) {
|
|
return result;
|
|
}
|
|
let m: slot_material_t = project_materials[mi];
|
|
let _nodes: ui_node_t[] = parser_material_nodes;
|
|
let _links: ui_node_link_t[] = parser_material_links;
|
|
parser_material_nodes = m.canvas.nodes;
|
|
parser_material_links = m.canvas.links;
|
|
array_push(parser_material_parents, node);
|
|
let output_node: ui_node_t = parser_material_node_by_type(parser_material_nodes, "OUTPUT_MATERIAL_PBR");
|
|
if (socket == node.outputs[0]) { // Base
|
|
result = parser_material_parse_vector_input(output_node.inputs[0]);
|
|
}
|
|
else if (socket == node.outputs[5]) { // Normal
|
|
result = parser_material_parse_vector_input(output_node.inputs[5]);
|
|
}
|
|
parser_material_nodes = _nodes;
|
|
parser_material_links = _links;
|
|
array_pop(parser_material_parents);
|
|
return result;
|
|
}
|
|
else if (node.type == "PICKER") {
|
|
if (socket == node.outputs[0]) { // Base
|
|
node_shader_add_constant(parser_material_kong, "picker_base: float3", "_picker_base");
|
|
return "constants.picker_base";
|
|
}
|
|
else if (socket == node.outputs[5]) { // Normal
|
|
node_shader_add_constant(parser_material_kong, "picker_normal: float3", "_picker_normal");
|
|
return "constants.picker_normal";
|
|
}
|
|
}
|
|
else if (node.type == "NEW_GEOMETRY") {
|
|
if (socket == node.outputs[0]) { // Position
|
|
parser_material_kong.frag_wposition = true;
|
|
return "input.wposition";
|
|
}
|
|
else if (socket == node.outputs[1]) { // Normal
|
|
parser_material_kong.frag_n = true;
|
|
return "n";
|
|
}
|
|
else if (socket == node.outputs[2]) { // Tangent
|
|
parser_material_kong.frag_wtangent = true;
|
|
return "input.wtangent";
|
|
}
|
|
else if (socket == node.outputs[3]) { // True Normal
|
|
parser_material_kong.frag_n = true;
|
|
return "n";
|
|
}
|
|
else if (socket == node.outputs[4]) { // Incoming
|
|
parser_material_kong.frag_vvec = true;
|
|
return "vvec";
|
|
}
|
|
else if (socket == node.outputs[5]) { // Parametric
|
|
parser_material_kong.frag_mposition = true;
|
|
return "input.mposition";
|
|
}
|
|
}
|
|
else if (node.type == "OBJECT_INFO") {
|
|
if (socket == node.outputs[0]) { // Location
|
|
parser_material_kong.frag_wposition = true;
|
|
return "input.wposition";
|
|
}
|
|
else if (socket == node.outputs[1]) { // Color
|
|
return "float3(0.0, 0.0, 0.0)";
|
|
}
|
|
}
|
|
// else if (node.type == "PARTICLE_INFO") {
|
|
// if (socket == node.outputs[3]) { // Location
|
|
// return "float3(0.0, 0.0, 0.0)";
|
|
// }
|
|
// else if (socket == node.outputs[5]) { // Velocity
|
|
// return "float3(0.0, 0.0, 0.0)";
|
|
// }
|
|
// else if (socket == node.outputs[6]) { // Angular Velocity
|
|
// return "float3(0.0, 0.0, 0.0)";
|
|
// }
|
|
// }
|
|
else if (node.type == "TANGENT") {
|
|
parser_material_kong.frag_wtangent = true;
|
|
return "input.wtangent";
|
|
}
|
|
else if (node.type == "TEX_COORD") {
|
|
if (socket == node.outputs[0]) { // Generated - bounds
|
|
parser_material_kong.frag_bposition = true;
|
|
return "bposition";
|
|
}
|
|
else if (socket == node.outputs[1]) { // Normal
|
|
parser_material_kong.frag_n = true;
|
|
return "n";
|
|
}
|
|
else if (socket == node.outputs[2]) {// UV
|
|
node_shader_context_add_elem(parser_material_kong.context, "tex", "short2norm");
|
|
return "float3(tex_coord.x, tex_coord.y, 0.0)";
|
|
}
|
|
else if (socket == node.outputs[3]) { // Object
|
|
parser_material_kong.frag_mposition = true;
|
|
return "input.mposition";
|
|
}
|
|
else if (socket == node.outputs[4]) { // Camera
|
|
parser_material_kong.frag_vposition = true;
|
|
return "input.vposition";
|
|
}
|
|
else if (socket == node.outputs[5]) { // Window
|
|
parser_material_kong.frag_wvpposition = true;
|
|
return "input.wvpposition.xyz";
|
|
}
|
|
else if (socket == node.outputs[6]) { // Reflection
|
|
return "float3(0.0, 0.0, 0.0)";
|
|
}
|
|
}
|
|
else if (node.type == "UVMAP") {
|
|
node_shader_context_add_elem(parser_material_kong.context, "tex", "short2norm");
|
|
return "float3(tex_coord.x, tex_coord.y, 0.0)";
|
|
}
|
|
else if (node.type == "BUMP") {
|
|
let strength: string = parser_material_parse_value_input(node.inputs[0]);
|
|
// let distance: string = parse_value_input(node.inputs[1]);
|
|
let height: string = parser_material_parse_value_input(node.inputs[2]);
|
|
let nor: string = parser_material_parse_vector_input(node.inputs[3]);
|
|
let sample_bump_res: string = parser_material_store_var_name(node) + "_bump";
|
|
parser_material_write(parser_material_kong, "var " + sample_bump_res + "_x: float = ddx(float(" + height + ")) * (" + strength + ") * 16.0;");
|
|
parser_material_write(parser_material_kong, "var " + sample_bump_res + "_y: float = ddy(float(" + height + ")) * (" + strength + ") * 16.0;");
|
|
return "(normalize(float3(" + sample_bump_res + "_x, " + sample_bump_res + "_y, 1.0) + " + nor + ") * float3(0.5, 0.5, 0.5) + float3(0.5, 0.5, 0.5))";
|
|
}
|
|
else if (node.type == "MAPPING") {
|
|
let out: string = parser_material_parse_vector_input(node.inputs[0]);
|
|
let node_translation: string = parser_material_parse_vector_input(node.inputs[1]);
|
|
let node_rotation: string = parser_material_parse_vector_input(node.inputs[2]);
|
|
let node_scale: string = parser_material_parse_vector_input(node.inputs[3]);
|
|
if (node_scale != "float3(1, 1, 1)") {
|
|
out = "(" + out + " * " + node_scale + ")";
|
|
}
|
|
if (node_rotation != "float3(0, 0, 0)") {
|
|
// ZYX rotation, Z axis for now..
|
|
let a: string = node_rotation + ".z * (3.1415926535 / 180)";
|
|
// x * cos(theta) - y * sin(theta)
|
|
// x * sin(theta) + y * cos(theta)
|
|
out = "float3(" + out + ".x * cos(" + a + ") - " + out + ".y * sin(" + a + "), " + out + ".x * sin(" + a + ") + " + out + ".y * cos(" + a + "), 0.0)";
|
|
}
|
|
// if node.rotation[1] != 0.0:
|
|
// a = node.rotation[1]
|
|
// out = "float3({0}.x * {1} - {0}.z * {2}, {0}.x * {2} + {0}.z * {1}, 0.0)".format(out, math_cos(a), math_sin(a))
|
|
// if node.rotation[0] != 0.0:
|
|
// a = node.rotation[0]
|
|
// out = "float3({0}.y * {1} - {0}.z * {2}, {0}.y * {2} + {0}.z * {1}, 0.0)".format(out, math_cos(a), math_sin(a))
|
|
if (node_translation != "float3(0, 0, 0)") {
|
|
out = "(" + out + " + " + node_translation + ")";
|
|
}
|
|
// if node.use_min:
|
|
// out = "max({0}, float3({1}, {2}, {3}))".format(out, node.min[0], node.min[1])
|
|
// if node.use_max:
|
|
// out = "min({0}, float3({1}, {2}, {3}))".format(out, node.max[0], node.max[1])
|
|
return out;
|
|
}
|
|
else if (node.type == "NORMAL") {
|
|
if (socket == node.outputs[0]) {
|
|
return parser_material_vec3(node.outputs[0].default_value);
|
|
}
|
|
else if (socket == node.outputs[1]) {
|
|
let nor: string = parser_material_parse_vector_input(node.inputs[0]);
|
|
let norout: string = parser_material_vec3(node.outputs[0].default_value);
|
|
return parser_material_to_vec3("dot(" + norout + ", " + nor + ")");
|
|
}
|
|
}
|
|
else if (node.type == "NORMAL_MAP") {
|
|
let strength: string = parser_material_parse_value_input(node.inputs[0]);
|
|
let norm: string = parser_material_parse_vector_input(node.inputs[1]);
|
|
|
|
let store: string = parser_material_store_var_name(node);
|
|
parser_material_write(parser_material_kong, "var " + store + "_texn: float3 = " + norm + " * 2.0 - 1.0;");
|
|
parser_material_write(parser_material_kong, "" + store + "_texn.xy = " + strength + " * " + store + "_texn.xy;");
|
|
parser_material_write(parser_material_kong, "" + store + "_texn = normalize(" + store + "_texn);");
|
|
|
|
return "(0.5 * " + store + "_texn + 0.5)";
|
|
}
|
|
else if (node.type == "MIX_NORMAL_MAP") {
|
|
let nm1: string = parser_material_parse_vector_input(node.inputs[0]);
|
|
let nm2: string = parser_material_parse_vector_input(node.inputs[1]);
|
|
let but: ui_node_button_t = node.buttons[0];
|
|
let blend: string = to_upper_case(u8_array_string_at(but.data, but.default_value[0])); // blend_type
|
|
blend = string_replace_all(blend, " ", "_");
|
|
let store: string = parser_material_store_var_name(node);
|
|
|
|
// The blending algorithms are based on the paper "Blending in Detail" by Colin Barré-Brisebois and Stephen Hill 2012
|
|
// https://blog.selfshadow.com/publications/blending-in-detail/
|
|
if (blend == "PARTIAL_DERIVATIVE") { //partial derivate blending
|
|
parser_material_write(parser_material_kong, "var " + store + "_n1: float3 = " + nm1 + " * 2.0 - 1.0;");
|
|
parser_material_write(parser_material_kong, "var " + store + "_n2: float3 = " + nm2 + " * 2.0 - 1.0;");
|
|
return "0.5 * normalize(float3(" + store + "_n1.xy * " + store + "_n2.z + " + store + "_n2.xy * " + store + "_n1.z, " + store + "_n1.z * " + store + "_n2.z)) + 0.5";
|
|
}
|
|
else if (blend == "WHITEOUT") { //whiteout blending
|
|
parser_material_write(parser_material_kong, "var " + store + "_n1: float3 = " + nm1 + " * 2.0 - 1.0;");
|
|
parser_material_write(parser_material_kong, "var " + store + "_n2: float3 = " + nm2 + " * 2.0 - 1.0;");
|
|
return "0.5 * normalize(float3(" + store + "_n1.xy + " + store + "_n2.xy, " + store + "_n1.z * " + store + "_n2.z)) + 0.5";
|
|
}
|
|
else if (blend == "REORIENTED") { //reoriented normal mapping
|
|
parser_material_write(parser_material_kong, "var " + store + "_n1: float3 = " + nm1 + " * 2.0 - float3(1.0, 1.0, 0.0);");
|
|
parser_material_write(parser_material_kong, "var " + store + "_n2: float3 = " + nm2 + " * float3(-2.0, -2.0, 2.0) - float3(-1.0, -1.0, 1.0);");
|
|
return "0.5 * normalize(" + store + "_n1 * dot(" + store + "_n1, " + store + "_n2) - " + store + "_n2 * " + store + "_n1.z) + 0.5";
|
|
}
|
|
}
|
|
else if (node.type == "VECT_TRANSFORM") {
|
|
// type = node.vector_type
|
|
// conv_from = node.convert_from
|
|
// conv_to = node.convert_to
|
|
// // Pass throuh
|
|
// return parse_vector_input(node.inputs[0])
|
|
}
|
|
else if (node.type == "COMBXYZ") {
|
|
let x: string = parser_material_parse_value_input(node.inputs[0]);
|
|
let y: string = parser_material_parse_value_input(node.inputs[1]);
|
|
let z: string = parser_material_parse_value_input(node.inputs[2]);
|
|
return "float3(" + x + ", " + y + ", " + z + ")";
|
|
}
|
|
else if (node.type == "VECT_MATH") {
|
|
let vec1: string = parser_material_parse_vector_input(node.inputs[0]);
|
|
let vec2: string = parser_material_parse_vector_input(node.inputs[1]);
|
|
let but: ui_node_button_t = node.buttons[0]; //operation;
|
|
let op: string = to_upper_case(u8_array_string_at(but.data, but.default_value[0]));
|
|
op = string_replace_all(op, " ", "_");
|
|
if (op == "ADD") {
|
|
return "(" + vec1 + " + " + vec2 + ")";
|
|
}
|
|
else if (op == "SUBTRACT") {
|
|
return "(" + vec1 + " - " + vec2 + ")";
|
|
}
|
|
else if (op == "AVERAGE") {
|
|
return "((" + vec1 + " + " + vec2 + ") / 2.0)";
|
|
}
|
|
else if (op == "DOT_PRODUCT") {
|
|
return parser_material_to_vec3("dot(" + vec1 + ", " + vec2 + ")");
|
|
}
|
|
else if (op == "LENGTH") {
|
|
return parser_material_to_vec3("length(" + vec1 + ")");
|
|
}
|
|
else if (op == "DISTANCE") {
|
|
return parser_material_to_vec3("distance(" + vec1 + ", " + vec2 + ")");
|
|
}
|
|
else if (op == "CROSS_PRODUCT") {
|
|
return "cross(" + vec1 + ", " + vec2 + ")";
|
|
}
|
|
else if (op == "NORMALIZE") {
|
|
return "normalize(" + vec1 + ")";
|
|
}
|
|
else if (op == "MULTIPLY") {
|
|
return "(" + vec1 + " * " + vec2 + ")";
|
|
}
|
|
else if (op == "DIVIDE") {
|
|
let store: string = parser_material_store_var_name(node) + "_vec2";
|
|
parser_material_write(parser_material_kong, "var " + store + ": float3 = " + vec2 + ";");
|
|
parser_material_write(parser_material_kong, "if (" + store + ".x == 0.0) { " + store + ".x = 0.000001; }");
|
|
parser_material_write(parser_material_kong, "if (" + store + ".y == 0.0) { " + store + ".y = 0.000001; }");
|
|
parser_material_write(parser_material_kong, "if (" + store + ".z == 0.0) { " + store + ".z = 0.000001; }");
|
|
return "(" + vec1 + " / " + vec2 + ")";
|
|
}
|
|
else if (op == "PROJECT") {
|
|
return "(dot(" + vec1 + ", " + vec2 + ") / dot(" + vec2 + ", " + vec2 + ") * " + vec2 + ")";
|
|
}
|
|
else if (op == "REFLECT") {
|
|
return "reflect(" + vec1 + ", normalize(" + vec2 + "))";
|
|
}
|
|
else if (op == "SCALE") {
|
|
return "(" + vec2 + ".x * " + vec1 + ")";
|
|
}
|
|
else if (op == "ABSOLUTE") {
|
|
return "abs3(" + vec1 + ")";
|
|
}
|
|
else if (op == "MINIMUM") {
|
|
return "min3(" + vec1 + ", " + vec2 + ")";
|
|
}
|
|
else if (op == "MAXIMUM") {
|
|
return "max3(" + vec1 + ", " + vec2 + ")";
|
|
}
|
|
else if (op == "FLOOR") {
|
|
return "floor3(" + vec1 + ")";
|
|
}
|
|
else if (op == "CEIL") {
|
|
return "ceil3(" + vec1 + ")";
|
|
}
|
|
else if (op == "FRACTION") {
|
|
return "frac3(" + vec1 + ")";
|
|
}
|
|
else if (op == "MODULO") {
|
|
return "(" + vec1 + " % " + vec2 + ")";
|
|
}
|
|
else if(op == "SNAP") {
|
|
return "(floor3(" + vec1 + " / " + vec2 + ") * " + vec2 + ")";
|
|
}
|
|
else if (op == "SINE") {
|
|
return "float3(sin(" + vec1 + ".x), sin(" + vec1 + ".y), sin(" + vec1 + ".z))";
|
|
}
|
|
else if (op == "COSINE") {
|
|
return "float3(cos(" + vec1 + ".x), cos(" + vec1 + ".y), cos(" + vec1 + ".z))";
|
|
}
|
|
else if (op == "TANGENT") {
|
|
return "float3(tan(" + vec1 + ".x), tan(" + vec1 + ".y), tan(" + vec1 + ".z))";
|
|
}
|
|
}
|
|
else if (node.type == "Displacement") {
|
|
let height: string = parser_material_parse_value_input(node.inputs[0]);
|
|
return parser_material_to_vec3(height);
|
|
}
|
|
else if (map_get(parser_material_custom_nodes, node.type) != null) {
|
|
let cb: any = map_get(parser_material_custom_nodes, node.type); // JSValue -> (n: ui_node_t, s: string)=>string
|
|
return js_call_ptr_str(cb, node, socket.name);
|
|
}
|
|
return "float3(0.0, 0.0, 0.0)";
|
|
}
|
|
|
|
function parse_normal_map_color_input(inp: ui_node_socket_t) {
|
|
parser_material_kong.frag_write_normal++;
|
|
parser_material_out_normaltan = parser_material_parse_vector_input(inp);
|
|
let _parser_material_is_frag: bool = parser_material_is_frag;
|
|
parser_material_is_frag = true;
|
|
if (!parser_material_arm_export_tangents) {
|
|
parser_material_write(parser_material_kong, "var texn: float3 = (" + parser_material_out_normaltan + ") * 2.0 - 1.0;");
|
|
parser_material_write(parser_material_kong, "texn.y = -texn.y;");
|
|
if (!parser_material_cotangent_frame_written) {
|
|
parser_material_cotangent_frame_written = true;
|
|
node_shader_add_function(parser_material_kong, str_cotangent_frame);
|
|
}
|
|
parser_material_kong.frag_n = true;
|
|
parser_material_write(parser_material_kong, "var TBN: float3x3 = cotangent_frame(n, vvec, tex_coord);");
|
|
|
|
parser_material_write(parser_material_kong, "n = TBN * normalize(texn);");
|
|
}
|
|
parser_material_is_frag = _parser_material_is_frag;
|
|
parser_material_kong.frag_write_normal--;
|
|
}
|
|
|
|
function parser_material_parse_value_input(inp: ui_node_socket_t, vector_as_grayscale: bool = false): string {
|
|
let l: ui_node_link_t = parser_material_get_input_link(inp);
|
|
let from_node: ui_node_t = l != null ? parser_material_get_node(l.from_id) : null;
|
|
if (from_node != null) {
|
|
if (from_node.type == "REROUTE") {
|
|
return parser_material_parse_value_input(from_node.inputs[0]);
|
|
}
|
|
|
|
let res_var: string = parser_material_write_result(l);
|
|
let st: string = from_node.outputs[l.from_socket].type;
|
|
if (st == "RGB" || st == "RGBA" || st == "VECTOR") {
|
|
if (vector_as_grayscale) {
|
|
return "dot(" + res_var + ".rbg, float3(0.299, 0.587, 0.114))";
|
|
}
|
|
else {
|
|
return res_var + ".x";
|
|
}
|
|
}
|
|
else { // VALUE
|
|
return res_var;
|
|
}
|
|
}
|
|
else {
|
|
return parser_material_vec1(inp.default_value[0]);
|
|
}
|
|
}
|
|
|
|
function parser_material_parse_value(node: ui_node_t, socket: ui_node_socket_t): string {
|
|
if (node.type == "GROUP") {
|
|
return parser_material_parse_group(node, socket);
|
|
}
|
|
else if (node.type == "GROUP_INPUT") {
|
|
return parser_material_parse_group_input(node, socket);
|
|
}
|
|
else if (node.type == "ATTRIBUTE") {
|
|
node_shader_add_constant(parser_material_kong, "time: float", "_time");
|
|
return "constants.time";
|
|
}
|
|
else if (node.type == "VERTEX_COLOR") {
|
|
return "1.0";
|
|
}
|
|
else if (node.type == "WIREFRAME") {
|
|
node_shader_add_texture(parser_material_kong, "texuvmap", "_texuvmap");
|
|
// let use_pixel_size: bool = node.buttons[0].default_value[0] > 0.0;
|
|
// let pixel_size: f32 = parse_value_input(node.inputs[0]);
|
|
return "sample_lod(texuvmap, sampler_linear, tex_coord, 0.0).r";
|
|
}
|
|
else if (node.type == "CAMERA") {
|
|
if (socket == node.outputs[1]) { // View Z Depth
|
|
node_shader_add_constant(parser_material_kong, "camera_proj: float2", "_camera_plane_proj");
|
|
parser_material_kong.frag_wvpposition = true;
|
|
return "(constants.camera_proj.y / ((input.wvpposition.z / input.wvpposition.w) - constants.camera_proj.x))";
|
|
}
|
|
else { // View Distance
|
|
node_shader_add_constant(parser_material_kong, "eye: float3", "_camera_pos");
|
|
parser_material_kong.frag_wposition = true;
|
|
return "distance(constants.eye, input.wposition)";
|
|
}
|
|
}
|
|
else if (node.type == "LAYER") {
|
|
let l: i32 = node.buttons[0].default_value[0];
|
|
if (socket == node.outputs[1]) { // Opac
|
|
node_shader_add_texture(parser_material_kong, "texpaint" + l, "_texpaint" + l);
|
|
return "sample(texpaint" + l + ", sampler_linear, tex_coord).a";
|
|
}
|
|
else if (socket == node.outputs[2]) { // Occ
|
|
node_shader_add_texture(parser_material_kong, "texpaint_pack" + l, "_texpaint_pack" + l);
|
|
return "sample(texpaint_pack" + l + ", sampler_linear, tex_coord).r";
|
|
}
|
|
else if (socket == node.outputs[3]) { // Rough
|
|
node_shader_add_texture(parser_material_kong, "texpaint_pack" + l, "_texpaint_pack" + l);
|
|
return "sample(texpaint_pack" + l + ", sampler_linear, tex_coord).g";
|
|
}
|
|
else if (socket == node.outputs[4]) { // Metal
|
|
node_shader_add_texture(parser_material_kong, "texpaint_pack" + l, "_texpaint_pack" + l);
|
|
return "sample(texpaint_pack" + l + ", sampler_linear, tex_coord).b";
|
|
}
|
|
else if (socket == node.outputs[7]) { // Height
|
|
node_shader_add_texture(parser_material_kong, "texpaint_pack" + l, "_texpaint_pack" + l);
|
|
return "sample(texpaint_pack" + l + ", sampler_linear, tex_coord).a";
|
|
}
|
|
}
|
|
else if (node.type == "LAYER_MASK") {
|
|
if (socket == node.outputs[0]) {
|
|
let l: i32 = node.buttons[0].default_value[0];
|
|
node_shader_add_texture(parser_material_kong, "texpaint" + l, "_texpaint" + l);
|
|
return "sample(texpaint" + l + ", sampler_linear, tex_coord).r";
|
|
}
|
|
}
|
|
else if (node.type == "MATERIAL") {
|
|
let result: string = "0.0";
|
|
let mi: i32 = node.buttons[0].default_value[0];
|
|
if (mi >= project_materials.length) return result;
|
|
let m: slot_material_t = project_materials[mi];
|
|
let _nodes: ui_node_t[] = parser_material_nodes;
|
|
let _links: ui_node_link_t[] = parser_material_links;
|
|
parser_material_nodes = m.canvas.nodes;
|
|
parser_material_links = m.canvas.links;
|
|
array_push(parser_material_parents, node);
|
|
let output_node: ui_node_t = parser_material_node_by_type(parser_material_nodes, "OUTPUT_MATERIAL_PBR");
|
|
if (socket == node.outputs[1]) { // Opac
|
|
result = parser_material_parse_value_input(output_node.inputs[1]);
|
|
}
|
|
else if (socket == node.outputs[2]) { // Occ
|
|
result = parser_material_parse_value_input(output_node.inputs[2]);
|
|
}
|
|
else if (socket == node.outputs[3]) { // Rough
|
|
result = parser_material_parse_value_input(output_node.inputs[3]);
|
|
}
|
|
else if (socket == node.outputs[4]) { // Metal
|
|
result = parser_material_parse_value_input(output_node.inputs[4]);
|
|
}
|
|
else if (socket == node.outputs[7]) { // Height
|
|
result = parser_material_parse_value_input(output_node.inputs[7]);
|
|
}
|
|
parser_material_nodes = _nodes;
|
|
parser_material_links = _links;
|
|
array_pop(parser_material_parents);
|
|
return result;
|
|
}
|
|
else if (node.type == "PICKER") {
|
|
if (socket == node.outputs[1]) {
|
|
node_shader_add_constant(parser_material_kong, "picker_opacity: float", "_picker_opacity");
|
|
return "constants.picker_opacity";
|
|
}
|
|
else if (socket == node.outputs[2]) {
|
|
node_shader_add_constant(parser_material_kong, "picker_occlusion: float", "_picker_occlusion");
|
|
return "constants.picker_occlusion";
|
|
}
|
|
else if (socket == node.outputs[3]) {
|
|
node_shader_add_constant(parser_material_kong, "picker_roughness: float", "_picker_roughness");
|
|
return "constants.picker_roughness";
|
|
}
|
|
else if (socket == node.outputs[4]) {
|
|
node_shader_add_constant(parser_material_kong, "picker_metallic: float", "_picker_metallic");
|
|
return "constants.picker_metallic";
|
|
}
|
|
else if (socket == node.outputs[7]) {
|
|
node_shader_add_constant(parser_material_kong, "picker_height: float", "_picker_height");
|
|
return "constants.picker_height";
|
|
}
|
|
}
|
|
else if (node.type == "FRESNEL") {
|
|
let ior: string = parser_material_parse_value_input(node.inputs[0]);
|
|
parser_material_kong.frag_dotnv = true;
|
|
return "pow(1.0 - dotnv, 7.25 / " + ior + ")";
|
|
}
|
|
else if (node.type == "NEW_GEOMETRY") {
|
|
if (socket == node.outputs[6]) { // Backfacing
|
|
return "0.0"; // SV_IsFrontFace
|
|
// return "(1.0 - float(gl_FrontFacing))";
|
|
}
|
|
else if (socket == node.outputs[7]) { // Pointiness
|
|
let strength: f32 = 1.0;
|
|
let radius: f32 = 1.0;
|
|
let offset: f32 = 0.0;
|
|
let store: string = parser_material_store_var_name(node);
|
|
parser_material_kong.frag_n = true;
|
|
parser_material_write(parser_material_kong, "var " + store + "_dx: float3 = ddx3(n);");
|
|
parser_material_write(parser_material_kong, "var " + store + "_dy: float3 = ddy3(n);");
|
|
parser_material_write(parser_material_kong, "var " + store + "_curvature: float = max(dot(" + store + "_dx, " + store + "_dx), dot(" + store + "_dy, " + store + "_dy));");
|
|
parser_material_write(parser_material_kong, store + "_curvature = clamp(pow(" + store + "_curvature, (1.0 / " + radius + ") * 0.25) * " + strength + " * 2.0 + " + offset + " / 10.0, 0.0, 1.0);");
|
|
return store + "_curvature";
|
|
}
|
|
else if (socket == node.outputs[8]) { // Random Per Island
|
|
return "0.0";
|
|
}
|
|
}
|
|
else if (node.type == "HAIR_INFO") {
|
|
return "0.5";
|
|
}
|
|
else if (node.type == "LAYER_WEIGHT") {
|
|
let blend: string = parser_material_parse_value_input(node.inputs[0]);
|
|
if (socket == node.outputs[0]) { // Fresnel
|
|
parser_material_kong.frag_dotnv = true;
|
|
return "clamp(pow(1.0 - dotnv, (1.0 - " + blend + ") * 10.0), 0.0, 1.0)";
|
|
}
|
|
else if (socket == node.outputs[1]) { // Facing
|
|
parser_material_kong.frag_dotnv = true;
|
|
return "((1.0 - dotnv) * " + blend + ")";
|
|
}
|
|
}
|
|
else if (node.type == "OBJECT_INFO") {
|
|
if (socket == node.outputs[1]) { // Object Index
|
|
node_shader_add_constant(parser_material_kong, "object_info_index: float", "_object_info_index");
|
|
return "constants.object_info_index";
|
|
}
|
|
else if (socket == node.outputs[2]) { // Material Index
|
|
node_shader_add_constant(parser_material_kong, "object_info_material_index: float", "_object_info_material_index");
|
|
return "constants.object_info_material_index";
|
|
}
|
|
else if (socket == node.outputs[3]) { // Random
|
|
node_shader_add_constant(parser_material_kong, "object_info_random: float", "_object_info_random");
|
|
return "constants.object_info_random";
|
|
}
|
|
}
|
|
else if (node.type == "VALUE") {
|
|
return parser_material_vec1(node.outputs[0].default_value[0]);
|
|
}
|
|
else if (node.type == "TEX_BRICK") {
|
|
node_shader_add_function(parser_material_kong, str_tex_brick);
|
|
let co: string = parser_material_get_coord(node);
|
|
let scale: string = parser_material_parse_value_input(node.inputs[4]);
|
|
let res: string = "tex_brick_f(" + co + " * " + scale + ")";
|
|
return res;
|
|
}
|
|
else if (node.type == "TEX_CHECKER") {
|
|
node_shader_add_function(parser_material_kong, str_tex_checker);
|
|
let co: string = parser_material_get_coord(node);
|
|
let scale: string = parser_material_parse_value_input(node.inputs[3]);
|
|
let res: string = "tex_checker_f(" + co + ", " + scale + ")";
|
|
return res;
|
|
}
|
|
else if (node.type == "TEX_GRADIENT") {
|
|
let co: string = parser_material_get_coord(node);
|
|
let but: ui_node_button_t = node.buttons[0]; //gradient_type;
|
|
let grad: string = to_upper_case(u8_array_string_at(but.data, but.default_value[0]));
|
|
grad = string_replace_all(grad, " ", "_");
|
|
let f: string = parser_material_get_gradient(grad, co);
|
|
let res: string = "(clamp(" + f + ", 0.0, 1.0))";
|
|
return res;
|
|
}
|
|
else if (node.type == "TEX_IMAGE") {
|
|
// Already fetched
|
|
if (array_index_of(parser_material_parsed, parser_material_res_var_name(node, node.outputs[0])) >= 0) { // TODO: node.outputs[1]
|
|
let varname: string = parser_material_store_var_name(node);
|
|
return varname + ".a";
|
|
}
|
|
let tex_name: string = parser_material_node_name(node);
|
|
let tex: bind_tex_t = parser_material_make_texture(node, tex_name);
|
|
if (tex != null) {
|
|
let color_space: i32 = node.buttons[1].default_value[0];
|
|
let texstore: string = parser_material_texture_store(node, tex, tex_name, color_space);
|
|
return texstore + ".a";
|
|
}
|
|
}
|
|
else if (node.type == "TEX_TEXT") {
|
|
let tex_name: string = parser_material_node_name(node);
|
|
let text_buffer: buffer_t = node.buttons[0].default_value;
|
|
let text: string = sys_buffer_to_string(text_buffer);
|
|
let file: string = "tex_text_" + text;
|
|
_parser_material_cache_tex_text_node(file, text);
|
|
let tex: bind_tex_t = parser_material_make_bind_tex(tex_name, file);
|
|
let texstore: string = parser_material_texture_store(node, tex, tex_name, color_space_t.AUTO);
|
|
return texstore + ".r";
|
|
}
|
|
else if (node.type == "TEX_MAGIC") {
|
|
node_shader_add_function(parser_material_kong, str_tex_magic);
|
|
let co: string = parser_material_get_coord(node);
|
|
let scale: string = parser_material_parse_value_input(node.inputs[1]);
|
|
let res: string = "tex_magic_f(" + co + " * " + scale + " * 4.0)";
|
|
return res;
|
|
}
|
|
else if (node.type == "TEX_MUSGRAVE") {
|
|
node_shader_add_function(parser_material_kong, str_tex_musgrave);
|
|
let co: string = parser_material_get_coord(node);
|
|
let scale: string = parser_material_parse_value_input(node.inputs[1]);
|
|
let res: string = "tex_musgrave_f(" + co + " * " + scale + " * 0.5)";
|
|
return res;
|
|
}
|
|
else if (node.type == "TEX_NOISE") {
|
|
node_shader_add_function(parser_material_kong, str_tex_noise);
|
|
let co: string = parser_material_get_coord(node);
|
|
let scale: string = parser_material_parse_value_input(node.inputs[1]);
|
|
let res: string = "tex_noise(" + co + " * " + scale + ")";
|
|
return res;
|
|
}
|
|
else if (node.type == "TEX_VORONOI") {
|
|
node_shader_add_function(parser_material_kong, str_tex_voronoi);
|
|
node_shader_add_texture(parser_material_kong, "snoise256", "$noise256.k");
|
|
let co: string = parser_material_get_coord(node);
|
|
let scale: string = parser_material_parse_value_input(node.inputs[1]);
|
|
let but: ui_node_button_t = node.buttons[0]; // coloring
|
|
let coloring: string = to_upper_case(u8_array_string_at(but.data, but.default_value[0]));
|
|
coloring = string_replace_all(coloring, " ", "_");
|
|
let res: string = "";
|
|
if (coloring == "INTENSITY") {
|
|
res = "tex_voronoi(" + co + " * " + scale + ").a";
|
|
}
|
|
else { // Cells
|
|
res = "tex_voronoi(" + co + " * " + scale + ").r";
|
|
}
|
|
return res;
|
|
}
|
|
else if (node.type == "TEX_WAVE") {
|
|
node_shader_add_function(parser_material_kong, str_tex_wave);
|
|
let co: string = parser_material_get_coord(node);
|
|
let scale: string = parser_material_parse_value_input(node.inputs[1]);
|
|
let res: string = "tex_wave_f(" + co + " * " + scale + ")";
|
|
return res;
|
|
}
|
|
else if (node.type == "BAKE_CURVATURE") {
|
|
if (parser_material_bake_passthrough) {
|
|
parser_material_bake_passthrough_strength = parser_material_parse_value_input(node.inputs[0]);
|
|
parser_material_bake_passthrough_radius = parser_material_parse_value_input(node.inputs[1]);
|
|
parser_material_bake_passthrough_offset = parser_material_parse_value_input(node.inputs[2]);
|
|
return "0.0";
|
|
}
|
|
let tex_name: string = "texbake_" + parser_material_node_name(node);
|
|
node_shader_add_texture(parser_material_kong, "" + tex_name, "_" + tex_name);
|
|
let store: string = parser_material_store_var_name(node);
|
|
parser_material_write(parser_material_kong, "var " + store + "_res: float = sample(" + tex_name + ", sampler_linear, tex_coord).r;");
|
|
return store + "_res";
|
|
}
|
|
else if (node.type == "NORMAL") {
|
|
let nor: string = parser_material_parse_vector_input(node.inputs[0]);
|
|
let norout: string = parser_material_vec3(node.outputs[0].default_value);
|
|
return "dot(" + norout + ", " + nor + ")";
|
|
}
|
|
else if (node.type == "COLMASK") {
|
|
let input_color: string = parser_material_parse_vector_input(node.inputs[0]);
|
|
let mask_color: string = parser_material_parse_vector_input(node.inputs[1]);
|
|
let radius: string = parser_material_parse_value_input(node.inputs[2]);
|
|
let fuzziness: string = parser_material_parse_value_input(node.inputs[3]);
|
|
return "clamp(1.0 - (distance(" + input_color + ", " + mask_color + ") - " + radius + ") / max(" + fuzziness + ", " + parser_material_eps + "), 0.0, 1.0)";
|
|
}
|
|
else if (node.type == "MATH") {
|
|
let val1: string = parser_material_parse_value_input(node.inputs[0]);
|
|
let val2: string = parser_material_parse_value_input(node.inputs[1]);
|
|
let but: ui_node_button_t = node.buttons[0]; // operation
|
|
let op: string = to_upper_case(u8_array_string_at(but.data, but.default_value[0]));
|
|
op = string_replace_all(op, " ", "_");
|
|
let use_clamp: bool = node.buttons[1].default_value[0] > 0;
|
|
let out_val: string = "";
|
|
if (op == "ADD") {
|
|
out_val = "(" + val1 + " + " + val2 + ")";
|
|
}
|
|
else if (op == "SUBTRACT") {
|
|
out_val = "(" + val1 + " - " + val2 + ")";
|
|
}
|
|
else if (op == "MULTIPLY") {
|
|
out_val = "(" + val1 + " * " + val2 + ")";
|
|
}
|
|
else if (op == "DIVIDE") {
|
|
let store: string = parser_material_store_var_name(node) + "_divide";
|
|
parser_material_write(parser_material_kong, "var " + store + ": float = " + val2 + ";");
|
|
parser_material_write(parser_material_kong, "if (" + store + " == 0.0) { " + store + " = " + parser_material_eps + "; }");
|
|
out_val = "(" + val1 + " / " + store + ")";
|
|
}
|
|
else if (op == "POWER") {
|
|
out_val = "pow(" + val1 + ", " + val2 + ")";
|
|
}
|
|
else if (op == "LOGARITHM") {
|
|
out_val = "log(" + val1 + ")";
|
|
}
|
|
else if (op == "SQUARE_ROOT") {
|
|
out_val = "sqrt(" + val1 + ")";
|
|
}
|
|
else if(op == "INVERSE_SQUARE_ROOT") {
|
|
out_val = "rsqrt(" + val1 + ")";
|
|
}
|
|
else if (op == "EXPONENT") {
|
|
out_val = "exp(" + val1 + ")";
|
|
}
|
|
else if (op == "ABSOLUTE") {
|
|
out_val = "abs(" + val1 + ")";
|
|
}
|
|
else if (op == "MINIMUM") {
|
|
out_val = "min(" + val1 + ", " + val2 + ")";
|
|
}
|
|
else if (op == "MAXIMUM") {
|
|
out_val = "max(" + val1 + ", " + val2 + ")";
|
|
}
|
|
else if (op == "LESS_THAN") {
|
|
out_val = "float(" + val1 + " < " + val2 + ")";
|
|
}
|
|
else if (op == "GREATER_THAN") {
|
|
out_val = "float(" + val1 + " > " + val2 + ")";
|
|
}
|
|
else if (op == "SIGN") {
|
|
out_val = "sign(" + val1 + ")";
|
|
}
|
|
else if (op == "ROUND") {
|
|
out_val = "floor(" + val1 + " + 0.5)";
|
|
}
|
|
else if (op == "FLOOR") {
|
|
out_val = "floor(" + val1 + ")";
|
|
}
|
|
else if (op == "CEIL") {
|
|
out_val = "ceil(" + val1 + ")";
|
|
}
|
|
else if(op == "SNAP") {
|
|
out_val = "(floor(" + val1 + " / " + val2 + ") * " + val2 + ")";
|
|
}
|
|
else if (op == "TRUNCATE") {
|
|
out_val = "trunc(" + val1 + ")";
|
|
}
|
|
else if (op == "FRACTION") {
|
|
out_val = "frac(" + val1 + ")";
|
|
}
|
|
else if (op == "MODULO") {
|
|
out_val = "(" + val1 + " % " + val2 + ")";
|
|
}
|
|
else if (op == "PING-PONG") {
|
|
let store: string = parser_material_store_var_name(node) + "_pingpong";
|
|
parser_material_write(parser_material_kong, "var " + store + ": float = 0.0;");
|
|
parser_material_write(parser_material_kong, "if (" + val2 + " != 0.0) { " + store + " = abs(frac((" + val1 + " - " + val2 + ") / (" + val2 + " * 2.0)) * " + val2 + " * 2.0 - " + val2 + "); }");
|
|
out_val = store;
|
|
}
|
|
else if (op == "SINE") {
|
|
out_val = "sin(" + val1 + ")";
|
|
}
|
|
else if (op == "COSINE") {
|
|
out_val = "cos(" + val1 + ")";
|
|
}
|
|
else if (op == "TANGENT") {
|
|
out_val = "tan(" + val1 + ")";
|
|
}
|
|
else if (op == "ARCSINE") {
|
|
out_val = "asin(" + val1 + ")";
|
|
}
|
|
else if (op == "ARCCOSINE") {
|
|
out_val = "acos(" + val1 + ")";
|
|
}
|
|
else if (op == "ARCTANGENT") {
|
|
out_val = "atan(" + val1 + ")";
|
|
}
|
|
else if (op == "ARCTAN2") {
|
|
out_val = "atan2(" + val1 + ", " + val2 + ")";
|
|
}
|
|
else if (op == "HYPERBOLIC_SINE") {
|
|
out_val = "sinh(" + val1 + ")";
|
|
}
|
|
else if (op == "HYPERBOLIC_COSINE") {
|
|
out_val = "cosh(" + val1 + ")";
|
|
}
|
|
else if (op == "HYPERBOLIC_TANGENT") {
|
|
out_val = "tanh(" + val1 + ")";
|
|
}
|
|
else if (op == "TO_RADIANS") {
|
|
out_val = "radians(" + val1 + ")";
|
|
}
|
|
else if (op == "TO_DEGREES") {
|
|
out_val = "degrees(" + val1 + ")";
|
|
}
|
|
if (use_clamp) {
|
|
return "clamp(" + out_val + ", 0.0, 1.0)";
|
|
}
|
|
else {
|
|
return out_val;
|
|
}
|
|
}
|
|
else if (node.type == "SCRIPT_CPU") {
|
|
if (parser_material_script_links == null) {
|
|
parser_material_script_links = map_create();
|
|
}
|
|
let script: buffer_t = node.buttons[0].default_value;
|
|
let str: string = sys_buffer_to_string(script);
|
|
let link: string = parser_material_node_name(node);
|
|
map_set(parser_material_script_links, link, str);
|
|
node_shader_add_constant(parser_material_kong, "" + link + ": float", "_" + link);
|
|
return "constants." + link;
|
|
}
|
|
else if (node.type == "SHADER_GPU") {
|
|
let shader: buffer_t = node.buttons[0].default_value;
|
|
let str: string = sys_buffer_to_string(shader);
|
|
return str == "" ? "0.0" : str;
|
|
}
|
|
else if (node.type == "RGBTOBW") {
|
|
let col: string = parser_material_parse_vector_input(node.inputs[0]);
|
|
return "(((" + col + ".r * 0.3 + " + col + ".g * 0.59 + " + col + ".b * 0.11) / 3.0) * 2.5)";
|
|
}
|
|
else if (node.type == "SEPHSV") {
|
|
node_shader_add_function(parser_material_kong, str_hue_sat);
|
|
let col: string = parser_material_parse_vector_input(node.inputs[0]);
|
|
if (socket == node.outputs[0]) {
|
|
return "rgb_to_hsv(" + col + ").r";
|
|
}
|
|
else if (socket == node.outputs[1]) {
|
|
return "rgb_to_hsv(" + col + ").g";
|
|
}
|
|
else if (socket == node.outputs[2]) {
|
|
return "rgb_to_hsv(" + col + ").b";
|
|
}
|
|
}
|
|
else if (node.type == "SEPRGB") {
|
|
let col: string = parser_material_parse_vector_input(node.inputs[0]);
|
|
if (socket == node.outputs[0]) {
|
|
return col + ".r";
|
|
}
|
|
else if (socket == node.outputs[1]) {
|
|
return col + ".g";
|
|
}
|
|
else if (socket == node.outputs[2]) {
|
|
return col + ".b";
|
|
}
|
|
}
|
|
else if (node.type == "SEPXYZ") {
|
|
let vec: string = parser_material_parse_vector_input(node.inputs[0]);
|
|
if (socket == node.outputs[0]) {
|
|
return vec + ".x";
|
|
}
|
|
else if (socket == node.outputs[1]) {
|
|
return vec + ".y";
|
|
}
|
|
else if (socket == node.outputs[2]) {
|
|
return vec + ".z";
|
|
}
|
|
}
|
|
else if (node.type == "VECT_MATH") {
|
|
let vec1: string = parser_material_parse_vector_input(node.inputs[0]);
|
|
let vec2: string = parser_material_parse_vector_input(node.inputs[1]);
|
|
let but: ui_node_button_t = node.buttons[0]; //operation;
|
|
let op: string = to_upper_case(u8_array_string_at(but.data, but.default_value[0]));
|
|
op = string_replace_all(op, " ", "_");
|
|
if (op == "DOT_PRODUCT") {
|
|
return "dot(" + vec1 + ", " + vec2 + ")";
|
|
}
|
|
else if (op == "LENGTH") {
|
|
return "length(" + vec1 + ")";
|
|
}
|
|
else if (op == "DISTANCE") {
|
|
return "distance(" + vec1 + ", " + vec2 + ")";
|
|
}
|
|
else {
|
|
return "0.0";
|
|
}
|
|
}
|
|
else if (node.type == "CLAMP") {
|
|
let val: string = parser_material_parse_value_input(node.inputs[0]);
|
|
let min: string = parser_material_parse_value_input(node.inputs[1]);
|
|
let max: string = parser_material_parse_value_input(node.inputs[2]);
|
|
let but: ui_node_button_t = node.buttons[0]; //operation;
|
|
let op: string = to_upper_case(u8_array_string_at(but.data, but.default_value[0]));
|
|
op = string_replace_all(op, " ", "_");
|
|
|
|
if (op == "MIN_MAX") {
|
|
return "(clamp(" + val + ", " + min + ", " + max + "))";
|
|
}
|
|
else if (op == "RANGE") {
|
|
return "(clamp(" + val + ", min(" + min + ", " + max + "), max(" + min + ", " + max + ")))";
|
|
}
|
|
}
|
|
else if (node.type == "MAPRANGE") {
|
|
let val: string = parser_material_parse_value_input(node.inputs[0]);
|
|
let fmin: string = parser_material_parse_value_input(node.inputs[1]);
|
|
let fmax: string = parser_material_parse_value_input(node.inputs[2]);
|
|
let tmin: string = parser_material_parse_value_input(node.inputs[3]);
|
|
let tmax: string = parser_material_parse_value_input(node.inputs[4]);
|
|
|
|
let use_clamp: bool = node.buttons[0].default_value[0] > 0;
|
|
|
|
let a: string = "((" + tmin + " - " + tmax + ") / (" + fmin + " - " + fmax + "))";
|
|
let out_val: string = "(" + a + " * " + val + " + " + tmin + " - " + a + " * " + fmin + ")";
|
|
if (use_clamp) {
|
|
return "(clamp(" + out_val + ", " + tmin + ", " + tmax + "))";
|
|
}
|
|
else {
|
|
return out_val;
|
|
}
|
|
}
|
|
else if (map_get(parser_material_custom_nodes, node.type) != null) {
|
|
let cb: any = map_get(parser_material_custom_nodes, node.type);
|
|
return js_call_ptr_str(cb, node, socket.name);
|
|
}
|
|
return "0.0";
|
|
}
|
|
|
|
function parser_material_get_coord(node: ui_node_t): string {
|
|
if (parser_material_get_input_link(node.inputs[0]) != null) {
|
|
return parser_material_parse_vector_input(node.inputs[0]);
|
|
}
|
|
else {
|
|
parser_material_kong.frag_bposition = true;
|
|
return "bposition";
|
|
}
|
|
}
|
|
|
|
function parser_material_get_gradient(grad: string, co: string): string {
|
|
if (grad == "LINEAR") {
|
|
return co + ".x";
|
|
}
|
|
else if (grad == "QUADRATIC") {
|
|
return "0.0";
|
|
}
|
|
else if (grad == "EASING") {
|
|
return "0.0";
|
|
}
|
|
else if (grad == "DIAGONAL") {
|
|
return "(" + co + ".x + " + co + ".y) * 0.5";
|
|
}
|
|
else if (grad == "RADIAL") {
|
|
return "atan2(" + co + ".x, " + co + ".y) / (3.141592 * 2.0) + 0.5";
|
|
}
|
|
else if (grad == "QUADRATIC_SPHERE") {
|
|
return "0.0";
|
|
}
|
|
else { // "SPHERICAL"
|
|
return "max(1.0 - sqrt(" + co + ".x * " + co + ".x + " + co + ".y * " + co + ".y + " + co + ".z * " + co + ".z), 0.0)";
|
|
}
|
|
}
|
|
|
|
function parser_material_vector_curve(name: string, fac: string, points: f32_ptr, num: i32): string {
|
|
// Write Ys array
|
|
let ys_var: string = name + "_ys";
|
|
parser_material_write(parser_material_kong, "var " + ys_var + ": float[" + num + "];"); // TODO: Make const
|
|
for (let i: i32 = 0; i < num; ++i) {
|
|
let p: f32 = ARRAY_ACCESS(points, i * 2 + 1);
|
|
parser_material_write(parser_material_kong, ys_var + "[" + i + "] = " + p + ";");
|
|
}
|
|
// Get index
|
|
let fac_var: string = name + "_fac";
|
|
parser_material_write(parser_material_kong, "var " + fac_var + ": float = " + fac + ";");
|
|
let index: string = "0";
|
|
for (let i: i32 = 1; i < num; ++i) {
|
|
let p: f32 = ARRAY_ACCESS(points, i * 2 + 0);
|
|
index += " + (" + fac_var + " > " + p + " ? 1 : 0)";
|
|
}
|
|
// Write index
|
|
let index_var: string = name + "_i";
|
|
parser_material_write(parser_material_kong, "var " + index_var + ": int = " + index + ";");
|
|
// Linear
|
|
// Write Xs array
|
|
let facs_var: string = name + "_xs";
|
|
parser_material_write(parser_material_kong, "var " + facs_var + ": float[" + num + "];"); // TODO: Make const
|
|
for (let i: i32 = 0; i < num; ++i) {
|
|
let p: f32 = ARRAY_ACCESS(points, i * 2 + 0);
|
|
parser_material_write(parser_material_kong, "" + facs_var + "[" + i + "] = " + p + ";");
|
|
}
|
|
// Map vector
|
|
return "0.0"; ////
|
|
// return "lerp(" +
|
|
// ys_var + "[" + index_var + "], " + ys_var + "[" + index_var + " + 1], (" + fac_var + " - " +
|
|
// facs_var + "[" + index_var + "]) * (1.0 / (" + facs_var + "[" + index_var + " + 1] - " + facs_var + "[" + index_var + "])))";
|
|
}
|
|
|
|
function parser_material_res_var_name(node: ui_node_t, socket: ui_node_socket_t): string {
|
|
return parser_material_node_name(node) + "_" + parser_material_safesrc(socket.name) + "_res";
|
|
}
|
|
|
|
function parser_material_write_result(l: ui_node_link_t): string {
|
|
let from_node: ui_node_t = parser_material_get_node(l.from_id);
|
|
let from_socket: ui_node_socket_t = from_node.outputs[l.from_socket];
|
|
let res_var: string = parser_material_res_var_name(from_node, from_socket);
|
|
let st: string = from_socket.type;
|
|
if (array_index_of(parser_material_parsed, res_var) < 0) {
|
|
array_push(parser_material_parsed, res_var);
|
|
if (st == "RGB" || st == "RGBA" || st == "VECTOR") {
|
|
let res: string = parser_material_parse_vector(from_node, from_socket);
|
|
if (res == null) {
|
|
return null;
|
|
}
|
|
map_set(parser_material_parsed_map, res_var, res);
|
|
parser_material_write(parser_material_kong, "var " + res_var + ": float3 = " + res + ";");
|
|
}
|
|
else if (st == "VALUE") {
|
|
let res: string = parser_material_parse_value(from_node, from_socket);
|
|
if (res == null) {
|
|
return null;
|
|
}
|
|
map_set(parser_material_parsed_map, res_var, res);
|
|
parser_material_write(parser_material_kong, "var " + res_var + ": float = " + res + ";");
|
|
}
|
|
}
|
|
return res_var;
|
|
}
|
|
|
|
function parser_material_store_var_name(node: ui_node_t): string {
|
|
return parser_material_node_name(node) + "_store";
|
|
}
|
|
|
|
function parser_material_texture_store(node: ui_node_t, tex: bind_tex_t, tex_name: string, color_space: i32): string {
|
|
array_push(parser_material_matcon.bind_textures, tex);
|
|
node_shader_context_add_elem(parser_material_kong.context, "tex", "short2norm");
|
|
node_shader_add_texture(parser_material_kong, "" + tex_name);
|
|
let uv_name: string = "";
|
|
if (parser_material_get_input_link(node.inputs[0]) != null) {
|
|
uv_name = parser_material_parse_vector_input(node.inputs[0]);
|
|
}
|
|
else {
|
|
uv_name = parser_material_tex_coord;
|
|
}
|
|
let tex_store: string = parser_material_store_var_name(node);
|
|
|
|
if (parser_material_sample_keep_aspect) {
|
|
node_shader_add_constant(parser_material_kong, tex_name + "_size: float2", "_size(" + tex_name + ")");
|
|
parser_material_write(parser_material_kong, "var " + tex_store + "_size: float2 = constants." + tex_name + "_size;");
|
|
parser_material_write(parser_material_kong, "var " + tex_store + "_ax: float = " + tex_store + "_size.x / " + tex_store + "_size.y;");
|
|
parser_material_write(parser_material_kong, "var " + tex_store + "_ay: float = " + tex_store + "_size.y / " + tex_store + "_size.x;");
|
|
parser_material_write(parser_material_kong, "var " + tex_store + "_uv: float2 = ((" + uv_name + ".xy / float(" + parser_material_sample_uv_scale + ") - float2(0.5, 0.5)) * float2(max(" + tex_store + "_ay, 1.0), max(" + tex_store + "_ax, 1.0))) + float2(0.5, 0.5);");
|
|
parser_material_write(parser_material_kong, "if (" + tex_store + "_uv.x < 0.0 || " + tex_store + "_uv.y < 0.0 || " + tex_store + "_uv.x > 1.0 || " + tex_store + "_uv.y > 1.0) { discard; }");
|
|
parser_material_write(parser_material_kong, tex_store + "_uv = " + tex_store + "_uv * float(" + parser_material_sample_uv_scale + ");");
|
|
uv_name = tex_store + "_uv";
|
|
}
|
|
|
|
if (parser_material_triplanar) {
|
|
parser_material_write(parser_material_kong, "var " + tex_store + ": float4 = float4(0.0, 0.0, 0.0, 0.0);");
|
|
parser_material_write(parser_material_kong, "if (tex_coord_blend.x > 0.0) {" + tex_store + " += sample(" + tex_name + ", sampler_linear, " + uv_name + ".xy) * tex_coord_blend.x; }");
|
|
parser_material_write(parser_material_kong, "if (tex_coord_blend.y > 0.0) {" + tex_store + " += sample(" + tex_name + ", sampler_linear, " + uv_name + "1.xy) * tex_coord_blend.y; }");
|
|
parser_material_write(parser_material_kong, "if (tex_coord_blend.z > 0.0) {" + tex_store + " += sample(" + tex_name + ", sampler_linear, " + uv_name + "2.xy) * tex_coord_blend.z; }");
|
|
}
|
|
else {
|
|
if (parser_material_is_frag) {
|
|
map_set(parser_material_texture_map, tex_store, "sample(" + tex_name + ", sampler_linear, " + uv_name + ".xy)");
|
|
parser_material_write(parser_material_kong, "var " + tex_store + ": float4 = sample(" + tex_name + ", sampler_linear, " + uv_name + ".xy);");
|
|
}
|
|
else {
|
|
map_set(parser_material_texture_map, tex_store, "sample_lod(" + tex_name + ", sampler_linear, " + uv_name + ".xy, 0.0)");
|
|
parser_material_write(parser_material_kong, "var " + tex_store + ": float4 = sample_lod(" + tex_name + ", sampler_linear, " + uv_name + ".xy, 0.0);");
|
|
}
|
|
if (!ends_with(tex.file, ".jpg")) { // Pre-mult alpha
|
|
parser_material_write(parser_material_kong, tex_store + ".rgb = " + tex_store + ".rgb * " + tex_store + ".a;");
|
|
}
|
|
}
|
|
|
|
if (parser_material_transform_color_space) {
|
|
// Base color socket auto-converts from sRGB to linear
|
|
if (color_space == color_space_t.LINEAR && parser_material_parsing_basecolor) { // Linear to sRGB
|
|
parser_material_write(parser_material_kong, tex_store + ".rgb = pow3(" + tex_store + ".rgb, float3(2.2, 2.2, 2.2));");
|
|
}
|
|
else if (color_space == color_space_t.SRGB && !parser_material_parsing_basecolor) { // sRGB to linear
|
|
parser_material_write(parser_material_kong, tex_store + ".rgb = pow3(" + tex_store + ".rgb, float3(1.0 / 2.2, 1.0 / 2.2, 1.0 / 2.2));");
|
|
}
|
|
else if (color_space == color_space_t.DIRECTX_NORMAL_MAP) { // DirectX normal map to OpenGL normal map
|
|
parser_material_write(parser_material_kong, tex_store + ".y = 1.0 - " + tex_store + ".y;");
|
|
}
|
|
}
|
|
return tex_store;
|
|
}
|
|
|
|
function parser_material_vec1(v: f32): string {
|
|
return f32_to_string_with_zeros(v);
|
|
// return "float(" + v + ")";
|
|
// return v + "";
|
|
}
|
|
|
|
function parser_material_vec3(v: f32_array_t): string {
|
|
// let v0: f32 = v[0];
|
|
// let v1: f32 = v[1];
|
|
// let v2: f32 = v[2];
|
|
let v0: string = f32_to_string_with_zeros(v[0]);
|
|
let v1: string = f32_to_string_with_zeros(v[1]);
|
|
let v2: string = f32_to_string_with_zeros(v[2]);
|
|
return "float3(" + v0 + ", " + v1 + ", " + v2 + ")";
|
|
}
|
|
|
|
function parser_material_to_vec3(s: string): string {
|
|
// return "float3(" + s + ")";
|
|
return "float3(" + s + ", " + s + ", " + s + ")";
|
|
}
|
|
|
|
function parser_material_node_by_type(nodes: ui_node_t[], ntype: string): ui_node_t {
|
|
for (let i: i32 = 0; i < nodes.length; ++i) {
|
|
let n: ui_node_t = nodes[i];
|
|
if (n.type == ntype) {
|
|
return n;
|
|
}
|
|
}
|
|
return null;
|
|
}
|
|
|
|
function parser_material_socket_index(node: ui_node_t, socket: ui_node_socket_t): i32 {
|
|
for (let i: i32 = 0; i < node.outputs.length; ++i) {
|
|
if (node.outputs[i] == socket) {
|
|
return i;
|
|
}
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
function parser_material_node_name(node: ui_node_t, _parents: ui_node_t[] = null): string {
|
|
if (_parents == null) {
|
|
_parents = parser_material_parents;
|
|
}
|
|
let s: string = node.name;
|
|
for (let i: i32 = 0; i < _parents.length; ++i) {
|
|
let p: ui_node_t = _parents[i];
|
|
s = p.name + p.id + "_" + s;
|
|
}
|
|
s = parser_material_safesrc(s);
|
|
let nid: i32 = node.id;
|
|
s = s + nid;
|
|
return s;
|
|
}
|
|
|
|
function parser_material_safesrc(s: string): string {
|
|
for (let i: i32 = 0; i < s.length; ++i) {
|
|
let code: i32 = char_code_at(s, i);
|
|
let letter: bool = (code >= 65 && code <= 90) || (code >= 97 && code <= 122);
|
|
let digit: bool = code >= 48 && code <= 57;
|
|
if (!letter && !digit) {
|
|
s = string_replace_all(s, char_at(s, i), "_");
|
|
}
|
|
if (i == 0 && digit) {
|
|
s = "_" + s;
|
|
}
|
|
}
|
|
return s;
|
|
}
|
|
|
|
function parser_material_enum_data(s: string): string {
|
|
for (let i: i32 = 0; i < project_assets.length; ++i) {
|
|
let a: asset_t = project_assets[i];
|
|
if (a.name == s) {
|
|
return a.file;
|
|
}
|
|
}
|
|
return "";
|
|
}
|
|
|
|
function parser_material_make_bind_tex(tex_name: string, file: string): bind_tex_t {
|
|
let tex: bind_tex_t = {
|
|
name: tex_name,
|
|
file: file
|
|
};
|
|
return tex;
|
|
}
|
|
|
|
function parser_material_make_texture(image_node: ui_node_t, tex_name: string): bind_tex_t {
|
|
let i: i32 = image_node.buttons[0].default_value[0];
|
|
if (i > 9000) { // 9999 - Texture deleted, use pink now
|
|
return null;
|
|
}
|
|
let filepath: string = parser_material_enum_data(base_enum_texts(image_node.type)[i]);
|
|
if (filepath == "" || string_index_of(filepath, ".") == -1) {
|
|
return null;
|
|
}
|
|
|
|
return parser_material_make_bind_tex(tex_name, filepath);
|
|
}
|
|
|
|
function parser_material_is_pow(num: i32): bool {
|
|
return ((num & (num - 1)) == 0) && num != 0;
|
|
}
|
|
|
|
function parser_material_asset_path(s: string): string {
|
|
return s;
|
|
}
|
|
|
|
function parser_material_extract_filename(s: string): string {
|
|
let ar: string[] = string_split(s, ".");
|
|
return ar[ar.length - 2] + "." + ar[ar.length - 1];
|
|
}
|
|
|
|
function parser_material_safestr(s: string): string {
|
|
return s;
|
|
}
|
|
|
|
function u8_array_string_at(a: u8_array_t, i: i32): string {
|
|
let s: string = u8_array_to_string(a);
|
|
let ss: string[] = string_split(s, "\n");
|
|
return ss[i];
|
|
}
|
|
|
|
type shader_out_t = {
|
|
out_basecol?: string;
|
|
out_roughness?: string;
|
|
out_metallic?: string;
|
|
out_occlusion?: string;
|
|
out_opacity?: string;
|
|
out_height?: string;
|
|
out_emission?: string;
|
|
out_subsurface?: string;
|
|
};
|
|
|
|
enum color_space_t {
|
|
AUTO, // sRGB for base color, otherwise linear
|
|
LINEAR,
|
|
SRGB,
|
|
DIRECTX_NORMAL_MAP,
|
|
}
|