Files
armorpaint/paint/shaders/supersample_resolve.kong
T
luboslenco 3faf6b3d73 Cleanup
2025-09-01 21:31:59 +02:00

50 lines
1.4 KiB
Plaintext

#[set(everything)]
const constants: {
screen_size_inv: float2;
};
#[set(everything)]
const sampler_linear: sampler;
#[set(everything)]
const tex: tex2d;
struct vert_in {
pos: float2;
}
struct vert_out {
pos: float4;
tex: float2;
}
fun supersample_resolve_vert(input: vert_in): vert_out {
var output: vert_out;
output.tex = input.pos.xy * 0.5 + 0.5;
output.tex.y = 1.0 - output.tex.y;
output.pos = float4(input.pos.xy, 0.0, 1.0);
return output;
}
fun supersample_resolve_frag(input: vert_out): float4 {
// 4X resolve
var tex_step: float2 = constants.screen_size_inv / 4.0;
var col: float4 = sample(tex, sampler_linear, input.tex);
col += sample(tex, sampler_linear, input.tex + float2(1.5, 0.0) * tex_step);
col += sample(tex, sampler_linear, input.tex + float2(-1.5, 0.0) * tex_step);
col += sample(tex, sampler_linear, input.tex + float2(0.0, 1.5) * tex_step);
col += sample(tex, sampler_linear, input.tex + float2(0.0, -1.5) * tex_step);
col += sample(tex, sampler_linear, input.tex + float2(1.5, 1.5) * tex_step);
col += sample(tex, sampler_linear, input.tex + float2(-1.5, -1.5) * tex_step);
col += sample(tex, sampler_linear, input.tex + float2(1.5, -1.5) * tex_step);
col += sample(tex, sampler_linear, input.tex + float2(-1.5, 1.5) * tex_step);
return col / 9.0;
}
#[pipe]
struct pipe {
vertex = supersample_resolve_vert;
fragment = supersample_resolve_frag;
}