492 lines
18 KiB
TypeScript
492 lines
18 KiB
TypeScript
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let util_render_material_preview_size: i32 = 256;
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let util_render_node_preview_size: i32 = 512;
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let util_render_decal_preview_size: i32 = 512;
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let util_render_layer_preview_size: i32 = 200;
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let util_render_font_preview_size: i32 = 200;
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let util_render_screen_aligned_full_vb: gpu_buffer_t = null;
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let util_render_screen_aligned_full_ib: gpu_buffer_t = null;
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function util_render_make_material_preview() {
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context_raw.material_preview = true;
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let sphere: mesh_object_t = scene_get_child(".Sphere").ext;
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sphere.base.visible = true;
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let meshes: mesh_object_t[] = scene_meshes;
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scene_meshes = [ sphere ];
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let painto: mesh_object_t = context_raw.paint_object;
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context_raw.paint_object = sphere;
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sphere.material = project_materials[0].data;
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context_raw.material.preview_ready = true;
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context_raw.saved_camera = mat4_clone(scene_camera.base.transform.local);
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let m: mat4_t = mat4_create(0.9146286343879498, -0.0032648027153306235, 0.404281837254303, 0.4659988049397712, 0.404295023959927, 0.007367569133732468,
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-0.9145989516155143, -1.0687517188018691, 0.000007410128652369705, 0.9999675337275382, 0.008058532943908717,
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0.015935682577325486, 0, 0, 0, 1);
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transform_set_matrix(scene_camera.base.transform, m);
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let saved_fov: f32 = scene_camera.data.fov;
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scene_camera.data.fov = 0.92;
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viewport_update_camera_type(camera_type_t.PERSPECTIVE);
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let probe: world_data_t = scene_world;
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let _probe_strength: f32 = probe.strength;
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probe.strength = 7;
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let _envmap_angle: f32 = context_raw.envmap_angle;
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context_raw.envmap_angle = 6.0;
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let _brush_scale: f32 = context_raw.brush_scale;
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context_raw.brush_scale = 1.5;
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let _brush_nodes_scale: f32 = context_raw.brush_nodes_scale;
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context_raw.brush_nodes_scale = 1.0;
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scene_world._.envmap = context_raw.preview_envmap;
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// No resize
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_render_path_last_w = util_render_material_preview_size;
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_render_path_last_h = util_render_material_preview_size;
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camera_object_build_proj(scene_camera);
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camera_object_build_mat(scene_camera);
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make_material_parse_mesh_preview_material();
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let _commands: () => void = render_path_commands;
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render_path_commands = render_path_preview_commands_preview;
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render_path_render_frame();
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render_path_commands = _commands;
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context_raw.material_preview = false;
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_render_path_last_w = sys_w();
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_render_path_last_h = sys_h();
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// Restore
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sphere.base.visible = false;
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scene_meshes = meshes;
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context_raw.paint_object = painto;
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transform_set_matrix(scene_camera.base.transform, context_raw.saved_camera);
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viewport_update_camera_type(context_raw.camera_type);
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scene_camera.data.fov = saved_fov;
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camera_object_build_proj(scene_camera);
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camera_object_build_mat(scene_camera);
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probe.strength = _probe_strength;
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context_raw.envmap_angle = _envmap_angle;
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context_raw.brush_scale = _brush_scale;
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context_raw.brush_nodes_scale = _brush_nodes_scale;
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scene_world._.envmap = context_raw.show_envmap ? context_raw.saved_envmap : context_raw.empty_envmap;
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make_material_parse_mesh_material();
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context_raw.ddirty = 0;
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}
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function util_render_make_decal_preview() {
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if (context_raw.decal_image == null) {
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context_raw.decal_image = gpu_create_render_target(util_render_decal_preview_size, util_render_decal_preview_size, tex_format_t.RGBA64);
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}
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context_raw.decal_preview = true;
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let plane: mesh_object_t = scene_get_child(".Plane").ext;
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plane.base.transform.scale = vec4_create(1, 1, 1);
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plane.base.transform.rot = quat_from_euler(-math_pi() / 2, 0, 0);
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transform_build_matrix(plane.base.transform);
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plane.base.visible = true;
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let meshes: mesh_object_t[] = scene_meshes;
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scene_meshes = [ plane ];
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let painto: mesh_object_t = context_raw.paint_object;
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context_raw.paint_object = plane;
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context_raw.saved_camera = mat4_clone(scene_camera.base.transform.local);
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let m: mat4_t = mat4_identity();
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m = mat4_translate(m, 0, 0, 1);
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transform_set_matrix(scene_camera.base.transform, m);
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let saved_fov: f32 = scene_camera.data.fov;
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scene_camera.data.fov = 0.92;
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viewport_update_camera_type(camera_type_t.PERSPECTIVE);
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scene_world._.envmap = context_raw.preview_envmap;
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// No resize
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_render_path_last_w = util_render_decal_preview_size;
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_render_path_last_h = util_render_decal_preview_size;
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camera_object_build_proj(scene_camera);
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camera_object_build_mat(scene_camera);
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make_material_parse_mesh_preview_material();
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let _commands: () => void = render_path_commands;
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render_path_commands = render_path_preview_commands_decal;
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render_path_render_frame();
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render_path_commands = _commands;
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context_raw.decal_preview = false;
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_render_path_last_w = sys_w();
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_render_path_last_h = sys_h();
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// Restore
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plane.base.visible = false;
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scene_meshes = meshes;
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context_raw.paint_object = painto;
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transform_set_matrix(scene_camera.base.transform, context_raw.saved_camera);
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scene_camera.data.fov = saved_fov;
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viewport_update_camera_type(context_raw.camera_type);
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camera_object_build_proj(scene_camera);
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camera_object_build_mat(scene_camera);
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scene_world._.envmap = context_raw.show_envmap ? context_raw.saved_envmap : context_raw.empty_envmap;
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make_material_parse_mesh_material();
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context_raw.ddirty = 1; // Refresh depth for decal paint
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}
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function util_render_make_text_preview() {
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let current: gpu_texture_t = _draw_current;
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let in_use: bool = gpu_in_use;
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if (in_use)
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draw_end();
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let text: string = context_raw.text_tool_text;
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let font: draw_font_t = context_raw.font.font;
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let font_size: i32 = util_render_font_preview_size;
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let text_w: i32 = math_floor(draw_string_width(font, font_size, text));
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let text_h: i32 = math_floor(draw_font_height(font, font_size));
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let tex_w: i32 = text_w + 32;
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if (tex_w < 512) {
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tex_w = 512;
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}
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if (context_raw.text_tool_image != null && context_raw.text_tool_image.width < tex_w) {
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gpu_delete_texture(context_raw.text_tool_image);
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context_raw.text_tool_image = null;
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}
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if (context_raw.text_tool_image == null) {
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context_raw.text_tool_image = gpu_create_render_target(tex_w, tex_w, tex_format_t.RGBA32);
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}
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draw_begin(context_raw.text_tool_image, true, 0xff000000);
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draw_set_font(font, font_size);
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draw_set_color(0xffffffff);
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draw_string(text, tex_w / 2 - text_w / 2, tex_w / 2 - text_h / 2);
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draw_end();
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if (in_use)
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draw_begin(current);
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}
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function util_render_make_font_preview() {
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let current: gpu_texture_t = _draw_current;
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let in_use: bool = gpu_in_use;
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if (in_use)
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draw_end();
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let text: string = "Abg";
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let font: draw_font_t = context_raw.font.font;
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let font_size: i32 = util_render_font_preview_size;
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let text_w: i32 = math_floor(draw_string_width(font, font_size, text)) + 8;
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let text_h: i32 = math_floor(draw_font_height(font, font_size)) + 8;
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let tex_w: i32 = text_w + 32;
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if (context_raw.font.image == null) {
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context_raw.font.image = gpu_create_render_target(tex_w, tex_w, tex_format_t.RGBA32);
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}
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draw_begin(context_raw.font.image, true, 0x00000000);
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draw_set_font(font, font_size);
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draw_set_color(0xffffffff);
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draw_string(text, tex_w / 2 - text_w / 2, tex_w / 2 - text_h / 2);
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draw_end();
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context_raw.font.preview_ready = true;
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if (in_use)
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draw_begin(current);
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}
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function util_render_make_brush_preview() {
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if (render_path_paint_live_layer_locked) {
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return;
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}
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let current: gpu_texture_t = _draw_current;
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let in_use: bool = gpu_in_use;
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if (in_use)
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draw_end();
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context_raw.material_preview = true;
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// Prepare layers
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if (render_path_paint_live_layer == null) {
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render_path_paint_live_layer = slot_layer_create("_live");
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}
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let l: slot_layer_t = render_path_paint_live_layer;
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slot_layer_clear(l);
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if (context_raw.brush.image == null) {
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context_raw.brush.image = gpu_create_render_target(util_render_material_preview_size, util_render_material_preview_size);
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context_raw.brush.image_icon = gpu_create_render_target(50, 50);
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}
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let _material: slot_material_t = context_raw.material;
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context_raw.material = slot_material_create();
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// Prevent grid jump
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context_raw.material.nodes.pan_x = context_raw.brush.nodes.pan_x;
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context_raw.material.nodes.pan_y = context_raw.brush.nodes.pan_y;
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context_raw.material.nodes.zoom = context_raw.brush.nodes.zoom;
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let _tool: tool_type_t = context_raw.tool;
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context_raw.tool = tool_type_t.BRUSH;
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let _layer: slot_layer_t = context_raw.layer;
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if (slot_layer_is_mask(context_raw.layer)) {
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context_raw.layer = context_raw.layer.parent;
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}
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let _fill_layer: slot_material_t = context_raw.layer.fill_layer;
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context_raw.layer.fill_layer = null;
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render_path_paint_use_live_layer(true);
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make_material_parse_paint_material(false);
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let hid: i32 = history_undo_i - 1 < 0 ? config_raw.undo_steps - 1 : history_undo_i - 1;
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map_set(render_path_render_targets, "texpaint_undo" + hid, map_get(render_path_render_targets, "empty_black"));
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// Set plane mesh
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let painto: mesh_object_t = context_raw.paint_object;
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let visibles: bool[] = [];
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for (let i: i32 = 0; i < project_paint_objects.length; ++i) {
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let p: mesh_object_t = project_paint_objects[i];
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array_push(visibles, p.base.visible);
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p.base.visible = false;
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}
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let merged_object_visible: bool = false;
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if (context_raw.merged_object != null) {
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merged_object_visible = context_raw.merged_object.base.visible;
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context_raw.merged_object.base.visible = false;
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}
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let cam: camera_object_t = scene_camera;
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context_raw.saved_camera = mat4_clone(cam.base.transform.local);
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let saved_fov: f32 = cam.data.fov;
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viewport_update_camera_type(camera_type_t.PERSPECTIVE);
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let m: mat4_t = mat4_identity();
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m = mat4_translate(m, 0, 0, 0.5);
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transform_set_matrix(cam.base.transform, m);
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cam.data.fov = 0.92;
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camera_object_build_proj(cam);
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camera_object_build_mat(cam);
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m = mat4_inv(scene_camera.vp);
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let planeo: mesh_object_t = scene_get_child(".Plane").ext;
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planeo.base.visible = true;
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context_raw.paint_object = planeo;
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let v: vec4_t = vec4_create();
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v = vec4_create(m.m00, m.m01, m.m02);
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let sx: f32 = vec4_len(v);
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planeo.base.transform.rot = quat_from_euler(-math_pi() / 2, 0, 0);
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planeo.base.transform.scale = vec4_create(sx, 1.0, sx);
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planeo.base.transform.loc = vec4_create(m.m30, -m.m31, 0.0);
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transform_build_matrix(planeo.base.transform);
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render_path_paint_live_layer_drawn = 0;
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render_path_base_draw_gbuffer();
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// Paint brush preview
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let _brush_radius: f32 = context_raw.brush_radius;
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let _brush_opacity: f32 = context_raw.brush_opacity;
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let _brush_hardness: f32 = context_raw.brush_hardness;
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context_raw.brush_radius = 0.33;
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context_raw.brush_opacity = 1.0;
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context_raw.brush_hardness = 0.8;
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let _x: f32 = context_raw.paint_vec.x;
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let _y: f32 = context_raw.paint_vec.y;
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let _last_x: f32 = context_raw.last_paint_vec_x;
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let _last_y: f32 = context_raw.last_paint_vec_y;
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let _pdirty: i32 = context_raw.pdirty;
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context_raw.pdirty = 2;
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let points_x: f32[] = [ 0.2, 0.2, 0.35, 0.5, 0.5, 0.5, 0.65, 0.8, 0.8, 0.8 ];
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let points_y: f32[] = [ 0.5, 0.5, 0.35 - 0.04, 0.2 - 0.08, 0.4 + 0.015, 0.6 + 0.03, 0.45 - 0.025, 0.3 - 0.05, 0.5 + 0.025, 0.7 + 0.05 ];
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for (let i: i32 = 1; i < points_x.length; ++i) {
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context_raw.last_paint_vec_x = points_x[i - 1];
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context_raw.last_paint_vec_y = points_y[i - 1];
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context_raw.paint_vec.x = points_x[i];
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context_raw.paint_vec.y = points_y[i];
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render_path_paint_commands_paint(false);
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}
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context_raw.brush_radius = _brush_radius;
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context_raw.brush_opacity = _brush_opacity;
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context_raw.brush_hardness = _brush_hardness;
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context_raw.paint_vec.x = _x;
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context_raw.paint_vec.y = _y;
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context_raw.last_paint_vec_x = _last_x;
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context_raw.last_paint_vec_y = _last_y;
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context_raw.prev_paint_vec_x = -1;
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context_raw.prev_paint_vec_y = -1;
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context_raw.pdirty = _pdirty;
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render_path_paint_use_live_layer(false);
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context_raw.layer.fill_layer = _fill_layer;
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context_raw.layer = _layer;
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context_raw.material = _material;
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context_raw.tool = _tool;
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sys_notify_on_next_frame(function() {
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make_material_parse_paint_material(false);
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});
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// Restore paint mesh
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context_raw.material_preview = false;
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planeo.base.visible = false;
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for (let i: i32 = 0; i < project_paint_objects.length; ++i) {
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project_paint_objects[i].base.visible = visibles[i];
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}
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if (context_raw.merged_object != null) {
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context_raw.merged_object.base.visible = merged_object_visible;
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}
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context_raw.paint_object = painto;
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transform_set_matrix(scene_camera.base.transform, context_raw.saved_camera);
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scene_camera.data.fov = saved_fov;
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viewport_update_camera_type(context_raw.camera_type);
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camera_object_build_proj(scene_camera);
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camera_object_build_mat(scene_camera);
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// Scale layer down to to image preview
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l = render_path_paint_live_layer;
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let target: gpu_texture_t = context_raw.brush.image;
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draw_begin(target, true, 0x00000000);
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draw_set_pipeline(pipes_copy);
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draw_scaled_image(l.texpaint, 0, 0, target.width, target.height);
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draw_set_pipeline(null);
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draw_end();
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// Scale image preview down to icon
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let texpreview: render_target_t = map_get(render_path_render_targets, "texpreview");
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texpreview._image = context_raw.brush.image;
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let texpreview_icon: render_target_t = map_get(render_path_render_targets, "texpreview_icon");
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texpreview_icon._image = context_raw.brush.image_icon;
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render_path_set_target("texpreview_icon");
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render_path_bind_target("texpreview", "tex");
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render_path_draw_shader("Scene/supersample_resolve/supersample_resolve");
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context_raw.brush.preview_ready = true;
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context_raw.brush_blend_dirty = true;
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if (in_use)
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draw_begin(current);
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}
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function util_render_make_node_preview(canvas: ui_node_canvas_t, node: ui_node_t, image: gpu_texture_t, group: ui_node_canvas_t = null,
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parents: ui_node_t[] = null) {
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let res: parse_node_preview_result_t = make_material_parse_node_preview_material(node, group, parents);
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if (res == null || res.scon == null) {
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return;
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}
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if (util_render_screen_aligned_full_vb == null) {
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util_render_create_screen_aligned_full_data();
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}
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let _scale_world: f32 = context_raw.paint_object.base.transform.scale_world;
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context_raw.paint_object.base.transform.scale_world = 3.0;
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transform_build_matrix(context_raw.paint_object.base.transform);
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_gpu_begin(image);
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gpu_set_pipeline(res.scon._.pipe);
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let empty: string[] = [ "" ];
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uniforms_set_context_consts(res.scon, empty);
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uniforms_set_obj_consts(res.scon, context_raw.paint_object.base);
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uniforms_set_material_consts(res.scon, res.mcon);
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gpu_set_vertex_buffer(util_render_screen_aligned_full_vb);
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gpu_set_index_buffer(util_render_screen_aligned_full_ib);
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gpu_draw();
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gpu_end();
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context_raw.paint_object.base.transform.scale_world = _scale_world;
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transform_build_matrix(context_raw.paint_object.base.transform);
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}
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function util_render_pick_pos_nor_tex() {
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context_raw.pick_pos_nor_tex = true;
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context_raw.pdirty = 1;
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let _tool: tool_type_t = context_raw.tool;
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context_raw.tool = tool_type_t.PICKER;
|
|
make_material_parse_paint_material();
|
|
if (context_raw.paint2d) {
|
|
render_path_paint_set_plane_mesh();
|
|
}
|
|
render_path_paint_commands_paint(false);
|
|
|
|
if (context_raw.paint2d) {
|
|
render_path_paint_restore_plane_mesh();
|
|
}
|
|
context_raw.tool = _tool;
|
|
context_raw.pick_pos_nor_tex = false;
|
|
make_material_parse_paint_material();
|
|
context_raw.pdirty = 0;
|
|
}
|
|
|
|
function util_render_get_decal_mat(): mat4_t {
|
|
util_render_pick_pos_nor_tex();
|
|
let decal_mat: mat4_t = mat4_identity();
|
|
let loc: vec4_t = vec4_create(context_raw.posx_picked, context_raw.posy_picked, context_raw.posz_picked);
|
|
let rot: quat_t = quat_from_to(vec4_create(0.0, 0.0, -1.0), vec4_create(context_raw.norx_picked, context_raw.nory_picked, context_raw.norz_picked));
|
|
let scale: vec4_t = vec4_create(context_raw.brush_radius * 0.5, context_raw.brush_radius * 0.5, context_raw.brush_radius * 0.5);
|
|
decal_mat = mat4_compose(loc, rot, scale);
|
|
return decal_mat;
|
|
}
|
|
|
|
function util_render_create_screen_aligned_full_data() {
|
|
// Over-sized triangle
|
|
let data: i16[] = [
|
|
-math_floor(32767 / 3),
|
|
-math_floor(32767 / 3),
|
|
0,
|
|
32767,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
32767,
|
|
-math_floor(32767 / 3),
|
|
0,
|
|
32767,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
-math_floor(32767 / 3),
|
|
32767,
|
|
0,
|
|
32767,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0
|
|
];
|
|
let indices: u32[] = [ 0, 1, 2 ];
|
|
|
|
// Mandatory vertex data names and sizes
|
|
let structure: gpu_vertex_structure_t = {};
|
|
gpu_vertex_struct_add(structure, "pos", vertex_data_t.I16_4X_NORM);
|
|
gpu_vertex_struct_add(structure, "nor", vertex_data_t.I16_2X_NORM);
|
|
gpu_vertex_struct_add(structure, "tex", vertex_data_t.I16_2X_NORM);
|
|
gpu_vertex_struct_add(structure, "col", vertex_data_t.I16_4X_NORM);
|
|
util_render_screen_aligned_full_vb = gpu_create_vertex_buffer(math_floor(data.length / math_floor(gpu_vertex_struct_size(structure) / 2)), structure);
|
|
let vertices: buffer_t = gpu_lock_vertex_buffer(util_render_screen_aligned_full_vb);
|
|
for (let i: i32 = 0; i < math_floor((vertices.length) / 2); ++i) {
|
|
buffer_set_i16(vertices, i * 2, data[i]);
|
|
}
|
|
gpu_vertex_buffer_unlock(util_render_screen_aligned_full_vb);
|
|
|
|
util_render_screen_aligned_full_ib = gpu_create_index_buffer(indices.length);
|
|
let id: u32_array_t = gpu_lock_index_buffer(util_render_screen_aligned_full_ib);
|
|
for (let i: i32 = 0; i < id.length; ++i) {
|
|
id[i] = indices[i];
|
|
}
|
|
gpu_index_buffer_unlock(util_render_screen_aligned_full_ib);
|
|
}
|