Files
armorpaint/base/sources/iron_physics.h
T
2026-08-12 16:05:56 +02:00

73 lines
2.1 KiB
C

#pragma once
#include <iron_array.h>
#include <iron_math.h>
typedef struct {
float pos_a_x;
float pos_a_y;
float pos_a_z;
float nor_x;
float nor_y;
float nor_z;
} physics_pair_t;
typedef struct physics_pair_t_array {
physics_pair_t **buffer;
int length;
int capacity;
} physics_pair_t_array_t;
typedef enum {
PHYSICS_SHAPE_BOX = 0,
PHYSICS_SHAPE_SPHERE = 1,
PHYSICS_SHAPE_TERRAIN = 2,
PHYSICS_SHAPE_MESH = 3,
} physics_shape_t;
typedef struct {
float *heights;
int res_x;
int res_y;
float min_x;
float min_y;
float size_x;
float size_y;
} physics_heightfield_t;
struct object;
typedef struct physics_body {
void *_body;
physics_shape_t shape;
float mass;
float dimx;
float dimy;
float dimz;
vec4_t offset;
struct object *obj;
} physics_body_t;
void physics_world_create();
void physics_world_destroy();
void physics_world_update();
physics_pair_t *physics_world_get_contact(void *body);
physics_pair_t_array_t *physics_get_contact_pairs(physics_body_t *body);
physics_body_t *physics_body_create(struct object *obj, physics_shape_t shape, float mass);
void physics_body_set_mass(physics_body_t *body, float mass);
void physics_body_apply_impulse(void *body, vec4_t impulse);
void physics_body_get_pos(void *body, vec4_t *pos);
void physics_body_get_rot(void *body, quat_t *rot);
void physics_body_get_velocity(void *body, vec4_t *vel);
void physics_body_set_velocity(void *body, float x, float y, float z);
void physics_body_sync_transform(physics_body_t *body);
void physics_body_set_rotation(physics_body_t *body, quat_t rot);
void physics_body_update(physics_body_t *body);
void physics_body_remove(physics_body_t *body);
float physics_body_get_speed(physics_body_t *body);
int physics_terrain_raycast(vec4_t origin, vec4_t dir, vec4_t *hit);
void physics_set_friction(float v);
void physics_set_bounciness(float v);
void physics_set_gravity(float x, float y, float z);