28 lines
1.0 KiB
Python
28 lines
1.0 KiB
Python
import bpy
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import arm.material.mat_utils
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import arm.write_data
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import arm.assets
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import arm.make_renderpath
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import arm.make_state
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import arm.utils
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def on_make_renderpath():
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arm.assets.add_shader_pass('copy_mrt3_pass')
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arm.assets.add_shader_pass('copy_mrt4_pass')
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arm.assets.add(arm.utils.get_sdk_path() + '/armory/Assets/noise256.png')
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arm.assets.add_embedded_data('noise256.png')
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bpy.data.worlds['Arm'].world_defs += '_CGrainStatic'
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if bpy.data.worlds['Arm'].arm_project_name == 'ArmorPaint':
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if arm.make_state.target.startswith('krom'): # krom, krom-windows,..
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arm.material.mat_utils.add_mesh_contexts = ['voxel'] # Defaults to make_ao
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arm.write_data.add_compiledglsl = """
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const ivec3 voxelgiResolution = ivec3(256, 256, 256);
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const vec3 voxelgiHalfExtents = vec3(1.0, 1.0, 1.0);
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"""
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else:
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arm.material.mat_utils.add_mesh_contexts = []
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def register():
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arm.make_renderpath.callback = on_make_renderpath
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