Files
armorpaint/Sources/arm/renderpath/RenderPathDeferred.hx
T
2019-06-01 16:51:31 +02:00

762 lines
20 KiB
Haxe

package arm.renderpath;
import iron.RenderPath;
import armory.renderpath.Inc;
import arm.util.ViewportUtil;
import arm.ui.UITrait;
import arm.ui.UIView2D;
class RenderPathDeferred {
#if (rp_renderer == "Deferred")
public static var path:RenderPath;
#if rp_voxelao
static var voxels = "voxels";
static var voxelsLast = "voxels";
#end
static var taaFrame = 0;
public static function init(_path:RenderPath) {
path = _path;
armory.renderpath.RenderPathDeferred.init(path);
{
var t = new RenderTargetRaw();
t.name = "taa2";
t.width = 0;
t.height = 0;
t.displayp = Inc.getDisplayp();
t.format = "RGBA32";
t.scale = Inc.getSuperSampling();
path.createRenderTarget(t);
}
{
path.createDepthBuffer("paintdb", "DEPTH16");
}
{
var t = new RenderTargetRaw();
t.name = "texpaint_colorid";
t.width = 1;
t.height = 1;
t.format = 'RGBA32';
path.createRenderTarget(t);
}
{
var t = new RenderTargetRaw();
t.name = "texpaint_picker";
t.width = 1;
t.height = 1;
t.format = 'RGBA32';
path.createRenderTarget(t);
}
{
var t = new RenderTargetRaw();
t.name = "texpaint_nor_picker";
t.width = 1;
t.height = 1;
t.format = 'RGBA32';
path.createRenderTarget(t);
}
{
var t = new RenderTargetRaw();
t.name = "texpaint_pack_picker";
t.width = 1;
t.height = 1;
t.format = 'RGBA32';
path.createRenderTarget(t);
}
path.loadShader("shader_datas/copy_mrt3_pass/copy_mrt3_pass");
{ // Material preview
{
var t = new RenderTargetRaw();
t.name = "texpreview";
t.width = 1;
t.height = 1;
t.format = 'RGBA32';
path.createRenderTarget(t);
}
{
var t = new RenderTargetRaw();
t.name = "texpreview_icon";
t.width = 1;
t.height = 1;
t.format = 'RGBA32';
path.createRenderTarget(t);
}
{
path.createDepthBuffer("mmain", "DEPTH24");
var t = new RenderTargetRaw();
t.name = "mtex";
t.width = arm.util.RenderUtil.matPreviewSize;
t.height = arm.util.RenderUtil.matPreviewSize;
t.format = Inc.getHdrFormat();
t.scale = Inc.getSuperSampling();
t.depth_buffer = "mmain";
path.createRenderTarget(t);
}
{
var t = new RenderTargetRaw();
t.name = "mbuf";
t.width = arm.util.RenderUtil.matPreviewSize;
t.height = arm.util.RenderUtil.matPreviewSize;
t.format = Inc.getHdrFormat();
t.scale = Inc.getSuperSampling();
path.createRenderTarget(t);
}
{
var t = new RenderTargetRaw();
t.name = "mgbuffer0";
t.width = arm.util.RenderUtil.matPreviewSize;
t.height = arm.util.RenderUtil.matPreviewSize;
t.format = "RGBA64";
t.scale = Inc.getSuperSampling();
t.depth_buffer = "mmain";
path.createRenderTarget(t);
}
{
var t = new RenderTargetRaw();
t.name = "mgbuffer1";
t.width = arm.util.RenderUtil.matPreviewSize;
t.height = arm.util.RenderUtil.matPreviewSize;
t.format = "RGBA64";
t.scale = Inc.getSuperSampling();
path.createRenderTarget(t);
}
#if rp_gbuffer2
{
var t = new RenderTargetRaw();
t.name = "mgbuffer2";
t.width = arm.util.RenderUtil.matPreviewSize;
t.height = arm.util.RenderUtil.matPreviewSize;
t.format = "RGBA64";
t.scale = Inc.getSuperSampling();
path.createRenderTarget(t);
}
#end
#if ((rp_antialiasing == "SMAA") || (rp_antialiasing == "TAA"))
{
var t = new RenderTargetRaw();
t.name = "mbufa";
t.width = arm.util.RenderUtil.matPreviewSize;
t.height = arm.util.RenderUtil.matPreviewSize;
t.format = "RGBA32";
t.scale = Inc.getSuperSampling();
path.createRenderTarget(t);
}
{
var t = new RenderTargetRaw();
t.name = "mbufb";
t.width = arm.util.RenderUtil.matPreviewSize;
t.height = arm.util.RenderUtil.matPreviewSize;
t.format = "RGBA32";
t.scale = Inc.getSuperSampling();
path.createRenderTarget(t);
}
#end
}
//
}
@:access(iron.RenderPath)
public static function commands() {
if (kha.System.windowWidth() == 0 || kha.System.windowHeight() == 0) return;
var ssaa4 = armory.data.Config.raw.rp_supersample == 4 ? true : false;
if (!UITrait.inst.dirty()) {
path.setTarget("");
path.bindTarget(taaFrame % 2 == 0 ? "taa" : "taa2", "tex");
ssaa4 ?
path.drawShader("shader_datas/supersample_resolve/supersample_resolve") :
path.drawShader("shader_datas/copy_pass/copy_pass");
if (UITrait.inst.brush3d) RenderPathPaint.commandsCursor();
return;
}
// Match projection matrix jitter
@:privateAccess iron.Scene.active.camera.frame = taaFrame;
@:privateAccess iron.Scene.active.camera.projectionJitter();
var tid = UITrait.inst.selectedLayer.id;
if (UITrait.inst.pushUndo && UITrait.inst.undoLayers != null) {
var isMask = UITrait.inst.selectedLayerIsMask;
var i = UITrait.inst.undoI;
if (isMask) {
path.setTarget("texpaint_mask_undo" + i);
path.bindTarget("texpaint_mask" + tid, "tex");
path.drawShader("shader_datas/copy_pass/copy_pass");
}
else {
path.setTarget("texpaint_undo" + i, ["texpaint_nor_undo" + i, "texpaint_pack_undo" + i]);
path.bindTarget((isMask ? "texpaint_mask" : "texpaint") + tid, "tex0");
path.bindTarget("texpaint_nor" + tid, "tex1");
path.bindTarget("texpaint_pack" + tid, "tex2");
path.drawShader("shader_datas/copy_mrt3_pass/copy_mrt3_pass");
}
var undoLayer = UITrait.inst.undoLayers[UITrait.inst.undoI];
undoLayer.targetObject = UITrait.inst.paintObject;
undoLayer.targetLayer = UITrait.inst.selectedLayer;
undoLayer.targetIsMask = isMask;
UITrait.inst.undoI = (UITrait.inst.undoI + 1) % App.C.undo_steps;
if (UITrait.inst.undos < App.C.undo_steps) UITrait.inst.undos++;
if (UITrait.inst.redos > 0) {
for (i in 0...UITrait.inst.redos) History.stack.pop();
UITrait.inst.redos = 0;
}
UITrait.inst.pushUndo = false;
History.stack.push(UITrait.inst.toolNames[UITrait.inst.selectedTool]);
while (History.stack.length > App.C.undo_steps + 1) History.stack.shift();
}
// 2D paint
var painto:iron.object.MeshObject = null;
var planeo:iron.object.MeshObject = null;
var visibles:Array<Bool> = null;
var mergedObjectVisible = false;
var savedFov = 0.0;
if (UITrait.inst.paint2d) {
// Set plane mesh
painto = UITrait.inst.paintObject;
visibles = [];
for (p in UITrait.inst.paintObjects) {
visibles.push(p.visible);
p.visible = false;
}
if (UITrait.inst.mergedObject != null) {
mergedObjectVisible = UITrait.inst.mergedObject.visible;
UITrait.inst.mergedObject.visible = false;
}
var cam = iron.Scene.active.camera;
UITrait.inst.savedCamera.setFrom(cam.transform.local);
savedFov = cam.data.raw.fov;
ViewportUtil.updateCameraType(0);
var m = iron.math.Mat4.identity();
m.translate(0, 0, 0.5);
cam.transform.setMatrix(m);
cam.data.raw.fov = 0.92;
cam.buildProjection();
cam.buildMatrix();
var tw = 0.95 * UIView2D.inst.panScale;
var tx = UIView2D.inst.panX / iron.App.w();
var ty = UIView2D.inst.panY / iron.App.h();
m.setIdentity();
m.scale(new iron.math.Vec4(tw, tw, 1));
m.setLoc(new iron.math.Vec4(tx, ty, 0));
var m2 = iron.math.Mat4.identity();
m2.getInverse(iron.Scene.active.camera.VP);
m.multmat(m2);
planeo = cast iron.Scene.active.getChild(".Plane");
planeo.visible = true;
UITrait.inst.paintObject = planeo;
var v = new iron.math.Vec4();
var sx = v.set(m._00, m._01, m._02).length();
planeo.transform.rot.fromEuler(-Math.PI / 2, 0, 0);
planeo.transform.scale.set(sx, 1.0, sx);
planeo.transform.loc.set(m._30, -m._31, 0.0);
planeo.transform.buildMatrix();
}
if (UITrait.inst.undoLayers != null) {
// Symmetry
if (UITrait.inst.symX || UITrait.inst.symY || UITrait.inst.symZ) {
UITrait.inst.ddirty = 2;
var t = UITrait.inst.paintObject.transform;
var sx = t.scale.x;
var sy = t.scale.y;
var sz = t.scale.z;
if (UITrait.inst.symX) {
t.scale.set(-sx, sy, sz);
t.buildMatrix();
RenderPathPaint.commandsPaint();
}
if (UITrait.inst.symY) {
t.scale.set(sx, -sy, sz);
t.buildMatrix();
RenderPathPaint.commandsPaint();
}
if (UITrait.inst.symZ) {
t.scale.set(sx, sy, -sz);
t.buildMatrix();
RenderPathPaint.commandsPaint();
}
if (UITrait.inst.symX && UITrait.inst.symY) {
t.scale.set(-sx, -sy, sz);
t.buildMatrix();
RenderPathPaint.commandsPaint();
}
if (UITrait.inst.symX && UITrait.inst.symZ) {
t.scale.set(-sx, sy, -sz);
t.buildMatrix();
RenderPathPaint.commandsPaint();
}
if (UITrait.inst.symY && UITrait.inst.symZ) {
t.scale.set(sx, -sy, -sz);
t.buildMatrix();
RenderPathPaint.commandsPaint();
}
if (UITrait.inst.symX && UITrait.inst.symY && UITrait.inst.symZ) {
t.scale.set(-sx, -sy, -sz);
t.buildMatrix();
RenderPathPaint.commandsPaint();
}
t.scale.set(sx, sy, sz);
t.buildMatrix();
}
RenderPathPaint.commandsPaint();
}
//
if (UITrait.inst.brushBlendDirty) {
UITrait.inst.brushBlendDirty = false;
path.setTarget("texpaint_blend0", ["texpaint_blend1"]);
path.clearTarget(0x00000000);
}
if (UITrait.inst.paint2d) {
// Restore paint mesh
planeo.visible = false;
for (i in 0...UITrait.inst.paintObjects.length) {
UITrait.inst.paintObjects[i].visible = visibles[i];
}
if (UITrait.inst.mergedObject != null) {
UITrait.inst.mergedObject.visible = mergedObjectVisible;
}
UITrait.inst.paintObject = painto;
iron.Scene.active.camera.transform.setMatrix(UITrait.inst.savedCamera);
iron.Scene.active.camera.data.raw.fov = savedFov;
ViewportUtil.updateCameraType(UITrait.inst.cameraType);
iron.Scene.active.camera.buildProjection();
iron.Scene.active.camera.buildMatrix();
}
path.setTarget("gbuffer0"); // Only clear gbuffer0
path.clearTarget(null, 1.0);
#if rp_gbuffer2
{
path.setTarget("gbuffer2");
path.clearTarget(0xff000000);
path.setTarget("gbuffer0", ["gbuffer1", "gbuffer2"]);
}
#else
{
path.setTarget("gbuffer0", ["gbuffer1"]);
}
#end
// Paint
tid = UITrait.inst.layers[0].id;
path.bindTarget("texpaint" + tid, "texpaint");
path.bindTarget("texpaint_nor" + tid, "texpaint_nor");
path.bindTarget("texpaint_pack" + tid, "texpaint_pack");
for (i in 1...UITrait.inst.layers.length) {
var l = UITrait.inst.layers[i];
tid = l.id;
path.bindTarget("texpaint" + tid, "texpaint" + tid);
path.bindTarget("texpaint_nor" + tid, "texpaint_nor" + tid);
path.bindTarget("texpaint_pack" + tid, "texpaint_pack" + tid);
if (l.texpaint_mask != null) {
path.bindTarget("texpaint_mask" + tid, "texpaint_mask" + tid);
}
}
//
RenderPathCreator.drawMeshes();
#if rp_decals
{
#if (!kha_opengl)
path.setDepthFrom("gbuffer0", "gbuffer1"); // Unbind depth so we can read it
path.depthToRenderTarget.set("main", path.renderTargets.get("tex"));
#end
path.setTarget("gbuffer0", ["gbuffer1"]);
path.bindTarget("_main", "gbufferD");
path.drawDecals("decal");
#if (!kha_opengl)
path.setDepthFrom("gbuffer0", "tex"); // Re-bind depth
path.depthToRenderTarget.set("main", path.renderTargets.get("gbuffer0"));
#end
}
#end
#if ((rp_ssgi == "RTGI") || (rp_ssgi == "RTAO"))
{
var ssgi = armory.data.Config.raw.rp_ssgi != false && UITrait.inst.cameraType == 0;
if (ssgi) {
path.setTarget("singlea");
path.bindTarget("_main", "gbufferD");
path.bindTarget("gbuffer0", "gbuffer0");
// #if (rp_ssgi == "RTGI")
// path.bindTarget("gbuffer1", "gbuffer1");
// #end
path.drawShader("shader_datas/ssgi_pass/ssgi_pass");
path.setTarget("singleb");
path.bindTarget("singlea", "tex");
path.bindTarget("gbuffer0", "gbuffer0");
path.drawShader("shader_datas/blur_edge_pass/blur_edge_pass_x");
path.setTarget("singlea");
path.bindTarget("singleb", "tex");
path.bindTarget("gbuffer0", "gbuffer0");
path.drawShader("shader_datas/blur_edge_pass/blur_edge_pass_y");
}
}
#end
// Voxels
#if rp_voxelao
if (armory.data.Config.raw.rp_gi != false)
{
var voxelize = path.voxelize();
#if arm_voxelgi_temporal
voxelize = ++RenderPathCreator.voxelFrame % RenderPathCreator.voxelFreq == 0;
if (voxelize) {
voxels = voxels == "voxels" ? "voxelsB" : "voxels";
voxelsLast = voxels == "voxels" ? "voxelsB" : "voxels";
}
#end
if (voxelize) {
var res = Inc.getVoxelRes();
var voxtex = voxels;
path.clearImage(voxtex, 0x00000000);
path.setTarget("");
path.setViewport(res, res);
path.bindTarget(voxtex, "voxels");
path.drawMeshes("voxel");
path.generateMipmaps(voxels);
}
}
#end
// ---
// Deferred light
// ---
#if (!kha_opengl)
path.setDepthFrom("tex", "gbuffer1"); // Unbind depth so we can read it
#end
path.setTarget("tex");
path.bindTarget("_main", "gbufferD");
path.bindTarget("gbuffer0", "gbuffer0");
path.bindTarget("gbuffer1", "gbuffer1");
#if (rp_ssgi != "Off")
{
var ssgi = armory.data.Config.raw.rp_ssgi != false && UITrait.inst.cameraType == 0;
if (ssgi) {
path.bindTarget("singlea", "ssaotex");
}
else {
path.bindTarget("empty_white", "ssaotex");
}
}
#end
var voxelao_pass = false;
#if rp_voxelao
if (armory.data.Config.raw.rp_gi != false)
{
voxelao_pass = true;
path.bindTarget(voxels, "voxels");
#if arm_voxelgi_temporal
{
path.bindTarget(voxelsLast, "voxelsLast");
}
#end
}
#end
voxelao_pass ?
path.drawShader("shader_datas/deferred_light/deferred_light_VoxelAOvar") :
path.drawShader("shader_datas/deferred_light/deferred_light");
#if (!kha_opengl)
path.setDepthFrom("tex", "gbuffer0"); // Re-bind depth
#end
path.setTarget("tex"); // Re-binds depth
path.drawSkydome("shader_datas/world_pass/world_pass");
#if rp_ocean
{
path.setTarget("tex");
path.bindTarget("_main", "gbufferD");
path.drawShader("shader_datas/water_pass/water_pass");
}
#end
#if rp_blending
{
path.drawMeshes("blend");
}
#end
#if rp_translucency
{
var hasLight = iron.Scene.active.lights.length > 0;
if (hasLight) Inc.drawTranslucency("tex");
}
#end
#if rp_bloom
{
if (armory.data.Config.raw.rp_bloom != false) {
path.setTarget("bloomtex");
path.bindTarget("tex", "tex");
path.drawShader("shader_datas/bloom_pass/bloom_pass");
path.setTarget("bloomtex2");
path.bindTarget("bloomtex", "tex");
path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_x");
path.setTarget("bloomtex");
path.bindTarget("bloomtex2", "tex");
path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_y");
path.setTarget("bloomtex2");
path.bindTarget("bloomtex", "tex");
path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_x");
path.setTarget("bloomtex");
path.bindTarget("bloomtex2", "tex");
path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_y");
path.setTarget("bloomtex2");
path.bindTarget("bloomtex", "tex");
path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_x");
path.setTarget("bloomtex");
path.bindTarget("bloomtex2", "tex");
path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_y");
path.setTarget("bloomtex2");
path.bindTarget("bloomtex", "tex");
path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_x");
path.setTarget("tex");
path.bindTarget("bloomtex2", "tex");
path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_y_blend");
}
}
#end
#if rp_sss
{
path.setTarget("buf");
path.bindTarget("tex", "tex");
path.bindTarget("_main", "gbufferD");
path.bindTarget("gbuffer2", "gbuffer2");
path.drawShader("shader_datas/sss_pass/sss_pass_x");
path.setTarget("tex");
// TODO: can not bind tex
path.bindTarget("tex", "tex");
path.bindTarget("_main", "gbufferD");
path.bindTarget("gbuffer2", "gbuffer2");
path.drawShader("shader_datas/sss_pass/sss_pass_y");
}
#end
#if rp_ssr
{
if (armory.data.Config.raw.rp_ssr != false) {
var targeta = "buf";
var targetb = "gbuffer1";
path.setTarget(targeta);
path.bindTarget("tex", "tex");
path.bindTarget("_main", "gbufferD");
path.bindTarget("gbuffer0", "gbuffer0");
path.bindTarget("gbuffer1", "gbuffer1");
path.drawShader("shader_datas/ssr_pass/ssr_pass");
path.setTarget(targetb);
path.bindTarget(targeta, "tex");
path.bindTarget("gbuffer0", "gbuffer0");
path.drawShader("shader_datas/blur_adaptive_pass/blur_adaptive_pass_x");
path.setTarget("tex");
path.bindTarget(targetb, "tex");
path.bindTarget("gbuffer0", "gbuffer0");
path.drawShader("shader_datas/blur_adaptive_pass/blur_adaptive_pass_y3_blend");
}
}
#end
#if ((rp_motionblur == "Camera") || (rp_motionblur == "Object"))
{
if (armory.data.Config.raw.rp_motionblur != false) {
path.setTarget("buf");
path.bindTarget("tex", "tex");
path.bindTarget("gbuffer0", "gbuffer0");
#if (rp_motionblur == "Camera")
{
path.bindTarget("_main", "gbufferD");
path.drawShader("shader_datas/motion_blur_pass/motion_blur_pass");
}
#else
{
path.bindTarget("gbuffer2", "sveloc");
path.drawShader("shader_datas/motion_blur_veloc_pass/motion_blur_veloc_pass");
}
#end
path.setTarget("tex");
path.bindTarget("buf", "tex");
path.drawShader("shader_datas/copy_pass/copy_pass");
}
}
#end
// Begin compositor
#if rp_autoexposure
{
path.generateMipmaps("tex");
}
#end
RenderPathCreator.finalTarget = path.currentTarget;
path.setTarget("buf");
path.bindTarget("tex", "tex");
#if rp_compositordepth
{
path.bindTarget("_main", "gbufferD");
}
#end
path.drawShader("shader_datas/compositor_pass/compositor_pass");
// End compositor
#if rp_overlays
{
path.setTarget("buf");
path.clearTarget(null, 1.0);
var currentG = path.currentG;
path.drawMeshes("overlay");
if (UITrait.inst.showCompass) {
var scene = iron.Scene.active;
var cam = iron.Scene.active.camera;
var gizmo:iron.object.MeshObject = cast scene.getChild(".GizmoTranslate");
var visible = gizmo.visible;
var parent = gizmo.parent;
var loc = gizmo.transform.loc;
var rot = gizmo.transform.rot;
var crot = cam.transform.rot;
var ratio = iron.App.w() / iron.App.h();
var P = cam.P;
cam.P = iron.math.Mat4.ortho(-8 * ratio, 8 * ratio, -8, 8, -2, 2);
gizmo.visible = true;
gizmo.parent = cam;
gizmo.transform.loc = new iron.math.Vec4(7.2 * ratio, -7.6, -1);
gizmo.transform.rot = new iron.math.Quat(-crot.x, -crot.y, -crot.z, crot.w);
gizmo.transform.buildMatrix();
gizmo.render(currentG, "overlay", []);
cam.P = P;
gizmo.visible = visible;
gizmo.parent = parent;
gizmo.transform.loc = loc;
gizmo.transform.rot = rot;
gizmo.transform.buildMatrix();
}
}
#end
#if ((rp_antialiasing == "SMAA") || (rp_antialiasing == "TAA"))
{
path.setTarget("bufa");
path.clearTarget(0x00000000);
path.bindTarget("buf", "colorTex");
path.drawShader("shader_datas/smaa_edge_detect/smaa_edge_detect");
path.setTarget("bufb");
path.clearTarget(0x00000000);
path.bindTarget("bufa", "edgesTex");
path.drawShader("shader_datas/smaa_blend_weight/smaa_blend_weight");
// #if (rp_antialiasing == "TAA")
path.setTarget("bufa");
// #else
// path.setTarget("");
// #end
path.bindTarget("buf", "colorTex");
path.bindTarget("bufb", "blendTex");
// #if (rp_antialiasing == "TAA")
// {
path.bindTarget("gbuffer2", "sveloc");
// }
// #end
path.drawShader("shader_datas/smaa_neighborhood_blend/smaa_neighborhood_blend");
// #if (rp_antialiasing == "TAA")
// {
path.setTarget(taaFrame % 2 == 0 ? "taa2" : "taa");
path.bindTarget(taaFrame % 2 == 0 ? "taa" : "taa2", "tex2");
path.bindTarget("bufa", "tex");
path.bindTarget("gbuffer2", "sveloc");
path.drawShader("shader_datas/taa_pass/taa_pass");
if (!ssaa4) {
path.setTarget("");
if (taaFrame == 0) path.bindTarget("bufa", "tex");
else path.bindTarget(taaFrame % 2 == 0 ? "taa2" : "taa", "tex");
path.drawShader("shader_datas/copy_pass/copy_pass");
}
// }
// #end
}
#end
#if (rp_supersampling == 4)
{
if (ssaa4) {
path.setTarget("");
path.bindTarget(taaFrame % 2 == 0 ? "taa2" : "taa", "tex");
path.drawShader("shader_datas/supersample_resolve/supersample_resolve");
}
}
#end
if (UITrait.inst.brush3d) RenderPathPaint.commandsCursor();
taaFrame++;
UITrait.inst.ddirty--;
UITrait.inst.pdirty--;
UITrait.inst.rdirty--;
}
#end
}