16 lines
269 B
GLSL
16 lines
269 B
GLSL
#version 450
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uniform sampler2D tex;
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in vec2 texCoord;
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in vec4 color;
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out vec4 FragColor;
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void main() {
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// Show basecolor
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vec4 texcolor = texture(tex, texCoord) * color;
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// texcolor.rgb *= color.a;
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// FragColor = vec4(texcolor.rgb, 1.0);
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FragColor = texcolor;
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}
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