207 lines
5.8 KiB
TypeScript
207 lines
5.8 KiB
TypeScript
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class RenderPathDeferred {
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static path: RenderPath;
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static init = (_path: RenderPath) => {
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RenderPathDeferred.path = _path;
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RenderPathDeferred.path.createDepthBuffer("main", "DEPTH24");
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{
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let t = new RenderTargetRaw();
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t.name = "gbuffer0";
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t.width = 0;
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t.height = 0;
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t.format = "RGBA64";
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t.scale = RenderPathBase.getSuperSampling();
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t.depth_buffer = "main";
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RenderPathDeferred.path.createRenderTarget(t);
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}
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{
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let t = new RenderTargetRaw();
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t.name = "gbuffer1";
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t.width = 0;
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t.height = 0;
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t.format = "RGBA64";
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t.scale = RenderPathBase.getSuperSampling();
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RenderPathDeferred.path.createRenderTarget(t);
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}
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{
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let t = new RenderTargetRaw();
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t.name = "gbuffer2";
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t.width = 0;
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t.height = 0;
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t.format = "RGBA64";
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t.scale = RenderPathBase.getSuperSampling();
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RenderPathDeferred.path.createRenderTarget(t);
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}
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{
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let t = new RenderTargetRaw();
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t.name = "tex";
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t.width = 0;
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t.height = 0;
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t.format = "RGBA64";
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t.scale = RenderPathBase.getSuperSampling();
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///if krom_opengl
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t.depth_buffer = "main";
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///end
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RenderPathDeferred.path.createRenderTarget(t);
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}
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{
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let t = new RenderTargetRaw();
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t.name = "buf";
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t.width = 0;
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t.height = 0;
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///if (krom_direct3d12 || krom_vulkan)// || krom_metal)
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// Match raytrace_target format
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// Will cause "The render target format in slot 0 does not match that specified by the current pipeline state"
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t.format = "RGBA64";
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///else
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t.format = "RGBA32";
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///end
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t.scale = RenderPathBase.getSuperSampling();
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RenderPathDeferred.path.createRenderTarget(t);
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}
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{
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let t = new RenderTargetRaw();
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t.name = "buf2";
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t.width = 0;
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t.height = 0;
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t.format = "RGBA32";
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t.scale = RenderPathBase.getSuperSampling();
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RenderPathDeferred.path.createRenderTarget(t);
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}
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{
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let t = new RenderTargetRaw();
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t.name = "taa";
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t.width = 0;
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t.height = 0;
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t.format = "RGBA32";
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t.scale = RenderPathBase.getSuperSampling();
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RenderPathDeferred.path.createRenderTarget(t);
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}
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{
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let t = new RenderTargetRaw();
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t.name = "taa2";
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t.width = 0;
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t.height = 0;
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t.format = "RGBA32";
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t.scale = RenderPathBase.getSuperSampling();
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RenderPathDeferred.path.createRenderTarget(t);
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}
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{
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let t = new RenderTargetRaw();
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t.name = "empty_white";
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t.width = 1;
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t.height = 1;
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t.format = "R8";
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let rt = new RenderTarget(t);
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let b = new ArrayBuffer(1);
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let v = new DataView(b);
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v.setUint8(0, 255);
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rt.image = Image.fromBytes(b, t.width, t.height, TextureFormat.R8);
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RenderPathDeferred.path.renderTargets.set(t.name, rt);
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}
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{
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let t = new RenderTargetRaw();
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t.name = "empty_black";
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t.width = 1;
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t.height = 1;
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t.format = "RGBA32";
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let rt = new RenderTarget(t);
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let b = new ArrayBuffer(4);
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let v = new DataView(b);
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v.setUint8(0, 0);
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v.setUint8(1, 0);
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v.setUint8(2, 0);
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v.setUint8(3, 0);
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rt.image = Image.fromBytes(b, t.width, t.height, TextureFormat.RGBA32);
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RenderPathDeferred.path.renderTargets.set(t.name, rt);
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}
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///if is_sculpt
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{
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let t = new RenderTargetRaw();
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t.name = "gbuffer0_undo";
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t.width = 0;
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t.height = 0;
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t.format = "RGBA64";
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t.scale = RenderPathBase.getSuperSampling();
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RenderPathDeferred.path.createRenderTarget(t);
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}
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{
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let t = new RenderTargetRaw();
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t.name = "gbufferD_undo";
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t.width = 0;
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t.height = 0;
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t.format = "R32";
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t.scale = RenderPathBase.getSuperSampling();
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RenderPathDeferred.path.createRenderTarget(t);
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}
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///end
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if (Config.raw.rp_ssao) {
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RenderPathBase.initSSAO();
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}
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RenderPathDeferred.path.loadShader("shader_datas/world_pass/world_pass");
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RenderPathDeferred.path.loadShader("shader_datas/deferred_light/deferred_light");
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RenderPathDeferred.path.loadShader("shader_datas/compositor_pass/compositor_pass");
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RenderPathDeferred.path.loadShader("shader_datas/copy_pass/copy_pass");
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RenderPathDeferred.path.loadShader("shader_datas/copy_pass/copyR8_pass");
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RenderPathDeferred.path.loadShader("shader_datas/smaa_edge_detect/smaa_edge_detect");
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RenderPathDeferred.path.loadShader("shader_datas/smaa_blend_weight/smaa_blend_weight");
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RenderPathDeferred.path.loadShader("shader_datas/smaa_neighborhood_blend/smaa_neighborhood_blend");
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RenderPathDeferred.path.loadShader("shader_datas/taa_pass/taa_pass");
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RenderPathDeferred.path.loadShader("shader_datas/supersample_resolve/supersample_resolve");
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// RenderPathDeferred.path.loadShader("shader_datas/motion_blur_pass/motion_blur_pass");
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// RenderPathDeferred.path.loadShader("shader_datas/motion_blur_veloc_pass/motion_blur_veloc_pass");
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///if arm_voxels
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{
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RenderPathBase.initVoxels();
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RenderPathDeferred.path.loadShader("shader_datas/deferred_light/deferred_light_voxel");
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}
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///end
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RenderPathPaint.init(RenderPathDeferred.path);
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///if (is_paint || is_sculpt)
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RenderPathPreview.init(RenderPathDeferred.path);
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///end
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///if (krom_direct3d12 || krom_vulkan || krom_metal)
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RenderPathRaytrace.init(RenderPathDeferred.path);
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///end
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}
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static commands = () => {
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///if is_paint
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RenderPathPaint.liveBrushDirty();
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///end
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RenderPathBase.commands(RenderPathDeferred.drawDeferred);
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}
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static drawDeferred = () => {
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RenderPathBase.drawSSAO();
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///if arm_voxels
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RenderPathBase.drawVoxels();
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///end
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RenderPathBase.drawDeferredLight();
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RenderPathBase.drawBloom();
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RenderPathBase.drawSSR();
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// RenderPathBase.drawMotionBlur();
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// RenderPathBase.drawHistogram();
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RenderPathDeferred.path.setTarget("buf");
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RenderPathDeferred.path.bindTarget("tex", "tex");
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// RenderPathDeferred.path.bindTarget("histogram", "histogram");
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RenderPathDeferred.path.drawShader("shader_datas/compositor_pass/compositor_pass");
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RenderPathDeferred.path.setTarget("buf");
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RenderPathBase.drawCompass(RenderPathDeferred.path.currentG);
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RenderPathDeferred.path.drawMeshes("overlay");
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RenderPathBase.drawTAA();
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}
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}
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