Files
armorpaint/lab/sources/ui_nodes_ext.ts
T
luboslenco c6dbfb40fb Cleanup
2025-08-11 22:44:38 +02:00

132 lines
4.6 KiB
TypeScript

let ui_nodes_ext_last_vertices: buffer_t = null; // Before displacement
function ui_nodes_ext_delay_idle_sleep() {
iron_delay_idle_sleep();
}
function ui_nodes_ext_draw_buttons(ew: f32, start_y: f32) {
let ui: ui_t = ui_nodes_ui;
if (ui_button(tr("Run"))) {
// sys_notify_on_init(function() {
ui_nodes_ext_run();
// });
}
ui._x += ew + 3;
ui._y = 2 + start_y;
///if (arm_android || arm_ios)
let base_res_combo: string[] = ["128", "256", "512", "1K", "2K", "4K"];
ui_combo(base_res_handle, base_res_combo, tr("Resolution"));
///else
let base_res_combo: string[] = ["128", "256", "512", "1K", "2K", "4K", "8K", "16K"];
ui_combo(base_res_handle, base_res_combo, tr("Resolution"));
///end
if (base_res_handle.changed) {
layers_on_resized();
}
ui._x += ew + 3;
ui._y = 2 + start_y;
}
function ui_nodes_ext_run() {
sys_notify_on_render_2d(ui_nodes_ext_delay_idle_sleep);
console_progress(tr("Processing"));
let timer: f32 = sys_time();
parser_logic_parse(project_canvas);
photo_to_pbr_node_cached_source = null;
let texbase: gpu_texture_t = logic_node_get_as_image(context_raw.brush_output_node_inst.base, channel_type_t.BASE_COLOR);
let texocc: gpu_texture_t = logic_node_get_as_image(context_raw.brush_output_node_inst.base, channel_type_t.OCCLUSION);
let texrough: gpu_texture_t = logic_node_get_as_image(context_raw.brush_output_node_inst.base, channel_type_t.ROUGHNESS);
let texnor: gpu_texture_t = logic_node_get_as_image(context_raw.brush_output_node_inst.base, channel_type_t.NORMAL_MAP);
let texheight: gpu_texture_t = logic_node_get_as_image(context_raw.brush_output_node_inst.base, channel_type_t.HEIGHT);
if (texbase != null) {
let texpaint: render_target_t = map_get(render_path_render_targets, "texpaint");
draw_begin(texpaint._image);
draw_scaled_image(texbase, 0, 0, config_get_texture_res_x(), config_get_texture_res_y());
draw_end();
}
if (texnor != null) {
let texpaint_nor: render_target_t = map_get(render_path_render_targets, "texpaint_nor");
draw_begin(texpaint_nor._image);
draw_scaled_image(texnor, 0, 0, config_get_texture_res_x(), config_get_texture_res_y());
draw_end();
}
let texpaint_pack: render_target_t = map_get(render_path_render_targets, "texpaint_pack");
if (texocc != null) {
draw_begin(texpaint_pack._image);
draw_set_pipeline(pipes_copy_r);
draw_scaled_image(texocc, 0, 0, config_get_texture_res_x(), config_get_texture_res_y());
draw_set_pipeline(null);
draw_end();
}
if (texrough != null) {
draw_begin(texpaint_pack._image);
draw_set_pipeline(pipes_copy_g);
draw_scaled_image(texrough, 0, 0, config_get_texture_res_x(), config_get_texture_res_y());
draw_set_pipeline(null);
draw_end();
}
if (texheight != null) {
_gpu_begin(texpaint_pack._image);
gpu_set_pipeline(pipes_copy_a);
gpu_set_texture(pipes_copy_a_tex, texheight);
gpu_set_vertex_buffer(const_data_screen_aligned_vb);
gpu_set_index_buffer(const_data_screen_aligned_ib);
gpu_draw();
gpu_end();
let is_float_node: bool = context_raw.brush_output_node_inst.base.inputs[channel_type_t.HEIGHT].node.base.get == float_node_get;
if (ui_header_worktab.position == space_type_t.SPACE3D && !is_float_node) {
// Make copy of vertices before displacement
let o: mesh_object_t = project_paint_objects[0];
let g: mesh_data_t = o.data;
let vertices: buffer_t = gpu_lock_vertex_buffer(g._.vertex_buffer);
if (ui_nodes_ext_last_vertices == null || ui_nodes_ext_last_vertices.length != vertices.length) {
ui_nodes_ext_last_vertices = buffer_create(vertices.length);
for (let i: i32 = 0; i < math_floor((vertices.length) / 2); ++i) {
// buffer_set_i16(ui_nodes_ext_last_vertices, i * 2, buffer_get_i16(vertices, i * 2)); ////
buffer_set_i16(ui_nodes_ext_last_vertices, i * 2, buffer_get_i16(g._.vertices, i * 2));
}
}
else {
for (let i: i32 = 0; i < math_floor((vertices.length) / 2); ++i) {
buffer_set_i16(vertices, i * 2, buffer_get_i16(ui_nodes_ext_last_vertices, i * 2));
}
}
gpu_vertex_buffer_unlock(g._.vertex_buffer);
// Apply displacement
if (config_raw.displace_strength > 0) {
console_progress(tr("Apply Displacement"));
let uv_scale: f32 = scene_meshes[0].data.scale_tex * context_raw.brush_scale;
util_mesh_apply_displacement(texpaint_pack._image, 0.05 * config_raw.displace_strength, uv_scale);
util_mesh_calc_normals();
}
}
}
let t: f32 = sys_time() - timer;
console_log("Processing finished in " + t);
iron_ml_unload();
console_progress(null);
context_raw.ddirty = 2;
sys_remove_render_2d(ui_nodes_ext_delay_idle_sleep);
render_path_raytrace_ready = false;
}