114 lines
4.3 KiB
Haxe
114 lines
4.3 KiB
Haxe
package arm.node;
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import arm.shader.NodeShader;
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import arm.shader.NodeShaderContext;
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import arm.shader.NodeShaderData;
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class MakeParticle {
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public static function run(data: NodeShaderData): NodeShaderContext {
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var context_id = "mesh";
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var con_part:NodeShaderContext = data.add_context({
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name: context_id,
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depth_write: false,
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compare_mode: "always",
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cull_mode: "clockwise",
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vertex_elements: [{name: "pos", data: "short4norm"}],
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color_attachments: ["R8"]
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});
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var vert = con_part.make_vert();
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var frag = con_part.make_frag();
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frag.ins = vert.outs;
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vert.write_attrib('vec4 spos = vec4(pos.xyz, 1.0);');
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vert.add_uniform('float brushRadius', '_brushRadius');
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vert.write_attrib('vec3 emitFrom = vec3(fhash(gl_InstanceID), fhash(gl_InstanceID * 2), fhash(gl_InstanceID * 3));');
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vert.write_attrib('emitFrom = emitFrom * brushRadius - brushRadius / 2.0;');
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vert.write_attrib('spos.xyz += emitFrom * vec3(256.0, 256.0, 256.0);');
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vert.add_uniform('mat4 pd', '_particleData');
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var str_tex_hash = "float fhash(int n) { return fract(sin(float(n)) * 43758.5453); }\n";
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vert.add_function(str_tex_hash);
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vert.add_out('float p_age');
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vert.write('p_age = pd[3][3] - float(gl_InstanceID) * pd[0][1];');
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vert.write('p_age -= p_age * fhash(gl_InstanceID) * pd[2][3];');
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vert.write('if (pd[0][0] > 0.0 && p_age < 0.0) p_age += float(int(-p_age / pd[0][0]) + 1) * pd[0][0];');
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vert.add_out('float p_lifetime');
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vert.write('p_lifetime = pd[0][2];');
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vert.write('if (p_age < 0.0 || p_age > p_lifetime) {');
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// vert.write('SPIRV_Cross_Output stage_output;');
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// vert.write('stage_output.svpos /= 0.0;');
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// vert.write('return stage_output;');
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vert.write('spos /= 0.0;');
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vert.write('}');
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vert.add_out('vec3 p_velocity');
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vert.write('p_velocity = vec3(pd[1][0], pd[1][1], pd[1][2]);');
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vert.write('p_velocity.x += fhash(gl_InstanceID) * pd[1][3] - pd[1][3] / 2.0;');
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vert.write('p_velocity.y += fhash(gl_InstanceID + int(pd[0][3])) * pd[1][3] - pd[1][3] / 2.0;');
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vert.write('p_velocity.z += fhash(gl_InstanceID + 2 * int(pd[0][3])) * pd[1][3] - pd[1][3] / 2.0;');
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vert.write('p_velocity.x += (pd[2][0] * p_age) / 5.0;');
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vert.write('p_velocity.y += (pd[2][1] * p_age) / 5.0;');
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vert.write('p_velocity.z += (pd[2][2] * p_age) / 5.0;');
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vert.add_out('vec3 p_location');
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vert.write('p_location = p_velocity * p_age;');
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vert.write('spos.xyz += p_location;');
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vert.write('spos.xyz *= vec3(0.01, 0.01, 0.01);');
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vert.add_uniform('mat4 WVP', '_worldViewProjectionMatrix');
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vert.write('gl_Position = mul(spos, WVP);');
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vert.add_uniform('vec4 inp', '_inputBrush');
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vert.write('vec2 binp = vec2(inp.x, 1.0 - inp.y);');
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vert.write('binp = binp * 2.0 - 1.0;');
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vert.write('binp *= gl_Position.w;');
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vert.write('gl_Position.xy += binp;');
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vert.add_out('float p_fade');
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vert.write('p_fade = sin(min((p_age / 8.0) * 3.141592, 3.141592));');
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frag.add_out('float fragColor');
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frag.write('fragColor = p_fade;');
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// vert.add_out('vec4 wvpposition');
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// vert.write('wvpposition = gl_Position;');
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// frag.write('vec2 texCoord = wvpposition.xy / wvpposition.w;');
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// frag.add_uniform('sampler2D gbufferD');
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// frag.write('fragColor *= 1.0 - clamp(distance(textureLod(gbufferD, texCoord, 0.0).r, wvpposition.z), 0.0, 1.0);');
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// Material.finalize(con_part);
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con_part.data.shader_from_source = true;
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con_part.data.vertex_shader = vert.get();
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con_part.data.fragment_shader = frag.get();
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return con_part;
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}
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public static function mask(vert: NodeShader, frag: NodeShader) {
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#if arm_physics
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if (Context.particlePhysics) {
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vert.add_out('vec4 wpos');
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vert.add_uniform('mat4 W', '_worldMatrix');
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vert.write_attrib('wpos = mul(vec4(pos.xyz, 1.0), W);');
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frag.add_uniform('vec3 particleHit', '_particleHit');
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frag.write('float str = clamp(1.0 - distance(particleHit, wpos.xyz) * 2.0, 0.0, 1.0);');
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frag.write('if (particleHit.x == 0.0 && particleHit.y == 0.0 && particleHit.z == 0.0) str = 0.0;');
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return;
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}
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#end
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frag.add_uniform('sampler2D texparticle', '_texparticle');
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#if (kha_direct3d11 || kha_direct3d12 || kha_metal || kha_vulkan)
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frag.write('float str = textureLod(texparticle, sp.xy, 0.0).r;');
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#else
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frag.write('float str = textureLod(texparticle, vec2(sp.x, (1.0 - sp.y)), 0.0).r;');
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#end
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}
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}
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