Files
armorpaint/base/sources/backends/apple_video.h
T
luboslenco bc1b125914 Cleanup
2025-02-26 18:46:36 +01:00

43 lines
1.3 KiB
C

// #pragma once
// #include <objc/runtime.h>
// #include <iron_gpu.h>
// typedef struct {
// double start;
// double videoStart;
// double next;
// unsigned long long audioTime;
// bool playing;
// bool loop;
// void *sound;
// bool image_initialized;
// kinc_g5_texture_t image;
// double lastTime;
// float duration;
// bool finished;
// int myWidth;
// int myHeight;
// id videoAsset;
// id assetReader;
// id videoTrackOutput;
// id audioTrackOutput;
// id url;
// } kinc_video_impl_t;
// typedef struct kinc_internal_video_sound_stream {
// float *buffer;
// int bufferSize;
// int bufferWritePosition;
// int bufferReadPosition;
// uint64_t read;
// uint64_t written;
// } kinc_internal_video_sound_stream_t;
// void kinc_internal_video_sound_stream_init(kinc_internal_video_sound_stream_t *stream, int channel_count, int frequency);
// void kinc_internal_video_sound_stream_destroy(kinc_internal_video_sound_stream_t *stream);
// void kinc_internal_video_sound_stream_insert_data(kinc_internal_video_sound_stream_t *stream, float *data, int sample_count);
// float *kinc_internal_video_sound_stream_next_frame(kinc_internal_video_sound_stream_t *stream);
// bool kinc_internal_video_sound_stream_ended(kinc_internal_video_sound_stream_t *stream);