141 lines
1.8 KiB
C
141 lines
1.8 KiB
C
#pragma once
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#include <iron_gpu.h>
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#include <iron_math.h>
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#pragma once
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struct kinc_g5_index_buffer;
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typedef struct {
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struct kinc_g5_index_buffer *current_index_buffer;
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} CommandList5Impl;
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#pragma once
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typedef struct kinc_g5_compute_shader_impl {
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char name[1024];
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void *_function;
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void *_pipeline;
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void *_reflection;
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} kinc_g5_compute_shader_impl;
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#pragma once
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struct kinc_g5_shader;
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typedef struct {
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struct kinc_g5_shader *vertex_shader;
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struct kinc_g5_shader *fragment_shader;
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void *_pipeline;
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void *_pipelineDepth;
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void *_reflection;
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void *_depthStencil;
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void *_depthStencilNone;
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} PipelineState5Impl;
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typedef struct {
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int a;
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} ComputePipelineState5Impl;
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typedef struct {
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int vertexOffset;
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int fragmentOffset;
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int computeOffset;
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} ConstantLocation5Impl;
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typedef struct kinc_g5_sampler_impl {
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void *sampler;
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} kinc_g5_sampler_impl_t;
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typedef struct {
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char name[1024];
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void *mtlFunction;
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} Shader5Impl;
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#pragma once
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typedef struct {
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void *_raytracingPipeline;
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} kinc_g5_raytrace_pipeline_impl_t;
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typedef struct {
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void *_accelerationStructure;
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} kinc_g5_raytrace_acceleration_structure_impl_t;
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#pragma once
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#include <iron_gpu.h>
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typedef struct {
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int index;
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bool vertex;
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} TextureUnit5Impl;
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typedef struct {
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void *_tex;
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void *data;
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bool has_mipmaps;
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} Texture5Impl;
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typedef struct {
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void *_tex;
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void *_texReadback;
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void *_depthTex;
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} RenderTarget5Impl;
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#pragma once
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typedef struct {
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int myCount;
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int myStride;
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void *mtlBuffer;
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bool gpuMemory;
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int lastStart;
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int lastCount;
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} VertexBuffer5Impl;
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typedef struct {
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void *_buffer;
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int lastStart;
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int lastCount;
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int mySize;
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} ConstantBuffer5Impl;
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typedef struct {
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void *metal_buffer;
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int count;
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bool gpu_memory;
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int last_start;
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int last_count;
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} IndexBuffer5Impl;
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