1517 lines
36 KiB
Haxe
1517 lines
36 KiB
Haxe
package arm.renderpath;
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import iron.RenderPath;
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import armory.renderpath.Inc;
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class RenderPathDeferred {
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#if (rp_renderer == "Deferred")
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static var path:RenderPath;
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#if (rp_gi != "Off")
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static var voxels = "voxels";
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static var voxelsLast = "voxels";
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#end
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public static function drawMeshes() {
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path.drawMeshes("mesh");
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}
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public static function applyConfig() {
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Inc.applyConfig();
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}
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public static function init(_path:RenderPath) {
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path = _path;
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#if (rp_shadowmap && kha_webgl)
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Inc.initEmpty();
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#end
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#if (rp_background == "World")
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{
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path.loadShader("shader_datas/world_pass/world_pass");
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}
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#end
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#if (rp_translucency)
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{
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Inc.initTranslucency();
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}
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#end
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#if (rp_gi != "Off")
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{
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Inc.initGI();
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#if arm_voxelgi_temporal
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{
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Inc.initGI("voxelsB");
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}
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#end
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#if (rp_gi == "Voxel GI")
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{
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Inc.initGI("voxelsOpac");
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Inc.initGI("voxelsNor");
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#if (rp_gi_bounces)
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Inc.initGI("voxelsBounce");
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#end
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}
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#end
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#if (rp_gi == "Voxel AO")
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path.loadShader("shader_datas/deferred_indirect/deferred_indirect_VoxelAOvar");
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#end
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}
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#end
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{
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path.createDepthBuffer("main", "DEPTH24");
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var t = new RenderTargetRaw();
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t.name = "tex";
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t.width = 0;
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t.height = 0;
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t.displayp = Inc.getDisplayp();
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t.format = Inc.getHdrFormat();
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t.scale = Inc.getSuperSampling();
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t.depth_buffer = "main";
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#if rp_autoexposure
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t.mipmaps = true;
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#end
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path.createRenderTarget(t);
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#if rp_autoexposure
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// Texture lod is fetched manually, prevent mipmap filtering
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t.mipmaps = false;
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#end
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}
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{
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var t = new RenderTargetRaw();
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t.name = "buf";
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t.width = 0;
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t.height = 0;
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t.displayp = Inc.getDisplayp();
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t.format = Inc.getHdrFormat();
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t.scale = Inc.getSuperSampling();
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path.createRenderTarget(t);
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}
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{
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var t = new RenderTargetRaw();
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t.name = "gbuffer0";
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t.width = 0;
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t.height = 0;
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t.displayp = Inc.getDisplayp();
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t.format = "RGBA64";
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t.scale = Inc.getSuperSampling();
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t.depth_buffer = "main";
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path.createRenderTarget(t);
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}
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{
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var t = new RenderTargetRaw();
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t.name = "gbuffer1";
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t.width = 0;
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t.height = 0;
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t.displayp = Inc.getDisplayp();
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t.format = "RGBA64";
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t.scale = Inc.getSuperSampling();
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path.createRenderTarget(t);
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}
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#if rp_gbuffer2
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{
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var t = new RenderTargetRaw();
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t.name = "gbuffer2";
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t.width = 0;
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t.height = 0;
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t.displayp = Inc.getDisplayp();
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t.format = "RGBA64";
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t.scale = Inc.getSuperSampling();
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path.createRenderTarget(t);
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}
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{
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var t = new RenderTargetRaw();
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t.name = "taa";
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t.width = 0;
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t.height = 0;
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t.displayp = Inc.getDisplayp();
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t.format = "RGBA32";
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t.scale = Inc.getSuperSampling();
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path.createRenderTarget(t);
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}
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#end
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path.loadShader("shader_datas/deferred_indirect/deferred_indirect");
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path.loadShader("shader_datas/deferred_light/deferred_light");
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path.loadShader("shader_datas/deferred_light_quad/deferred_light_quad");
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#if rp_probes
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path.loadShader("shader_datas/probe_planar/probe_planar");
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path.loadShader("shader_datas/probe_cubemap/probe_cubemap");
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path.loadShader("shader_datas/copy_pass/copy_pass");
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#end
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#if ((rp_ssgi == "RTGI") || (rp_ssgi == "RTAO"))
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{
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path.loadShader("shader_datas/ssgi_pass/ssgi_pass");
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path.loadShader("shader_datas/ssgi_blur_pass/ssgi_blur_pass_x");
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path.loadShader("shader_datas/ssgi_blur_pass/ssgi_blur_pass_y");
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}
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#elseif (rp_ssgi == "SSAO")
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{
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path.loadShader("shader_datas/ssao_pass/ssao_pass");
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path.loadShader("shader_datas/blur_edge_pass/blur_edge_pass_x");
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path.loadShader("shader_datas/blur_edge_pass/blur_edge_pass_y");
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}
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#end
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#if ((rp_ssgi != "Off") || (rp_antialiasing == "SMAA") || (rp_antialiasing == "TAA"))
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{
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var t = new RenderTargetRaw();
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t.name = "bufa";
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t.width = 0;
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t.height = 0;
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t.displayp = Inc.getDisplayp();
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t.format = "RGBA32";
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t.scale = Inc.getSuperSampling();
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path.createRenderTarget(t);
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}
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{
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var t = new RenderTargetRaw();
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t.name = "bufb";
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t.width = 0;
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t.height = 0;
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t.displayp = Inc.getDisplayp();
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t.format = "RGBA32";
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t.scale = Inc.getSuperSampling();
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path.createRenderTarget(t);
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}
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#end
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// #if rp_rendercapture
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// {
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// var t = new RenderTargetRaw();
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// t.name = "capture";
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// t.width = 0;
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// t.height = 0;
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// t.format = Inc.getRenderCaptureFormat();
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// path.createRenderTarget(t);
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// }
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// #end
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#if rp_compositornodes
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{
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path.loadShader("shader_datas/compositor_pass/compositor_pass");
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}
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#end
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#if ((!rp_compositornodes) || (rp_antialiasing == "TAA") || (rp_rendercapture) || (rp_motionblur == "Camera") || (rp_motionblur == "Object"))
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{
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path.loadShader("shader_datas/copy_pass/copy_pass");
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}
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#end
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#if ((rp_antialiasing == "SMAA") || (rp_antialiasing == "TAA"))
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{
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path.loadShader("shader_datas/smaa_edge_detect/smaa_edge_detect");
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path.loadShader("shader_datas/smaa_blend_weight/smaa_blend_weight");
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path.loadShader("shader_datas/smaa_neighborhood_blend/smaa_neighborhood_blend");
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#if (rp_antialiasing == "TAA")
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{
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path.loadShader("shader_datas/taa_pass/taa_pass");
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}
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#end
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}
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#end
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#if (rp_supersampling == 4)
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{
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path.loadShader("shader_datas/supersample_resolve/supersample_resolve");
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}
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#end
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#if rp_volumetriclight
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{
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path.loadShader("shader_datas/volumetric_light_quad/volumetric_light_quad");
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path.loadShader("shader_datas/volumetric_light/volumetric_light");
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path.loadShader("shader_datas/blur_bilat_pass/blur_bilat_pass_x");
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path.loadShader("shader_datas/blur_bilat_blend_pass/blur_bilat_blend_pass_y");
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{
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var t = new RenderTargetRaw();
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t.name = "bufvola";
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t.width = 0;
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t.height = 0;
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t.displayp = Inc.getDisplayp();
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t.format = "R8";
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t.scale = Inc.getSuperSampling();
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// t.scale = 0.5;
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path.createRenderTarget(t);
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}
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{
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var t = new RenderTargetRaw();
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t.name = "bufvolb";
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t.width = 0;
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t.height = 0;
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t.displayp = Inc.getDisplayp();
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t.format = "R8";
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t.scale = Inc.getSuperSampling();
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// t.scale = 0.5;
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path.createRenderTarget(t);
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}
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}
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#end
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#if rp_ocean
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{
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path.loadShader("shader_datas/water_pass/water_pass");
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}
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#end
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#if rp_bloom
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{
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var t = new RenderTargetRaw();
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t.name = "bloomtex";
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t.width = 0;
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t.height = 0;
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t.scale = 0.25;
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t.format = Inc.getHdrFormat();
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path.createRenderTarget(t);
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}
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{
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var t = new RenderTargetRaw();
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t.name = "bloomtex2";
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t.width = 0;
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t.height = 0;
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t.scale = 0.25;
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t.format = Inc.getHdrFormat();
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path.createRenderTarget(t);
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}
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{
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path.loadShader("shader_datas/bloom_pass/bloom_pass");
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path.loadShader("shader_datas/blur_gaus_pass/blur_gaus_pass_x");
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path.loadShader("shader_datas/blur_gaus_pass/blur_gaus_pass_y");
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path.loadShader("shader_datas/blur_gaus_pass/blur_gaus_pass_y_blend");
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}
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#end
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#if rp_sss
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{
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path.loadShader("shader_datas/sss_pass/sss_pass_x");
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path.loadShader("shader_datas/sss_pass/sss_pass_y");
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}
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#end
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#if rp_ssr
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{
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path.loadShader("shader_datas/ssr_pass/ssr_pass");
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path.loadShader("shader_datas/blur_adaptive_pass/blur_adaptive_pass_x");
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path.loadShader("shader_datas/blur_adaptive_pass/blur_adaptive_pass_y3_blend");
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#if rp_ssr_half
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{
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var t = new RenderTargetRaw();
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t.name = "ssra";
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t.width = 0;
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t.height = 0;
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t.scale = 0.5;
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t.format = Inc.getHdrFormat();
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path.createRenderTarget(t);
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}
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{
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var t = new RenderTargetRaw();
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t.name = "ssrb";
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t.width = 0;
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t.height = 0;
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t.scale = 0.5;
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t.format = Inc.getHdrFormat();
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path.createRenderTarget(t);
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}
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#end
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}
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#end
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#if ((rp_motionblur == "Camera") || (rp_motionblur == "Object"))
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{
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#if (rp_motionblur == "Camera")
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{
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path.loadShader("shader_datas/motion_blur_pass/motion_blur_pass");
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}
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#else
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{
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path.loadShader("shader_datas/motion_blur_veloc_pass/motion_blur_veloc_pass");
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}
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#end
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}
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#end
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#if rp_soft_shadows
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{
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path.loadShader("shader_datas/dilate_pass/dilate_pass_x");
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path.loadShader("shader_datas/dilate_pass/dilate_pass_y");
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path.loadShader("shader_datas/visibility_pass/visibility_pass");
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path.loadShader("shader_datas/blur_shadow_pass/blur_shadow_pass_x");
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path.loadShader("shader_datas/blur_shadow_pass/blur_shadow_pass_y");
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{
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var t = new RenderTargetRaw();
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t.name = "visa";
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t.width = 0;
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t.height = 0;
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t.format = 'R16';
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path.createRenderTarget(t);
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}
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{
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var t = new RenderTargetRaw();
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t.name = "visb";
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t.width = 0;
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t.height = 0;
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t.format = 'R16';
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path.createRenderTarget(t);
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}
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{
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var t = new RenderTargetRaw();
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t.name = "dist";
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t.width = 0;
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t.height = 0;
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t.format = 'R16';
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path.createRenderTarget(t);
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}
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}
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#end
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#if arm_config
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{
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var t = new RenderTargetRaw();
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t.name = "empty_white";
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t.width = 1;
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t.height = 1;
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t.format = 'R8';
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var rt = new RenderTarget(t);
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var b = haxe.io.Bytes.alloc(1);
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b.set(0, 255);
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rt.image = kha.Image.fromBytes(b, t.width, t.height, kha.graphics4.TextureFormat.L8);
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path.renderTargets.set(t.name, rt);
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}
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#end
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// Paint
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{
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path.createDepthBuffer("paintdb", "DEPTH16");
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}
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var w = 1;
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for (i in 0...8)
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{
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var t = new RenderTargetRaw();
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t.name = "texpaint_colorid" + i;
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t.width = w;
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t.height = w;
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t.format = 'RGBA32';
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path.createRenderTarget(t);
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w *= 2;
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}
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path.loadShader("shader_datas/max_luminance_pass/max_luminance_pass");
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path.loadShader("shader_datas/copy_mrt3_pass/copy_mrt3_pass");
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path.loadShader("shader_datas/copy_mrt4_pass/copy_mrt4_pass");
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{ // Material preview
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{
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var t = new RenderTargetRaw();
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t.name = "texpreview";
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t.width = 1;
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t.height = 1;
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t.format = 'RGBA32';
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path.createRenderTarget(t);
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}
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{
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path.createDepthBuffer("mmain", "DEPTH24");
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var t = new RenderTargetRaw();
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t.name = "mtex";
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t.width = 100;
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t.height = 100;
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t.format = Inc.getHdrFormat();
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t.scale = Inc.getSuperSampling();
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t.depth_buffer = "mmain";
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path.createRenderTarget(t);
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}
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{
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var t = new RenderTargetRaw();
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t.name = "mbuf";
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t.width = 100;
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t.height = 100;
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t.format = Inc.getHdrFormat();
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t.scale = Inc.getSuperSampling();
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path.createRenderTarget(t);
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}
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{
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var t = new RenderTargetRaw();
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t.name = "mgbuffer0";
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t.width = 100;
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t.height = 100;
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t.format = "RGBA64";
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t.scale = Inc.getSuperSampling();
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t.depth_buffer = "mmain";
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path.createRenderTarget(t);
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}
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{
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var t = new RenderTargetRaw();
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t.name = "mgbuffer1";
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t.width = 100;
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t.height = 100;
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t.format = "RGBA64";
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t.scale = Inc.getSuperSampling();
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path.createRenderTarget(t);
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}
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#if rp_gbuffer2
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{
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var t = new RenderTargetRaw();
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t.name = "mgbuffer2";
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t.width = 100;
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t.height = 100;
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t.format = "RGBA64";
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t.scale = Inc.getSuperSampling();
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path.createRenderTarget(t);
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}
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#end
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#if ((rp_antialiasing == "SMAA") || (rp_antialiasing == "TAA"))
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{
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var t = new RenderTargetRaw();
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t.name = "mbufa";
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t.width = 100;
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t.height = 100;
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t.format = "RGBA32";
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t.scale = Inc.getSuperSampling();
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path.createRenderTarget(t);
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}
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{
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var t = new RenderTargetRaw();
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t.name = "mbufb";
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t.width = 100;
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t.height = 100;
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t.format = "RGBA32";
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t.scale = Inc.getSuperSampling();
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path.createRenderTarget(t);
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}
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#end
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}
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//
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}
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// Paint
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static var initVoxels = true;
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public static function drawShadowMap(l:iron.object.LightObject) {
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#if (rp_shadowmap)
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var faces = l.data.raw.shadowmap_cube ? 6 : 1;
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for (i in 0...faces) {
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if (faces > 1) path.currentFace = i;
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path.setTarget(Inc.getShadowMap());
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// Paint
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if (arm.UITrait.inst.paintHeight) {
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var tid = arm.UITrait.inst.layers[0].id;
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path.bindTarget("texpaint_opt" + tid, "texpaint_opt");
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}
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//
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path.clearTarget(null, 1.0);
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path.drawMeshes("shadowmap");
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}
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path.currentFace = -1;
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// One light at a time for now, precompute all lights for tiled
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#if rp_soft_shadows
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if (l.raw.type != "point") {
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path.setTarget("visa"); // Merge using min blend
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Inc.bindShadowMap();
|
|
path.drawShader("shader_datas/dilate_pass/dilate_pass_x");
|
|
|
|
path.setTarget("visb");
|
|
path.bindTarget("visa", "shadowMap");
|
|
path.drawShader("shader_datas/dilate_pass/dilate_pass_y");
|
|
}
|
|
|
|
path.setTarget("visa", ["dist"]);
|
|
//if (i == 0) path.clearTarget(0x00000000);
|
|
if (l.raw.type != "point") path.bindTarget("visb", "dilate");
|
|
Inc.bindShadowMap();
|
|
//path.bindTarget("_main", "gbufferD");
|
|
path.bindTarget("gbuffer0", "gbuffer0");
|
|
path.drawShader("shader_datas/visibility_pass/visibility_pass");
|
|
|
|
path.setTarget("visb");
|
|
path.bindTarget("visa", "tex");
|
|
path.bindTarget("gbuffer0", "gbuffer0");
|
|
path.bindTarget("dist", "dist");
|
|
path.drawShader("shader_datas/blur_shadow_pass/blur_shadow_pass_x");
|
|
|
|
path.setTarget("visa");
|
|
path.bindTarget("visb", "tex");
|
|
path.bindTarget("gbuffer0", "gbuffer0");
|
|
path.bindTarget("dist", "dist");
|
|
path.drawShader("shader_datas/blur_shadow_pass/blur_shadow_pass_y");
|
|
#end
|
|
|
|
#end
|
|
}
|
|
|
|
@:access(iron.RenderPath)
|
|
public static function commands() {
|
|
|
|
if (arm.App.realw() == 0 || arm.App.realh() == 0) return;
|
|
|
|
// Paint
|
|
if (!arm.UITrait.inst.dirty()) {
|
|
path.setTarget("");
|
|
path.bindTarget("bufb", "tex");
|
|
path.drawShader("shader_datas/copy_pass/copy_pass");
|
|
return;
|
|
}
|
|
|
|
var tid = arm.UITrait.inst.selectedLayer.id;
|
|
|
|
if (arm.UITrait.inst.pushUndo) {
|
|
if (arm.UITrait.inst.paintHeight) {
|
|
path.setTarget("texpaint_undo", ["texpaint_nor_undo", "texpaint_pack_undo", "texpaint_opt_undo"]);
|
|
}
|
|
else {
|
|
path.setTarget("texpaint_undo", ["texpaint_nor_undo", "texpaint_pack_undo"]);
|
|
}
|
|
|
|
path.bindTarget("texpaint" + tid, "tex0");
|
|
path.bindTarget("texpaint_nor" + tid, "tex1");
|
|
path.bindTarget("texpaint_pack" + tid, "tex2");
|
|
if (arm.UITrait.inst.paintHeight) {
|
|
path.bindTarget("texpaint_opt" + tid, "tex3");
|
|
path.drawShader("shader_datas/copy_mrt4_pass/copy_mrt4_pass");
|
|
}
|
|
else {
|
|
path.drawShader("shader_datas/copy_mrt3_pass/copy_mrt3_pass");
|
|
}
|
|
arm.UITrait.inst.pushUndo = false;
|
|
}
|
|
|
|
if (arm.UITrait.inst.depthDirty()) {
|
|
path.setTarget("texpaint" + tid);
|
|
path.clearTarget(null, 1.0);
|
|
path.drawMeshes("depth"); // TODO: CHECK DEPTH EXPORT
|
|
}
|
|
|
|
if (arm.UITrait.inst.paintDirty()) {
|
|
if (arm.UITrait.inst.brushType == 4) { // Pick Color Id
|
|
path.setTarget("texpaint_colorid7");
|
|
path.clearTarget(0xff000000);
|
|
path.bindTarget("_paintdb", "paintdb");
|
|
path.drawMeshes("paint");
|
|
// Extract picked color to 1x1 texture
|
|
for (i in 0...7) {
|
|
var j = 7 - i;
|
|
path.setTarget("texpaint_colorid" + (j - 1));
|
|
path.bindTarget("texpaint_colorid" + j, "tex");
|
|
path.drawShader("shader_datas/max_luminance_pass/max_luminance_pass");
|
|
}
|
|
}
|
|
else {
|
|
if (arm.UITrait.inst.brushType == 3) { // Bake AO
|
|
if (initVoxels) {
|
|
initVoxels = false;
|
|
var t = new RenderTargetRaw();
|
|
t.name = "voxels";
|
|
t.format = "R8";
|
|
t.width = 256;
|
|
t.height = 256;
|
|
t.depth = 256;
|
|
t.is_image = true;
|
|
t.mipmaps = true;
|
|
path.createRenderTarget(t);
|
|
}
|
|
path.clearImage("voxels", 0x00000000);
|
|
path.setTarget("");
|
|
path.setViewport(256, 256);
|
|
path.bindTarget("voxels", "voxels");
|
|
path.drawMeshes("voxel");
|
|
path.generateMipmaps("voxels");
|
|
}
|
|
if (arm.UITrait.inst.paintHeight) {
|
|
path.setTarget("texpaint" + tid, ["texpaint_nor" + tid, "texpaint_pack" + tid, "texpaint_opt" + tid]);
|
|
}
|
|
else {
|
|
path.setTarget("texpaint" + tid, ["texpaint_nor" + tid, "texpaint_pack" + tid]);
|
|
}
|
|
path.bindTarget("_paintdb", "paintdb");
|
|
if (arm.UITrait.inst.brushType == 3) { // Bake AO
|
|
path.bindTarget("voxels", "voxels");
|
|
}
|
|
if (arm.UITrait.inst.colorIdPicked) {
|
|
path.bindTarget("texpaint_colorid0", "texpaint_colorid0");
|
|
}
|
|
path.drawMeshes("paint");
|
|
}
|
|
}
|
|
//
|
|
|
|
#if rp_dynres
|
|
{
|
|
DynamicResolutionScale.run(path);
|
|
}
|
|
#end
|
|
|
|
#if rp_gbuffer2
|
|
{
|
|
path.setTarget("gbuffer2");
|
|
path.clearTarget(0xff000000);
|
|
path.setTarget("gbuffer0", ["gbuffer1", "gbuffer2"]);
|
|
}
|
|
#else
|
|
{
|
|
path.setTarget("gbuffer0", ["gbuffer1"]);
|
|
}
|
|
#end
|
|
|
|
#if (rp_background == "Clear")
|
|
{
|
|
path.clearTarget(-1, 1.0);
|
|
}
|
|
#else
|
|
{
|
|
path.clearTarget(null, 1.0);
|
|
}
|
|
#end
|
|
|
|
// Paint
|
|
tid = arm.UITrait.inst.layers[0].id;
|
|
path.bindTarget("texpaint" + tid, "texpaint");
|
|
path.bindTarget("texpaint_nor" + tid, "texpaint_nor");
|
|
path.bindTarget("texpaint_pack" + tid, "texpaint_pack");
|
|
if (arm.UITrait.inst.paintHeight) path.bindTarget("texpaint_opt" + tid, "texpaint_opt");
|
|
if (arm.UITrait.inst.layers.length > 1) {
|
|
tid = arm.UITrait.inst.layers[1].id;
|
|
path.bindTarget("texpaint" + tid, "texpaint1");
|
|
path.bindTarget("texpaint_nor" + tid, "texpaint_nor1");
|
|
path.bindTarget("texpaint_pack" + tid, "texpaint_pack1");
|
|
if (arm.UITrait.inst.paintHeight) path.bindTarget("texpaint_opt" + tid, "texpaint_opt1");
|
|
}
|
|
//
|
|
|
|
#if rp_stereo
|
|
{
|
|
path.drawStereo(drawMeshes);
|
|
}
|
|
#else
|
|
{
|
|
RenderPathCreator.drawMeshes();
|
|
}
|
|
#end
|
|
|
|
#if rp_decals
|
|
{
|
|
// path.setTarget("gbuffer0", ["gbuffer1"]);
|
|
path.bindTarget("_main", "gbufferD");
|
|
path.drawDecals("decal");
|
|
}
|
|
#end
|
|
|
|
#if ((rp_ssgi == "RTGI") || (rp_ssgi == "RTAO"))
|
|
{
|
|
if (armory.data.Config.raw.rp_ssgi != false) {
|
|
path.setTarget("bufa");
|
|
path.bindTarget("_main", "gbufferD");
|
|
path.bindTarget("gbuffer0", "gbuffer0");
|
|
#if (rp_ssgi == "RTGI")
|
|
path.bindTarget("gbuffer1", "gbuffer1");
|
|
#end
|
|
path.drawShader("shader_datas/ssgi_pass/ssgi_pass");
|
|
|
|
path.setTarget("bufb");
|
|
path.bindTarget("gbuffer0", "gbuffer0");
|
|
path.bindTarget("bufa", "tex");
|
|
path.drawShader("shader_datas/ssgi_blur_pass/ssgi_blur_pass_x");
|
|
|
|
path.setTarget("bufa");
|
|
path.bindTarget("gbuffer0", "gbuffer0");
|
|
path.bindTarget("bufb", "tex");
|
|
path.drawShader("shader_datas/ssgi_blur_pass/ssgi_blur_pass_y");
|
|
}
|
|
}
|
|
#elseif (rp_ssgi == "SSAO")
|
|
{
|
|
if (armory.data.Config.raw.rp_ssgi != false) {
|
|
path.setTarget("bufa");
|
|
path.bindTarget("_main", "gbufferD");
|
|
path.bindTarget("gbuffer0", "gbuffer0");
|
|
path.drawShader("shader_datas/ssao_pass/ssao_pass");
|
|
|
|
path.setTarget("bufb");
|
|
path.bindTarget("bufa", "tex");
|
|
path.bindTarget("gbuffer0", "gbuffer0");
|
|
path.drawShader("shader_datas/blur_edge_pass/blur_edge_pass_x");
|
|
|
|
path.setTarget("bufa");
|
|
path.bindTarget("bufb", "tex");
|
|
path.bindTarget("gbuffer0", "gbuffer0");
|
|
path.drawShader("shader_datas/blur_edge_pass/blur_edge_pass_y");
|
|
}
|
|
}
|
|
#end
|
|
|
|
// Voxels
|
|
#if (rp_gi != "Off")
|
|
var relight = false;
|
|
if (armory.data.Config.raw.rp_gi != false)
|
|
{
|
|
var voxelize = path.voxelize();
|
|
|
|
#if arm_voxelgi_temporal
|
|
voxelize = ++RenderPathCreator.voxelFrame % RenderPathCreator.voxelFreq == 0;
|
|
|
|
if (voxelize) {
|
|
voxels = voxels == "voxels" ? "voxelsB" : "voxels";
|
|
voxelsLast = voxels == "voxels" ? "voxelsB" : "voxels";
|
|
}
|
|
#end
|
|
|
|
if (voxelize) {
|
|
var res = Inc.getVoxelRes();
|
|
|
|
#if (rp_gi == "Voxel GI")
|
|
var voxtex = "voxelsOpac";
|
|
#else
|
|
var voxtex = voxels;
|
|
#end
|
|
|
|
path.clearImage(voxtex, 0x00000000);
|
|
path.setTarget("");
|
|
path.setViewport(res, res);
|
|
path.bindTarget(voxtex, "voxels");
|
|
path.drawMeshes("voxel");
|
|
|
|
relight = true;
|
|
}
|
|
|
|
#if ((rp_gi == "Voxel GI") && (rp_voxelgi_relight))
|
|
// Relight if light was moved
|
|
for (light in iron.Scene.active.lights) {
|
|
if (light.transform.diff()) { relight = true; break; }
|
|
}
|
|
#end
|
|
|
|
if (relight) {
|
|
#if (rp_gi == "Voxel GI")
|
|
// Inc.computeVoxelsBegin();
|
|
// for (i in 0...lights.length) Inc.computeVoxels(i); // Redraws SM
|
|
// Inc.computeVoxelsEnd();
|
|
#if (rp_gi_bounces)
|
|
voxels = "voxelsBounce";
|
|
#end
|
|
#else
|
|
path.generateMipmaps(voxels); // AO
|
|
#end
|
|
}
|
|
}
|
|
#end
|
|
|
|
// Indirect
|
|
path.setTarget("tex");
|
|
// path.bindTarget("_main", "gbufferD");
|
|
path.bindTarget("gbuffer0", "gbuffer0");
|
|
path.bindTarget("gbuffer1", "gbuffer1");
|
|
#if (rp_ssgi != "Off")
|
|
{
|
|
if (armory.data.Config.raw.rp_ssgi != false) {
|
|
path.bindTarget("bufa", "ssaotex");
|
|
}
|
|
else {
|
|
path.bindTarget("empty_white", "ssaotex");
|
|
}
|
|
}
|
|
#end
|
|
var voxelao_pass = false;
|
|
#if (rp_gi != "Off")
|
|
if (armory.data.Config.raw.rp_gi != false)
|
|
{
|
|
#if (rp_gi == "Voxel AO")
|
|
voxelao_pass = true;
|
|
#end
|
|
path.bindTarget(voxels, "voxels");
|
|
#if arm_voxelgi_temporal
|
|
{
|
|
path.bindTarget(voxelsLast, "voxelsLast");
|
|
}
|
|
#end
|
|
}
|
|
#end
|
|
|
|
if (voxelao_pass) {
|
|
path.drawShader("shader_datas/deferred_indirect/deferred_indirect_VoxelAOvar");
|
|
}
|
|
else {
|
|
path.drawShader("shader_datas/deferred_indirect/deferred_indirect");
|
|
}
|
|
|
|
#if rp_probes
|
|
if (!path.isProbe) {
|
|
var probes = iron.Scene.active.probes;
|
|
for (i in 0...probes.length) {
|
|
var p = probes[i];
|
|
if (!p.visible || p.culled) continue;
|
|
path.currentProbeIndex = i;
|
|
path.setTarget("tex");
|
|
path.bindTarget("gbuffer0", "gbuffer0");
|
|
path.bindTarget("gbuffer1", "gbuffer1");
|
|
path.bindTarget(p.raw.name, "probeTex");
|
|
if (p.data.raw.type == "planar") {
|
|
path.drawVolume(p, "shader_datas/probe_planar/probe_planar");
|
|
}
|
|
else if (p.data.raw.type == "cubemap") {
|
|
path.drawVolume(p, "shader_datas/probe_cubemap/probe_cubemap");
|
|
}
|
|
}
|
|
}
|
|
#end
|
|
|
|
// Direct
|
|
var lights = iron.Scene.active.lights;
|
|
#if (rp_gi == "Voxel GI")
|
|
if (relight) Inc.computeVoxelsBegin();
|
|
#end
|
|
for (i in 0...lights.length) {
|
|
var l = lights[i];
|
|
if (!l.visible) continue;
|
|
path.currentLightIndex = i;
|
|
|
|
#if (rp_shadowmap)
|
|
{
|
|
if (path.lightCastShadow()) {
|
|
// Paint
|
|
// Inc.drawShadowMap(l);
|
|
drawShadowMap(l);
|
|
//
|
|
}
|
|
}
|
|
#end
|
|
|
|
#if (rp_gi == "Voxel GI")
|
|
if (relight) Inc.computeVoxels(i);
|
|
#end
|
|
|
|
path.setTarget("tex");
|
|
// path.bindTarget("_main", "gbufferD");
|
|
path.bindTarget("gbuffer0", "gbuffer0");
|
|
path.bindTarget("gbuffer1", "gbuffer1");
|
|
#if rp_gbuffer2_direct
|
|
path.bindTarget("gbuffer2", "gbuffer2");
|
|
#end
|
|
|
|
#if rp_shadowmap
|
|
{
|
|
if (path.lightCastShadow()) {
|
|
#if rp_soft_shadows
|
|
path.bindTarget("visa", "svisibility");
|
|
#else
|
|
Inc.bindShadowMap();
|
|
#end
|
|
}
|
|
}
|
|
#end
|
|
|
|
#if ((rp_voxelgi_shadows) || (rp_voxelgi_refraction))
|
|
{
|
|
path.bindTarget(voxels, "voxels");
|
|
}
|
|
#end
|
|
|
|
if (path.lightIsSun()) {
|
|
path.drawShader("shader_datas/deferred_light_quad/deferred_light_quad");
|
|
}
|
|
else {
|
|
path.drawLightVolume("shader_datas/deferred_light/deferred_light");
|
|
}
|
|
|
|
#if rp_volumetriclight
|
|
{
|
|
path.setTarget("bufvola");
|
|
path.bindTarget("_main", "gbufferD");
|
|
Inc.bindShadowMap();
|
|
if (path.lightIsSun()) {
|
|
path.drawShader("shader_datas/volumetric_light_quad/volumetric_light_quad");
|
|
}
|
|
else {
|
|
path.drawLightVolume("shader_datas/volumetric_light/volumetric_light");
|
|
}
|
|
|
|
path.setTarget("bufvolb");
|
|
path.bindTarget("bufvola", "tex");
|
|
path.drawShader("shader_datas/blur_bilat_pass/blur_bilat_pass_x");
|
|
|
|
path.setTarget("tex");
|
|
path.bindTarget("bufvolb", "tex");
|
|
path.drawShader("shader_datas/blur_bilat_blend_pass/blur_bilat_blend_pass_y");
|
|
}
|
|
#end
|
|
}
|
|
path.currentLightIndex = 0;
|
|
#if (rp_gi == "Voxel GI")
|
|
if (relight) Inc.computeVoxelsEnd();
|
|
#end
|
|
|
|
#if (rp_background == "World")
|
|
{
|
|
path.drawSkydome("shader_datas/world_pass/world_pass");
|
|
}
|
|
#end
|
|
|
|
#if rp_ocean
|
|
{
|
|
path.setTarget("tex");
|
|
path.bindTarget("_main", "gbufferD");
|
|
path.drawShader("shader_datas/water_pass/water_pass");
|
|
}
|
|
#end
|
|
|
|
#if rp_blending
|
|
{
|
|
path.drawMeshes("blend");
|
|
}
|
|
#end
|
|
|
|
#if rp_translucency
|
|
{
|
|
var hasLight = iron.Scene.active.lights.length > 0;
|
|
if (hasLight) Inc.drawTranslucency("tex");
|
|
}
|
|
#end
|
|
|
|
#if rp_bloom
|
|
{
|
|
if (armory.data.Config.raw.rp_bloom != false) {
|
|
path.setTarget("bloomtex");
|
|
path.bindTarget("tex", "tex");
|
|
path.drawShader("shader_datas/bloom_pass/bloom_pass");
|
|
|
|
path.setTarget("bloomtex2");
|
|
path.bindTarget("bloomtex", "tex");
|
|
path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_x");
|
|
|
|
path.setTarget("bloomtex");
|
|
path.bindTarget("bloomtex2", "tex");
|
|
path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_y");
|
|
|
|
path.setTarget("bloomtex2");
|
|
path.bindTarget("bloomtex", "tex");
|
|
path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_x");
|
|
|
|
path.setTarget("bloomtex");
|
|
path.bindTarget("bloomtex2", "tex");
|
|
path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_y");
|
|
|
|
path.setTarget("bloomtex2");
|
|
path.bindTarget("bloomtex", "tex");
|
|
path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_x");
|
|
|
|
path.setTarget("bloomtex");
|
|
path.bindTarget("bloomtex2", "tex");
|
|
path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_y");
|
|
|
|
path.setTarget("bloomtex2");
|
|
path.bindTarget("bloomtex", "tex");
|
|
path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_x");
|
|
|
|
path.setTarget("tex");
|
|
path.bindTarget("bloomtex2", "tex");
|
|
path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_y_blend");
|
|
}
|
|
}
|
|
#end
|
|
|
|
#if rp_sss
|
|
{
|
|
path.setTarget("buf");
|
|
path.bindTarget("tex", "tex");
|
|
path.bindTarget("_main", "gbufferD");
|
|
path.bindTarget("gbuffer2", "gbuffer2");
|
|
path.drawShader("shader_datas/sss_pass/sss_pass_x");
|
|
|
|
path.setTarget("tex");
|
|
// TODO: can not bind tex
|
|
path.bindTarget("tex", "tex");
|
|
path.bindTarget("_main", "gbufferD");
|
|
path.bindTarget("gbuffer2", "gbuffer2");
|
|
path.drawShader("shader_datas/sss_pass/sss_pass_y");
|
|
}
|
|
#end
|
|
|
|
#if rp_ssr
|
|
{
|
|
if (armory.data.Config.raw.rp_ssr != false) {
|
|
#if rp_ssr_half
|
|
var targeta = "ssra";
|
|
var targetb = "ssrb";
|
|
#else
|
|
var targeta = "buf";
|
|
var targetb = "gbuffer1";
|
|
#end
|
|
path.setTarget(targeta);
|
|
path.bindTarget("tex", "tex");
|
|
path.bindTarget("_main", "gbufferD");
|
|
path.bindTarget("gbuffer0", "gbuffer0");
|
|
path.bindTarget("gbuffer1", "gbuffer1");
|
|
path.drawShader("shader_datas/ssr_pass/ssr_pass");
|
|
|
|
path.setTarget(targetb);
|
|
path.bindTarget(targeta, "tex");
|
|
path.bindTarget("gbuffer0", "gbuffer0");
|
|
path.drawShader("shader_datas/blur_adaptive_pass/blur_adaptive_pass_x");
|
|
|
|
path.setTarget("tex");
|
|
path.bindTarget(targetb, "tex");
|
|
path.bindTarget("gbuffer0", "gbuffer0");
|
|
path.drawShader("shader_datas/blur_adaptive_pass/blur_adaptive_pass_y3_blend");
|
|
}
|
|
}
|
|
#end
|
|
|
|
#if ((rp_motionblur == "Camera") || (rp_motionblur == "Object"))
|
|
{
|
|
if (armory.data.Config.raw.rp_motionblur != false) {
|
|
path.setTarget("buf");
|
|
path.bindTarget("tex", "tex");
|
|
path.bindTarget("gbuffer0", "gbuffer0");
|
|
#if (rp_motionblur == "Camera")
|
|
{
|
|
path.bindTarget("_main", "gbufferD");
|
|
path.drawShader("shader_datas/motion_blur_pass/motion_blur_pass");
|
|
}
|
|
#else
|
|
{
|
|
path.bindTarget("gbuffer2", "sveloc");
|
|
path.drawShader("shader_datas/motion_blur_veloc_pass/motion_blur_veloc_pass");
|
|
}
|
|
#end
|
|
path.setTarget("tex");
|
|
path.bindTarget("buf", "tex");
|
|
path.drawShader("shader_datas/copy_pass/copy_pass");
|
|
}
|
|
}
|
|
#end
|
|
|
|
// We are just about to enter compositing, add more custom passes here
|
|
// #if rp_custom_pass
|
|
// {
|
|
// }
|
|
// #end
|
|
|
|
// Begin compositor
|
|
#if rp_autoexposure
|
|
{
|
|
path.generateMipmaps("tex");
|
|
}
|
|
#end
|
|
|
|
#if ((rp_supersampling == 4) || (rp_rendercapture))
|
|
var framebuffer = "buf";
|
|
#else
|
|
var framebuffer = "";
|
|
#end
|
|
|
|
#if ((rp_antialiasing == "Off") || (rp_antialiasing == "FXAA") || (!rp_render_to_texture))
|
|
{
|
|
RenderPathCreator.finalTarget = path.currentTarget;
|
|
path.setTarget(framebuffer);
|
|
}
|
|
#else
|
|
{
|
|
RenderPathCreator.finalTarget = path.currentTarget;
|
|
path.setTarget("buf");
|
|
}
|
|
#end
|
|
|
|
path.bindTarget("tex", "tex");
|
|
#if rp_compositordepth
|
|
{
|
|
path.bindTarget("_main", "gbufferD");
|
|
}
|
|
#end
|
|
|
|
#if rp_compositornodes
|
|
{
|
|
if (!path.isProbe) path.drawShader("shader_datas/compositor_pass/compositor_pass");
|
|
else path.drawShader("shader_datas/copy_pass/copy_pass");
|
|
}
|
|
#else
|
|
{
|
|
path.drawShader("shader_datas/copy_pass/copy_pass");
|
|
}
|
|
#end
|
|
// End compositor
|
|
|
|
#if rp_overlays
|
|
{
|
|
path.clearTarget(null, 1.0);
|
|
path.drawMeshes("overlay");
|
|
}
|
|
#end
|
|
|
|
#if ((rp_antialiasing == "SMAA") || (rp_antialiasing == "TAA"))
|
|
{
|
|
path.setTarget("bufa");
|
|
path.clearTarget(0x00000000);
|
|
path.bindTarget("buf", "colorTex");
|
|
path.drawShader("shader_datas/smaa_edge_detect/smaa_edge_detect");
|
|
|
|
path.setTarget("bufb");
|
|
path.clearTarget(0x00000000);
|
|
path.bindTarget("bufa", "edgesTex");
|
|
path.drawShader("shader_datas/smaa_blend_weight/smaa_blend_weight");
|
|
|
|
#if (rp_antialiasing == "TAA")
|
|
path.isProbe ? path.setTarget(framebuffer) : path.setTarget("bufa");
|
|
#else
|
|
path.setTarget(framebuffer);
|
|
#end
|
|
|
|
path.bindTarget("buf", "colorTex");
|
|
path.bindTarget("bufb", "blendTex");
|
|
#if (rp_antialiasing == "TAA")
|
|
{
|
|
path.bindTarget("gbuffer2", "sveloc");
|
|
}
|
|
#end
|
|
path.drawShader("shader_datas/smaa_neighborhood_blend/smaa_neighborhood_blend");
|
|
|
|
#if (rp_antialiasing == "TAA")
|
|
{
|
|
if (!path.isProbe) { // No last frame for probe
|
|
|
|
// Paint
|
|
var isLast = arm.UITrait.inst.ddirty == 1 || arm.UITrait.inst.rdirty == 1;
|
|
path.setTarget(isLast ? "bufb" : framebuffer);
|
|
path.bindTarget("bufa", "tex");
|
|
path.bindTarget("taa", "tex2");
|
|
path.bindTarget("gbuffer2", "sveloc");
|
|
path.drawShader("shader_datas/taa_pass/taa_pass");
|
|
if (isLast) {
|
|
path.setTarget(framebuffer);
|
|
path.bindTarget("bufb", "tex");
|
|
path.drawShader("shader_datas/copy_pass/copy_pass");
|
|
}
|
|
else {
|
|
path.setTarget("taa");
|
|
path.bindTarget("bufa", "tex");
|
|
path.drawShader("shader_datas/copy_pass/copy_pass");
|
|
}
|
|
//
|
|
// path.setTarget(framebuffer);
|
|
// path.bindTarget("bufa", "tex");
|
|
// path.bindTarget("taa", "tex2");
|
|
// path.bindTarget("gbuffer2", "sveloc");
|
|
// path.drawShader("shader_datas/taa_pass/taa_pass");
|
|
// path.setTarget("taa");
|
|
// path.bindTarget("bufa", "tex");
|
|
// path.drawShader("shader_datas/copy_pass/copy_pass");
|
|
//
|
|
}
|
|
}
|
|
#end
|
|
}
|
|
#end
|
|
|
|
#if (rp_supersampling == 4)
|
|
{
|
|
// #if rp_rendercapture
|
|
// TODO: ss4 + capture broken
|
|
// var finalTarget = "capture";
|
|
// #else
|
|
var finalTarget = "";
|
|
// #end
|
|
path.setTarget(finalTarget);
|
|
path.bindTarget(framebuffer, "tex");
|
|
path.drawShader("shader_datas/supersample_resolve/supersample_resolve");
|
|
}
|
|
// #elseif (rp_rendercapture)
|
|
// {
|
|
// path.setTarget("capture");
|
|
// path.bindTarget(framebuffer, "tex");
|
|
// path.drawShader("shader_datas/copy_pass/copy_pass");
|
|
// }
|
|
#end
|
|
|
|
// paint
|
|
arm.UITrait.inst.ddirty--;
|
|
arm.UITrait.inst.pdirty--;
|
|
arm.UITrait.inst.rdirty--;
|
|
//
|
|
}
|
|
|
|
@:access(iron.RenderPath)
|
|
public static function commandsPreview() {
|
|
|
|
#if rp_gbuffer2
|
|
{
|
|
path.setTarget("mgbuffer2");
|
|
path.clearTarget(0xff000000);
|
|
path.setTarget("mgbuffer0", ["mgbuffer1", "mgbuffer2"]);
|
|
}
|
|
#else
|
|
{
|
|
path.setTarget("mgbuffer0", ["mgbuffer1"]);
|
|
}
|
|
#end
|
|
|
|
#if (rp_background == "Clear")
|
|
{
|
|
path.clearTarget(-1, 1.0);
|
|
}
|
|
#else
|
|
{
|
|
path.clearTarget(null, 1.0);
|
|
}
|
|
#end
|
|
|
|
RenderPathCreator.drawMeshes();
|
|
|
|
// Indirect
|
|
path.setTarget("mtex");
|
|
// path.bindTarget("_mmain", "gbufferD");
|
|
path.bindTarget("mgbuffer0", "gbuffer0");
|
|
path.bindTarget("mgbuffer1", "gbuffer1");
|
|
#if (rp_ssgi != "Off")
|
|
{
|
|
path.bindTarget("empty_white", "ssaotex");
|
|
}
|
|
#end
|
|
path.drawShader("shader_datas/deferred_indirect/deferred_indirect");
|
|
|
|
// Direct
|
|
var lights = iron.Scene.active.lights;
|
|
for (i in 0...lights.length) {
|
|
var l = lights[i];
|
|
if (!l.visible) continue;
|
|
path.currentLightIndex = i;
|
|
|
|
path.setTarget("mtex");
|
|
// path.bindTarget("_mmain", "gbufferD");
|
|
path.bindTarget("mgbuffer0", "gbuffer0");
|
|
path.bindTarget("mgbuffer1", "gbuffer1");
|
|
#if rp_gbuffer2_direct
|
|
path.bindTarget("mgbuffer2", "gbuffer2");
|
|
#end
|
|
|
|
if (path.lightIsSun()) {
|
|
path.drawShader("shader_datas/deferred_light_quad/deferred_light_quad");
|
|
}
|
|
else {
|
|
path.drawLightVolume("shader_datas/deferred_light/deferred_light");
|
|
}
|
|
}
|
|
path.currentLightIndex = 0;
|
|
|
|
#if (rp_background == "World")
|
|
{
|
|
path.drawSkydome("shader_datas/world_pass/world_pass");
|
|
}
|
|
#end
|
|
|
|
var framebuffer = "texpreview";
|
|
|
|
#if arm_editor
|
|
var selectedMat = arm.UITrait.inst.htab.position == 0 ? arm.UITrait.inst.selectedMaterial2 : arm.UITrait.inst.selectedMaterial;
|
|
#else
|
|
var selectedMat = arm.UITrait.inst.selectedMaterial;
|
|
#end
|
|
iron.RenderPath.active.renderTargets.get("texpreview").image = selectedMat.image;
|
|
|
|
#if ((rp_antialiasing == "Off") || (rp_antialiasing == "FXAA") || (!rp_render_to_texture))
|
|
{
|
|
path.setTarget(framebuffer);
|
|
}
|
|
#else
|
|
{
|
|
path.setTarget("mbuf");
|
|
}
|
|
#end
|
|
|
|
path.bindTarget("mtex", "tex");
|
|
#if rp_compositordepth
|
|
{
|
|
path.bindTarget("_mmain", "gbufferD");
|
|
}
|
|
#end
|
|
|
|
#if rp_compositornodes
|
|
{
|
|
path.drawShader("shader_datas/compositor_pass/compositor_pass");
|
|
}
|
|
#else
|
|
{
|
|
path.drawShader("shader_datas/copy_pass/copy_pass");
|
|
}
|
|
#end
|
|
|
|
#if ((rp_antialiasing == "SMAA") || (rp_antialiasing == "TAA"))
|
|
{
|
|
path.setTarget("mbufa");
|
|
path.clearTarget(0x00000000);
|
|
path.bindTarget("mbuf", "colorTex");
|
|
path.drawShader("shader_datas/smaa_edge_detect/smaa_edge_detect");
|
|
|
|
path.setTarget("mbufb");
|
|
path.clearTarget(0x00000000);
|
|
path.bindTarget("mbufa", "edgesTex");
|
|
path.drawShader("shader_datas/smaa_blend_weight/smaa_blend_weight");
|
|
|
|
path.setTarget(framebuffer);
|
|
path.clearTarget(0x00000000, 0.0);
|
|
|
|
path.bindTarget("mbuf", "colorTex");
|
|
path.bindTarget("mbufb", "blendTex");
|
|
#if (rp_antialiasing == "TAA")
|
|
{
|
|
path.bindTarget("mgbuffer2", "sveloc");
|
|
}
|
|
#end
|
|
path.drawShader("shader_datas/smaa_neighborhood_blend/smaa_neighborhood_blend");
|
|
}
|
|
#end
|
|
}
|
|
|
|
@:access(iron.RenderPath)
|
|
public static function commandsSticker() {
|
|
|
|
#if rp_gbuffer2
|
|
{
|
|
path.setTarget("gbuffer2");
|
|
path.clearTarget(0xff000000);
|
|
path.setTarget("gbuffer0", ["gbuffer1", "gbuffer2"]);
|
|
}
|
|
#else
|
|
{
|
|
path.setTarget("gbuffer0", ["gbuffer1"]);
|
|
}
|
|
#end
|
|
|
|
#if (rp_background == "Clear")
|
|
{
|
|
path.clearTarget(-1, 1.0);
|
|
}
|
|
#else
|
|
{
|
|
path.clearTarget(null, 1.0);
|
|
}
|
|
#end
|
|
|
|
RenderPathCreator.drawMeshes();
|
|
|
|
// Indirect
|
|
path.setTarget("tex");
|
|
// path.bindTarget("_main", "gbufferD");
|
|
path.bindTarget("gbuffer0", "gbuffer0");
|
|
path.bindTarget("gbuffer1", "gbuffer1");
|
|
#if (rp_ssgi != "Off")
|
|
{
|
|
path.bindTarget("empty_white", "ssaotex");
|
|
}
|
|
#end
|
|
path.drawShader("shader_datas/deferred_indirect/deferred_indirect");
|
|
|
|
// Direct
|
|
var lights = iron.Scene.active.lights;
|
|
for (i in 0...lights.length) {
|
|
var l = lights[i];
|
|
if (!l.visible) continue;
|
|
path.currentLightIndex = i;
|
|
|
|
path.setTarget("tex");
|
|
// path.bindTarget("_main", "gbufferD");
|
|
path.bindTarget("gbuffer0", "gbuffer0");
|
|
path.bindTarget("gbuffer1", "gbuffer1");
|
|
#if rp_gbuffer2_direct
|
|
path.bindTarget("gbuffer2", "gbuffer2");
|
|
#end
|
|
|
|
if (path.lightIsSun()) {
|
|
path.drawShader("shader_datas/deferred_light_quad/deferred_light_quad");
|
|
}
|
|
else {
|
|
path.drawLightVolume("shader_datas/deferred_light/deferred_light");
|
|
}
|
|
}
|
|
path.currentLightIndex = 0;
|
|
|
|
#if (rp_background == "World")
|
|
{
|
|
path.drawSkydome("shader_datas/world_pass/world_pass");
|
|
}
|
|
#end
|
|
|
|
var framebuffer = "texpreview";
|
|
|
|
iron.RenderPath.active.renderTargets.get("texpreview").image = arm.UITrait.inst.stickerImage;
|
|
|
|
#if ((rp_antialiasing == "Off") || (rp_antialiasing == "FXAA") || (!rp_render_to_texture))
|
|
{
|
|
path.setTarget(framebuffer);
|
|
}
|
|
#else
|
|
{
|
|
path.setTarget("buf");
|
|
}
|
|
#end
|
|
|
|
path.bindTarget("tex", "tex");
|
|
#if rp_compositordepth
|
|
{
|
|
path.bindTarget("_main", "gbufferD");
|
|
}
|
|
#end
|
|
|
|
#if rp_compositornodes
|
|
{
|
|
path.drawShader("shader_datas/compositor_pass/compositor_pass");
|
|
}
|
|
#else
|
|
{
|
|
path.drawShader("shader_datas/copy_pass/copy_pass");
|
|
}
|
|
#end
|
|
|
|
#if ((rp_antialiasing == "SMAA") || (rp_antialiasing == "TAA"))
|
|
{
|
|
path.setTarget("bufa");
|
|
path.clearTarget(0x00000000);
|
|
path.bindTarget("buf", "colorTex");
|
|
path.drawShader("shader_datas/smaa_edge_detect/smaa_edge_detect");
|
|
|
|
path.setTarget("bufb");
|
|
path.clearTarget(0x00000000);
|
|
path.bindTarget("bufa", "edgesTex");
|
|
path.drawShader("shader_datas/smaa_blend_weight/smaa_blend_weight");
|
|
|
|
path.setTarget(framebuffer);
|
|
path.clearTarget(0x00000000, 0.0);
|
|
|
|
path.bindTarget("buf", "colorTex");
|
|
path.bindTarget("bufb", "blendTex");
|
|
#if (rp_antialiasing == "TAA")
|
|
{
|
|
path.bindTarget("gbuffer2", "sveloc");
|
|
}
|
|
#end
|
|
path.drawShader("shader_datas/smaa_neighborhood_blend/smaa_neighborhood_blend");
|
|
}
|
|
#end
|
|
}
|
|
|
|
#end
|
|
}
|