Files
armorpaint/Sources/arm/renderpath/RenderPathDeferred.hx
T
2019-02-26 13:35:58 +01:00

1053 lines
26 KiB
Haxe

package arm.renderpath;
import iron.RenderPath;
import armory.renderpath.Inc;
class RenderPathDeferred {
#if (rp_renderer == "Deferred")
static var path:RenderPath;
#if (rp_gi != "Off")
static var voxels = "voxels";
static var voxelsLast = "voxels";
#end
public static function init(_path:RenderPath) {
path = _path;
#if arm_editor
armory.data.Config.raw.rp_gi = true;
#end
armory.renderpath.RenderPathDeferred.init(path);
// Paint
{
path.createDepthBuffer("paintdb", "DEPTH16");
}
var w = 1;
for (i in 0...8)
{
var t = new RenderTargetRaw();
t.name = "texpaint_colorid" + i;
t.width = w;
t.height = w;
t.format = 'RGBA32';
path.createRenderTarget(t);
w *= 2;
}
path.loadShader("shader_datas/max_luminance_pass/max_luminance_pass");
path.loadShader("shader_datas/copy_mrt3_pass/copy_mrt3_pass");
path.loadShader("shader_datas/copy_mrt4_pass/copy_mrt4_pass");
{ // Material preview
{
var t = new RenderTargetRaw();
t.name = "texpreview";
t.width = 1;
t.height = 1;
t.format = 'RGBA32';
path.createRenderTarget(t);
}
{
path.createDepthBuffer("mmain", "DEPTH24");
var t = new RenderTargetRaw();
t.name = "mtex";
t.width = 100;
t.height = 100;
t.format = Inc.getHdrFormat();
t.scale = Inc.getSuperSampling();
t.depth_buffer = "mmain";
path.createRenderTarget(t);
}
{
var t = new RenderTargetRaw();
t.name = "mbuf";
t.width = 100;
t.height = 100;
t.format = Inc.getHdrFormat();
t.scale = Inc.getSuperSampling();
path.createRenderTarget(t);
}
{
var t = new RenderTargetRaw();
t.name = "mgbuffer0";
t.width = 100;
t.height = 100;
t.format = "RGBA64";
t.scale = Inc.getSuperSampling();
t.depth_buffer = "mmain";
path.createRenderTarget(t);
}
{
var t = new RenderTargetRaw();
t.name = "mgbuffer1";
t.width = 100;
t.height = 100;
t.format = "RGBA64";
t.scale = Inc.getSuperSampling();
path.createRenderTarget(t);
}
#if rp_gbuffer2
{
var t = new RenderTargetRaw();
t.name = "mgbuffer2";
t.width = 100;
t.height = 100;
t.format = "RGBA64";
t.scale = Inc.getSuperSampling();
path.createRenderTarget(t);
}
#end
#if ((rp_antialiasing == "SMAA") || (rp_antialiasing == "TAA"))
{
var t = new RenderTargetRaw();
t.name = "mbufa";
t.width = 100;
t.height = 100;
t.format = "RGBA32";
t.scale = Inc.getSuperSampling();
path.createRenderTarget(t);
}
{
var t = new RenderTargetRaw();
t.name = "mbufb";
t.width = 100;
t.height = 100;
t.format = "RGBA32";
t.scale = Inc.getSuperSampling();
path.createRenderTarget(t);
}
#end
}
//
}
// Paint
static var initVoxels = true;
public static function drawShadowMap() {
#if (rp_shadowmap)
@:privateAccess Inc.pointIndex = 0;
@:privateAccess Inc.spotIndex = 0;
for (l in iron.Scene.active.lights) {
if (!l.visible || !l.data.raw.cast_shadow) continue;
path.light = l;
var shadowmap = @:privateAccess Inc.getShadowMap(l);
var faces = l.data.raw.shadowmap_cube ? 6 : 1;
for (i in 0...faces) {
if (faces > 1) path.currentFace = i;
path.setTarget(shadowmap);
// Paint
if (arm.UITrait.inst.paintHeight) {
var tid = arm.UITrait.inst.layers[0].id;
path.bindTarget("texpaint_opt" + tid, "texpaint_opt");
}
//
path.clearTarget(null, 1.0);
path.drawMeshes("shadowmap");
}
path.currentFace = -1;
if (l.data.raw.type == "point") @:privateAccess Inc.pointIndex++;
else if (l.data.raw.type == "spot" || l.data.raw.type == "area") @:privateAccess Inc.spotIndex++;
}
#end
}
@:access(iron.RenderPath)
public static function commands() {
// Paint
if (arm.App.realw() == 0 || arm.App.realh() == 0) return;
if (!arm.UITrait.inst.dirty()) {
path.setTarget("");
path.bindTarget("taa", "tex");
path.drawShader("shader_datas/copy_pass/copy_pass");
return;
}
var tid = arm.UITrait.inst.selectedLayer.id;
if (arm.UITrait.inst.pushUndo) {
var i = arm.UITrait.inst.undoI;
if (arm.UITrait.inst.paintHeight) {
path.setTarget("texpaint_undo" + i, ["texpaint_nor_undo" + i, "texpaint_pack_undo" + i, "texpaint_opt_undo" + i]);
}
else {
path.setTarget("texpaint_undo" + i, ["texpaint_nor_undo" + i, "texpaint_pack_undo" + i]);
}
path.bindTarget("texpaint" + tid, "tex0");
path.bindTarget("texpaint_nor" + tid, "tex1");
path.bindTarget("texpaint_pack" + tid, "tex2");
if (arm.UITrait.inst.paintHeight) {
path.bindTarget("texpaint_opt" + tid, "tex3");
path.drawShader("shader_datas/copy_mrt4_pass/copy_mrt4_pass");
}
else {
path.drawShader("shader_datas/copy_mrt3_pass/copy_mrt3_pass");
}
arm.UITrait.inst.undoLayers[arm.UITrait.inst.undoI].targetObject = arm.UITrait.inst.paintObject;
arm.UITrait.inst.undoLayers[arm.UITrait.inst.undoI].targetLayer = arm.UITrait.inst.selectedLayer;
arm.UITrait.inst.undoI = (arm.UITrait.inst.undoI + 1) % arm.UITrait.inst.C.undo_steps;
if (arm.UITrait.inst.undos < arm.UITrait.inst.C.undo_steps) arm.UITrait.inst.undos++;
arm.UITrait.inst.redos = 0;
arm.UITrait.inst.pushUndo = false;
}
if (arm.UITrait.inst.depthDirty()) {
path.setTarget("texpaint" + tid);
path.clearTarget(null, 1.0);
path.drawMeshes("depth"); // TODO: CHECK DEPTH EXPORT
}
if (arm.UITrait.inst.paintDirty()) {
if (arm.UITrait.inst.brushType == 4) { // Pick Color Id
path.setTarget("texpaint_colorid7");
path.clearTarget(0xff000000);
path.bindTarget("_paintdb", "paintdb");
path.drawMeshes("paint");
// Extract picked color to 1x1 texture
for (i in 0...7) {
var j = 7 - i;
path.setTarget("texpaint_colorid" + (j - 1));
path.bindTarget("texpaint_colorid" + j, "tex");
path.drawShader("shader_datas/max_luminance_pass/max_luminance_pass");
}
}
else {
if (arm.UITrait.inst.brushType == 3) { // Bake AO
if (initVoxels) {
initVoxels = false;
var t = new RenderTargetRaw();
t.name = "voxels";
t.format = "R8";
t.width = 256;
t.height = 256;
t.depth = 256;
t.is_image = true;
t.mipmaps = true;
path.createRenderTarget(t);
}
path.clearImage("voxels", 0x00000000);
path.setTarget("");
path.setViewport(256, 256);
path.bindTarget("voxels", "voxels");
path.drawMeshes("voxel");
path.generateMipmaps("voxels");
}
//
#if (!kha_opengl)
path.setDepthFrom("bufa", "texpaint" + tid); // Unbind depth so we can read it
path.setDepthFrom("texpaint" + tid, "bufb");
path.depthToRenderTarget.set("paintdb", path.renderTargets.get("bufa"));
#end
//
if (arm.UITrait.inst.paintHeight) {
path.setTarget("texpaint" + tid, ["texpaint_nor" + tid, "texpaint_pack" + tid, "texpaint_opt" + tid]);
}
else {
path.setTarget("texpaint" + tid, ["texpaint_nor" + tid, "texpaint_pack" + tid]);
}
path.bindTarget("_paintdb", "paintdb");
if (arm.UITrait.inst.brushType == 3) { // Bake AO
path.bindTarget("voxels", "voxels");
}
if (arm.UITrait.inst.colorIdPicked) {
path.bindTarget("texpaint_colorid0", "texpaint_colorid0");
}
if (UITrait.inst.brushType == 2 && UITrait.inst.fillTypeHandle.position == 1) {
// Face fill
path.bindTarget("gbuffer2", "gbuffer2");
}
path.drawMeshes("paint");
//
#if (!kha_opengl)
path.setDepthFrom("texpaint" + tid, "bufa"); // Re-bind depth
path.setDepthFrom("bufa", "bufb");
path.depthToRenderTarget.set("paintdb", path.renderTargets.get("texpaint" + tid));
#end
//
}
}
//
#if rp_dynres
{
DynamicResolutionScale.run(path);
}
#end
path.setTarget("gbuffer0"); // Only clear gbuffer0
#if (rp_background == "Clear")
{
path.clearTarget(-1, 1.0);
}
#else
{
path.clearTarget(null, 1.0);
}
#end
#if rp_gbuffer2
{
path.setTarget("gbuffer2");
path.clearTarget(0xff000000);
path.setTarget("gbuffer0", ["gbuffer1", "gbuffer2"]);
}
#else
{
path.setTarget("gbuffer0", ["gbuffer1"]);
}
#end
// Paint
tid = arm.UITrait.inst.layers[0].id;
path.bindTarget("texpaint" + tid, "texpaint");
path.bindTarget("texpaint_nor" + tid, "texpaint_nor");
path.bindTarget("texpaint_pack" + tid, "texpaint_pack");
if (arm.UITrait.inst.paintHeight) path.bindTarget("texpaint_opt" + tid, "texpaint_opt");
for (i in 1...arm.UITrait.inst.layers.length) {
tid = arm.UITrait.inst.layers[i].id;
path.bindTarget("texpaint" + tid, "texpaint" + tid);
path.bindTarget("texpaint_nor" + tid, "texpaint_nor" + tid);
path.bindTarget("texpaint_pack" + tid, "texpaint_pack" + tid);
if (arm.UITrait.inst.paintHeight) path.bindTarget("texpaint_opt" + tid, "texpaint_opt" + tid);
}
//
#if rp_stereo
{
path.drawStereo(drawMeshes);
}
#else
{
RenderPathCreator.drawMeshes();
}
#end
#if rp_decals
{
path.setDepthFrom("gbuffer0", "gbuffer1"); // Unbind depth so we can read it
path.depthToRenderTarget.set("main", path.renderTargets.get("tex"));
path.setTarget("gbuffer0", ["gbuffer1"]);
path.bindTarget("_main", "gbufferD");
path.drawDecals("decal");
path.setDepthFrom("gbuffer0", "tex"); // Re-bind depth
path.depthToRenderTarget.set("main", path.renderTargets.get("gbuffer0"));
}
#end
#if (rp_ssr_half || rp_ssgi_half)
path.setTarget("half");
path.bindTarget("_main", "texdepth");
path.drawShader("shader_datas/downsample_depth/downsample_depth");
#end
#if ((rp_ssgi == "RTGI") || (rp_ssgi == "RTAO"))
{
if (armory.data.Config.raw.rp_ssgi != false) {
path.setTarget("singlea");
#if rp_ssgi_half
path.bindTarget("half", "gbufferD");
#else
path.bindTarget("_main", "gbufferD");
#end
path.bindTarget("gbuffer0", "gbuffer0");
// #if (rp_ssgi == "RTGI")
// path.bindTarget("gbuffer1", "gbuffer1");
// #end
path.drawShader("shader_datas/ssgi_pass/ssgi_pass");
path.setTarget("singleb");
path.bindTarget("singlea", "tex");
path.bindTarget("gbuffer0", "gbuffer0");
path.drawShader("shader_datas/blur_edge_pass/blur_edge_pass_x");
path.setTarget("singlea");
path.bindTarget("singleb", "tex");
path.bindTarget("gbuffer0", "gbuffer0");
path.drawShader("shader_datas/blur_edge_pass/blur_edge_pass_y");
}
}
#elseif (rp_ssgi == "SSAO")
{
if (armory.data.Config.raw.rp_ssgi != false) {
path.setTarget("singlea");
path.bindTarget("_main", "gbufferD");
path.bindTarget("gbuffer0", "gbuffer0");
path.drawShader("shader_datas/ssao_pass/ssao_pass");
path.setTarget("singleb");
path.bindTarget("singlea", "tex");
path.bindTarget("gbuffer0", "gbuffer0");
path.drawShader("shader_datas/blur_edge_pass/blur_edge_pass_x");
path.setTarget("singlea");
path.bindTarget("singleb", "tex");
path.bindTarget("gbuffer0", "gbuffer0");
path.drawShader("shader_datas/blur_edge_pass/blur_edge_pass_y");
}
}
#end
#if (rp_shadowmap)
// Inc.drawShadowMap();
drawShadowMap(); // Paint
#end
// Voxels
#if (rp_gi != "Off")
if (armory.data.Config.raw.rp_gi != false)
{
var voxelize = path.voxelize();
#if ((rp_gi == "Voxel GI") && (rp_voxelgi_relight))
// Relight if light was moved
for (light in iron.Scene.active.lights) {
if (light.transform.diff()) { voxelize = true; break; }
}
#end
#if arm_voxelgi_temporal
voxelize = ++RenderPathCreator.voxelFrame % RenderPathCreator.voxelFreq == 0;
if (voxelize) {
voxels = voxels == "voxels" ? "voxelsB" : "voxels";
voxelsLast = voxels == "voxels" ? "voxelsB" : "voxels";
}
#end
if (voxelize) {
var res = Inc.getVoxelRes();
// #if (rp_gi == "Voxel GI")
// var voxtex = "voxelsOpac";
// #else
var voxtex = voxels;
// #end
path.clearImage(voxtex, 0x00000000);
path.setTarget("");
path.setViewport(res, res);
path.bindTarget(voxtex, "voxels");
#if (rp_gi == "Voxel GI")
// path.bindTarget("voxelsNor", "voxelsNor");
for (l in iron.Scene.active.lights) {
if (!l.visible || !l.data.raw.cast_shadow || l.data.raw.type != "sun") continue;
var n = "shadowMap";
path.bindTarget(n, n);
break;
}
#end
path.drawMeshes("voxel");
path.generateMipmaps(voxels);
}
// if (relight) {
// Inc.computeVoxelsBegin();
// Inc.computeVoxels();
// Inc.computeVoxelsEnd();
// path.generateMipmaps(voxels);
// }
}
#end
// ---
// Deferred light
// ---
path.setDepthFrom("tex", "gbuffer1"); // Unbind depth so we can read it
path.setTarget("tex");
path.bindTarget("_main", "gbufferD");
path.bindTarget("gbuffer0", "gbuffer0");
path.bindTarget("gbuffer1", "gbuffer1");
#if (rp_ssgi != "Off")
{
if (armory.data.Config.raw.rp_ssgi != false) {
path.bindTarget("singlea", "ssaotex");
}
else {
path.bindTarget("empty_white", "ssaotex");
}
}
#end
var voxelao_pass = false;
#if (rp_gi != "Off")
if (armory.data.Config.raw.rp_gi != false)
{
#if (rp_gi == "Voxel AO")
voxelao_pass = true;
#end
path.bindTarget(voxels, "voxels");
#if arm_voxelgi_temporal
{
path.bindTarget(voxelsLast, "voxelsLast");
}
#end
}
#end
#if rp_shadowmap
{
// if (path.lightCastShadow()) {
#if rp_soft_shadows
path.bindTarget("visa", "svisibility");
#else
Inc.bindShadowMap();
#end
// }
}
#end
#if rp_material_solid
path.drawShader("shader_datas/deferred_light_solid/deferred_light");
#elseif rp_material_mobile
path.drawShader("shader_datas/deferred_light_mobile/deferred_light");
#else
voxelao_pass ?
path.drawShader("shader_datas/deferred_light/deferred_light_VoxelAOvar") :
path.drawShader("shader_datas/deferred_light/deferred_light");
#end
#if rp_probes
if (!path.isProbe) {
var probes = iron.Scene.active.probes;
for (i in 0...probes.length) {
var p = probes[i];
if (!p.visible || p.culled) continue;
path.currentProbeIndex = i;
path.setTarget("tex");
path.bindTarget("_main", "gbufferD");
path.bindTarget("gbuffer0", "gbuffer0");
path.bindTarget("gbuffer1", "gbuffer1");
path.bindTarget(p.raw.name, "probeTex");
if (p.data.raw.type == "planar") {
path.drawVolume(p, "shader_datas/probe_planar/probe_planar");
}
else if (p.data.raw.type == "cubemap") {
path.drawVolume(p, "shader_datas/probe_cubemap/probe_cubemap");
}
}
}
#end
path.setDepthFrom("tex", "gbuffer0"); // Re-bind depth
// #if rp_volumetriclight
// {
// path.setTarget("bufvola");
// path.bindTarget("_main", "gbufferD");
// Inc.bindShadowMap();
// if (path.lightIsSun()) {
// path.drawShader("shader_datas/volumetric_light_quad/volumetric_light_quad");
// }
// else {
// path.drawLightVolume("shader_datas/volumetric_light/volumetric_light");
// }
// path.setTarget("bufvolb");
// path.bindTarget("bufvola", "tex");
// path.drawShader("shader_datas/blur_bilat_pass/blur_bilat_pass_x");
// path.setTarget("tex");
// path.bindTarget("bufvolb", "tex");
// path.drawShader("shader_datas/blur_bilat_blend_pass/blur_bilat_blend_pass_y");
// }
// #end
#if (rp_background == "World")
{
path.setTarget("tex"); // Re-binds depth
path.drawSkydome("shader_datas/world_pass/world_pass");
}
#end
#if rp_ocean
{
path.setTarget("tex");
path.bindTarget("_main", "gbufferD");
path.drawShader("shader_datas/water_pass/water_pass");
}
#end
#if rp_blending
{
path.drawMeshes("blend");
}
#end
#if rp_translucency
{
var hasLight = iron.Scene.active.lights.length > 0;
if (hasLight) Inc.drawTranslucency("tex");
}
#end
#if rp_bloom
{
if (armory.data.Config.raw.rp_bloom != false) {
path.setTarget("bloomtex");
path.bindTarget("tex", "tex");
path.drawShader("shader_datas/bloom_pass/bloom_pass");
path.setTarget("bloomtex2");
path.bindTarget("bloomtex", "tex");
path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_x");
path.setTarget("bloomtex");
path.bindTarget("bloomtex2", "tex");
path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_y");
path.setTarget("bloomtex2");
path.bindTarget("bloomtex", "tex");
path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_x");
path.setTarget("bloomtex");
path.bindTarget("bloomtex2", "tex");
path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_y");
path.setTarget("bloomtex2");
path.bindTarget("bloomtex", "tex");
path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_x");
path.setTarget("bloomtex");
path.bindTarget("bloomtex2", "tex");
path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_y");
path.setTarget("bloomtex2");
path.bindTarget("bloomtex", "tex");
path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_x");
path.setTarget("tex");
path.bindTarget("bloomtex2", "tex");
path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_y_blend");
}
}
#end
#if rp_sss
{
path.setTarget("buf");
path.bindTarget("tex", "tex");
path.bindTarget("_main", "gbufferD");
path.bindTarget("gbuffer2", "gbuffer2");
path.drawShader("shader_datas/sss_pass/sss_pass_x");
path.setTarget("tex");
// TODO: can not bind tex
path.bindTarget("tex", "tex");
path.bindTarget("_main", "gbufferD");
path.bindTarget("gbuffer2", "gbuffer2");
path.drawShader("shader_datas/sss_pass/sss_pass_y");
}
#end
#if rp_ssr
{
if (armory.data.Config.raw.rp_ssr != false) {
#if rp_ssr_half
var targeta = "ssra";
var targetb = "ssrb";
#else
var targeta = "buf";
var targetb = "gbuffer1";
#end
path.setTarget(targeta);
path.bindTarget("tex", "tex");
#if rp_ssr_half
path.bindTarget("half", "gbufferD");
#else
path.bindTarget("_main", "gbufferD");
#end
path.bindTarget("gbuffer0", "gbuffer0");
path.bindTarget("gbuffer1", "gbuffer1");
path.drawShader("shader_datas/ssr_pass/ssr_pass");
path.setTarget(targetb);
path.bindTarget(targeta, "tex");
path.bindTarget("gbuffer0", "gbuffer0");
path.drawShader("shader_datas/blur_adaptive_pass/blur_adaptive_pass_x");
path.setTarget("tex");
path.bindTarget(targetb, "tex");
path.bindTarget("gbuffer0", "gbuffer0");
path.drawShader("shader_datas/blur_adaptive_pass/blur_adaptive_pass_y3_blend");
}
}
#end
#if ((rp_motionblur == "Camera") || (rp_motionblur == "Object"))
{
if (armory.data.Config.raw.rp_motionblur != false) {
path.setTarget("buf");
path.bindTarget("tex", "tex");
path.bindTarget("gbuffer0", "gbuffer0");
#if (rp_motionblur == "Camera")
{
path.bindTarget("_main", "gbufferD");
path.drawShader("shader_datas/motion_blur_pass/motion_blur_pass");
}
#else
{
path.bindTarget("gbuffer2", "sveloc");
path.drawShader("shader_datas/motion_blur_veloc_pass/motion_blur_veloc_pass");
}
#end
path.setTarget("tex");
path.bindTarget("buf", "tex");
path.drawShader("shader_datas/copy_pass/copy_pass");
}
}
#end
// We are just about to enter compositing, add more custom passes here
// #if rp_custom_pass
// {
// }
// #end
// Begin compositor
#if rp_autoexposure
{
path.generateMipmaps("tex");
}
#end
#if ((rp_supersampling == 4) || (rp_rendercapture))
var framebuffer = "buf";
#else
var framebuffer = "";
#end
#if ((rp_antialiasing == "Off") || (rp_antialiasing == "FXAA") || (!rp_render_to_texture))
{
RenderPathCreator.finalTarget = path.currentTarget;
path.setTarget(framebuffer);
}
#else
{
RenderPathCreator.finalTarget = path.currentTarget;
path.setTarget("buf");
}
#end
path.bindTarget("tex", "tex");
#if rp_compositordepth
{
path.bindTarget("_main", "gbufferD");
}
#end
#if rp_compositornodes
{
if (!path.isProbe) path.drawShader("shader_datas/compositor_pass/compositor_pass");
else path.drawShader("shader_datas/copy_pass/copy_pass");
}
#else
{
path.drawShader("shader_datas/copy_pass/copy_pass");
}
#end
// End compositor
#if rp_overlays
{
path.clearTarget(null, 1.0);
path.drawMeshes("overlay");
}
#end
#if ((rp_antialiasing == "SMAA") || (rp_antialiasing == "TAA"))
{
path.setTarget("bufa");
path.clearTarget(0x00000000);
path.bindTarget("buf", "colorTex");
path.drawShader("shader_datas/smaa_edge_detect/smaa_edge_detect");
path.setTarget("bufb");
path.clearTarget(0x00000000);
path.bindTarget("bufa", "edgesTex");
path.drawShader("shader_datas/smaa_blend_weight/smaa_blend_weight");
#if (rp_antialiasing == "TAA")
path.isProbe ? path.setTarget(framebuffer) : path.setTarget("bufa");
#else
path.setTarget(framebuffer);
#end
path.bindTarget("buf", "colorTex");
path.bindTarget("bufb", "blendTex");
#if (rp_antialiasing == "TAA")
{
path.bindTarget("gbuffer2", "sveloc");
}
#end
path.drawShader("shader_datas/smaa_neighborhood_blend/smaa_neighborhood_blend");
#if (rp_antialiasing == "TAA")
{
if (!path.isProbe) { // No last frame for probe
path.setTarget(framebuffer);
path.bindTarget("bufa", "tex");
path.bindTarget("taa", "tex2");
path.bindTarget("gbuffer2", "sveloc");
path.drawShader("shader_datas/taa_pass/taa_pass");
path.setTarget("taa");
path.bindTarget("bufa", "tex");
path.drawShader("shader_datas/copy_pass/copy_pass");
}
}
#end
}
#end
#if (rp_supersampling == 4)
{
var finalTarget = "";
path.setTarget(finalTarget);
path.bindTarget(framebuffer, "tex");
path.drawShader("shader_datas/supersample_resolve/supersample_resolve");
}
#end
// paint
arm.UITrait.inst.ddirty--;
arm.UITrait.inst.pdirty--;
arm.UITrait.inst.rdirty--;
//
}
@:access(iron.RenderPath)
public static function commandsPreview() {
#if rp_gbuffer2
{
path.setTarget("mgbuffer2");
path.clearTarget(0xff000000);
path.setTarget("mgbuffer0", ["mgbuffer1", "mgbuffer2"]);
}
#else
{
path.setTarget("mgbuffer0", ["mgbuffer1"]);
}
#end
#if (rp_background == "Clear")
{
path.clearTarget(-1, 1.0);
}
#else
{
path.clearTarget(null, 1.0);
}
#end
RenderPathCreator.drawMeshes();
// Light
path.setTarget("mtex");
path.bindTarget("_mmain", "gbufferD");
path.bindTarget("mgbuffer0", "gbuffer0");
path.bindTarget("mgbuffer1", "gbuffer1");
#if (rp_ssgi != "Off")
{
path.bindTarget("empty_white", "ssaotex");
}
#end
path.drawShader("shader_datas/deferred_light/deferred_light");
#if (rp_background == "World")
{
path.drawSkydome("shader_datas/world_pass/world_pass");
}
#end
var framebuffer = "texpreview";
#if arm_editor
var selectedMat = arm.UITrait.inst.htab.position == 0 ? arm.UITrait.inst.selectedMaterial2 : arm.UITrait.inst.selectedMaterial;
#else
var selectedMat = arm.UITrait.inst.selectedMaterial;
#end
iron.RenderPath.active.renderTargets.get("texpreview").image = selectedMat.image;
#if ((rp_antialiasing == "Off") || (rp_antialiasing == "FXAA") || (!rp_render_to_texture))
{
path.setTarget(framebuffer);
}
#else
{
path.setTarget("mbuf");
}
#end
path.bindTarget("mtex", "tex");
#if rp_compositordepth
{
path.bindTarget("_mmain", "gbufferD");
}
#end
#if rp_compositornodes
{
path.drawShader("shader_datas/compositor_pass/compositor_pass");
}
#else
{
path.drawShader("shader_datas/copy_pass/copy_pass");
}
#end
#if ((rp_antialiasing == "SMAA") || (rp_antialiasing == "TAA"))
{
path.setTarget("mbufa");
path.clearTarget(0x00000000);
path.bindTarget("mbuf", "colorTex");
path.drawShader("shader_datas/smaa_edge_detect/smaa_edge_detect");
path.setTarget("mbufb");
path.clearTarget(0x00000000);
path.bindTarget("mbufa", "edgesTex");
path.drawShader("shader_datas/smaa_blend_weight/smaa_blend_weight");
path.setTarget(framebuffer);
path.clearTarget(0x00000000, 0.0);
path.bindTarget("mbuf", "colorTex");
path.bindTarget("mbufb", "blendTex");
#if (rp_antialiasing == "TAA")
{
path.bindTarget("mgbuffer2", "sveloc");
}
#end
path.drawShader("shader_datas/smaa_neighborhood_blend/smaa_neighborhood_blend");
}
#end
}
@:access(iron.RenderPath)
public static function commandsDecal() {
#if rp_gbuffer2
{
path.setTarget("gbuffer2");
path.clearTarget(0xff000000);
path.setTarget("gbuffer0", ["gbuffer1", "gbuffer2"]);
}
#else
{
path.setTarget("gbuffer0", ["gbuffer1"]);
}
#end
#if (rp_background == "Clear")
{
path.clearTarget(-1, 1.0);
}
#else
{
path.clearTarget(null, 1.0);
}
#end
RenderPathCreator.drawMeshes();
// Light
path.setTarget("tex");
path.bindTarget("_main", "gbufferD");
path.bindTarget("gbuffer0", "gbuffer0");
path.bindTarget("gbuffer1", "gbuffer1");
#if (rp_ssgi != "Off")
{
path.bindTarget("empty_white", "ssaotex");
}
#end
path.drawShader("shader_datas/deferred_light/deferred_light");
#if (rp_background == "World")
{
path.drawSkydome("shader_datas/world_pass/world_pass");
}
#end
var framebuffer = "texpreview";
iron.RenderPath.active.renderTargets.get("texpreview").image = arm.UITrait.inst.decalImage;
#if ((rp_antialiasing == "Off") || (rp_antialiasing == "FXAA") || (!rp_render_to_texture))
{
path.setTarget(framebuffer);
}
#else
{
path.setTarget("buf");
}
#end
path.bindTarget("tex", "tex");
#if rp_compositordepth
{
path.bindTarget("_main", "gbufferD");
}
#end
#if rp_compositornodes
{
path.drawShader("shader_datas/compositor_pass/compositor_pass");
}
#else
{
path.drawShader("shader_datas/copy_pass/copy_pass");
}
#end
#if ((rp_antialiasing == "SMAA") || (rp_antialiasing == "TAA"))
{
path.setTarget("bufa");
path.clearTarget(0x00000000);
path.bindTarget("buf", "colorTex");
path.drawShader("shader_datas/smaa_edge_detect/smaa_edge_detect");
path.setTarget("bufb");
path.clearTarget(0x00000000);
path.bindTarget("bufa", "edgesTex");
path.drawShader("shader_datas/smaa_blend_weight/smaa_blend_weight");
path.setTarget(framebuffer);
path.clearTarget(0x00000000, 0.0);
path.bindTarget("buf", "colorTex");
path.bindTarget("bufb", "blendTex");
#if (rp_antialiasing == "TAA")
{
path.bindTarget("gbuffer2", "sveloc");
}
#end
path.drawShader("shader_datas/smaa_neighborhood_blend/smaa_neighborhood_blend");
}
#end
}
#end
}