129 lines
3.8 KiB
TypeScript
129 lines
3.8 KiB
TypeScript
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type mesh_object_t = {
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base?: object_t;
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data?: mesh_data_t;
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materials?: material_data_t[];
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camera_dist?: f32;
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frustum_culling?: bool;
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skip_context?: string; // Do not draw this context
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force_context?: string; // Draw only this context
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};
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let _mesh_object_last_pipeline: gpu_pipeline_t = null;
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function mesh_object_create(data: mesh_data_t, materials: material_data_t[]): mesh_object_t {
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let raw: mesh_object_t = {};
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raw.frustum_culling = true;
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raw.base = object_create(false);
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raw.base.ext = raw;
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raw.base.ext_type = "mesh_object_t";
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raw.materials = materials;
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mesh_object_set_data(raw, data);
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array_push(scene_meshes, raw);
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return raw;
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}
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function mesh_object_set_data(raw: mesh_object_t, data: mesh_data_t) {
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raw.data = data;
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// Scale-up packed (-1,1) mesh coords
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raw.base.transform.scale_world = data.scale_pos;
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}
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function mesh_object_remove(raw: mesh_object_t) {
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array_remove(scene_meshes, raw);
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object_remove_super(raw.base);
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}
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function mesh_object_setup_animation(raw: mesh_object_t, oactions: scene_t[] = null) {
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///if arm_anim
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object_setup_animation_super(raw.base, oactions);
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///end
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}
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function mesh_object_cull_material(raw: mesh_object_t, context: string): bool {
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// Skip render if material does not contain current context
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if (!mesh_object_valid_context(raw, raw.materials, context)) {
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raw.base.culled = true;
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return true;
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}
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if (raw.skip_context == context) {
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raw.base.culled = true;
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return true;
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}
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if (raw.force_context != null && raw.force_context != context) {
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raw.base.culled = true;
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return true;
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}
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raw.base.culled = false;
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return false;
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}
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function mesh_object_cull_mesh(raw: mesh_object_t, context: string, camera: camera_object_t): bool {
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if (camera.data.frustum_culling && raw.frustum_culling) {
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let radius_scale: f32 = 1.0;
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let frustum_planes: frustum_plane_t[] = camera.frustum_planes;
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if (!camera_object_sphere_in_frustum(frustum_planes, raw.base.transform, radius_scale)) {
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raw.base.culled = true;
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return true;
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}
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}
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raw.base.culled = false;
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return false;
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}
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function mesh_object_render(raw: mesh_object_t, context: string, bind_params: string[]) {
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if (!raw.base.visible) {
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return; // Skip render if object is hidden
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}
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if (mesh_object_cull_mesh(raw, context, scene_camera)) {
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return;
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}
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if (mesh_object_cull_material(raw, context)) {
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return;
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}
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uniforms_pos_unpack = raw.data.scale_pos;
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uniforms_tex_unpack = raw.data.scale_tex;
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transform_update(raw.base.transform);
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let scontext: shader_context_t = null;
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let mcontext: material_context_t = null;
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for (let i: i32 = 0; i < raw.materials.length; ++i) {
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let mat: material_data_t = raw.materials[i];
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for (let j: i32 = 0; j < mat.contexts.length; ++j) {
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if (mat.contexts[j].name == context) {
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scontext = shader_data_get_context(mat._.shader, context);
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mcontext = mat.contexts[j];
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break;
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}
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}
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}
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if (scontext._.pipe != _mesh_object_last_pipeline) {
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gpu_set_pipeline(scontext._.pipe);
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_mesh_object_last_pipeline = scontext._.pipe;
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}
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uniforms_set_context_consts(scontext, bind_params);
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uniforms_set_obj_consts(scontext, raw.base);
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uniforms_set_material_consts(scontext, mcontext);
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gpu_set_vertex_buffer(raw.data._.vertex_buffer);
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gpu_set_index_buffer(raw.data._.index_buffer);
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gpu_draw();
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}
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function mesh_object_valid_context(raw: mesh_object_t, mats: material_data_t[], context: string): bool {
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for (let i: i32 = 0; i < mats.length; ++i) {
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let mat: material_data_t = mats[i];
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if (material_data_get_context(mat, context) != null) {
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return true;
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}
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}
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return false;
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}
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function mesh_object_compute_camera_dist(raw: mesh_object_t, cam_x: f32, cam_y: f32, cam_z: f32) {
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// Render path mesh sorting
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raw.camera_dist = vec4_fdist(cam_x, cam_y, cam_z, transform_world_x(raw.base.transform), transform_world_y(raw.base.transform), transform_world_z(raw.base.transform));
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}
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