17 lines
346 B
GLSL
17 lines
346 B
GLSL
#version 450
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in vec4 pos;
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in vec2 nor;
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out vec3 wnormal;
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out vec4 wvpposition;
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out vec4 prevwvpposition;
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uniform mat3 N;
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uniform mat4 WVP;
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uniform mat4 prevWVP;
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void main() {
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vec4 spos = vec4(pos.xyz, 1.0);
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wnormal = normalize(N * vec3(nor.xy, pos.w));
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gl_Position = WVP * spos;
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wvpposition = gl_Position;
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prevwvpposition = prevWVP * spos;
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}
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