Files
armorpaint/Libraries/paint/blender.py
T
luboslenco 31bc159ca1 Prepack
2018-11-06 15:20:02 +01:00

30 lines
1.1 KiB
Python

import bpy
import arm.material.mat_utils
import arm.write_data
import arm.assets
import arm.make_renderpath
import arm.make_state
import arm.utils
def on_make_renderpath():
arm.assets.add_shader_pass('max_luminance_pass')
arm.assets.add_shader_pass('copy_mrt3_pass')
arm.assets.add_shader_pass('copy_mrt4_pass')
arm.assets.add(arm.utils.get_sdk_path() + '/armory/Assets/noise256.png')
arm.assets.add_embedded_data('noise256.png')
bpy.data.worlds['Arm'].world_defs += '_SMSizeUniform'
bpy.data.worlds['Arm'].world_defs += '_CGrainStatic'
if bpy.data.worlds['Arm'].arm_project_name == 'ArmorPaint':
if arm.make_state.target.startswith('krom'): # krom, krom-windows,..
arm.material.mat_utils.add_mesh_contexts = ['voxel'] # Defaults to make_ao
arm.write_data.add_compiledglsl = """
const ivec3 voxelgiResolution = ivec3(256, 256, 256);
const vec3 voxelgiHalfExtents = vec3(2.0, 2.0, 2.0);
"""
else:
arm.material.mat_utils.add_mesh_contexts = []
def register():
arm.make_renderpath.callback = on_make_renderpath