Files
armorpaint/khafile.js
T
2020-01-10 15:40:20 +01:00

117 lines
4.1 KiB
JavaScript

let project = new Project('ArmorPaint');
project.addSources('Sources');
project.addLibrary("iron");
project.addLibrary("zui");
project.addShaders("Shaders/common/*.glsl", { noembed: false});
project.addAssets("Assets/common/*", { notinlist: true, destination: "data/{name}" });
project.addAssets("Assets/defaults/*", { notinlist: true, destination: "data/defaults/{name}" });
project.addAssets("Assets/licenses/*", { notinlist: true, destination: "data/licenses/{name}" });
project.addAssets("Assets/plugins/*", { notinlist: true, destination: "data/plugins/{name}" });
project.addAssets("Assets/themes/*", { notinlist: true, destination: "data/themes/{name}" });
project.addDefine('arm_taa');
project.addDefine('arm_veloc');
project.addDefine('arm_particles');
project.addDefine('arm_data_dir');
// project.addDefine('arm_noembed');
if (process.platform === 'win32') {
project.addDefine('krom_windows');
}
else if (process.platform === 'linux') {
project.addDefine('krom_linux');
}
else if (process.platform === 'darwin') {
project.addDefine('krom_darwin');
}
let debug = false;
let raytrace = process.argv.indexOf("direct3d12") >= 0;
let build = 'painter'; // painter || creator || player
if (debug) {
project.addDefine('arm_debug');
project.addShaders("Shaders/debug/*.glsl");
project.addParameter('--times');
// project.addParameter('--no-inline');
}
else {
project.addParameter('-dce full');
}
if (raytrace) {
project.addAssets("Assets/raytrace/*", { notinlist: true, destination: "data/{name}" });
project.addAssets("Shaders/raytrace/*.cso", { notinlist: true, destination: "data/{name}" });
project.addAssets("Assets/readme/readme_dxr.txt", { notinlist: true, destination: "{name}" });
}
else {
project.addAssets("Assets/readme/readme.txt", { notinlist: true, destination: "{name}" });
project.addDefine('rp_voxelao');
project.addDefine('arm_voxelgi_revox');
}
if (process.platform === 'darwin') {
project.addAssets("Assets/readme/readme_macos.txt", { notinlist: true, destination: "INSTRUCTIONS.txt" });
}
if (process.platform === 'win32') {
project.addShaders("Shaders/voxel_hlsl/*.glsl", { noprocessing: true, noembed: false });
}
else {
project.addShaders("Shaders/voxel_glsl/*.glsl", { noembed: false });
}
if (build === 'player') {
project.addDefine('arm_player');
}
else { // painter, creator
project.addDefine('arm_painter');
project.addParameter('--macro include("arm.node.brush")');
project.addDefine('arm_appwh');
project.addDefine('arm_skip_envmap');
project.addDefine('arm_resizable');
if (process.platform === 'win32') {
project.addAssets("Assets/bin/cmft.exe", { notinlist: true, destination: "data/{name}" });
}
else if (process.platform === 'linux') {
project.addAssets("Assets/bin/cmft-linux64", { notinlist: true, destination: "data/{name}" });
}
else if (process.platform === 'darwin') {
project.addAssets("Assets/bin/cmft-osx", { notinlist: true, destination: "data/{name}" });
}
if (build === 'creator') {
project.addDefine('arm_creator');
}
project.addAssets("Assets/painter/export_presets/*", { notinlist: true, destination: "data/export_presets/{name}" });
project.addAssets("Assets/painter/keymap_presets/*", { notinlist: true, destination: "data/keymap_presets/{name}" });
if (process.platform === 'win32') {
project.addShaders("Shaders/painter/hlsl/*.glsl", { noprocessing: true, noembed: false });
}
else {
project.addShaders("Shaders/painter/glsl/*.glsl", { noembed: false });
}
}
if (build === 'painter') {
project.addShaders("Shaders/painter/*.glsl", { noembed: false});
project.addAssets("Assets/painter/*", { notinlist: true, destination: "data/{name}" });
project.addDefine('kha_no_ogg');
project.addDefine('arm_ltc');
}
else { // player, creator
project.addAssets("Assets/creator/*", { notinlist: true, destination: "data/{name}" });
project.addAssets("Assets/creator/plugins/*", { notinlist: true, destination: "data/plugins/{name}" });
project.addShaders("Shaders/creator/*.glsl", { noembed: false});
project.addDefine('arm_audio');
project.addDefine('arm_soundcompress');
project.addDefine('arm_skin');
project.addDefine('arm_world');
project.addDefine('arm_physics');
}
resolve(project);