Files
armorpaint/Sources/arm/UINodes.hx
T
2018-11-10 15:23:41 +01:00

1208 lines
40 KiB
Haxe

package arm;
import armory.system.Cycles;
import armory.system.CyclesFormat;
import armory.system.CyclesShader;
import armory.system.CyclesShader.CyclesShaderContext;
import zui.*;
import zui.Nodes;
import iron.data.SceneFormat;
import iron.data.ShaderData;
import iron.data.ShaderData.ShaderContext;
import iron.data.MaterialData;
@:access(zui.Zui)
class UINodes extends iron.Trait {
public static var inst:UINodes;
public var show = false;
public var wx:Int;
public var wy:Int;
public var ww:Int;
public var ui:Zui;
var drawMenu = false;
var showMenu = false;
var hideMenu = false;
var menuCategory = 0;
var addNodeButton = false;
var popupX = 0.0;
var popupY = 0.0;
var sc:ShaderContext = null;
public var _matcon:TMaterialContext = null;
var _materialcontext:MaterialContext = null;
public var nodes = new Nodes();
public var canvas:TNodeCanvas = null;
public var canvasMap:Map<MaterialSlot, TNodeCanvas> = null;
#if arm_editor
public var canvasMap2:Map<MaterialSlot, TNodeCanvas> = null;
#end
var canvasBlob:String;
public var canvasBrush:TNodeCanvas = null;
public var canvasBrushMap:Map<BrushSlot, TNodeCanvas> = null;
var canvasBrushBlob:String;
public var canvasLogic:TNodeCanvas = null;
public var canvasLogicMap:Map<BrushSlot, TNodeCanvas> = null;
var canvasLogicBlob:String;
public var canvasType = 0; // material, brush, logic
var mdown = false;
var mreleased = false;
var mchanged = false;
var mstartedlast = false;
public var changed = false;
var recompileMat = false; // Mat preview
public var grid:kha.Image = null;
public function new() {
super();
inst = this;
// Cycles.arm_export_tangents = false;
iron.data.Data.getBlob('default_material.json', function(b1:kha.Blob) {
iron.data.Data.getBlob('default_brush.json', function(b2:kha.Blob) {
iron.data.Data.getBlob('default_logic.json', function(b3:kha.Blob) {
iron.data.Data.getBlob('logic_nodes.json', function(bnodes:kha.Blob) {
canvasBlob = b1.toString();
canvasBrushBlob = b2.toString();
canvas = haxe.Json.parse(canvasBlob);
canvasBrush = haxe.Json.parse(canvasBrushBlob);
parseBrush();
canvasLogicBlob = b3.toString();
canvasLogic = haxe.Json.parse(canvasLogicBlob);
NodeCreatorLogic.list = haxe.Json.parse(bnodes.toString());
var t = Reflect.copy(arm.App.theme);
t.ELEMENT_H = 18;
t.BUTTON_H = 16;
var scale = armory.data.Config.raw.window_scale;
ui = new Zui({font: arm.App.font, theme: t, color_wheel: arm.App.color_wheel, scaleFactor: scale});
ui.scrollEnabled = false;
notifyOnRender2D(render2D);
notifyOnUpdate(update);
});
});
});
});
}
public function updateCanvasMap() {
#if arm_editor
if (UITrait.inst.htab.position == 0) {
if (UITrait.inst.selectedMaterial2 != null) {
if (canvasMap2 == null) canvasMap2 = new Map();
var c = canvasMap2.get(UITrait.inst.selectedMaterial2);
if (c == null) {
c = haxe.Json.parse(canvasBlob);
canvasMap2.set(UITrait.inst.selectedMaterial2, c);
canvas = c;
}
else canvas = c;
if (canvasType == 0) nodes = UITrait.inst.selectedMaterial2.nodes;
}
return;
}
#end
if (UITrait.inst.selectedMaterial != null) {
if (canvasMap == null) canvasMap = new Map();
var c = canvasMap.get(UITrait.inst.selectedMaterial);
if (c == null) {
c = haxe.Json.parse(canvasBlob);
canvasMap.set(UITrait.inst.selectedMaterial, c);
canvas = c;
}
else canvas = c;
if (canvasType == 0) nodes = UITrait.inst.selectedMaterial.nodes;
}
}
public function updateCanvasBrushMap() {
if (UITrait.inst.selectedBrush != null) {
if (canvasBrushMap == null) canvasBrushMap = new Map();
var c = canvasBrushMap.get(UITrait.inst.selectedBrush);
if (c == null) {
c = haxe.Json.parse(canvasBrushBlob);
canvasBrushMap.set(UITrait.inst.selectedBrush, c);
canvasBrush = c;
}
else canvasBrush = c;
if (canvasType == 1) nodes = UITrait.inst.selectedBrush.nodes;
}
}
public function updateCanvasLogicMap() {
if (UITrait.inst.selectedLogic != null) {
if (canvasLogicMap == null) canvasLogicMap = new Map();
var c = canvasLogicMap.get(UITrait.inst.selectedLogic);
if (c == null) {
c = haxe.Json.parse(canvasLogicBlob);
canvasLogicMap.set(UITrait.inst.selectedLogic, c);
canvasLogic = c;
}
else canvasLogic = c;
if (canvasType == 2) nodes = UITrait.inst.selectedLogic.nodes;
}
}
function getCanvas() {
if (canvasType == 0) return canvas;
else if (canvasType == 1) return canvasBrush;
else return canvasLogic;
}
function update() {
updateCanvasMap();
updateCanvasBrushMap();
updateCanvasLogicMap();
var mouse = iron.system.Input.getMouse();
mreleased = mouse.released();
mdown = mouse.down();
// Recompile material on change
if (ui.changed) {
mchanged = true;
if (!mdown) changed = true;
if (canvasType == 1) parseBrush();
else if (canvasType == 2) parseLogic();
}
if ((mreleased && mchanged) || changed) {
mchanged = changed = false;
if (canvasType == 0) {
parsePaintMaterial();
UITrait.inst.makeMaterialPreview();
UITrait.inst.hwnd.redraws = 2;
if (UITrait.inst.brushPaint == 2) UITrait.inst.makeStickerPreview();
}
}
else if (ui.changed && (mstartedlast || mouse.moved) && UITrait.inst.instantMat) {
recompileMat = true; // Instant preview
}
mstartedlast = mouse.started();
if (!show) return;
if (!arm.App.uienabled) return;
var keyboard = iron.system.Input.getKeyboard();
var lay = UITrait.inst.C.ui_layout;
wx = lay == 0 ? Std.int(iron.App.w()) : UITrait.inst.windowW;
wy = 0;
var mx = mouse.x + App.x();
var my = mouse.y + App.y();
if (mx < wx || my < wy) return;
if (ui.isTyping) return;
if (addNodeButton) {
showMenu = true;
addNodeButton = false;
}
else if (mouse.released()) {
hideMenu = true;
}
if (keyboard.started("x") || keyboard.started("backspace")) {
if (nodes.nodeSelected != null && nodes.nodeSelected.type != "OUTPUT_MATERIAL_PBR") {
var c = getCanvas();
nodes.removeNode(nodes.nodeSelected, c);
changed = true;
}
}
// if (keyboard.started("p")) {
// var c = getCanvas();
// var str = haxe.Json.stringify(c);
// trace(str.substr(0, 1023));
// trace(str.substr(1023, 2047));
// }
}
public function getNodeX():Int {
var mouse = iron.system.Input.getMouse();
return Std.int((mouse.x + App.x() - wx - nodes.PAN_X()) / nodes.SCALE);
}
public function getNodeY():Int {
var mouse = iron.system.Input.getMouse();
return Std.int((mouse.y + App.y() - wy - nodes.PAN_Y()) / nodes.SCALE);
}
public function drawGrid() {
var ww = iron.App.w();
var wh = iron.App.h();
var w = ww + 40 * 2;
var h = wh + 40 * 2;
grid = kha.Image.createRenderTarget(w, h);
grid.g2.begin(true, 0xff242424);
for (i in 0...Std.int(h / 40) + 1) {
grid.g2.color = 0xff282828;
grid.g2.drawLine(0, i * 40, w, i * 40);
grid.g2.color = 0xff323232;
grid.g2.drawLine(0, i * 40 + 20, w, i * 40 + 20);
}
for (i in 0...Std.int(w / 40) + 1) {
grid.g2.color = 0xff282828;
grid.g2.drawLine(i * 40, 0, i * 40, h);
grid.g2.color = 0xff323232;
grid.g2.drawLine(i * 40 + 20, 0, i * 40 + 20, h);
}
grid.g2.end();
}
public var hwnd = Id.handle();
function render2D(g:kha.graphics2.Graphics) {
if (recompileMat) {
recompileMat = false;
if (UITrait.inst.autoFillHandle.selected) {
parsePaintMaterial();
}
else {
UITrait.inst.makeMaterialPreview();
UITrait.inst.hwnd.redraws = 2;
}
}
if (!show) return;
if (arm.App.realw() == 0 || arm.App.realh() == 0) return;
if (!arm.App.uienabled && ui.inputRegistered) ui.unregisterInput();
if (arm.App.uienabled && !ui.inputRegistered) ui.registerInput();
g.end();
if (grid == null) drawGrid();
// Start with UI
ui.begin(g);
// ui.begin(rt.g2); ////
// Make window
ww = Std.int(iron.App.w());
var lay = UITrait.inst.C.ui_layout;
wx = lay == 0 ? Std.int(iron.App.w()) : UITrait.inst.windowW;
wy = 0;
var ew = Std.int(ui.ELEMENT_W());
if (ui.window(hwnd, wx, wy, ww, iron.App.h())) {
ui.g.color = 0xffffffff;
ui.g.drawImage(grid, (nodes.panX * nodes.SCALE) % 40 - 40, (nodes.panY * nodes.SCALE) % 40 - 40);
ui.g.font = arm.App.font;
ui.g.fontSize = 22;
var title = canvasType == 1 ? "Brush" : "Material";
var titlew = ui.g.font.width(22, title);
var titleh = ui.g.font.height(22);
ui.g.drawString(title, ww - titlew - 20, iron.App.h() - titleh - 10);
var c = getCanvas();
nodes.nodeCanvas(ui, c);
ui.g.color = ui.t.WINDOW_BG_COL;
ui.g.fillRect(0, 0, ww, 24);
ui.g.color = 0xffffffff;
ui._x = 3;
ui._y = 3;
ui._w = ew;
if (canvasType == 1) {
if (ui.button("Nodes")) { addNodeButton = true; menuCategory = 0; popupX = wx + ui._x; popupY = wy + ui._y; }
}
else if (canvasType == 2) {
if (ui.button("Action")) { addNodeButton = true; menuCategory = 0; popupX = wx + ui._x; popupY = wy + ui._y; }
ui._x += ew + 3;
ui._y = 3;
if (ui.button("Animation")) { addNodeButton = true; menuCategory = 1; popupX = wx + ui._x; popupY = wy + ui._y; }
ui._x += ew + 3;
ui._y = 3;
if (ui.button("Array")) { addNodeButton = true; menuCategory = 2; popupX = wx + ui._x; popupY = wy + ui._y; }
ui._x += ew + 3;
ui._y = 3;
if (ui.button("Canvas")) { addNodeButton = true; menuCategory = 3; popupX = wx + ui._x; popupY = wy + ui._y; }
ui._x += ew + 3;
ui._y = 3;
if (ui.button("Event")) { addNodeButton = true; menuCategory = 4; popupX = wx + ui._x; popupY = wy + ui._y; }
ui._x += ew + 3;
ui._y = 3;
if (ui.button("Input")) { addNodeButton = true; menuCategory = 5; popupX = wx + ui._x; popupY = wy + ui._y; }
ui._x = 3;
ui._y = 30;
if (ui.button("Logic")) { addNodeButton = true; menuCategory = 6; popupX = wx + ui._x; popupY = wy + ui._y; }
ui._x = ew + 3;
ui._y = 30;
if (ui.button("Native")) { addNodeButton = true; menuCategory = 7; popupX = wx + ui._x; popupY = wy + ui._y; }
ui._x += ew + 3;
ui._y = 30;
if (ui.button("Navmesh")) { addNodeButton = true; menuCategory = 8; popupX = wx + ui._x; popupY = wy + ui._y; }
ui._x += ew + 3;
ui._y = 30;
if (ui.button("Physics")) { addNodeButton = true; menuCategory = 9; popupX = wx + ui._x; popupY = wy + ui._y; }
ui._x += ew + 3;
ui._y = 30;
if (ui.button("Sound")) { addNodeButton = true; menuCategory = 10; popupX = wx + ui._x; popupY = wy + ui._y; }
ui._x += ew + 3;
ui._y = 30;
if (ui.button("Value")) { addNodeButton = true; menuCategory = 11; popupX = wx + ui._x; popupY = wy + ui._y; }
ui._x += ew + 3;
ui._y = 30;
if (ui.button("Variable")) { addNodeButton = true; menuCategory = 12; popupX = wx + ui._x; popupY = wy + ui._y; }
}
else {
if (ui.button("Input")) { addNodeButton = true; menuCategory = 0; popupX = wx + ui._x; popupY = wy + ui._y; }
ui._x += ew + 3;
ui._y = 3;
// if (ui.button("Output")) { addNodeButton = true; menuCategory = 1; popupX = wx + ui._x; popupY = wy + ui._y; }
// ui._x += ew + 3;
// ui._y = 3;
if (ui.button("Texture")) { addNodeButton = true; menuCategory = 2; popupX = wx + ui._x; popupY = wy + ui._y; }
ui._x += ew + 3;
ui._y = 3;
if (ui.button("Color")) { addNodeButton = true; menuCategory = 3; popupX = wx + ui._x; popupY = wy + ui._y; }
ui._x += ew + 3;
ui._y = 3;
if (ui.button("Vector")) { addNodeButton = true; menuCategory = 4; popupX = wx + ui._x; popupY = wy + ui._y; }
ui._x += ew + 3;
ui._y = 3;
if (ui.button("Converter")) { addNodeButton = true; menuCategory = 5; popupX = wx + ui._x; popupY = wy + ui._y; }
}
}
ui.endWindow();
if (drawMenu) {
var numNodes = 0;
if (canvasType == 0) numNodes = NodeCreator.numNodes[menuCategory];
else if (canvasType == 1) numNodes = NodeCreatorBrush.numNodes[menuCategory];
else if (canvasType == 2) numNodes = NodeCreatorLogic.list.categories[menuCategory].nodes.length;
var ph = numNodes * 20;
var py = popupY;
g.color = 0xff222222;
g.fillRect(popupX, py, ew, ph);
ui.beginLayout(g, Std.int(popupX), Std.int(py), ew);
if (canvasType == 0) NodeCreator.draw(menuCategory);
else if (canvasType == 1) NodeCreatorBrush.draw(menuCategory);
else if (canvasType == 2) NodeCreatorLogic.draw(menuCategory);
ui.endLayout();
}
ui.end();
g.begin(false);
if (showMenu) {
showMenu = false;
drawMenu = true;
}
if (hideMenu) {
hideMenu = false;
drawMenu = false;
}
}
function make_paint(data:CyclesShaderData, matcon:TMaterialContext):CyclesShaderContext {
var layered = UITrait.inst.selectedLayer != UITrait.inst.layers[0];
var eraser = UITrait.inst.brushType == 1;
var context_id = 'paint';
var con_paint:CyclesShaderContext = data.add_context({
name: context_id,
depth_write: false,
compare_mode: 'always', // TODO: align texcoords winding order
// cull_mode: 'counter_clockwise',
cull_mode: 'none',
blend_source: layered ? 'blend_one' : 'source_alpha',
blend_destination: layered ? 'blend_zero' : 'inverse_source_alpha',
blend_operation: 'add',
alpha_blend_source: 'blend_one',
alpha_blend_destination: eraser ? 'blend_zero' : 'blend_one',
alpha_blend_operation: 'add',
vertex_structure: [{name: "pos", size: 3},{name: "nor", size: 3},{name: "tex", size: 2}] });
con_paint.data.color_writes_red = [true, true, true, true];
con_paint.data.color_writes_green = [true, true, true, true];
con_paint.data.color_writes_blue = [true, true, true, true];
if (UITrait.inst.brushType == 3) { // Bake AO
con_paint.data.color_writes_green[2] = false; // No rough
con_paint.data.color_writes_blue[2] = false; // No met
}
var vert = con_paint.make_vert();
var frag = con_paint.make_frag();
vert.add_out('vec3 sp');
frag.ins = vert.outs;
vert.add_uniform('mat4 WVP', '_worldViewProjectionMatrix');
vert.write('vec2 tpos = vec2(tex.x * 2.0 - 1.0, tex.y * 2.0 - 1.0);');
// TODO: Fix seams at uv borders
vert.add_uniform('vec2 sub', '_sub');
vert.add_uniform('float paintDepthBias', '_paintDepthBias');
vert.write('tpos += sub;');
vert.write('gl_Position = vec4(tpos, 0.0, 1.0);');
vert.write_attrib('vec4 ndc = WVP * vec4(pos, 1.0);');
vert.write_attrib('ndc.xyz = ndc.xyz / ndc.w;');
vert.write('sp.xyz = ndc.xyz * 0.5 + 0.5;');
vert.write('sp.y = 1.0 - sp.y;');
vert.write('sp.z -= paintDepthBias;'); // small bias or !paintVisible
if (UITrait.inst.brushPaint != 0) frag.ndcpos = true;
if (UITrait.inst.brushType == 3) { // Bake ao
frag.wposition = true;
frag.n = true;
}
frag.add_uniform('vec4 inp', '_inputBrush');
frag.add_uniform('vec4 inplast', '_inputBrushLast');
frag.add_uniform('float aspectRatio', '_aspectRatioWindowF');
frag.write('vec2 bsp = sp.xy * 2.0 - 1.0;');
frag.write('bsp.x *= aspectRatio;');
frag.write('bsp = bsp * 0.5 + 0.5;');
frag.add_uniform('sampler2D paintdb');
if (UITrait.inst.brushType == 4) { // Pick color id
frag.add_out('vec4 fragColor');
frag.write('if (sp.z > texture(paintdb, vec2(sp.x, 1.0 - bsp.y)).r) discard;');
frag.write('vec2 binp = inp.xy * 2.0 - 1.0;');
frag.write('binp.x *= aspectRatio;');
frag.write('binp = binp * 0.5 + 0.5;');
frag.write('float dist = distance(bsp.xy, binp.xy);');
frag.write('if (dist > 0.025) discard;'); // Base this on camera zoom - more for zommed in camera, less for zoomed out
frag.add_uniform('sampler2D texcolorid', '_texcolorid');
vert.add_out('vec2 texCoord');
vert.write('texCoord = fract(tex);'); // TODO: fract(tex) - somehow clamp is set after first paint
frag.write('vec3 idcol = texture(texcolorid, texCoord).rgb;');
frag.write('fragColor = vec4(idcol, 1.0);');
con_paint.data.shader_from_source = true;
con_paint.data.vertex_shader = vert.get();
con_paint.data.fragment_shader = frag.get();
return con_paint;
}
var numTex = UITrait.inst.paintHeight ? 4 : 3;
frag.add_out('vec4 fragColor[$numTex]');
frag.add_uniform('float brushRadius', '_brushRadius');
frag.add_uniform('float brushOpacity', '_brushOpacity');
frag.add_uniform('float brushStrength', '_brushStrength');
if (UITrait.inst.brushType == 0 || UITrait.inst.brushType == 1) { // Draw / Erase
frag.write('if (sp.z > texture(paintdb, vec2(sp.x, 1.0 - bsp.y)).r) { discard; return; }');
if (UITrait.inst.brushPaint == 2) { // Sticker
frag.write('float dist = 0.0;');
}
else {
frag.write('vec2 binp = inp.xy * 2.0 - 1.0;');
frag.write('binp.x *= aspectRatio;');
frag.write('binp = binp * 0.5 + 0.5;');
// Continuos paint
frag.write('vec2 binplast = inplast.xy * 2.0 - 1.0;');
frag.write('binplast.x *= aspectRatio;');
frag.write('binplast = binplast * 0.5 + 0.5;');
frag.write('vec2 pa = bsp.xy - binp.xy, ba = binplast.xy - binp.xy;');
frag.write('float h = clamp(dot(pa, ba) / dot(ba, ba), 0.0, 1.0);');
frag.write('float dist = length(pa - ba * h);');
if (!UITrait.inst.mirrorX) {
frag.write('if (dist > brushRadius) { discard; return; }');
}
else {
frag.write('vec2 binp2 = vec2(0.5 - (binp.x - 0.5), binp.y), binplast2 = vec2(0.5 - (binplast.x - 0.5), binplast.y);');
frag.write('vec2 pa2 = bsp.xy - binp2.xy, ba2 = binplast2.xy - binp2.xy;');
frag.write('float h2 = clamp(dot(pa2, ba2) / dot(ba2, ba2), 0.0, 1.0);');
frag.write('float dist2 = length(pa2 - ba2 * h2);');
frag.write('if (dist > brushRadius && dist2 > brushRadius) { discard; return; }');
}
//
// frag.write('float dist = distance(bsp.xy, binp.xy);');
// frag.write('if (dist > brushRadius) { discard; return; }');
}
}
else {
frag.write('float dist = 0.0;');
}
if (UITrait.inst.colorIdPicked) {
vert.add_out('vec2 texCoordPick');
vert.write('texCoordPick = fract(tex);');
frag.add_uniform('sampler2D texpaint_colorid0'); // 1x1 picker
frag.add_uniform('sampler2D texcolorid', '_texcolorid'); // color map
frag.add_uniform('vec2 texcoloridSize', '_texcoloridSize'); // color map
frag.write('vec3 c1 = texelFetch(texpaint_colorid0, ivec2(0, 0), 0).rgb;');
frag.write('vec3 c2 = texelFetch(texcolorid, ivec2(texCoordPick * texcoloridSize), 0).rgb;');
frag.write('if (c1 != c2) { discard; return; }');
}
// Texture projection - texcoords
if (UITrait.inst.brushPaint == 0) {
vert.add_uniform('float brushScale', '_brushScale'); // TODO: Will throw uniform not found
vert.add_out('vec2 texCoord');
vert.write('texCoord = tex * brushScale;');
}
// Texture projection - project
else {
frag.add_uniform('float brushScale', '_brushScale');
frag.write_attrib('vec2 uvsp = sp.xy;');
// Sticker
if (UITrait.inst.brushPaint == 2) {
frag.write_attrib('vec2 binp = inp.xy * 2.0 - 1.0;');
frag.write_attrib('binp = binp * 0.5 + 0.5;');
frag.write_attrib('uvsp -= binp;');
frag.write_attrib('uvsp.x *= aspectRatio;');
// frag.write_attrib('uvsp *= brushScale;');
frag.write_attrib('uvsp *= vec2(7.2);');
frag.write_attrib('uvsp += vec2(0.5);');
frag.write_attrib('if (uvsp.x < 0.0 || uvsp.y < 0.0 || uvsp.x > 1.0 || uvsp.y > 1.0) { discard; return; }');
}
else {
frag.write_attrib('uvsp.x *= aspectRatio;');
}
Cycles.texCoordName = 'fract(uvsp * brushScale)'; // TODO: use prescaled value from VS
}
Cycles.parse_height_as_channel = true;
var sout = Cycles.parse(canvas, con_paint, vert, frag, null, null, null, matcon);
Cycles.parse_height_as_channel = false;
Cycles.texCoordName = 'texCoord';
var base = sout.out_basecol;
var rough = sout.out_roughness;
var met = sout.out_metallic;
var occ = sout.out_occlusion;
var nortan = Cycles.out_normaltan;
var height = sout.out_height;
frag.write('vec3 basecol = $base;');
frag.write('float roughness = $rough;');
frag.write('float metallic = $met;');
frag.write('float occlusion = $occ;');
frag.write('vec3 nortan = $nortan;');
frag.write('float height = $height;');
if (eraser) frag.write(' float str = 1.0 - brushOpacity;');
else frag.write(' float str = clamp(brushOpacity * (brushRadius - dist) * brushStrength, 0.0, 1.0);');
if (UITrait.inst.mirrorX && UITrait.inst.brushType == 0) { // Draw
frag.write('str += clamp(brushOpacity * (brushRadius - dist2) * brushStrength, 0.0, 1.0);');
frag.write('str = clamp(str, 0.0, 1.0);');
}
frag.write(' fragColor[0] = vec4(basecol, str);');
frag.write(' fragColor[1] = vec4(nortan, 1.0);');
// frag.write(' fragColor[1] = vec4(nortan, str);');
frag.write(' fragColor[2] = vec4(occlusion, roughness, metallic, str);');
if (UITrait.inst.paintHeight) {
frag.write(' fragColor[3] = vec4(1.0, 0.0, height, str);');
}
if (!UITrait.inst.paintBase) frag.write('fragColor[0].a = 0.0;');
if (!UITrait.inst.paintNor) frag.write('fragColor[1].a = 0.0;');
if (!UITrait.inst.paintOcc) con_paint.data.color_writes_red[2] = false;
if (!UITrait.inst.paintRough) con_paint.data.color_writes_green[2] = false;
if (!UITrait.inst.paintMet) con_paint.data.color_writes_blue[2] = false;
if (UITrait.inst.brushType == 3) { // Bake AO
frag.write('fragColor[0].a = 0.0;');
frag.write('fragColor[1].a = 0.0;');
// Apply normal channel
frag.vVec = true;
frag.add_function(armory.system.CyclesFunctions.str_cotangentFrame);
frag.write('mat3 TBN = cotangentFrame(n, -vVec, texCoord);');
frag.write('n = nortan * 2.0 - 1.0;');
frag.write('n.y = -n.y;');
frag.write('n = normalize(TBN * n);');
frag.write('const vec3 voxelgiHalfExtents = vec3(2.0);');
frag.write('vec3 voxpos = wposition / voxelgiHalfExtents;');
frag.add_uniform('sampler3D voxels');
frag.add_function(armory.system.CyclesFunctions.str_traceAO);
frag.n = true;
var strength = UITrait.inst.bakeStrength;
var radius = UITrait.inst.bakeRadius;
var offset = UITrait.inst.bakeOffset;
frag.write('fragColor[2].r = 1.0 - traceAO(voxpos, n, voxels, $radius, $offset) * $strength;');
}
Cycles.finalize(con_paint);
con_paint.data.shader_from_source = true;
con_paint.data.vertex_shader = vert.get();
con_paint.data.fragment_shader = frag.get();
return con_paint;
}
function make_mesh_preview(data:CyclesShaderData, matcon:TMaterialContext):CyclesShaderContext {
var context_id = 'mesh';
var con_mesh:CyclesShaderContext = data.add_context({
name: context_id,
depth_write: true,
compare_mode: 'less',
cull_mode: 'clockwise',
vertex_structure: [{name: "pos", size: 3},{name: "nor", size: 3},{name: "tex", size: 2}] });
var vert = con_mesh.make_vert();
var frag = con_mesh.make_frag();
frag.ins = vert.outs;
vert.add_uniform('mat4 WVP', '_worldViewProjectionMatrix');
vert.add_out('vec2 texCoord');
vert.write('gl_Position = WVP * vec4(pos, 1.0);');
vert.write('texCoord = tex;');
var sout = Cycles.parse(canvas, con_mesh, vert, frag, null, null, null, matcon);
var base = sout.out_basecol;
var rough = sout.out_roughness;
var met = sout.out_metallic;
var occ = sout.out_occlusion;
var opac = sout.out_opacity;
var nortan = Cycles.out_normaltan;
frag.write('vec3 basecol = pow($base, vec3(2.2));');
frag.write('float roughness = $rough;');
frag.write('float metallic = $met;');
frag.write('float occlusion = $occ;');
frag.write('float opacity = $opac;');
frag.write('vec3 nortan = $nortan;');
//if discard_transparent:
var opac = 0.2;//mat_state.material.discard_transparent_opacity
frag.write('if (opacity < $opac) discard;');
frag.add_out('vec4[3] fragColor');
frag.n = true;
frag.add_function(armory.system.CyclesFunctions.str_packFloat);
frag.add_function(armory.system.CyclesFunctions.str_packFloat2);
frag.add_function(armory.system.CyclesFunctions.str_cotangentFrame);
frag.add_function(armory.system.CyclesFunctions.str_octahedronWrap);
// Apply normal channel
frag.vVec = true;
frag.write('mat3 TBN = cotangentFrame(n, -vVec, texCoord);');
frag.write('n = nortan * 2.0 - 1.0;');
frag.write('n.y = -n.y;');
frag.write('n = normalize(TBN * n);');
frag.write('n /= (abs(n.x) + abs(n.y) + abs(n.z));');
frag.write('n.xy = n.z >= 0.0 ? n.xy : octahedronWrap(n.xy);');
frag.write('fragColor[0] = vec4(n.xy, packFloat(metallic, roughness), 1.0 - gl_FragCoord.z);');
frag.write('fragColor[1] = vec4(basecol.rgb, packFloat2(occlusion, 1.0));'); // occ/spec
frag.write('fragColor[2] = vec4(0.0);'); // veloc
Cycles.finalize(con_mesh);
con_mesh.data.shader_from_source = true;
con_mesh.data.vertex_shader = vert.get();
con_mesh.data.fragment_shader = frag.get();
return con_mesh;
}
function make_depth(data:CyclesShaderData, matcon:TMaterialContext, shadowmap = false):CyclesShaderContext {
var context_id = shadowmap ? 'shadowmap' : 'depth';
var con_depth:CyclesShaderContext = data.add_context({
name: context_id,
depth_write: true,
compare_mode: 'less',
cull_mode: 'clockwise',
color_write_red: false,
color_write_green: false,
color_write_blue: false,
color_write_alpha: false,
vertex_structure: [{name: "pos", size: 3}]
});
var vert = con_depth.make_vert();
var frag = con_depth.make_frag();
frag.ins = vert.outs;
if (shadowmap) {
if (UITrait.inst.paintHeight) {
con_depth.add_elem('nor', 3);
vert.wposition = true;
vert.n = true;
vert.add_uniform('sampler2D texpaint_opt');
vert.write('vec4 opt = texture(texpaint_opt, tex);');
vert.write('float height = opt.b;');
var displaceStrength = UITrait.inst.displaceStrength * 0.1;
vert.write('wposition += wnormal * height * $displaceStrength;');
vert.add_uniform('mat4 LVP', '_lightViewProjectionMatrix');
vert.write('gl_Position = LVP * vec4(wposition, 1.0);');
}
else {
vert.add_uniform('mat4 LWVP', '_lightWorldViewProjectionMatrix');
vert.write('gl_Position = LWVP * vec4(pos, 1.0);');
}
}
else {
vert.add_uniform('mat4 WVP', '_worldViewProjectionMatrix');
vert.write('gl_Position = WVP * vec4(pos, 1.0);');
}
var parse_opacity = shadowmap; // arm_discard
if (parse_opacity) {
frag.write_attrib('vec3 n;'); // discard at compile time
frag.write_attrib('float dotNV;'); // discard at compile time
// frag.write('float opacity;');
Cycles.parse_surface = false;
var sout = Cycles.parse(canvas, con_depth, vert, frag, null, null, null, matcon);
Cycles.parse_surface = true;
// parse_surface=False, parse_opacity=True
var opac = sout.out_opacity;
frag.write('float opacity = $opac;');
if (con_depth.is_elem('tex')) {
vert.add_out('vec2 texCoord');
vert.write('texCoord = tex;');
}
var opac = 0.2;//mat_state.material.discard_transparent_opacity_shadows
frag.write('if (opacity < $opac) discard;');
}
Cycles.finalize(con_depth);
con_depth.data.shader_from_source = true;
con_depth.data.vertex_shader = vert.get();
con_depth.data.fragment_shader = frag.get();
return con_depth;
}
function make_mesh(data:CyclesShaderData):CyclesShaderContext {
var context_id = 'mesh';
var con_mesh:CyclesShaderContext = data.add_context({
name: context_id,
depth_write: true,
compare_mode: 'less',
cull_mode: UITrait.inst.culling ? 'clockwise' : 'none',
vertex_structure: [{name: "pos", size: 3},{name: "nor", size: 3},{name: "tex", size: 2}] });
var vert = con_mesh.make_vert();
var frag = con_mesh.make_frag();
vert.add_out('vec2 texCoord');
frag.wvpposition = true;
vert.add_out('vec4 prevwvpposition');
vert.add_uniform('mat4 VP', '_viewProjectionMatrix');
vert.add_uniform('mat4 prevWVP', '_prevWorldViewProjectionMatrix');
vert.wposition = true;
// Height
// TODO: can cause TAA issues
if (UITrait.inst.paintHeight) {
vert.add_uniform('sampler2D texpaint_opt');
vert.write('vec4 opt = texture(texpaint_opt, tex);');
vert.write('float height = opt.b;');
var displaceStrength = UITrait.inst.displaceStrength * 0.1;
vert.n = true;
vert.write('wposition += wnormal * height * $displaceStrength;');
}
//
vert.write('gl_Position = VP * vec4(wposition, 1.0);');
vert.write('texCoord = tex;');
if (UITrait.inst.paintHeight) {
vert.add_uniform('mat4 invW', '_inverseWorldMatrix');
vert.write('prevwvpposition = prevWVP * (invW * vec4(wposition, 1.0));');
}
else {
vert.write('prevwvpposition = prevWVP * vec4(pos, 1.0);');
}
frag.ins = vert.outs;
frag.add_out('vec4[3] fragColor');
frag.n = true;
frag.add_function(armory.system.CyclesFunctions.str_packFloat);
frag.add_function(armory.system.CyclesFunctions.str_packFloat2);
if (arm.UITrait.inst.brushType == 4) { // Show color map
frag.add_uniform('sampler2D texcolorid', '_texcolorid');
frag.write('fragColor[0] = vec4(n.xy, packFloat(1.0, 1.0), 1.0 - gl_FragCoord.z);');
frag.write('vec3 idcol = pow(texture(texcolorid, texCoord).rgb, vec3(2.2));');
frag.write('fragColor[1] = vec4(idcol.rgb, packFloat2(1.0, 1.0));'); // occ/spec
}
else {
frag.add_function(armory.system.CyclesFunctions.str_octahedronWrap);
frag.add_uniform('sampler2D texpaint');
frag.add_uniform('sampler2D texpaint_nor');
frag.add_uniform('sampler2D texpaint_pack');
frag.write('vec3 basecol;');
frag.write('float roughness;');
frag.write('float metallic;');
frag.write('float occlusion;');
frag.write('float opacity;');
frag.write('float specular;');
if (UITrait.inst.layers[0].visible) {
frag.write('basecol = pow(texture(texpaint, texCoord).rgb, vec3(2.2));');
frag.vVec = true;
frag.add_function(armory.system.CyclesFunctions.str_cotangentFrame);
frag.write('mat3 TBN = cotangentFrame(n, -vVec, texCoord);');
frag.write('vec3 ntex = texture(texpaint_nor, texCoord).rgb;');
frag.write('n = ntex * 2.0 - 1.0;');
frag.write('n.y = -n.y;');
frag.write('n = normalize(TBN * n);');
// Height
if (UITrait.inst.paintHeight) {
frag.add_uniform('sampler2D texpaint_opt');
frag.write('vec4 vech;');
frag.write('vech.x = textureOffset(texpaint_opt, texCoord, ivec2(-1, 0)).b;');
frag.write('vech.y = textureOffset(texpaint_opt, texCoord, ivec2(1, 0)).b;');
frag.write('vech.z = textureOffset(texpaint_opt, texCoord, ivec2(0, -1)).b;');
frag.write('vech.w = textureOffset(texpaint_opt, texCoord, ivec2(0, 1)).b;');
// Displace normal strength
frag.write('vech *= 15 * 7; float h1 = vech.x - vech.y; float h2 = vech.z - vech.w;');
frag.write('vec3 va = normalize(vec3(2.0, 0.0, h1));');
frag.write('vec3 vb = normalize(vec3(0.0, 2.0, h2));');
frag.write('vec3 vc = normalize(vec3(h1, h2, 2.0));');
frag.write('n = normalize(mat3(va, vb, vc) * n);');
}
//
frag.write('vec4 pack = texture(texpaint_pack, texCoord);');
frag.write('occlusion = pack.r;');
frag.write('roughness = pack.g;');
frag.write('metallic = pack.b;');
}
else {
frag.write('basecol = vec3(0.0);');
frag.write('occlusion = 1.0;');
frag.write('roughness = 1.0;');
frag.write('metallic = 0.0;');
frag.write('specular = 1.0;');
}
if (UITrait.inst.layers.length > 1) {
frag.write('float factor0;');
frag.write('float factorinv0;');
frag.write('vec4 col_tex0;');
// frag.write('vec4 col_nor0;');
// frag.write('vec3 n0;');
frag.write('vec4 pack0;');
for (i in 1...UITrait.inst.layers.length) {
if (!UITrait.inst.layers[i].visible) continue;
var id = UITrait.inst.layers[i].id;
frag.add_uniform('sampler2D texpaint' + id);
frag.add_uniform('sampler2D texpaint_nor' + id);
frag.add_uniform('sampler2D texpaint_pack' + id);
// frag.add_uniform('sampler2D texpaint_opt' + id);
frag.write('col_tex0 = texture(texpaint' + id + ', texCoord);');
// frag.write('col_nor0 = texture(texpaint_nor' + id + ', texCoord);');
frag.write('factor0 = col_tex0.a;');
frag.write('factorinv0 = 1.0 - factor0;');
frag.write('basecol = basecol * factorinv0 + pow(col_tex0.rgb, vec3(2.2)) * factor0;');
// frag.write('n0 = texture(texpaint_nor' + id + ', texCoord).rgb * 2.0 - 1.0;');
// frag.write('n0 = normalize(TBN * normalize(n0));');
// frag.write('n *= n0;');
frag.write('pack0 = texture(texpaint_pack' + id + ', texCoord);');
frag.write('occlusion = occlusion * factorinv0 + pack0.r * factor0;');
frag.write('roughness = roughness * factorinv0 + pack0.g * factor0;');
frag.write('metallic = metallic * factorinv0 + pack0.b * factor0;');
}
}
frag.write('n /= (abs(n.x) + abs(n.y) + abs(n.z));');
frag.write('n.xy = n.z >= 0.0 ? n.xy : octahedronWrap(n.xy);');
if (UITrait.inst.viewportMode == 0) { // Render
frag.write('fragColor[0] = vec4(n.xy, packFloat(metallic, roughness), 1.0 - gl_FragCoord.z);');
frag.write('fragColor[1] = vec4(basecol.rgb, packFloat2(occlusion, 1.0));'); // occ/spec
}
else if (UITrait.inst.viewportMode == 1) { // Basecol
frag.write('fragColor[0] = vec4(n.xy, packFloat(0.0, 1.0), 1.0 - gl_FragCoord.z);');
frag.write('fragColor[1] = vec4(basecol.rgb, packFloat2(1.0, 1.0));'); // occ/spec
}
else if (UITrait.inst.viewportMode == 2) { // Normal
frag.write('fragColor[0] = vec4(n.xy, packFloat(0.0, 1.0), 1.0 - gl_FragCoord.z);');
frag.write('fragColor[1] = vec4(ntex.rgb, packFloat2(1.0, 1.0));'); // occ/spec
}
else if (UITrait.inst.viewportMode == 3) { // Occ
frag.write('fragColor[0] = vec4(n.xy, packFloat(0.0, 1.0), 1.0 - gl_FragCoord.z);');
frag.write('fragColor[1] = vec4(vec3(occlusion), packFloat2(1.0, 1.0));'); // occ/spec
}
else if (UITrait.inst.viewportMode == 4) { // Rough
frag.write('fragColor[0] = vec4(n.xy, packFloat(0.0, 1.0), 1.0 - gl_FragCoord.z);');
frag.write('fragColor[1] = vec4(vec3(roughness), packFloat2(1.0, 1.0));'); // occ/spec
}
else if (UITrait.inst.viewportMode == 5) { // Met
frag.write('fragColor[0] = vec4(n.xy, packFloat(0.0, 1.0), 1.0 - gl_FragCoord.z);');
frag.write('fragColor[1] = vec4(vec3(metallic), packFloat2(1.0, 1.0));'); // occ/spec
}
}
frag.write('vec2 posa = (wvpposition.xy / wvpposition.w) * 0.5 + 0.5;');
frag.write('vec2 posb = (prevwvpposition.xy / prevwvpposition.w) * 0.5 + 0.5;');
frag.write('fragColor[2].rg = vec2(posa - posb);');
Cycles.finalize(con_mesh);
con_mesh.data.shader_from_source = true;
con_mesh.data.vertex_shader = vert.get();
con_mesh.data.fragment_shader = frag.get();
return con_mesh;
}
function getMOut():Bool {
for (n in canvas.nodes) if (n.type == "OUTPUT_MATERIAL_PBR") return true;
return false;
}
public function parseMeshMaterial() {
#if arm_editor
if (UITrait.inst.htab.position == 0) return;
var m = UITrait.inst.materials[0].data;
#else
iron.data.Data.getMaterial("Scene", "Material", function(m:iron.data.MaterialData) {
#end
var sc:ShaderContext = null;
for (c in m.shader.contexts) if (c.raw.name == "mesh") { sc = c; break; }
if (sc != null) {
m.shader.raw.contexts.remove(sc.raw);
m.shader.contexts.remove(sc);
}
var con = make_mesh(new CyclesShaderData({name: "Material", canvas: null}));
if (sc != null) sc.delete();
sc = new ShaderContext(con.data, function(sc:ShaderContext){});
m.shader.raw.contexts.push(sc.raw);
m.shader.contexts.push(sc);
#if (!arm_editor)
});
#end
}
public function parseMeshPreviewMaterial() {
if (!getMOut()) return;
#if arm_editor
var m = UITrait.inst.htab.position == 0 ? UITrait.inst.selectedMaterial2.data : UITrait.inst.materials[0].data;
#else
iron.data.Data.getMaterial("Scene", "Material", function(m:iron.data.MaterialData) {
#end
var sc:ShaderContext = null;
for (c in m.shader.contexts) if (c.raw.name == "mesh") { sc = c; break; }
m.shader.raw.contexts.remove(sc.raw);
m.shader.contexts.remove(sc);
var matcon:TMaterialContext = { name: "mesh", bind_textures: [] };
var sd = new CyclesShaderData({name: "Material", canvas: null});
var con = make_mesh_preview(sd, matcon);
for (i in 0...m.contexts.length) {
if (m.contexts[i].raw.name == "mesh") {
m.contexts[i] = new MaterialContext(matcon, function(self:MaterialContext) {});
break;
}
}
if (sc != null) sc.delete();
sc = new ShaderContext(con.data, function(sc:ShaderContext){});
m.shader.raw.contexts.push(sc.raw);
m.shader.contexts.push(sc);
// var matcon:TMaterialContext = { name: "shadowmap", bind_textures: [] };
// var smcon = make_depth(sd, matcon, true);
// var smcdata = smcon.data;
// // from_source is synchronous..
// var smsc = new ShaderContext(smcdata, function(sc:ShaderContext){});
// for (c in m.shader.contexts) if (c.raw.name == 'shadowmap') { m.shader.contexts.remove(c); break; }
// m.shader.contexts.push(smsc);
// for (i in 0...m.contexts.length) {
// if (m.contexts[i].raw.name == "shadowmap") {
// m.contexts[i] = new MaterialContext(matcon, function(self:MaterialContext) {});
// break;
// }
// }
#if (!arm_editor)
});
#end
}
public function parsePaintMaterial() {
if (!getMOut()) return;
#if arm_editor
if (UITrait.inst.htab.position == 0) {
parseMeshPreviewMaterial();
return;
}
#end
#if arm_editor
var m = UITrait.inst.materials[0].data;
sc = null;
_materialcontext = null;
#else
iron.data.Data.getMaterial("Scene", "Material", function(m:iron.data.MaterialData) {
#end
var mat:TMaterial = {
name: "Material",
canvas: canvas
};
var _sd = new CyclesShaderData(mat);
if (sc == null) {
for (c in m.shader.contexts) {
if (c.raw.name == "paint") {
sc = c;
break;
}
}
}
if (_materialcontext == null) {
for (c in m.contexts) {
if (c.raw.name == "paint") {
_materialcontext = c;
_matcon = c.raw;
break;
}
}
}
if (sc != null) {
m.shader.raw.contexts.remove(sc.raw);
m.shader.contexts.remove(sc);
}
if (_materialcontext != null) {
m.raw.contexts.remove(_matcon);
m.contexts.remove(_materialcontext);
}
_matcon = {
name: "paint",
bind_textures: []
}
var con = make_paint(_sd, _matcon);
var cdata = con.data;
// if (sc == null) {
// from_source is synchronous..
if (sc != null) sc.delete();
sc = new ShaderContext(cdata, function(sc:ShaderContext){});
m.shader.raw.contexts.push(sc.raw);
m.shader.contexts.push(sc);
m.raw.contexts.push(_matcon);
new MaterialContext(_matcon, function(self:MaterialContext) {
_materialcontext = self;
m.contexts.push(self);
});
var dcon = make_depth(_sd, _matcon);
var dcdata = dcon.data;
// from_source is synchronous..
var dsc = new ShaderContext(dcdata, function(sc:ShaderContext){});
m.shader.contexts.push(dsc);
var dmatcon:TMaterialContext = {
name: "depth"
}
m.raw.contexts.push(dmatcon);
new MaterialContext(dmatcon, function(self:MaterialContext) {
m.contexts.push(self);
});
var smcon = make_depth(_sd, _matcon, true);
var smcdata = smcon.data;
// from_source is synchronous..
var smsc = new ShaderContext(smcdata, function(sc:ShaderContext){});
for (c in m.shader.contexts) if (c.raw.name == 'shadowmap') { m.shader.contexts.remove(c); break; }
m.shader.contexts.push(smsc);
// var smmatcon:TMaterialContext = {
// name: "shadowmap"
// }
// m.raw.contexts.push(smmatcon);
// for (c in m.contexts) if (c.raw.name == 'shadowmap') { m.contexts.remove(c); break; }
// new MaterialContext(smmatcon, function(self:MaterialContext) {
// m.contexts.push(self);
// });
if ((UITrait.inst.brushType == 2 || UITrait.inst.brushType == 3) && UITrait.inst.autoFillHandle.selected) { // Fill
UITrait.inst.pdirty = 8;
UITrait.inst.ddirty = 8;
}
// }
// else {
// sc.raw.vertex_shader = cdata.vertex_shader;
// sc.raw.fragment_shader = cdata.fragment_shader;
// sc.compile();
// }
#if (!arm_editor)
});
#end
}
public function acceptDrag(assetIndex:Int) {
var n = NodeCreator.createImageTexture();
n.buttons[0].default_value = assetIndex;
nodes.nodeSelected = n;
}
public function parseBrush() {
armory.system.Logic.packageName = "arm.brushnode";
var tree = armory.system.Logic.parse(canvasBrush, false);
}
var lastT:iron.Trait = null;
public function parseLogic() {
if (lastT != null) UITrait.inst.selectedObject.removeTrait(lastT);
armory.system.Logic.packageName = "armory.logicnode";
var t = armory.system.Logic.parse(canvasLogic);
lastT = t;
UITrait.inst.selectedObject.addTrait(t);
}
}