184 lines
5.4 KiB
C
184 lines
5.4 KiB
C
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#ifdef WITH_PLUGINS
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#include "engine.h"
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#include "iron_array.h"
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#include "iron_map.h"
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#include "iron_obj.h"
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#include "iron_ui.h"
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#include <stdlib.h>
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void *io_svg_parse(char *buf);
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void *io_exr_parse(char *buf, size_t len);
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void *io_psd_parse(uint8_t *buf, size_t len, const char *filename);
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void *io_tiff_parse(uint8_t *buf, size_t len);
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void *io_gltf_parse(char *buf, size_t size, const char *path);
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void *io_gltf_parse_skinned(char *buf, size_t size, const char *path, int frame);
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int io_gltf_frame_count();
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void *io_fbx_parse(char *buf, size_t size);
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void *io_fbx_parse_skinned(char *buf, size_t size, int frame);
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void proc_uv_unwrap(void *mesh);
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typedef struct asset {
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i32 id;
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char *name;
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char *file;
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} asset_t;
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extern any_map_t *import_mesh_importers;
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extern string_array_t *_path_mesh_formats;
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string_array_t *path_mesh_formats(void);
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extern any_map_t *import_texture_importers;
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extern string_array_t *_path_texture_formats;
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string_array_t *path_texture_formats(void);
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extern any_map_t *util_mesh_unwrappers;
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extern any_map_t *data_cached_textures;
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void import_texture_run(char *path, bool hdr_as_envmap);
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any_array_t *project_get_assets(void);
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void tab_textures_delete_texture(asset_t *asset);
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int plugins_skinning_frame = -1;
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int plugins_split_by = 0;
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void io_psd_import_layer(char *file_name, char *layer_name, void *tex) {
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char *path = string("%s.%s.png", file_name, layer_name);
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any_map_set(data_cached_textures, path, tex);
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import_texture_run(path, false);
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}
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static void *import_exr(char *path) {
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buffer_t *b = data_get_blob(path);
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void *res = io_exr_parse((char *)b->buffer, b->length);
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data_delete_blob(path);
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return res;
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}
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static void *import_psd(char *path) {
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char *filename = substring(path, string_last_index_of(path, PATH_SEP) + 1, string_length(path));
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// Delete existing layers so they can be re-imported
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char *prefix = string("%s.", filename);
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any_array_t *project_assets = project_get_assets();
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for (int i = project_assets->length - 1; i >= 0; --i) {
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asset_t *a = project_assets->buffer[i];
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if (starts_with(a->name, prefix)) {
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tab_textures_delete_texture(a);
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}
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}
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buffer_t *b = data_get_blob(path);
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void *res = io_psd_parse((uint8_t *)b->buffer, b->length, filename);
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data_delete_blob(path);
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return res;
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}
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static void *import_tiff(char *path) {
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buffer_t *b = data_get_blob(path);
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void *res = io_tiff_parse((uint8_t *)b->buffer, b->length);
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data_delete_blob(path);
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return res;
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}
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static void *import_svg(char *path) {
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buffer_t *b = data_get_blob(path);
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void *res = io_svg_parse((char *)b->buffer);
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data_delete_blob(path);
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return res;
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}
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static void plugins_free_raw_mesh(raw_mesh_t *raw) {
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i16_array_t *arrays[] = {raw->posa, raw->nora, raw->texa, raw->texa1, raw->cola};
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for (int i = 0; i < 5; ++i) {
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if (arrays[i] != NULL) {
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free(arrays[i]->buffer);
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free(arrays[i]);
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}
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}
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if (raw->inda != NULL) {
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free(raw->inda->buffer);
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free(raw->inda);
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}
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free(raw->name);
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free(raw);
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}
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bool plugins_skin_data_apply(buffer_t *blob, int frame, i16_array_t *posa, i16_array_t *nora, float *scale_pos) {
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if (blob == NULL) {
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return false;
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}
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raw_mesh_t *raw = io_gltf_parse_skinned((char *)blob->buffer, blob->length, NULL, frame);
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if (raw == NULL) {
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return false;
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}
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memcpy(posa->buffer, raw->posa->buffer, posa->length * sizeof(int16_t));
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memcpy(nora->buffer, raw->nora->buffer, nora->length * sizeof(int16_t));
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*scale_pos = raw->scale_pos;
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plugins_free_raw_mesh(raw);
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return true;
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}
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int plugins_skin_frame_count() {
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return io_gltf_frame_count();
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}
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static void *import_gltf_glb(char *path) {
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buffer_t *b = data_get_blob(path);
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if (plugins_skinning_frame == -1) {
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void *res = io_gltf_parse((char *)b->buffer, b->length, path);
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data_delete_blob(path);
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return res;
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}
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else {
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raw_mesh_t *raw = io_gltf_parse_skinned((char *)b->buffer, b->length, path, plugins_skinning_frame);
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if (raw != NULL) {
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raw->blob = b;
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}
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return raw;
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}
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}
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static void *import_fbx(char *path) {
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buffer_t *b = data_get_blob(path);
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void *res =
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plugins_skinning_frame == -1 ? io_fbx_parse((char *)b->buffer, b->length) : io_fbx_parse_skinned((char *)b->buffer, b->length, plugins_skinning_frame);
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data_delete_blob(path);
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return res;
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}
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#ifdef WITH_EXTERNAL
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void external_init();
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#endif
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void plugins_init() {
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path_texture_formats(); // Init array
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any_map_set(import_texture_importers, "exr", import_exr);
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any_array_push(_path_texture_formats, "exr");
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any_map_set(import_texture_importers, "psd", import_psd);
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any_array_push(_path_texture_formats, "psd");
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any_map_set(import_texture_importers, "svg", import_svg);
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any_array_push(_path_texture_formats, "svg");
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any_map_set(import_texture_importers, "tiff", import_tiff);
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any_array_push(_path_texture_formats, "tiff");
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any_map_set(import_texture_importers, "tif", import_tiff);
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any_array_push(_path_texture_formats, "tif");
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path_mesh_formats(); // Init array
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any_map_set(import_mesh_importers, "gltf", import_gltf_glb);
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any_array_push(_path_mesh_formats, "gltf");
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any_map_set(import_mesh_importers, "glb", import_gltf_glb);
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any_array_push(_path_mesh_formats, "glb");
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any_map_set(import_mesh_importers, "fbx", import_fbx);
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any_array_push(_path_mesh_formats, "fbx");
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any_map_set(util_mesh_unwrappers, "uv_unwrap", proc_uv_unwrap);
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#ifdef WITH_EXTERNAL
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external_init();
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#endif
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}
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#endif
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