Files
armorpaint/Libraries/paint/blender.py
T
2018-08-11 10:30:11 +02:00

22 lines
648 B
Python

import bpy
import arm.material.mat_utils
import arm.write_data
import arm.assets
import arm.make_renderpath
def on_make_renderpath():
arm.assets.add_shader_pass('max_luminance_pass')
arm.assets.add_shader_pass('copy_mrt3_pass')
arm.assets.add_shader_pass('copy_mrt4_pass')
def register():
if bpy.data.worlds['Arm'].arm_project_name == 'ArmorPaint':
arm.material.mat_utils.add_mesh_contexts.append('voxel') # Defaults to make_ao
arm.write_data.add_compiledglsl = """
const ivec3 voxelgiResolution = ivec3(256, 256, 256);
const vec3 voxelgiHalfExtents = vec3(2.0, 2.0, 2.0);
"""
arm.make_renderpath.callback = on_make_renderpath