10 lines
148 B
GLSL
10 lines
148 B
GLSL
#version 450
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in vec3 color;
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out vec4 frag_color[2];
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void main() {
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frag_color[0] = vec4(1.0, 1.0, 0.0, 1.0);
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frag_color[1] = vec4(color, 1.0);
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}
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