49 lines
2.1 KiB
Markdown
49 lines
2.1 KiB
Markdown

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armorpaint
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==============
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[](https://travis-ci.org/armory3d/armorpaint)
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[ArmorPaint](https://armorpaint.org) is a software for 3D PBR texture painting - check out the [manual](https://armorpaint.org/manual/).
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*Note 1: This repository is aimed at developers and may not be stable. Distributed binaries are currently [paid](https://armorpaint.org/download) to help with the project funding. All of the development is happening here in order to make it accessible to everyone. Thank you for support!*
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*Note 2: If you are compiling git version of ArmorPaint, then you need to have a compiler ([Visual Studio](https://visualstudio.microsoft.com/downloads/) - Windows, [clang](https://clang.llvm.org/get_started.html) + [deps](https://github.com/Kode/Kha/wiki/Linux) - Linux, [Xcode](https://developer.apple.com/xcode/resources/) - macOS), [nodejs](https://nodejs.org/en/download/) and [git](https://git-scm.com/downloads) installed. Learn more about [Kha](https://github.com/Kode/Kha/wiki), [Kore](https://github.com/Kode/Kore/wiki) and [Krom](https://github.com/Kode/Krom/blob/master/readme.md).*
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```bash
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git clone --recursive https://github.com/armory3d/armorpaint
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cd armorpaint
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```
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```bash
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# Windows
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node Kha/make krom -g direct3d11
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cd Krom
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node Kore/make -g direct3d11
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# Open generated Visual Studio project
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# Set command-line arguments to `..\..\build\krom`
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# Build for x64 & release
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```
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```bash
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# Linux
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node Kha/make krom -g opengl --shaderversion 330
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cd Krom
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node Kore/make -g opengl --compiler clang --compile
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cp build/Release/Krom Deployment/Krom
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cd Deployment
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strip Krom
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./Krom ../../build/krom
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```
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```bash
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# macOS
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node Kha/make krom -g opengl
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cd Krom
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node Kore/make -g opengl
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# Open generated Xcode project
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# Set command-line arguments to `armorpaint_repo/build/krom`
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# Build
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```
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```bash
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# Optional: Parse krom.js bytecode into krom.bin for startup efficiency
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./Krom_binary armorpaint_repo/build/krom armorpaint_repo/build/krom-resources --writebin
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```
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