Files
armorpaint/Sources/arm/renderpath/RenderPathCreator.hx
T
luboslenco d7bb707628 AO bake
2018-02-27 20:24:36 +01:00

1660 lines
37 KiB
Haxe

// Reference: https://github.com/armory3d/armory_docs/blob/master/dev/renderpath.md
package arm.renderpath;
import iron.RenderPath;
class RenderPathCreator {
static var path:RenderPath;
public static function get():RenderPath {
path = new RenderPath();
init();
path.commands = commands;
return path;
}
#if (rp_gi != "Off")
static var voxels = "voxels";
static var voxelsLast = "voxels";
public static var voxelFrame = 0;
public static var voxelFreq = 6; // Revoxelizing frequency
#end
#if (rp_renderer == "Forward")
static function init() {
#if (rp_shadowmap && kha_webgl)
initEmpty();
#end
#if (rp_background == "World")
{
path.loadShader("shader_datas/world_pass/world_pass");
}
#end
#if rp_render_to_texture
{
path.createDepthBuffer("main", "DEPTH24");
var t = new RenderTargetRaw();
t.name = "lbuf";
t.width = 0;
t.height = 0;
t.format = getHdrFormat();
t.displayp = getDisplayp();
var ss = getSuperSampling();
if (ss != 1) t.scale = ss;
t.depth_buffer = "main";
path.createRenderTarget(t);
#if rp_compositornodes
{
path.loadShader("shader_datas/compositor_pass/compositor_pass");
}
#else
{
path.loadShader("shader_datas/copy_pass/copy_pass");
}
#end
#if (rp_supersampling == 4)
{
var t = new RenderTargetRaw();
t.name = "buf";
t.width = 0;
t.height = 0;
t.format = 'RGBA32';
t.displayp = getDisplayp();
var ss = getSuperSampling();
if (ss != 1) t.scale = ss;
t.depth_buffer = "main";
path.createRenderTarget(t);
path.loadShader("shader_datas/supersample_resolve/supersample_resolve");
}
#end
}
#end
#if (rp_translucency)
{
initTranslucency();
}
#end
#if (rp_gi != "Off")
{
initGI();
#if arm_voxelgi_temporal
{
initGI("voxelsB");
}
#end
}
#end
#if ((rp_antialiasing == "SMAA") || (rp_antialiasing == "TAA"))
{
var t = new RenderTargetRaw();
t.name = "bufa";
t.width = 0;
t.height = 0;
t.displayp = getDisplayp();
t.format = "RGBA32";
var ss = getSuperSampling();
if (ss != 1) t.scale = ss;
path.createRenderTarget(t);
}
{
var t = new RenderTargetRaw();
t.name = "bufb";
t.width = 0;
t.height = 0;
t.displayp = getDisplayp();
t.format = "RGBA32";
var ss = getSuperSampling();
if (ss != 1) t.scale = ss;
path.createRenderTarget(t);
}
path.loadShader("shader_datas/smaa_edge_detect/smaa_edge_detect");
path.loadShader("shader_datas/smaa_blend_weight/smaa_blend_weight");
path.loadShader("shader_datas/smaa_neighborhood_blend/smaa_neighborhood_blend");
#if (rp_antialiasing == "TAA")
{
path.loadShader("shader_datas/taa_pass/taa_pass");
}
#end
#end
#if rp_volumetriclight
{
path.loadShader("shader_datas/volumetric_light_quad/volumetric_light_quad");
path.loadShader("shader_datas/volumetric_light/volumetric_light");
path.loadShader("shader_datas/blur_bilat_pass/blur_bilat_pass_x");
path.loadShader("shader_datas/blur_bilat_pass/blur_bilat_pass_y_blend");
{
var t = new RenderTargetRaw();
t.name = "bufvola";
t.width = 0;
t.height = 0;
t.displayp = getDisplayp();
t.format = "R8";
var ss = getSuperSampling();
if (ss != 1) t.scale = ss;
path.createRenderTarget(t);
}
{
var t = new RenderTargetRaw();
t.name = "bufvolb";
t.width = 0;
t.height = 0;
t.displayp = getDisplayp();
t.format = "R8";
var ss = getSuperSampling();
if (ss != 1) t.scale = ss;
path.createRenderTarget(t);
}
}
#end
#if rp_bloom
{
var t = new RenderTargetRaw();
t.name = "bloomtex";
t.width = 0;
t.height = 0;
t.scale = 0.25;
t.format = getHdrFormat();
path.createRenderTarget(t);
}
{
var t = new RenderTargetRaw();
t.name = "bloomtex2";
t.width = 0;
t.height = 0;
t.scale = 0.25;
t.format = getHdrFormat();
path.createRenderTarget(t);
}
{
path.loadShader("shader_datas/bloom_pass/bloom_pass");
path.loadShader("shader_datas/blur_gaus_pass/blur_gaus_pass_x");
path.loadShader("shader_datas/blur_gaus_pass/blur_gaus_pass_y");
path.loadShader("shader_datas/blur_gaus_pass/blur_gaus_pass_y_blend");
}
#end
}
static function commands() {
#if rp_shadowmap
{
var faces = path.getLamp(path.currentLampIndex).data.raw.shadowmap_cube ? 6 : 1;
for (i in 0...faces) {
if (faces > 1) path.currentFace = i;
path.setTarget(getShadowMap());
path.clearTarget(null, 1.0);
path.drawMeshes("shadowmap");
}
path.currentFace = -1;
}
#end
#if (rp_gi != "Off")
{
var voxelize = path.voxelize();
#if arm_voxelgi_temporal
voxelize = ++voxelFrame % voxelFreq == 0;
if (voxelize) {
voxels = voxels == "voxels" ? "voxelsB" : "voxels";
voxelsLast = voxels == "voxels" ? "voxelsB" : "voxels";
}
#end
if (voxelize) {
path.clearImage(voxels, 0x00000000);
path.setTarget("");
var res = getVoxelRes();
path.setViewport(res, res);
path.bindTarget(voxels, "voxels");
#if rp_shadowmap
{
bindShadowMap();
}
#end
path.drawMeshes("voxel");
path.generateMipmaps(voxels);
}
}
#end
#if rp_render_to_texture
{
path.setTarget("lbuf");
}
#else
{
path.setTarget("");
}
#end
#if (rp_background == "Clear")
{
path.clearTarget(-1, 1.0);
}
#else
{
path.clearTarget(null, 1.0);
}
#end
#if rp_depthprepass
{
path.drawMeshes("depth");
}
#end
#if rp_shadowmap
{
bindShadowMap();
}
#end
#if (rp_gi != "Off")
{
path.bindTarget(voxels, "voxels");
#if arm_voxelgi_temporal
{
path.bindTarget(voxelsLast, "voxelsLast");
}
#end
}
#end
function drawMeshes() {
path.drawMeshes("mesh");
#if (rp_background == "World")
{
path.drawSkydome("shader_datas/world_pass/world_pass");
}
#end
#if rp_translucency
{
drawTranslucency("lbuf");
}
#end
}
#if rp_stereo
{
path.drawStereo(drawMeshes);
}
#else
{
drawMeshes();
}
#end
#if rp_render_to_texture
{
#if rp_volumetriclight
{
path.setTarget("bufvola");
path.bindTarget("_main", "gbufferD");
bindShadowMap();
if (path.lampIsSun()) {
path.drawShader("shader_datas/volumetric_light_quad/volumetric_light_quad");
}
else {
path.drawLampVolume("shader_datas/volumetric_light/volumetric_light");
}
path.setTarget("bufvolb");
path.bindTarget("bufvola", "tex");
path.drawShader("shader_datas/blur_bilat_pass/blur_bilat_pass_x");
path.setTarget("lbuf");
path.bindTarget("bufvolb", "tex");
path.drawShader("shader_datas/blur_bilat_pass/blur_bilat_pass_y_blend");
}
#end
#if rp_bloom
{
path.setTarget("bloomtex");
path.bindTarget("lbuf", "tex");
path.drawShader("shader_datas/bloom_pass/bloom_pass");
path.setTarget("bloomtex2");
path.bindTarget("bloomtex", "tex");
path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_x");
path.setTarget("bloomtex");
path.bindTarget("bloomtex2", "tex");
path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_y");
path.setTarget("bloomtex2");
path.bindTarget("bloomtex", "tex");
path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_x");
path.setTarget("bloomtex");
path.bindTarget("bloomtex2", "tex");
path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_y");
path.setTarget("bloomtex2");
path.bindTarget("bloomtex", "tex");
path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_x");
path.setTarget("bloomtex");
path.bindTarget("bloomtex2", "tex");
path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_y");
path.setTarget("bloomtex2");
path.bindTarget("bloomtex", "tex");
path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_x");
path.setTarget("lbuf");
path.bindTarget("bloomtex2", "tex");
path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_y_blend");
}
#end
#if (rp_supersampling == 4)
var framebuffer = "buf";
#else
var framebuffer = "";
#end
#if ((rp_antialiasing == "Off") || (rp_antialiasing == "FXAA"))
{
path.setTarget(framebuffer);
}
#else
{
path.setTarget("buf");
}
#end
path.bindTarget("lbuf", "tex");
#if rp_compositordepth
{
path.bindTarget("_main", "gbufferD");
}
#end
#if rp_compositornodes
{
path.drawShader("shader_datas/compositor_pass/compositor_pass");
}
#else
{
path.drawShader("shader_datas/copy_pass/copy_pass");
}
#end
#if ((rp_antialiasing == "SMAA") || (rp_antialiasing == "TAA"))
{
path.setTarget("bufa");
path.clearTarget(0x00000000);
path.bindTarget("lbuf", "colorTex");
path.drawShader("shader_datas/smaa_edge_detect/smaa_edge_detect");
path.setTarget("bufb");
path.clearTarget(0x00000000);
path.bindTarget("bufa", "edgesTex");
path.drawShader("shader_datas/smaa_blend_weight/smaa_blend_weight");
// #if (rp_antialiasing == "TAA")
// path.setTarget("bufa");
// #else
path.setTarget(framebuffer);
// #end
path.bindTarget("lbuf", "colorTex");
path.bindTarget("bufb", "blendTex");
// #if (rp_antialiasing == "TAA")
// {
// path.bindTarget("gbuffer2", "sveloc");
// }
// #end
path.drawShader("shader_datas/smaa_neighborhood_blend/smaa_neighborhood_blend");
// #if (rp_antialiasing == "TAA")
// {
// path.setTarget(framebuffer);
// path.bindTarget("bufa", "tex");
// path.bindTarget("taa", "tex2");
// path.bindTarget("gbuffer2", "sveloc");
// path.drawShader("shader_datas/taa_pass/taa_pass");
// path.setTarget("taa");
// path.bindTarget("bufa", "tex");
// path.drawShader("shader_datas/copy_pass/copy_pass");
// }
// #end
}
#end
#if (rp_supersampling == 4)
{
var final = "";
path.setTarget(final);
path.bindTarget(framebuffer, "tex");
path.drawShader("shader_datas/supersample_resolve/supersample_resolve");
}
#end
}
#end
#if rp_overlays
{
path.clearTarget(null, 1.0);
path.drawMeshes("overlay");
}
#end
}
#end
#if (rp_renderer == "Deferred")
static function init() {
#if (rp_shadowmap && kha_webgl)
initEmpty();
#end
#if (rp_background == "World")
{
path.loadShader("shader_datas/world_pass/world_pass");
}
#end
#if (rp_translucency)
{
initTranslucency();
}
#end
#if (rp_gi != "Off")
{
initGI();
#if arm_voxelgi_temporal
{
initGI("voxelsB");
}
#end
}
#end
{
path.createDepthBuffer("main", "DEPTH24");
var t = new RenderTargetRaw();
t.name = "tex";
t.width = 0;
t.height = 0;
t.displayp = getDisplayp();
t.format = getHdrFormat();
var ss = getSuperSampling();
if (ss != 1) t.scale = ss;
t.depth_buffer = "main";
#if rp_autoexposure
t.mipmaps = true;
#end
path.createRenderTarget(t);
}
{
var t = new RenderTargetRaw();
t.name = "buf";
t.width = 0;
t.height = 0;
t.displayp = getDisplayp();
t.format = getHdrFormat();
var ss = getSuperSampling();
if (ss != 1) t.scale = ss;
path.createRenderTarget(t);
}
{
path.createDepthBuffer("main", "DEPTH24");
var t = new RenderTargetRaw();
t.name = "gbuffer0";
t.width = 0;
t.height = 0;
t.displayp = getDisplayp();
t.format = "RGBA64";
var ss = getSuperSampling();
if (ss != 1) t.scale = ss;
t.depth_buffer = "main";
path.createRenderTarget(t);
}
{
var t = new RenderTargetRaw();
t.name = "gbuffer1";
t.width = 0;
t.height = 0;
t.displayp = getDisplayp();
t.format = "RGBA64";
var ss = getSuperSampling();
if (ss != 1) t.scale = ss;
path.createRenderTarget(t);
}
#if arm_veloc
{
var t = new RenderTargetRaw();
t.name = "gbuffer2";
t.width = 0;
t.height = 0;
t.displayp = getDisplayp();
t.format = "RGBA64";
var ss = getSuperSampling();
if (ss != 1) t.scale = ss;
path.createRenderTarget(t);
}
{
var t = new RenderTargetRaw();
t.name = "taa";
t.width = 0;
t.height = 0;
t.displayp = getDisplayp();
t.format = "RGBA32";
var ss = getSuperSampling();
if (ss != 1) t.scale = ss;
path.createRenderTarget(t);
}
#end
path.loadShader("shader_datas/deferred_indirect/deferred_indirect");
path.loadShader("shader_datas/deferred_light/deferred_light");
path.loadShader("shader_datas/deferred_light_quad/deferred_light_quad");
#if ((rp_ssgi == "RTGI") || (rp_ssgi == "RTAO"))
{
path.loadShader("shader_datas/ssgi_pass/ssgi_pass");
path.loadShader("shader_datas/ssgi_blur_pass/ssgi_blur_pass_x");
path.loadShader("shader_datas/ssgi_blur_pass/ssgi_blur_pass_y");
}
#elseif (rp_ssgi == "SSAO")
{
path.loadShader("shader_datas/ssao_pass/ssao_pass");
path.loadShader("shader_datas/blur_edge_pass/blur_edge_pass_x");
path.loadShader("shader_datas/blur_edge_pass/blur_edge_pass_y");
}
#end
#if ((rp_ssgi != "Off") || (rp_antialiasing == "SMAA") || (rp_antialiasing == "TAA"))
{
var t = new RenderTargetRaw();
t.name = "bufa";
t.width = 0;
t.height = 0;
t.displayp = getDisplayp();
t.format = "RGBA32";
var ss = getSuperSampling();
if (ss != 1) t.scale = ss;
path.createRenderTarget(t);
}
{
var t = new RenderTargetRaw();
t.name = "bufb";
t.width = 0;
t.height = 0;
t.displayp = getDisplayp();
t.format = "RGBA32";
var ss = getSuperSampling();
if (ss != 1) t.scale = ss;
path.createRenderTarget(t);
}
#end
#if rp_rendercapture
{
var t = new RenderTargetRaw();
t.name = "capture";
t.width = 0;
t.height = 0;
t.format = getRenderCaptureFormat();
path.createRenderTarget(t);
}
#end
#if rp_compositornodes
{
path.loadShader("shader_datas/compositor_pass/compositor_pass");
}
#end
#if ((!rp_compositornodes) || (rp_antialiasing == "TAA") || (rp_rendercapture) || (rp_motionblur == "Camera") || (rp_motionblur == "Object"))
{
path.loadShader("shader_datas/copy_pass/copy_pass");
}
#end
#if ((rp_antialiasing == "SMAA") || (rp_antialiasing == "TAA"))
{
path.loadShader("shader_datas/smaa_edge_detect/smaa_edge_detect");
path.loadShader("shader_datas/smaa_blend_weight/smaa_blend_weight");
path.loadShader("shader_datas/smaa_neighborhood_blend/smaa_neighborhood_blend");
#if (rp_antialiasing == "TAA")
{
path.loadShader("shader_datas/taa_pass/taa_pass");
}
#end
}
#end
#if (rp_supersampling == 4)
{
path.loadShader("shader_datas/supersample_resolve/supersample_resolve");
}
#end
#if rp_volumetriclight
{
path.loadShader("shader_datas/volumetric_light_quad/volumetric_light_quad");
path.loadShader("shader_datas/volumetric_light/volumetric_light");
path.loadShader("shader_datas/blur_bilat_pass/blur_bilat_pass_x");
path.loadShader("shader_datas/blur_bilat_pass/blur_bilat_pass_y_blend");
{
var t = new RenderTargetRaw();
t.name = "bufvola";
t.width = 0;
t.height = 0;
t.displayp = getDisplayp();
t.format = "R8";
// var ss = getSuperSampling();
t.scale = 0.5;
path.createRenderTarget(t);
}
{
var t = new RenderTargetRaw();
t.name = "bufvolb";
t.width = 0;
t.height = 0;
t.displayp = getDisplayp();
t.format = "R8";
// var ss = getSuperSampling();
t.scale = 0.5;
path.createRenderTarget(t);
}
}
#end
#if rp_ocean
{
path.loadShader("shader_datas/water_pass/water_pass");
}
#end
#if rp_bloom
{
var t = new RenderTargetRaw();
t.name = "bloomtex";
t.width = 0;
t.height = 0;
t.scale = 0.25;
t.format = getHdrFormat();
path.createRenderTarget(t);
}
{
var t = new RenderTargetRaw();
t.name = "bloomtex2";
t.width = 0;
t.height = 0;
t.scale = 0.25;
t.format = getHdrFormat();
path.createRenderTarget(t);
}
{
path.loadShader("shader_datas/bloom_pass/bloom_pass");
path.loadShader("shader_datas/blur_gaus_pass/blur_gaus_pass_x");
path.loadShader("shader_datas/blur_gaus_pass/blur_gaus_pass_y");
path.loadShader("shader_datas/blur_gaus_pass/blur_gaus_pass_y_blend");
}
#end
#if rp_sss
{
path.loadShader("shader_datas/sss_pass/sss_pass_x");
path.loadShader("shader_datas/sss_pass/sss_pass_y");
}
#end
#if rp_ssr
{
path.loadShader("shader_datas/ssr_pass/ssr_pass");
path.loadShader("shader_datas/blur_adaptive_pass/blur_adaptive_pass_x");
path.loadShader("shader_datas/blur_adaptive_pass/blur_adaptive_pass_y3_blend");
#if rp_ssr_half
{
var t = new RenderTargetRaw();
t.name = "ssra";
t.width = 0;
t.height = 0;
t.scale = 0.5;
t.format = getHdrFormat();
path.createRenderTarget(t);
}
{
var t = new RenderTargetRaw();
t.name = "ssrb";
t.width = 0;
t.height = 0;
t.scale = 0.5;
t.format = getHdrFormat();
path.createRenderTarget(t);
}
#end
}
#end
#if ((rp_motionblur == "Camera") || (rp_motionblur == "Object"))
{
#if (rp_motionblur == "Camera")
{
path.loadShader("shader_datas/motion_blur_pass/motion_blur_pass");
}
#else
{
path.loadShader("shader_datas/motion_blur_veloc_pass/motion_blur_veloc_pass");
}
#end
}
#end
#if rp_soft_shadows
{
path.loadShader("shader_datas/dilate_pass/dilate_pass_x");
path.loadShader("shader_datas/dilate_pass/dilate_pass_y");
path.loadShader("shader_datas/visibility_pass/visibility_pass");
path.loadShader("shader_datas/blur_shadow_pass/blur_shadow_pass_x");
path.loadShader("shader_datas/blur_shadow_pass/blur_shadow_pass_y");
{
var t = new RenderTargetRaw();
t.name = "visa";
t.width = 0;
t.height = 0;
t.format = 'R16';
path.createRenderTarget(t);
}
{
var t = new RenderTargetRaw();
t.name = "visb";
t.width = 0;
t.height = 0;
t.format = 'R16';
path.createRenderTarget(t);
}
{
var t = new RenderTargetRaw();
t.name = "dist";
t.width = 0;
t.height = 0;
t.format = 'R16';
path.createRenderTarget(t);
}
}
#end
// Paint
{
path.createDepthBuffer("paintdb", "DEPTH16");
var t = new RenderTargetRaw();
t.name = "texpaint";
t.width = 4096;
t.height = 4096;
t.format = 'RGBA32';
t.depth_buffer = "paintdb";
path.createRenderTarget(t);
}
{
var t = new RenderTargetRaw();
t.name = "texpaint_nor";
t.width = 4096;
t.height = 4096;
t.format = 'RGBA32';
path.createRenderTarget(t);
}
{
var t = new RenderTargetRaw();
t.name = "texpaint_pack";
t.width = 4096;
t.height = 4096;
t.format = 'RGBA32';
path.createRenderTarget(t);
}
//
}
static function drawShadowMap(l:iron.object.LampObject) {
var faces = l.data.raw.shadowmap_cube ? 6 : 1;
for (j in 0...faces) {
if (faces > 1) path.currentFace = j;
path.setTarget(getShadowMap());
path.clearTarget(null, 1.0);
path.drawMeshes("shadowmap");
}
path.currentFace = -1;
// One lamp at a time for now, precompute all lamps for tiled
#if rp_soft_shadows
path.setTarget("visa"); // Merge using min blend
bindShadowMap();
path.drawShader("shader_datas/dilate_pass/dilate_pass_x");
path.setTarget("visb");
path.bindTarget("visa", "shadowMap");
path.drawShader("shader_datas/dilate_pass/dilate_pass_y");
path.setTarget("visa", ["dist"]);
//if (i == 0) path.clearTarget(0x00000000);
path.bindTarget("visb", "dilate");
bindShadowMap();
//path.bindTarget("_main", "gbufferD");
path.bindTarget("gbuffer0", "gbuffer0");
path.drawShader("shader_datas/visibility_pass/visibility_pass");
path.setTarget("visb");
path.bindTarget("visa", "tex");
path.bindTarget("gbuffer0", "gbuffer0");
path.bindTarget("dist", "dist");
path.drawShader("shader_datas/blur_shadow_pass/blur_shadow_pass_x");
path.setTarget("visa");
path.bindTarget("visb", "tex");
path.bindTarget("gbuffer0", "gbuffer0");
path.bindTarget("dist", "dist");
path.drawShader("shader_datas/blur_shadow_pass/blur_shadow_pass_y");
#end
}
static var initVoxels = true;
static function commands() {
// Paint
if (arm.UITrait.depthDirty()) {
path.setTarget("texpaint");
path.clearTarget(null, 1.0);
path.drawMeshes("depth"); // TODO: CHECK DEPTH EXPORT
}
if (arm.UITrait.paintDirty()) {
if (UITrait.brushType == 2) { // Bake AO
if (initVoxels) {
initVoxels = false;
var t = new RenderTargetRaw();
t.name = "voxels";
t.format = "R8";
t.width = 256;
t.height = 256;
t.depth = 256;
t.is_image = true;
t.mipmaps = true;
path.createRenderTarget(t);
}
path.clearImage("voxels", 0x00000000);
path.setTarget("");
path.setViewport(256, 256);
path.bindTarget("voxels", "voxels");
path.drawMeshes("voxel");
path.generateMipmaps("voxels");
}
path.setTarget("texpaint", ["texpaint_nor", "texpaint_pack"]);
path.bindTarget("_paintdb", "paintdb");
if (UITrait.brushType == 2) { // Bake AO
path.bindTarget("voxels", "voxels");
}
path.drawMeshes("paint");
}
//
#if rp_dynres
{
DynamicResolutionScale.run(path);
}
#end
#if arm_veloc
{
path.setTarget("gbuffer2");
path.clearTarget(0xff000000);
path.setTarget("gbuffer0", ["gbuffer1", "gbuffer2"]);
}
#else
{
path.setTarget("gbuffer0", ["gbuffer1"]);
}
#end
#if (rp_background == "Clear")
{
path.clearTarget(-1, 1.0);
}
#else
{
path.clearTarget(null, 1.0);
}
#end
// Paint
path.bindTarget("texpaint", "texpaint");
path.bindTarget("texpaint_nor", "texpaint_nor");
path.bindTarget("texpaint_pack", "texpaint_pack");
//
path.drawMeshes("mesh");
#if rp_decals
{
// path.setTarget("gbuffer0", ["gbuffer1"]);
path.bindTarget("_main", "gbufferD");
path.drawDecals("decal");
}
#end
#if ((rp_ssgi == "RTGI") || (rp_ssgi == "RTAO"))
{
path.setTarget("bufa");
path.bindTarget("_main", "gbufferD");
path.bindTarget("gbuffer0", "gbuffer0");
#if ((rp_ssgi == "RTGI"))
path.bindTarget("gbuffer1", "gbuffer1");
#end
path.drawShader("shader_datas/ssgi_pass/ssgi_pass");
path.setTarget("bufb");
path.bindTarget("gbuffer0", "gbuffer0");
path.bindTarget("bufa", "tex");
path.drawShader("shader_datas/ssgi_blur_pass/ssgi_blur_pass_x");
path.setTarget("bufa");
path.bindTarget("gbuffer0", "gbuffer0");
path.bindTarget("bufb", "tex");
path.drawShader("shader_datas/ssgi_blur_pass/ssgi_blur_pass_y");
}
#elseif (rp_ssgi == "SSAO")
{
path.setTarget("bufa");
path.bindTarget("_main", "gbufferD");
path.bindTarget("gbuffer0", "gbuffer0");
path.drawShader("shader_datas/ssao_pass/ssao_pass");
path.setTarget("bufb");
path.bindTarget("bufa", "tex");
path.bindTarget("gbuffer0", "gbuffer0");
path.drawShader("shader_datas/blur_edge_pass/blur_edge_pass_x");
path.setTarget("bufa");
path.bindTarget("bufb", "tex");
path.bindTarget("gbuffer0", "gbuffer0");
path.drawShader("shader_datas/blur_edge_pass/blur_edge_pass_y");
}
#end
// Voxels
#if (rp_gi != "Off")
{
#if ((rp_shadowmap) && (rp_gi == "Voxel GI"))
{
if (path.lampCastShadow() && iron.Scene.active.lamps.length > 0) {
drawShadowMap(iron.Scene.active.lamps[0]);
}
}
#end
var voxelize = path.voxelize();
#if arm_voxelgi_temporal
voxelize = ++voxelFrame % voxelFreq == 0;
if (voxelize) {
voxels = voxels == "voxels" ? "voxelsB" : "voxels";
voxelsLast = voxels == "voxels" ? "voxelsB" : "voxels";
}
#end
if (voxelize) {
path.clearImage(voxels, 0x00000000);
path.setTarget("");
var res = getVoxelRes();
path.setViewport(res, res);
path.bindTarget(voxels, "voxels");
#if ((rp_shadowmap) && (rp_gi == "Voxel GI"))
{
bindShadowMap();
}
#end
path.drawMeshes("voxel");
path.generateMipmaps(voxels);
}
}
#end
// Indirect
path.setTarget("tex");
path.bindTarget("_main", "gbufferD");
path.bindTarget("gbuffer0", "gbuffer0");
path.bindTarget("gbuffer1", "gbuffer1");
#if (rp_ssgi != "Off")
{
path.bindTarget("bufa", "ssaotex");
}
#end
#if (rp_gi != "Off")
{
path.bindTarget(voxels, "voxels");
#if arm_voxelgi_temporal
{
path.bindTarget(voxelsLast, "voxelsLast");
}
#end
}
#end
path.drawShader("shader_datas/deferred_indirect/deferred_indirect");
// Direct
var lamps = iron.Scene.active.lamps;
for (i in 0...lamps.length) {
var l = lamps[i];
if (!l.visible) continue;
path.currentLampIndex = i;
#if ((rp_shadowmap) && (rp_gi != "Voxel GI"))
{
if (path.lampCastShadow()) {
drawShadowMap(l);
}
}
#end
path.setTarget("tex");
path.bindTarget("_main", "gbufferD");
path.bindTarget("gbuffer0", "gbuffer0");
path.bindTarget("gbuffer1", "gbuffer1");
#if rp_shadowmap
{
if (path.lampCastShadow()) {
#if rp_soft_shadows
path.bindTarget("visa", "svisibility");
#else
bindShadowMap();
#end
}
}
#end
#if ((rp_voxelgi_shadows) || (rp_voxelgi_refraction))
{
path.bindTarget(voxels, "voxels");
}
#end
if (path.lampIsSun()) {
path.drawShader("shader_datas/deferred_light_quad/deferred_light_quad");
}
else {
path.drawLampVolume("shader_datas/deferred_light/deferred_light");
}
#if rp_volumetriclight
{
path.setTarget("bufvola");
path.bindTarget("_main", "gbufferD");
bindShadowMap();
if (path.lampIsSun()) {
path.drawShader("shader_datas/volumetric_light_quad/volumetric_light_quad");
}
else {
path.drawLampVolume("shader_datas/volumetric_light/volumetric_light");
}
path.setTarget("bufvolb");
path.bindTarget("bufvola", "tex");
path.drawShader("shader_datas/blur_bilat_pass/blur_bilat_pass_x");
path.setTarget("tex");
path.bindTarget("bufvolb", "tex");
path.drawShader("shader_datas/blur_bilat_pass/blur_bilat_pass_y_blend");
}
#end
}
path.currentLampIndex = 0;
#if (rp_background == "World")
{
path.drawSkydome("shader_datas/world_pass/world_pass");
}
#end
#if rp_ocean
{
path.setTarget("tex");
path.bindTarget("_main", "gbufferD");
path.drawShader("shader_datas/water_pass/water_pass");
}
#end
#if rp_blending
{
path.drawMeshes("blend");
}
#end
#if rp_translucency
{
drawTranslucency("tex");
}
#end
#if rp_bloom
{
path.setTarget("bloomtex");
path.bindTarget("tex", "tex");
path.drawShader("shader_datas/bloom_pass/bloom_pass");
path.setTarget("bloomtex2");
path.bindTarget("bloomtex", "tex");
path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_x");
path.setTarget("bloomtex");
path.bindTarget("bloomtex2", "tex");
path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_y");
path.setTarget("bloomtex2");
path.bindTarget("bloomtex", "tex");
path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_x");
path.setTarget("bloomtex");
path.bindTarget("bloomtex2", "tex");
path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_y");
path.setTarget("bloomtex2");
path.bindTarget("bloomtex", "tex");
path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_x");
path.setTarget("bloomtex");
path.bindTarget("bloomtex2", "tex");
path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_y");
path.setTarget("bloomtex2");
path.bindTarget("bloomtex", "tex");
path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_x");
path.setTarget("tex");
path.bindTarget("bloomtex2", "tex");
path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_y_blend");
}
#end
#if rp_sss
{
path.setTarget("buf");
path.bindTarget("tex", "tex");
path.bindTarget("_main", "gbufferD");
path.bindTarget("gbuffer1", "gbuffer1");
path.drawShader("shader_datas/sss_pass/sss_pass_x");
path.setTarget("tex");
// TODO: can not bind tex
path.bindTarget("tex", "tex");
path.bindTarget("_main", "gbufferD");
path.bindTarget("gbuffer1", "gbuffer1");
path.drawShader("shader_datas/sss_pass/sss_pass_y");
}
#end
#if rp_ssr
{
#if rp_ssr_half
var targeta = "ssra";
var targetb = "ssrb";
#else
var targeta = "buf";
var targetb = "gbuffer1";
#end
path.setTarget(targeta);
path.bindTarget("tex", "tex");
path.bindTarget("_main", "gbufferD");
path.bindTarget("gbuffer0", "gbuffer0");
path.drawShader("shader_datas/ssr_pass/ssr_pass");
path.setTarget(targetb);
path.bindTarget(targeta, "tex");
path.bindTarget("gbuffer0", "gbuffer0");
path.drawShader("shader_datas/blur_adaptive_pass/blur_adaptive_pass_x");
path.setTarget("tex");
path.bindTarget(targetb, "tex");
path.bindTarget("gbuffer0", "gbuffer0");
path.drawShader("shader_datas/blur_adaptive_pass/blur_adaptive_pass_y3_blend");
}
#end
#if ((rp_motionblur == "Camera") || (rp_motionblur == "Object"))
{
path.setTarget("buf");
path.bindTarget("tex", "tex");
path.bindTarget("gbuffer0", "gbuffer0");
#if (rp_motionblur == "Camera")
{
path.bindTarget("_main", "gbufferD");
path.drawShader("shader_datas/motion_blur_pass/motion_blur_pass");
}
#else
{
path.bindTarget("gbuffer2", "sveloc");
path.drawShader("shader_datas/motion_blur_veloc_pass/motion_blur_veloc_pass");
}
#end
path.setTarget("tex");
path.bindTarget("buf", "tex");
path.drawShader("shader_datas/copy_pass/copy_pass");
}
#end
// We are just about to enter compositing, add more custom passes here
// #if rp_custom_pass
// {
// }
// #end
// Begin compositor
#if rp_autoexposure
{
path.generateMipmaps("tex");
}
#end
#if ((rp_supersampling == 4) || (rp_rendercapture))
var framebuffer = "buf";
#else
var framebuffer = "";
#end
#if ((rp_antialiasing == "Off") || (rp_antialiasing == "FXAA"))
{
path.setTarget(framebuffer);
}
#else
{
path.setTarget("buf");
}
#end
path.bindTarget("tex", "tex");
#if rp_compositordepth
{
path.bindTarget("_main", "gbufferD");
}
#end
#if rp_compositornodes
{
path.drawShader("shader_datas/compositor_pass/compositor_pass");
}
#else
{
path.drawShader("shader_datas/copy_pass/copy_pass");
}
#end
// End compositor
#if rp_overlays
{
path.clearTarget(null, 1.0);
path.drawMeshes("overlay");
}
#end
#if ((rp_antialiasing == "SMAA") || (rp_antialiasing == "TAA"))
{
path.setTarget("bufa");
path.clearTarget(0x00000000);
path.bindTarget("buf", "colorTex");
path.drawShader("shader_datas/smaa_edge_detect/smaa_edge_detect");
path.setTarget("bufb");
path.clearTarget(0x00000000);
path.bindTarget("bufa", "edgesTex");
path.drawShader("shader_datas/smaa_blend_weight/smaa_blend_weight");
#if (rp_antialiasing == "TAA")
path.setTarget("bufa");
#else
path.setTarget(framebuffer);
#end
path.bindTarget("buf", "colorTex");
path.bindTarget("bufb", "blendTex");
#if (rp_antialiasing == "TAA")
{
path.bindTarget("gbuffer2", "sveloc");
}
#end
path.drawShader("shader_datas/smaa_neighborhood_blend/smaa_neighborhood_blend");
#if (rp_antialiasing == "TAA")
{
path.setTarget(framebuffer);
path.bindTarget("bufa", "tex");
path.bindTarget("taa", "tex2");
path.bindTarget("gbuffer2", "sveloc");
path.drawShader("shader_datas/taa_pass/taa_pass");
path.setTarget("taa");
path.bindTarget("bufa", "tex");
path.drawShader("shader_datas/copy_pass/copy_pass");
}
#end
}
#end
#if (rp_supersampling == 4)
{
#if rp_rendercapture
// TODO: ss4 + capture broken
var final = "capture";
#else
var final = "";
#end
path.setTarget(final);
path.bindTarget(framebuffer, "tex");
path.drawShader("shader_datas/supersample_resolve/supersample_resolve");
}
#elseif (rp_rendercapture)
{
path.setTarget("capture");
path.bindTarget(framebuffer, "tex");
path.drawShader("shader_datas/copy_pass/copy_pass");
}
#end
}
#end
// #if (rp_renderer == "Deferred Plus")
// static function init() {
// }
// static function commands() {
// }
// #end
static function bindShadowMap() {
var target = shadowMapName();
if (target == "shadowMapCube") {
#if kha_webgl
// Bind empty map to non-cubemap sampler to keep webgl happy
path.bindTarget("arm_empty", "shadowMap");
#end
path.bindTarget("shadowMapCube", "shadowMapCube");
}
else {
#if kha_webgl
// Bind empty map to cubemap sampler
path.bindTarget("arm_empty_cube", "shadowMapCube");
#end
path.bindTarget("shadowMap", "shadowMap");
}
}
static function shadowMapName():String {
return path.getLamp(path.currentLampIndex).data.raw.shadowmap_cube ? "shadowMapCube" : "shadowMap";
}
static function getShadowMap():String {
var target = shadowMapName();
var rt = path.renderTargets.get(target);
// Create shadowmap on the fly
if (rt == null) {
if (path.getLamp(path.currentLampIndex).data.raw.shadowmap_cube) {
// Cubemap size
var size = Std.int(path.getLamp(path.currentLampIndex).data.raw.shadowmap_size);
var t = new RenderTargetRaw();
t.name = target;
t.width = size;
t.height = size;
t.format = "DEPTH16";
t.is_cubemap = true;
rt = path.createRenderTarget(t);
}
else { // Non-cube sm
var sizew = path.getLamp(path.currentLampIndex).data.raw.shadowmap_size;
var sizeh = sizew;
#if arm_csm // Cascades - atlas on x axis
sizew = sizeh * iron.object.LampObject.cascadeCount;
#end
var t = new RenderTargetRaw();
t.name = target;
t.width = sizew;
t.height = sizeh;
t.format = "DEPTH16";
rt = path.createRenderTarget(t);
}
}
return target;
}
#if (rp_shadowmap && kha_webgl)
static function initEmpty() {
// Bind empty when requested target is not found
var tempty = new RenderTargetRaw();
tempty.name = "arm_empty";
tempty.width = 1;
tempty.height = 1;
tempty.format = "DEPTH16";
path.createRenderTarget(tempty);
var temptyCube = new RenderTargetRaw();
temptyCube.name = "arm_empty_cube";
temptyCube.width = 1;
temptyCube.height = 1;
temptyCube.format = "DEPTH16";
temptyCube.is_cubemap = true;
path.createRenderTarget(temptyCube);
}
#end
#if (rp_translucency)
static function initTranslucency() {
path.createDepthBuffer("main", "DEPTH24");
var t = new RenderTargetRaw();
t.name = "accum";
t.width = 0;
t.height = 0;
t.displayp = getDisplayp();
t.format = "RGBA64";
var ss = getSuperSampling();
if (ss != 1) t.scale = ss;
t.depth_buffer = "main";
path.createRenderTarget(t);
var t = new RenderTargetRaw();
t.name = "revealage";
t.width = 0;
t.height = 0;
t.displayp = getDisplayp();
t.format = "RGBA64";
var ss = getSuperSampling();
if (ss != 1) t.scale = ss;
t.depth_buffer = "main";
path.createRenderTarget(t);
path.loadShader("shader_datas/translucent_resolve/translucent_resolve");
}
static function drawTranslucency(target:String) {
path.setTarget("accum");
path.clearTarget(0xff000000);
path.setTarget("revealage");
path.clearTarget(0xffffffff);
path.setTarget("accum", ["revealage"]);
#if rp_shadowmap
{
bindShadowMap();
}
#end
path.drawMeshes("translucent");
#if rp_render_to_texture
{
path.setTarget(target);
}
#else
{
path.setTarget("");
}
#end
path.bindTarget("accum", "gbuffer0");
path.bindTarget("revealage", "gbuffer1");
path.drawShader("shader_datas/translucent_resolve/translucent_resolve");
}
#end
#if (rp_gi != "Off")
static function initGI(tname = "voxels") {
var t = new RenderTargetRaw();
t.name = tname;
#if (rp_gi == "Voxel AO")
{
t.format = "R8";
}
#elseif (rp_voxelgi_hdr)
{
t.format = "RGBA64";
}
#else
{
t.format = "RGBA32";
}
#end
var res = getVoxelRes();
var resZ = getVoxelResZ();
t.width = res;
t.height = res;
t.depth = Std.int(res * resZ);
t.is_image = true;
t.mipmaps = true;
path.createRenderTarget(t);
}
#end
static inline function getShadowmapSize():Int {
#if (rp_shadowmap_size == 512)
return 512;
#elseif (rp_shadowmap_size == 1024)
return 1024;
#elseif (rp_shadowmap_size == 2048)
return 2048;
#elseif (rp_shadowmap_size == 4096)
return 4096;
#elseif (rp_shadowmap_size == 8192)
return 8192;
#elseif (rp_shadowmap_size == 16384)
return 16384;
#else
return 0;
#end
}
static inline function getVoxelRes():Int {
#if (rp_voxelgi_resolution == 512)
return 512;
#elseif (rp_voxelgi_resolution == 256)
return 256;
#elseif (rp_voxelgi_resolution == 128)
return 128;
#elseif (rp_voxelgi_resolution == 64)
return 64;
#elseif (rp_voxelgi_resolution == 32)
return 32;
#else
return 0;
#end
}
static inline function getVoxelResZ():Float {
#if (rp_voxelgi_resolution_z == 1.0)
return 1.0;
#elseif (rp_voxelgi_resolution_z == 0.5)
return 0.5;
#elseif (rp_voxelgi_resolution_z == 0.25)
return 0.25;
#else
return 0.0;
#end
}
static inline function getSuperSampling():Float {
#if (rp_supersampling == 1.5)
return 1.5;
#elseif (rp_supersampling == 2)
return 2;
#elseif (rp_supersampling == 4)
return 4;
#else
return 1;
#end
}
static inline function getHdrFormat():String {
#if rp_hdr
return "RGBA64";
#else
return "RGBA32";
#end
}
static inline function getDisplayp():Null<Int> {
#if (rp_resolution == 480)
return 480;
#elseif (rp_resolution == 720)
return 720;
#elseif (rp_resolution == 1080)
return 1080;
#elseif (rp_resolution == 1440)
return 1440;
#elseif (rp_resolution == 2160)
return 2160;
#else
return null;
#end
}
static inline function getRenderCaptureFormat():String {
#if (rp_rendercapture_format == "8bit")
return "RGBA32";
#elseif (rp_rendercapture_format == "16bit")
return "RGBA64";
#elseif (rp_rendercapture_format == "32bit")
return "RGBA128";
#else
return "RGBA32";
#end
}
}