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armorpaint/Assets/locale/de.json
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luboslenco b88a202338 Cleanup
2022-06-22 15:21:34 +02:00

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{
"Input": "Eingabe",
"Texture": "Textur",
"Color": "Farbe",
"Vector": "Vektor",
"Converter": "Konverter",
"Group": "Gruppe",
"Attribute": "Attribut",
"Fac": "Faktor",
"Name": "Name",
"Camera Data": "Kameradaten",
"View Vector": "Ansichtsvektor",
"View Z Depth": "Ansicht Z-Tiefe ",
"View Distance": "Ansicht Entfernung",
"Fresnel": "Fresnel",
"IOR": "IOR",
"Normal": "Normale",
"Geometry": "Geometrie",
"Position": "Position",
"Tangent": "Tangente",
"True Normal": "Echte Normale",
"Incoming": "Einkommend",
"Parametric": "Parametrisch",
"Backfacing": "Rückseitig",
"Pointiness": "Spitzheit",
"Random Per Island": "Zufallswert pro Insel",
"Layer": "Ebene",
"Base Color": "Base Color",
"Opacity": "Deckkraft",
"Occlusion": "Occlusion",
"Roughness": "Roughness",
"Metallic": "Metallic",
"Normal Map": "Normal Map",
"Emission": "Emission",
"Height": "Height",
"Subsurface": "Subsurface",
"Layer Mask": "Ebenenmaske",
"Value": "Wert",
"Layer Weight": "Ebenengewicht",
"Blend": "Mischung",
"Facing": "Zugewendet",
"Material": "Material",
"Object Info": "Objekt Information",
"Location": "Position",
"Object Index": "Objekt Index",
"Material Index": "Material Index",
"Random": "Zufall",
"Picker": "Pipette",
"RGB": "RGB",
"default_value": "Standardwert",
"Script": "Skript",
"Shader": "Shader",
"Texture Coordinate": "Texturkoordinate",
"Generated": "Generiert",
"UV": "UV",
"Object": "Objekt",
"Camera": "Kamera",
"Window": "Fenster",
"Reflection": "Reflexion",
"UV Map": "UV Map",
"Vertex Color": "Vertex Farbe",
"Alpha": "Alpha",
"Wireframe": "Drahtgitter",
"Size": "Größe",
"Pixel Size": "Pixelgröße",
"Material Output": "Ergebnismaterial",
"Brick Texture": "Backstein Textur",
"Color 1": "1. Farbe",
"Color 2": "2. Farbe",
"Mortar": "Mörtelfarbe",
"Scale": "Skalierung",
"Checker Texture": "Schach Textur",
"Curvature Bake": "Krümmung Baken",
"Strength": "Stärke",
"Radius": "Radius",
"Offset": "Offset",
"Gradient Texture": "Farbverlauf Textur",
"gradient_type": "Farbverlauf Art",
"Linear": "Linear",
"Diagonal": "Diagonal",
"Radial": "Radial",
"Spherical": "Sphärisch",
"Image Texture": "Bild Textur",
"File": "Datei",
"Color Space": "Farbraum",
"Auto": "Automatisch",
"sRGB": "sRGB",
"DirectX Normal Map": "DirectX Normal Map",
"Magic Texture": "Magie Textur",
"Musgrave Texture": "Musgrave Textur",
"Noise Texture": "Rausch Textur",
"Voronoi Texture": "Voronoi Textur",
"coloring": "Farbgebung",
"Intensity": "Intensität",
"Cells": "Zellen",
"Wave Texture": "Wellen Textur",
"Blur": "Unschärfe",
"Bright/Contrast": "Helligkeit/Kontrast",
"Bright": "Helligkeit",
"Contrast": "Kontrast",
"Gamma": "Gamma",
"Hue/Saturation": "Farbton/Sättigung",
"Hue": "Farbton",
"Saturation": "Sättigung",
"Invert": "Invertieren",
"MixRGB": "RGB Mischen",
"blend_type": "Überblendungsart",
"Mix": "Mix",
"Darken": "Abdunkeln",
"Multiply": "Multiplizieren",
"Burn": "Nachbelichten",
"Lighten": "Aufhellen",
"Screen": "Verdecken",
"Dodge": "Abwedeln",
"Add": "Hinzufügen",
"Overlay": "Überlagern",
"Soft Light": "Weiches Licht",
"Linear Light": "Lineares Licht",
"Difference": "Unterschied",
"Subtract": "Subtrahieren",
"Divide": "Dividieren",
"use_clamp": "Werte begrenzen",
"Quantize": "Quantisieren",
"Stength": "Stärke",
"Warp": "Warp",
"Angle": "Winkel",
"Mask": "Maske",
"Bump": "Bump",
"Distance": "Abstand",
"Mapping": "Mapping",
"Rotation": "Drehung",
"Mix Normal Map": "Mix Normal Map",
"Normal Map 1": "Normal Map 1",
"Normal Map 2": "Normal Map 2",
"Partial Derivative": "Partielle Ableitung",
"Whiteout": "Whiteout",
"Reoriented": "Umorientiert",
"Dot": "Skalarprodukt",
"Vector Curves": "Vektorkurve",
"Clamp": "Begrenzen",
"Min": "Min",
"Max": "Max",
"operation": "Operation",
"Min Max": "Min Max",
"Range": "Bereich",
"Color Ramp": "Farbgradient",
"Color Mask": "Farbmaske",
"Mask Color": "Maskenfarbe",
"Fuzziness": "Unschärfe",
"Combine HSV": "HSV zusammenführen",
"H": "H",
"S": "S",
"V": "V",
"Combine RGB": "RGB zusammenführen",
"R": "R",
"G": "G",
"B": "B",
"Combine XYZ": "XYZ zusammenführen",
"X": "X",
"Y": "Y",
"Z": "Z",
"Map Range": "Bereich abbilden",
"From Min": "Von Min",
"From Max": "Von Max",
"To Min": "Nach Min",
"To Max": "Nach Max",
"Math": "Mathematik",
"Power": "Potenz",
"Logarithm": "Logarithmus",
"Square Root": "Quadratwurzel",
"Inverse Square Root": "Reziproke Quadratwurzel",
"Absolute": "Absolutbetrag",
"Exponent": "Exponent",
"Minimum": "Minumum",
"Maximum": "Maximum",
"Less Than": "Kleiner als",
"Greater Than": "Größer als",
"Sign": "Signum",
"Round": "Runden",
"Floor": "Abrunden",
"Ceil": "Aufrunden",
"Truncate": "Abschneiden",
"Fraction": "Nachkommastellen",
"Modulo": "Modulo",
"Snap": "Snap",
"Ping-Pong": "Ping-Pong",
"Sine": "Sinus",
"Cosine": "Kosinus",
"Arcsine": "Arkussinus",
"Arccosine": "Arkuskosinus",
"Arctangent": "Arkustangens",
"Arctan2": "Arkustangens 2",
"Hyperbolic Sine": "Sinus Hyperbolicus",
"Hyperbolic Cosine": "Kosinus Hyperbolicus",
"Hyperbolic Tangent": "Tangens Hyperbolicus",
"To Radians": "Nach Bogenmaß",
"To Degrees": "Nach Gradmaß",
"RGB to BW": "RGB zu Graustufen",
"Val": "Helligkeit",
"Separate HSV": "HSV auftrennen",
"Separate RGB": "RGB auftrennen",
"Separate XYZ": "XYZ auftrennen",
"Vector Math": "Vektor Mathematik",
"Average": "Mittelwert",
"Cross Product": "Kreuzprodukt",
"Project": "Projizieren",
"Reflect": "Spiegeln",
"Dot Product": "Skalarprodukt",
"Length": "Länge",
"Normalize": "Normieren",
"New Group": "Neue Gruppe",
"Constant": "Konstant",
"Interpolate": "Interpolieren",
"Group Input": "Gruppeneingabe",
"Group Output": "Gruppenausgabe",
"Nodes": "Nodes",
"Socket": "Buchse",
"RGBA": "RGBA",
"untitled": "unbenannt",
"plugin enabled": "Plugin aktiviert",
"New Layer": "Neue Ebene",
"New Black Mask": "Neue schwarze Maske",
"New White Mask": "Neue weiße Maske",
"New Fill Mask": "Neue Füllmaske",
"Delete Layer": "Ebene löschen",
"Clear Layer": "Ebene leeren",
"Duplicate Layer": "Ebene duplizieren",
"Order Layers": "Ebenen umordnen",
"Merge Layers": "Ebenen zusammenfassen",
"Apply Mask": "Maske anwenden",
"Invert Mask": "Maske invertieren",
"To Fill Layer": "Zu Füllebene",
"To Fill Mask": "Zu Füllmaske",
"To Paint Layer": "Zu Malebene",
"To Paint Mask": "Zu Zeichenmaske",
"Layer Opacity": "Ebenendeckkraft",
"Layer Blending": "Ebenenüberblendung",
"Edit Nodes": "Nodes bearbeiten",
"Delete Node Group": "Node Gruppe löschen",
"New Material": "Neues Material",
"Delete Material": "Material Löschen",
"Duplicate Material": "Material duplizieren",
"Apply Filter": "Filter anwenden",
"New": "Neu",
"None": "Keins",
"Recent Projects": "Zuletzt verwendete Projekte",
"New Project": "Neues Projekt",
"Template": "Vorlage",
"Aspect Ratio": "Seitenverhältnis",
"Cancel": "Abbrechen",
"OK": "OK",
"Import Mesh": "Mesh importieren",
"UDIM Tile": "UDIM Kachel",
"Split By": "Aufteilen nach",
"Split .obj mesh into objects": "Teile .obj Mesh in Objekte auf",
"Parse Transforms": "Transformationen mit auslesen",
"Load per-object transforms from .fbx": "Lade Transformationen pro Objekt aus der .fbx",
"Parse Vertex Colors": "Vertex Farben mit auslesen",
"Import vertex color data": "Importiere Vertex Farben",
"Import": "Importieren",
"Importing mesh": "Mesh wird importiert",
"?": "?",
"Unwrap Mesh": "Unwrap Mesh",
"Plugin": "Plugin",
"Unwrap": "Unwrap",
"Unwrapping mesh": "Mesh wird unwrapped",
"Error: .arm file expected": "Fehler: .arm Datei erwartet",
"Error: Unknown asset format": "Fehler: Unbekanntes Asset Format",
"Error: Could not locate texture": "Fehler: Textur konnte nicht gefunden werden",
"Error: Failed to read mesh data": "Fehler: Meshdaten konnten nicht gelesen werden",
"Error: Mesh has no UVs, generating defaults": "Fehler: Mesh hat keine UVs, sodass Vorgabewerte erzeugt werden",
"Error: Check internet connection to access the cloud": "Fehler: Internetverbindung für den Cloudzugriff prüfen",
"Info: Asset already imported": "Info: Asset bereits importiert",
"Textures exported": "Texturen exportiert.",
"Folder does not contain textures": "Ordner enthält keine Texturen",
"Not a valid GIMP color palette": "Keine korrekte GIMP-Farbpalette",
"Keymap imported:": "Tastenbelegung importiert:",
"Plugin imported:": "Plugin importiert:",
"Texture imported:": "Textur importiert:",
"Theme imported:": "Theme importiert:",
"Brush Output": "Pinselausgabe",
"Hardness": "Härte",
"Stencil": "Schablone",
"Directional": "Gerichtet",
"file": "Datei",
"color_space": "Farbraum",
"Lazy Radius": "Träger Radius",
"Lazy Step": "Träger Schritt",
"Separate Vector": "Vektor aufteilen",
"Time": "Zeit",
"Delta": "Delta",
"Brush": "Pinsel",
"Export Textures": "Texturen exportieren",
"Bake to Textures": "Auf Textur backen",
"Resolution": "Auflösung",
"Format": "Format",
"Quality": "Qualität",
"Visible": "Sichtbar",
"Selected": "Ausgewählt",
"Per Object": "Pro Objekt",
"Per Udim Tile": "Pro Udim Tile",
"Layers": "Ebenen",
"Preset": "Vorlage",
"Disk": "Festplatte",
"Packed": "Gepackt",
"Destination": "Ziel",
"Export": "Exportieren",
"Exporting textures": "Texturen werden exportiert",
"Export texture files": "Texturdateien exportieren",
"Presets": "Vorlagen",
"New Preset": "Neue Vorlage",
"Preset imported:": "Vorlage importiert:",
"A": "A",
"Delete": "Löschen",
"Atlases": "Atlanten",
"Atlas": "Atlas",
"Export Mesh": "Mesh exportieren",
"All": "Alle",
"Meshes": "Meshes",
"Apply Displacement": "Displacement anwenden",
"triangles": "Dreiecke",
"Exporting mesh": "Mesh wird exportiert",
"Export Material": "Material exportieren",
"Pack Assets": "Assets zusammenpacken",
"Export Icon": "Icon exportieren",
"Export Brush": "Pinsel exportieren",
"Interface": "Oberfläche",
"Language": "Sprache",
"UI Scale": "Skalierung der Oberfläche",
"Camera Zoom Speed": "Kamera Zoomgeschwindigkeit",
"Camera Rotation Speed": "Kamera Rotationsgeschwindigkeit",
"Camera Pan Speed": "Kamera Schwenkgeschwindigkeit",
"Vertical": "Vertikal",
"Vertical Inverted": "Umgekehrt vertikal",
"Horizontal": "Horizontal",
"Horizontal Inverted": "Umgekehrt horizontal",
"Vertical and Horizontal": "Vertikal und horizontal",
"Vertical and Horizontal Inverted": "Umgekehrt vertikal und horizontal",
"Direction to Zoom": "Zoomrichtung",
"Wrap Mouse": "Maus herumführen",
"Wrap mouse around view boundaries during camera control": "Bei der Steuerung der Kamera die Maus um die Ansichtsgrenzen herumführen.",
"Show Node Preview": "Node Vorschau zeigen",
"Cache UI Draws": "Zeichnen des Interfaces zwischenspeichern",
"Enabling may reduce GPU usage": "Das Aktivieren kann die GPU-Leistung verringern.",
"Show Asset Names": "Namen der Assets anzeigen",
"Restore": "Wiederherstellen",
"Restore defaults?": "Standards wiederherstellen?",
"Confirm": "Bestätigen",
"Import...": "Importieren...",
"Reset Layout": "Layout zurücksetzen",
"Reset layout?": "Layout zurücksetzen?",
"Theme": "Theme",
"New Theme": "Neues Theme",
"Straight": "Gerade",
"Curved": "Gebogen",
"Usage": "Verwendung",
"Undo Steps": "Schritte rückgängig",
"Dilate Radius": "Radius erweitern",
"Dilate painted textures to prevent seams": "Gemalte Texturen ausweiten, um Seams zu vermeiden",
"Instant": "Sofort",
"Delayed": "Verzögert",
"Dilate": "Ausweiten",
"Paint": "Malen",
"Bake": "Baken",
"Default Workspace": "Standard Workspace",
"Default Layer Resolution": "Standard Layerauflösung",
"Cloud Server": "Cloud Server",
"Live Material Preview": "Echtzeit Materialvorschau",
"Instantly update material preview on node change": "Aktualisiere das Material bei Node-Änderung sofort",
"Live Brush Preview": "Echtzeit Pinselvorschau",
"Draw live brush preview in viewport": "Zeichne Echtzeit-Pinselvorschau im Ansichtsfenster",
"3D Cursor": "3D Cursor",
"Depth Reject": "Tiefe verwerfen",
"Angle Reject": "Winkel verwerfen",
"Pencil": "Bleistift",
"Pen": "Stift",
"Pressure controls": "Kontrolle für Anpressdruck",
"Brush Radius": "Pinselradius",
"Brush Hardness": "Pinselhärte",
"Brush Opacity": "Pinseldeckkraft",
"Brush Angle": "Pinselwinkel",
"Sensitivity": "Sensibilität",
"Help": "Hilfe",
"Viewport": "Ansichtsfenster",
"Core": "Kern",
"Full": "Vollständig",
"Path Tracer": "Pfadverfolger",
"Mobile": "Mobil",
"Renderer": "Renderer",
"Super Sample": "Supersampling",
"VSync": "VSync",
"Voxel AO": "Voxel AO",
"Cone-traced AO and shadows": "Cone-traced AO und Schatten",
"Cone Offset": "Kegelversatz",
"Aperture": "Blende",
"SSAO": "SSAO",
"SSR": "SSR",
"Bloom": "Bloom",
"Vignette": "Vignette",
"Clip Start": "Clip Start",
"Clip End": "Clip Ende",
"Displacement Strength": "Displacement Stärke",
"Keymap": "Tastenbelegung",
"Plugins": "Plugins",
"New Plugin": "Neues Plugin",
"Edit in Text Editor": "Im Texteditor bearbeiten",
"Edit in Script Tab": "Im Script Tab bearbeiten",
"Projects": "Projekte",
"Opening project": "Projekt wird geöffnet",
"Duplicate": "Duplizieren",
"Browser": "Browser",
"Path": "Pfad",
"Refresh": "Aktualisieren",
"Search": "Suchen",
"Cloud": "Cloud",
"Brushes": "Pinsel",
"Console": "Konsole",
"Clear": "Leeren",
"Copy": "Kopieren",
"Fonts": "Schriftarten",
"Import font file": "Schriftart importieren",
"2D View": "2D Ansicht",
"History": "Verlauf",
"Paint Layer": "Malebene",
"Fill Layer": "Füllebene",
"Decal Layer": "Aufkleberebene",
"Black Mask": "Schwarze Maske",
"White Mask": "Weiße Maske",
"Fill Mask": "Füllmaske",
"Show 2D View": "2D Ansicht anzeigen",
"Filter": "Filter",
"Blending": "Vermischen",
"Shared": "Geteilt",
"Apply": "Anwenden",
"Merge Group": "Gruppe vereinigen",
"Merge Down": "Nach unten vereinen",
"Res": "Aufl.",
"UV Scale": "UV Skalierung",
"Triplanar": "Triplanar",
"TexCoord": "Texturkoordinaten",
"Normal Blending": "Normalen-Überblendung",
"Height Blending": "Höhen-Überblendung",
"Materials": "Materialien",
"Show Node Editor": "Node Editor anzeigen",
"Replace Existing": "Bestehende ersetzen",
"Append": "Hinzufügen",
"Import mesh file": "Mesh importieren",
"Flip Normals": "Normalen invertieren",
"Calculate Normals": "Normalen berechnen",
"Geometry to Origin": "Geometrie in den Ursprung",
"Rotate X": "X Achse rotieren",
"Rotate Y": "Y Achse rotieren",
"Rotate Z": "Z Achse rotieren",
"Particles": "Partikel",
"Manager": "Verwaltung",
"Run": "Ausführen",
"Swatches": "Farbfelder",
"Add new swatch": "Neues Farbfeld hinzufügen",
"Import swatches": "Farbfelder importieren",
"Export swatches": "Farbfelder exportieren",
"Restore default swatches": "Standardfarbfelder wiederherstellen",
"Swatch": "Farbfeld",
"Copy Hex Code": "Hex-Code kopieren",
"Create Material": "Material erzeugen",
"Create Color Layer": "Farbebene erzeugen",
"Textures": "Texturen",
"Import texture file": "Textur importieren",
"(packed)": "(gepackt)",
"Reimport": "Erneut importieren",
"To Mask": "Zu Maske",
"Set as Envmap": "Als Hintergrundbild setzen",
"Set as Color ID Map": "Farbe als ID Map setzen",
"Open Containing Directory...": "Beinhaltenden Ordner öffnen...",
"Open in Browser": "Im Browser öffnen",
"Drag and drop files here": "Hier Dateien per Drag & Drop ablegen",
"File Browser": "Dateibrowser",
"Save": "Speichern",
"Open": "Öffnen",
"Picked Color": "Gewählte Farbe",
"Color ID Map": "Color ID Map",
"Color ID": "Farb ID",
"Drag and drop picked color to swatches, materials, layers or to the node editor": "Gewählte Farbe per Drag & Drop in Farbfeldern, Materialien, Ebenen pder dem Node Editor ablegen.",
"Add Swatch": "Farbfeld hinzufügen",
"Add picked color to swatches": "Gewählte Farbe zu Farbfeldern hinzufügen",
"Base": "Basis",
"Select Material": "Material wählen",
"Stop": "Stoppen",
"AO": "AO",
"Curvature": "Krümmung",
"Object Normal": "Objekt Normale",
"Derivative": "Ableitung",
"Material ID": "Material ID",
"Object ID": "Objekt ID",
"Lightmap": "Lightmap",
"Bent Normal": "Gekrümmte Normalen",
"Thickness": "Dicke",
"Samples": "Samples",
"Up Axis": "Vertikale Achse",
"XYZ": "XYZ",
"-X": "-X",
"-Y": "-Y",
"-Z": "-Z",
"Axis": "Achse",
"Rays/pix:": "Ray/pixel :",
"Rays/sec:": "Ray/sec :",
"Smooth": "Glättung",
"High Poly": "High Poly",
"Hold {brush_radius} and move mouse to the left or press {brush_radius_decrease} to decrease the radius\nHold {brush_radius} and move mouse to the right or press {brush_radius_increase} to increase the radius": "{brush_radius} gedrückt halten und Maus nach links bewegen oder {brush_radius_decrease} um Radius zu verkleinern\n{brush_radius} gedrückt halten und Maus nach rechts bewegen oder {brush_radius_increase} um den Radius zu vergrößern",
"Scale X": "X skalieren",
"Hold {brush_angle} and move mouse to the left to decrease the angle\nHold {brush_angle} and move mouse to the right to increase the angle": "{brush_angle} und Maus nach links bewegen um Winkel zu verkleinern\n{brush_angle} und Maus nach rechts bewegen um Winkel zu vergrößern",
"Hold {brush_opacity} and move mouse to the left to decrease the opacity\nHold {brush_opacity} and move mouse to the right to increase the opacity": "{brush_opacity} gedrückt halten und Maus nach links bewegen um die Deckkraft zu veringern\n{brush_opacity} gedrückt halten und Maus nach rechts bewegen um die Deckkraft zu erhöhen",
"Face": "Face",
"UV Island": "UV Insel",
"Fill Mode": "Füllmodus",
"X-Ray": "X-Ray",
"Symmetry": "Symmetrie",
"Physics": "Physik",
"New Project...": "Neues Projekt...",
"Open...": "Öffnen...",
"Open Recent...": "Zuletzt verwendetes...",
"Save As...": "Speichern unter...",
"Import Texture...": "Textur importieren...",
"Import Envmap...": "Hintergrundbild importieren...",
"Import Font...": "Schriftart importieren...",
"Import Material...": "Material importieren...",
"Import Brush...": "Pinsel importieren...",
"Import Swatches...": "Farbfelder importieren...",
"Import Mesh...": "Mesh importieren...",
"Reimport Mesh": "Mesh neu importieren",
"Reimport Textures": "Texturen neu importieren",
"Export Textures...": "Texturen exportieren...",
"Export Swatches...": "Farbfelder exportieren...",
"Export Mesh...": "Mesh exportieren...",
"Bake Material...": "Material baken...",
"Exit": "Beenden",
"Undo {step}": "Rückgängig {step}",
"Redo {step}": "Wiederherstellen {step}",
"Preferences...": "Einstellungen...",
"Distract Free": "Interface ein-/ausblenden",
"Toggle Fullscreen": "In Vollbild umschalten",
"Environment": "Umgebung",
"Environment Angle": "Umgebungswinkel",
"{shortcut} and move mouse": "{shortcut} und Maus bewegen",
"Light": "Licht",
"Light Angle": "Lichtwinkel",
"Light Size": "Größe des Lichts",
"Split View": "Geteilte Ansicht",
"Cull Backfaces": "Rückseiten ausblenden",
"Filter Textures": "Texturen filtern",
"Texels": "Texels",
"Compass": "Kompass",
"Envmap": "Hintergrundbild",
"Blur Envmap": "Hintergrundbild weichzeichnen",
"Lit": "Beleuchtet (Lit)",
"Path Traced": "Pfadverfolgung",
"Reset": "Zurücksetzen",
"Front": "Vorn",
"Back": "Hinten",
"Right": "Rechts",
"Left": "Links",
"Top": "Oben",
"Bottom": "Unten",
"Orbit Left": "Links umkreisen",
"Orbit Right": "Rechts umkreisen",
"Orbit Up": "Aufwärts umkreisen",
"Orbit Down": "Abwärts umkreisen",
"Orbit Opposite": "Umkreisen umkehren",
"Zoom In": "Vergrößern",
"Zoom Out": "Verkleinern",
"FoV": "Sichtfeld",
"Orbit": "Umkreisen",
"Rotate": "Drehen",
"Fly": "Fliegen",
"Orbit and Rotate mode:\n{rotate_shortcut} or move right mouse button to rotate.\n{zoom_shortcut} or scroll to zoom.\n{pan_shortcut} or move middle mouse to pan.": "Umkreisen- und Rotationsmodus:\n{rotate_shortcut} oder rechte Maustaste um zu rotieren.\n{zoom_shortcut} oder scrollen um zu zoomen.\n{pan_shortcut} oder mittlere Maustaste um zu schwenken.",
"Fly mode:\nHold the right mouse button and one of the following commands:\nmove mouse to rotate.\nw, up or scroll up to move forward.\ns, down or scroll down to move backward.\na or left to move left.\nd or right to move right.\ne to move up.\nq to move down.\nHold shift to move faster or alt to move slower.": "Flugmodus:\nRechte Maustaste und eines der folgenden Kommandos gedrückt halten:\nMaus bewegen um zu rotieren.\nw oder nach oben scrollen um vorwärts zu bewegen.\ns oder nach unten scrollen um rückwärts zu bewegen.\na oder nach links um nach links zu bewegen.\nd oder nach rechts um nach rechts zu bewegen.\ne um nach oben zu bewegen.\nq um nach unten zu bewegen.\nShift gedrückt halten um schneller zu bewegen oder alt um langsamer zu bewegen.",
"Perspective": "Perspektivisch",
"Orthographic": "Orthografisch",
"Camera Type": "Kameraart",
"Manual": "Handbuch",
"What's New": "Neuigkeiten",
"Issue Tracker": "Fehler verfolgen",
"Report Bug": "Fehler melden",
"Request Feature": "Funktion vorschlagen",
"Check for Updates...": "Auf Updates prüfen...",
"Update": "Update",
"Update is available!\nPlease visit armorpaint.org to download.": "Ein Update ist verfügbar!\nBitte armorpaint.org aufrufen um die neuste Version herunterzuladen.",
"You are up to date!": "ArmorPaint ist auf dem neuesten Stand!",
"Unable to check for updates.\nPlease visit armorpaint.org.": "Derzeit kann nicht auf Updates überprüft werden.\nBitte direkt armorpaint.org aufrufen.",
"About...": "Über...",
"About": "Über",
"Contributors": "Mitwirkende",
"Saving project": "Projekt wird gespeichert",
"Edit": "Bearbeiten",
"Mode": "Modus",
"Type": "Typ",
"Cut": "Ausschneiden",
"Paste": "Einfügen",
"Close": "Schließen",
"Search for nodes": "Nach Nodes suchen",
"Text": "Text",
"Viewport Mode": "Ansichtsfenster Modus",
"Eraser": "Radiergummi",
"Fill": "Füllen",
"Decal": "Aufkleber",
"Clone": "Klonen",
"Particle": "Partikel",
"ColorID": "FarbID",
"Gizmo": "Gizmo",
"Hold {action_paint} to paint\nHold {key} and press {action_paint} to paint a straight line (ruler mode)": "{action_paint} gedrückt halten um zu malen\n{key} gedrückt halten und {action_paint} drücken um eine gerade Linie zu malen (Lineal)",
"Hold {action_paint} to erase\nHold {key} and press {action_paint} to erase a straight line (ruler mode)": "{action_paint} gedrückt halten um zu raddieren\n{key} gedrückt halten und {action_paint} drücken um eine gerade Linie wegzuraddieren (Lineal)",
"Hold {key} to paint on a decal mask": "{key} gedrückt halten um auf einer Aufklebermaske zu zeichnen",
"Hold {key} to use the text as a mask": "{key} gedrückt halten um Text als Maske zu verwenden",
"Hold {key} to set source": "{key} gedrückt halten um die Quelle zu setzen",
"Tiled": "Tiled"
}