Files
armorpaint/base/sources/camera.ts
T
2025-02-12 19:43:34 +01:00

246 lines
9.9 KiB
TypeScript

let camera_origins: vec4_box_t[];
let camera_views: mat4_box_t[];
let camera_redraws: i32 = 0;
let camera_dir: vec4_t = vec4_create();
let camera_ease: f32 = 1.0;
let camera_controls_down: bool = false;
function camera_init() {
camera_reset();
}
function camera_update() {
let camera: camera_object_t = scene_camera;
if (mouse_view_x() < 0 ||
mouse_view_x() > app_w() ||
mouse_view_y() < 0 ||
mouse_view_y() > app_h()) {
if (config_raw.wrap_mouse && camera_controls_down) {
if (mouse_view_x() < 0) {
mouse_x = mouse_last_x = app_x() + app_w();
iron_set_mouse_position(math_floor(mouse_x), math_floor(mouse_y));
}
else if (mouse_view_x() > app_w()) {
mouse_x = mouse_last_x = app_x();
iron_set_mouse_position(math_floor(mouse_x), math_floor(mouse_y));
}
else if (mouse_view_y() < 0) {
mouse_y = mouse_last_y = app_y() + app_h();
iron_set_mouse_position(math_floor(mouse_x), math_floor(mouse_y));
}
else if (mouse_view_y() > app_h()) {
mouse_y = mouse_last_y = app_y();
iron_set_mouse_position(math_floor(mouse_x), math_floor(mouse_y));
}
}
else {
return;
}
}
let modif_key: bool = keyboard_down("alt") || keyboard_down("shift") || keyboard_down("control");
let modif: bool = modif_key || map_get(config_keymap, "action_rotate") == "middle";
let default_keymap: bool = config_raw.keymap == "default.json";
if (operator_shortcut(map_get(config_keymap, "action_rotate"), shortcut_type_t.STARTED) ||
operator_shortcut(map_get(config_keymap, "action_zoom"), shortcut_type_t.STARTED) ||
operator_shortcut(map_get(config_keymap, "action_pan"), shortcut_type_t.STARTED) ||
operator_shortcut(map_get(config_keymap, "rotate_envmap"), shortcut_type_t.STARTED) ||
(mouse_started("right") && !modif) ||
(mouse_started("middle") && !modif) ||
(mouse_wheel_delta != 0 && !modif_key)) {
camera_controls_down = true;
}
else if (!operator_shortcut(map_get(config_keymap, "action_rotate"), shortcut_type_t.DOWN) &&
!operator_shortcut(map_get(config_keymap, "action_zoom"), shortcut_type_t.DOWN) &&
!operator_shortcut(map_get(config_keymap, "action_pan"), shortcut_type_t.DOWN) &&
!operator_shortcut(map_get(config_keymap, "rotate_envmap"), shortcut_type_t.DOWN) &&
!(mouse_down("right") && !modif) &&
!(mouse_down("middle") && !modif) &&
(mouse_wheel_delta == 0 && !modif_key)) {
camera_controls_down = false;
}
if (_input_occupied || !base_ui_enabled || base_is_dragging || base_is_scrolling() || base_is_combo_selected() || !camera_controls_down) {
return;
}
let controls: camera_controls_t = context_raw.camera_controls;
if (controls == camera_controls_t.ORBIT && (operator_shortcut(map_get(config_keymap, "action_rotate"), shortcut_type_t.DOWN) || (mouse_down("right") && !modif && default_keymap))) {
camera_redraws = 2;
let dist: f32 = camera_distance();
transform_move(camera.base.transform, camera_object_look_world(camera), dist);
transform_rotate(camera.base.transform, vec4_z_axis(), -mouse_movement_x / 100 * config_raw.camera_rotation_speed);
transform_rotate(camera.base.transform, camera_object_right_world(camera), -mouse_movement_y / 100 * config_raw.camera_rotation_speed);
let up_world: vec4_t = camera_object_up_world(camera);
if (up_world.z < 0) {
transform_rotate(camera.base.transform, camera_object_right_world(camera), mouse_movement_y / 100 * config_raw.camera_rotation_speed);
}
transform_move(camera.base.transform, camera_object_look_world(camera), -dist);
}
else if (controls == camera_controls_t.ROTATE && (operator_shortcut(map_get(config_keymap, "action_rotate"), shortcut_type_t.DOWN) || (mouse_down("right") && !modif && default_keymap))) {
camera_redraws = 2;
let t: transform_t = context_main_object().base.transform;
let up: vec4_t = transform_up(t);
transform_rotate(t, up, mouse_movement_x / 100 * config_raw.camera_rotation_speed);
let right: vec4_t = camera_object_right_world(camera);
transform_rotate(t, right, mouse_movement_y / 100 * config_raw.camera_rotation_speed);
transform_build_matrix(t);
let tup: vec4_t = transform_up(t);
if (tup.z < 0) {
transform_rotate(t, right, -mouse_movement_y / 100 * config_raw.camera_rotation_speed);
}
}
if (controls == camera_controls_t.ROTATE || controls == camera_controls_t.ORBIT) {
camera_pan_action(modif, default_keymap);
if (operator_shortcut(map_get(config_keymap, "action_zoom"), shortcut_type_t.DOWN)) {
camera_redraws = 2;
let f: f32 = camera_get_zoom_delta() / 150;
f *= camera_get_zoom_speed();
transform_move(camera.base.transform, camera_object_look(camera), f);
}
if (mouse_wheel_delta != 0 && !modif_key) {
camera_redraws = 2;
let f: f32 = mouse_wheel_delta * (-0.1);
f *= camera_get_zoom_speed();
transform_move(camera.base.transform, camera_object_look(camera), f);
}
}
else if (controls == camera_controls_t.FLY && mouse_down("right")) {
let move_forward: bool = keyboard_down("w") || keyboard_down("up") || mouse_wheel_delta < 0;
let move_backward: bool = keyboard_down("s") || keyboard_down("down") || mouse_wheel_delta > 0;
let strafe_left: bool = keyboard_down("a") || keyboard_down("left");
let strafe_right: bool = keyboard_down("d") || keyboard_down("right");
let strafe_up: bool = keyboard_down("e");
let strafe_down: bool = keyboard_down("q");
let fast: f32 = keyboard_down("shift") ? 2.0 : (keyboard_down("alt") ? 0.5 : 1.0);
if (mouse_wheel_delta != 0) {
fast *= math_abs(mouse_wheel_delta) * 4.0;
}
if (move_forward || move_backward || strafe_right || strafe_left || strafe_up || strafe_down) {
camera_ease += time_delta() * 15;
if (camera_ease > 1.0) {
camera_ease = 1.0;
}
camera_dir = vec4_create(0, 0, 0);
let look: vec4_t = camera_object_look(camera);
let right: vec4_t = camera_object_right(camera);
if (move_forward) {
camera_dir = vec4_fadd(camera_dir, look.x, look.y, look.z);
}
if (move_backward) {
camera_dir = vec4_fadd(camera_dir, -look.x, -look.y, -look.z);
}
if (strafe_right) {
camera_dir = vec4_fadd(camera_dir, right.x, right.y, right.z);
}
if (strafe_left) {
camera_dir = vec4_fadd(camera_dir, -right.x, -right.y, -right.z);
}
if (strafe_up) {
camera_dir = vec4_fadd(camera_dir, 0, 0, 1);
}
if (strafe_down) {
camera_dir = vec4_fadd(camera_dir, 0, 0, -1);
}
}
else {
camera_ease -= time_delta() * 20.0 * camera_ease;
if (camera_ease < 0.0) {
camera_ease = 0.0;
}
}
let d: f32 = time_delta() * fast * camera_ease * 2.0 * ((move_forward || move_backward) ? config_raw.camera_zoom_speed : config_raw.camera_pan_speed);
if (d > 0.0) {
transform_move(camera.base.transform, camera_dir, d);
if (context_raw.camera_type == camera_type_t.ORTHOGRAPHIC) {
viewport_update_camera_type(context_raw.camera_type);
}
}
camera_redraws = 2;
transform_rotate(camera.base.transform, vec4_z_axis(), -mouse_movement_x / 200 * config_raw.camera_rotation_speed);
transform_rotate(camera.base.transform, camera_object_right(camera), -mouse_movement_y / 200 * config_raw.camera_rotation_speed);
}
if (operator_shortcut(map_get(config_keymap, "rotate_envmap"), shortcut_type_t.DOWN)) {
camera_redraws = 2;
context_raw.envmap_angle -= mouse_movement_x / 100;
}
if (camera_redraws > 0) {
camera_redraws--;
context_raw.ddirty = 2;
if (context_raw.camera_type == camera_type_t.ORTHOGRAPHIC) {
viewport_update_camera_type(context_raw.camera_type);
}
}
}
function camera_distance(): f32 {
let camera: camera_object_t = scene_camera;
return vec4_dist(camera_origins[camera_index()].v, camera.base.transform.loc);
}
function camera_index(): i32 {
return context_raw.view_index_last > 0 ? 1 : 0;
}
function camera_get_zoom_speed(): f32 {
let sign: i32 = config_raw.zoom_direction == zoom_direction_t.VERTICAL_INVERTED ||
config_raw.zoom_direction == zoom_direction_t.HORIZONTAL_INVERTED ||
config_raw.zoom_direction == zoom_direction_t.VERTICAL_HORIZONTAL_INVERTED ? -1 : 1;
let camera: camera_object_t = scene_camera;
let fov_adjust: f32 = camera.data.fov;
return (config_raw.camera_zoom_speed * sign) / fov_adjust;
}
function camera_reset(view_index: i32 = -1) {
let camera: camera_object_t = scene_camera;
if (view_index == -1) {
let v0: vec4_box_t = { v: vec4_create(0, 0, 0, 1) };
let v1: vec4_box_t = { v: vec4_create(0, 0, 0, 1) };
camera_origins = [v0, v1];
let m0: mat4_box_t = { v: mat4_clone(camera.base.transform.local) };
let m1: mat4_box_t = { v: mat4_clone(camera.base.transform.local) };
camera_views = [m0, m1];
}
else {
camera_origins[view_index].v = vec4_create(0, 0, 0);
camera_views[view_index].v = mat4_clone(camera.base.transform.local);
}
}
function camera_pan_action(modif: bool, default_keymap: bool) {
let camera: camera_object_t = scene_camera;
if (operator_shortcut(map_get(config_keymap, "action_pan"), shortcut_type_t.DOWN) || (mouse_down("middle") && !modif && default_keymap)) {
camera_redraws = 2;
let look: vec4_t = vec4_mult(transform_look(camera.base.transform), mouse_movement_y / 150 * config_raw.camera_pan_speed);
let right: vec4_t = vec4_mult(transform_right(camera.base.transform), -mouse_movement_x / 150 * config_raw.camera_pan_speed);
camera.base.transform.loc = vec4_add(camera.base.transform.loc, look);
camera.base.transform.loc = vec4_add(camera.base.transform.loc, right);
camera_origins[camera_index()].v = vec4_add(camera_origins[camera_index()].v, look);
camera_origins[camera_index()].v = vec4_add(camera_origins[camera_index()].v, right);
camera_object_build_mat(camera);
}
}
function camera_get_zoom_delta(): f32 {
return config_raw.zoom_direction == zoom_direction_t.VERTICAL ? -mouse_movement_y :
config_raw.zoom_direction == zoom_direction_t.VERTICAL_INVERTED ? -mouse_movement_y :
config_raw.zoom_direction == zoom_direction_t.HORIZONTAL ? mouse_movement_x :
config_raw.zoom_direction == zoom_direction_t.HORIZONTAL_INVERTED ? mouse_movement_x :
-(mouse_movement_y - mouse_movement_x);
}