Files
armorpaint/base/sources/backends/wasm_system.c
T
luboslenco 6b3222e30a Cleanup
2025-09-28 19:38:08 +02:00

160 lines
3.5 KiB
C

#include <iron_system.h>
#include <iron_audio.h>
#include <iron_gpu.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
void iron_display_init(void) {}
int iron_primary_display(void) {
return 0;
}
int iron_count_displays(void) {
return 1;
}
iron_display_mode_t iron_display_current_mode(int display_index) {
iron_display_mode_t mode;
mode.x = 0;
mode.y = 0;
mode.width = 800;
mode.height = 600;
mode.pixels_per_inch = 96;
mode.frequency = 60;
mode.bits_per_pixel = 32;
return mode;
}
bool iron_mouse_can_lock(void) {
return false;
}
void iron_mouse_show() {}
void iron_mouse_hide() {}
void iron_mouse_set_position(int x, int y) {}
void iron_mouse_get_position(int *x, int *y) {}
__attribute__((import_module("imports"), import_name("js_time"))) int js_time();
extern int iron_internal_window_width;
extern int iron_internal_window_height;
void iron_init(iron_window_options_t *win) {
iron_internal_window_width = win->width;
iron_internal_window_height = win->height;
gpu_init(win->depth_bits, true);
}
bool iron_internal_handle_messages() {
return true;
}
void iron_set_keep_screen_on(bool on) {}
double iron_frequency(void) {
return 1000.0;
}
uint64_t iron_timestamp(void) {
return (uint64_t)(js_time());
}
double iron_time(void) {
return js_time() / 1000.0;
}
int iron_hardware_threads(void) {
return 4;
}
void iron_internal_shutdown(void) {}
extern int kickstart(int argc, char **argv);
__attribute__((export_name("_start"))) void _start(void) {
kickstart(0, NULL);
}
__attribute__((export_name("_update"))) void _update(void) {
iron_internal_update_callback();
iron_a2_update();
}
__attribute__((export_name("_mousedown"))) void _mousedown(int button, int x, int y) {
iron_internal_mouse_trigger_press(0, button, x, y);
}
__attribute__((export_name("_mouseup"))) void _mouseup(int button, int x, int y) {
iron_internal_mouse_trigger_release(0, button, x, y);
}
__attribute__((export_name("_mousemove"))) void _mousemove(int x, int y) {
iron_internal_mouse_trigger_move(0, x, y);
}
__attribute__((export_name("_wheel"))) void _wheel(int delta) {
iron_internal_mouse_trigger_scroll(0, delta);
}
__attribute__((export_name("_keydown"))) void _keydown(int key) {
iron_internal_keyboard_trigger_key_down(key);
}
__attribute__((export_name("_keyup"))) void _keyup(int key) {
iron_internal_keyboard_trigger_key_up(key);
}
int iron_internal_window_width = 0;
int iron_internal_window_height = 0;
iron_window_mode_t iron_internal_window_mode = IRON_WINDOW_MODE_WINDOW;
int iron_window_x() {
return 0;
}
int iron_window_y() {
return 0;
}
int iron_window_width() {
return iron_internal_window_width;
}
int iron_window_height() {
return iron_internal_window_height;
}
void iron_window_resize(int width, int height) {}
void iron_window_move(int x, int y) {}
void iron_window_change_mode(iron_window_mode_t mode) {
if (mode == IRON_WINDOW_MODE_FULLSCREEN) {
if (iron_internal_window_mode == IRON_WINDOW_MODE_FULLSCREEN) {
iron_internal_window_mode = mode;
return;
}
iron_internal_window_mode = mode;
}
else {
if (mode == iron_internal_window_mode) {
return;
}
iron_internal_window_mode = mode;
}
}
void iron_window_destroy() {}
void iron_window_show() {}
void iron_window_hide() {}
void iron_window_set_title(const char *title) {}
void iron_window_create(iron_window_options_t *win) {}
void iron_window_set_resize_callback(void (*callback)(int x, int y, void *data), void *data) {}
void iron_window_set_close_callback(bool (*callback)(void *), void *data) {}
iron_window_mode_t iron_window_get_mode() {
return iron_internal_window_mode;
}