Files
armorpaint/paint/sources/material_nodes/normal_map_node.ts
T
2025-10-07 13:32:44 +02:00

70 lines
2.0 KiB
TypeScript

function normal_map_node_init() {
array_push(nodes_material_vector, normal_map_node_def);
map_set(parser_material_node_vectors, "NORMAL_MAP", normal_map_node_vector);
}
function normal_map_node_vector(node: ui_node_t, socket: ui_node_socket_t): string {
let strength: string = parser_material_parse_value_input(node.inputs[0]);
let norm: string = parser_material_parse_vector_input(node.inputs[1]);
let store: string = parser_material_store_var_name(node);
parser_material_write(parser_material_kong, "var " + store + "_texn: float3 = " + norm + " * 2.0 - 1.0;");
parser_material_write(parser_material_kong, "" + store + "_texn.xy = " + strength + " * " + store + "_texn.xy;");
parser_material_write(parser_material_kong, "" + store + "_texn = normalize(" + store + "_texn);");
return "(0.5 * " + store + "_texn + 0.5)";
}
let normal_map_node_def: ui_node_t = {
id: 0,
name: _tr("Normal Map"),
type: "NORMAL_MAP",
x: 0,
y: 0,
color: 0xff522c99,
inputs: [
{
id: 0,
node_id: 0,
name: _tr("Strength"),
type: "VALUE",
color: 0xffa1a1a1,
default_value: f32_array_create_x(1.0),
min: 0.0,
max: 2.0,
precision: 100,
display: 0
},
{
id: 0,
node_id: 0,
name: _tr("Normal Map"),
type: "VECTOR",
color: -10238109,
default_value: f32_array_create_xyz(0.5, 0.5, 1.0),
min: 0.0,
max: 1.0,
precision: 100,
display: 0
}
],
outputs: [
{
id: 0,
node_id: 0,
name: _tr("Normal Map"),
type: "VECTOR",
color: -10238109,
default_value: f32_array_create_xyz(0.5, 0.5, 1.0),
min: 0.0,
max: 1.0,
precision: 100,
display: 0
}
],
buttons: [],
width: 0,
flags: 0
};